Flash lite V flash mobile ?
im hoping to create a game on a pda/mobile phone to do this
do i need flash lite or can i create documents in flash mobile
documents(in flash cs3) that will work. i know its a rathar
retarted question, but im really confused!
help appreciated, thanks
-Louise
Ciao Louise,
to create content for Flash Lite, you can use the Flash CS3
mobile templates and Device Central. I have a set of infos that you
might want to take a look at it:
http://www.biskero.org/?page_id=342
Alessandro
Similar Messages
-
Flash mobile V flash lite?
im hoping to create a game on a pda/mobile phone to do this
do i need flash lite or can i create documents in flash mobile
documents(in flash cs3) that will work. i know its a rathar
retarted question, but im really confused!
help appreciated, thanks
-LouiseHi,
Flash Lite is actually a compacted version of Flash PLayer to
enable you to play Flash on mobile low resources. However, it is
similier to Flash Player you use it to view Flash content not
creating it. So you create content for mobile using Flash authoring
tool (Flash CS3) and select your file publishing setting to be for
mobile and then the output file will be a mobile Flash file that
you can play on mobiles that have Flash Lite installed.
Hope i undertood you question in a right way -
Loadmovie for flash mobile full screen?
I tried using flash mobile full screen with flash lite 2.1.
How do I load a movie?
I tried to embed a FLV, but when I tried to publish it I got
an error.
It said :
WARNING: This movie uses features that are not supported in
the Flash Lite 2.1 player
Scene=Scene 1, layer=Content, frame=1:VP6 Codec requires
Flash Player 8 or higher
I tried it by creating the video as an swf, then using
loadmove to play it but that did not work in
the windows browser, using flashplayer 9. Would it work on a
mobile phone, or
is there something else I have to do.Hi Travistee,
You can load a movie with a embed video using
movie_mc.loadMovie("file.swf").
Did you try to encoding the video with Sorenson Spark video
codec? The error was the video encode feature.
Try this sequence:
1. File > import video
2. Press Next
3. Select the video
4. Press Next
5. Chose embed video in SWF and play in timeline
6. Press Next
7. Press Next again
8. On encoding step click in 'Show Advanced Settings', select
the video codec Sorenson Spark.
9. Press next and finish.
You can find video playback issues on the QTek 8310, 9000,
9100 and i-Mate MP5 devices.
Regards, -
Hello,
I'm new to the flash mobile packager, and I have a newbie question. After I create the .sis file, what can I do to test it and make sure everything is working? How do I run the package in an emulator?
ThanksThese packages are native binary code for the device, for testing you can use Adobe Device Central and a supported device for real world test.
I suggest something like an N95 device from Nokia.
Mark -
I need to download Flash Lite to develop mobile apps...
I can't find the link for downloading Flash Lite, may anyone help me please ? I will appreciate it, thanks in advance,
You can get the Flash Lite Player
http://www.adobe.com/support/flash/downloads.html
Search for "Get the Flash Lite Player" here.
Although, to develop application you might not need the player installer, instead you would need the profile in the Flash IDE which is also available in the same page for Flash 8. For higher versions of Flash you can download the profile to Flash IDE using the update manager. -
Application Flash Lite version - Adobe Mobile Packager
After I open a new packager project, Application Flash Lite
version is not able to selected. It sets 3.1 as default version of
flash lite. How can I make that enable and pick the version of
flash lite I would like ?Hi Sevenli,
It is not necessary to set the option, your application will
run on the latest Flash Player.
We will remove this option in the next version.
Mark
www.flashmobileblog.com -
@Adobe: Flash Mobile axed?!
Adobe, I read today you have abandoned Flash development for mobile devices. But what does this mean for the future of Flex/AIR and developing apps in Flash Builder for mobile devices?
I was just sent this from a flash usergroup:
#1 Some FAQs about Adobe’s announcements yesterday
What is it that Adobe is announcing?
Adobe announced to increase its efforts on HTML5, use of the Flash Player for
applications (packaged with AIR) and specific desktop browsing use cases including
premium video and console-quality gaming. As a result, Adobe will no longer develop
Flash Player for mobile web browsers. See this Flash Platform blog post for more details: http://adobe.ly/sbokei
Does this mean that Adobe is no longer supporting content publishers focused
on delivering content via a browser on a mobile device?
Adobe offers world-class tools and technologies including HTML5 tools like Edge that
allow content publishers and developers to bring rich content and experiences across
mobile web browsers using HTML5.
What does this mean for Flash Player support on desktops?
Adobe is fully committed to providing a great experience for use cases not yet well
supported by HTML, including console quality gaming and premium video. In fact, Flash
Player 11 just introduced dozens of new features, including hardware accelerated 3D
graphics for console-quality gaming and premium HD video with content protection. We
are already working on Flash Player 12 and a new round of exciting features which we
expect to again advance what is possible for delivering high definition entertainment
experiences.
Why is Adobe making this move now?
All the major platform providers (Android, iOS, Windows 8) are betting on HTML5 for
browsing, some even to the point of excluding third party plug-ins such as Flash Player.
Adobe sees this as the right time to increase our focus on accelerating the development
of HTML for in browser experiences, especially on mobile (phones and tablets), and
general purpose apps, while using Flash to drive what’s possible in advanced interactive
entertainment areas like console-quality gaming and premium video so that it can
continue to serve as a blueprint for further work on HTML. Flash developers get the
greatest reach by targeting mobile devices with apps packaged with AIR, and that is
where we are investing while helping the mobile browsers advance the state of the art of
what can be done in a browser. Our new strategy allows us to maintain leadership in
web content and give developers the best tools to create content across all platforms.
Will Adobe continue to support AIR? On Mobile? On TVs?
Adobe is fully committed to enabling Flash based apps via AIR on mobile and digital
home devices.
Will the Flash Player continue to be available on the Android Market?
Yes. The current version of Flash will be available on the Android Market in the near
future.
When will Adobe stop supporting Flash Player for browsing on mobile?
Adobe will release one more version of the Flash Player for mobile browsing, which will
provide support for Android 4.0, and one more release of the Flash Linux Porting Kit -
both expected to be released before the end of this year. After that time, Adobe will
continue to provide critical bug fixes and security updates.
What will happen with Flash Player support on RIM’s BBX platform?
Adobe will continue to support RIM’s use of the Flash Player on the current PlayBook
configurations with critical bug fixes and security updates. RIM has done a great job
optimizing the Flash Player for their platform and as a result the RIM playbook provides
a great experience for consuming Flash content. RIM is expected to leverage their
expertise with Flash to continue to support and ship the Flash Player on BBX devices for the foreseeable future.
Will the current version of Flash Player support smartphones and tablets that are
coming to market over the coming weeks and months?
It depends on the version of the OS, silicon, and browser supported on the device. We
are working with OEMs to determine the appropriate support and transition plan for their
current and planned devices.
Will Adobe stop OEMs from shipping Flash Player on devices?
No, Adobe will not stop OEMs from pre-loading and shipping the Flash Player. We
expect some of our OEM partners to opt to continue working on and releasing their own
implementations of the Flash Player. However, Adobe will be recommending mobile
OEMs discontinue pre-loading new devices with Flash Player due to expected OS and
browser compatibility issues. However, existing licensees can continue shipping Flash
Player at the manufacturer’s discretion.
Will 3D support and any of the console-quality Flash games you demoed at MAX
come to mobile devices?
Yes, game developers will be able to bring console-quality games with hardwareaccelerated
3D graphics to mobile devices as Flash based apps packaged with AIR. On
the desktop 3D games can be delivered with Flash within the browser or as a Flash
based app via AIR. However, 3D content will not be supported in Flash Player on mobile
browsers.
What does this mean for Flex?
Flex SDK 4.5 supports the development of mobile applications that target, or are
packaged with AIR. Mobile applications built with Flex SDK are installed on phone or
tablet devices and do not rely upon the browser or Adobe Flash Player to run; as such,
they are unaffected by this announcement.
How does this affect other Flash Platform tools?
This news has no impact on the Flash platform tooling offerings (e.g. Flash Builder) from
Adobe.
Is Flash getting more and more replaced by HTML5? How will Adobe advance
Flash Player on desktops and stay relevant?
We are continuing to invest in Flash to deliver the most advanced web experiences on
desktops, focusing on features that are not yet available in HTML5. Flash Player 11 just
introduced dozens of new features, including hardware accelerated 3D graphics for
console-quality gaming and premium HD video with content protection. Flash
developers can take advantage of these features, and all that Flash has to offer, to reach more than a billion desktops through their browsers and repurpose their content to hundreds of millions of mobile devices through popular App Stores using Flash based
apps packaged/enabled with AIR.
We are already working on the next future version of Flash Player and a new round of
exciting features which we expect to again advance what is possible for delivering high
definition entertainment experiences across the Web and devices. We will continue to
leverage our experience with Flash to accelerate our work with the W3C and WebKit to
bring similar capabilities to HTML5 as quickly as possible, just as we have done with
CSS Shaders. And, we will design new features in Flash for a smooth transition to
HTML5 as the standards evolve so developers can confidently invest knowing their skills will continue to be leveraged.
How many Flash-based apps are available on App Stores today?
There are thousands of Flash based apps available on App Stores like Android Market,
AppWorld, or Amazon’s App Store. Popular and top rated examples include
Machinarium, Politifact, Dr Stanley’s House, Facebook on BlackBerry, WatchESPN etc.
How are Flash-based apps different from HTML5 apps?
Flash based apps deliver features and capabilities not yet supported in HTML5 such as
3D graphics or content protection for premium video. Developers are able to deliver
high-end entertainment experiences as Flash based apps packaged via AIR on mobile
platforms and within the browser on desktops.
What about Flash Player and support for web browsing on TV’s (Google TV,
Samsung SmartTVs and other connected Digital Home devices)?
Adobe will continue to support existing licensees who are planning on supporting Flash
Player for web browsing on digital home devices and are using the Flash Player Porting
Kit to do so. However we believe the right approach to deliver content on televisions is
through applications, not a web browsing experience, and we will continue to encourage
the device and content publishing community down that path.
What happens to Flash browsing support in the Google TV solution?
We recommend you talk with Google, but we believe Google has no immediate plans to
remove the Flash Player from the Google TV browser.
Do you regret having waited so long after Steve Jobs predicted that Flash Player
won’t work on mobile devices 1.5 years ago?
HTML5 has matured and is able to deliver a great web browsing experiences across
mobile devices. At the same time users consume rich content almost exclusively via
apps on smartphones and tablets today.
At Adobe we are focused on delivering the best tools and technologies for our
developers and content publishers so they can offer the best possible experiences to
their customers across platforms - from desktops to smartphones, from tablets to
TVs. We are proud to lead the industry with HTML5 tools while offering new, cutting–
edge features in Flash that are not yet supported in HTML5.
Is this expected to improve the relationship between Adobe and Apple?
Adobe and Apple have a longstanding relationship and Mac and iOS users are very
important to Adobe. Like with any other company in the industry we work closely with
Apple in specific areas like support for our Creative Suite products on Mac OS while we
compete in other areas like video editing tools.
What platforms and browsers will Adobe continue to support with Flash Player for
browsing?
Adobe plans to continue to support Apple Mac OS X and Safari; Google Chrome
Browser for Mac OS X, Microsoft Windows and Intel-based Chrome OS; Microsoft Intel based Windows and desktop Internet Explorer; and cooperate with other third-party
browser providers such as Mozilla and Opera.
How will content publishers serving premium video reach mobile devices?
Content publishers can continue to stream premium, Flash based video content across
platforms and devices including the iPhone and iPad using Flash Media Server
4.5. Additionally, content publishers can deliver premium video experiences as Flash
based applications packaged with AIR across platforms including connected TVs.
Does Adobe intend to bring HTML5’s capabilities to full parity with Flash
Player? If yes, then why continue supporting Flash Player for desktop?
HTML5 today cannot replace the Flash Player as a platform for delivering console
gaming or premium video experience on desktop computers. Adobe plans to leverage
its expertise around these use cases to help HTML5 catch up to the Flash Player, but
even with the rapid pace of innovation for HTML5 it will take time for HTML5 to catch up
to Flash.
Will Adobe create Flash Player for Windows 8 on ARM and Windows 8 on X86?
Adobe’s plan is to continue supporting Flash Player for browsing on desktops going
forward with Windows 8 on X86 only. -
There is a flash mobile - ios/android community somewhere?
Hello!
I'm starting to work on a flash game to mobile devices, ios/android, and I would like to know if there is any communities or sites out there geared to the "mobile works" of flash.
Thanks!The "AIR Mobile Study Group"(http://www.todoair.com/) have long been involved in develop flash game for multiple platforms and devices. But they are Chinese. Do you speek Chinese?
-
Flash mobile development - AIR 3.4 and Microphone access
I'm encountering an issue with AIR 3.4 and the new Kindle Fire (2nd gen, non-HD).
There is no microphone, as Amazon's comparison chart illustrates: https://developer.amazon.com/sdk/fire/specifications.html, but AIR is telling me that there is a microphone.
It also reports a value of TRUE for Camera.isSupported and CameraUI.isSupported.
So here's the scoop on Kindle Fire:
1st generation Kindle Fire does not properly support audio capture from within AIR (even with an external Microphone connected). For more information, see: https://bugbase.adobe.com/index.cfm?event=bug&id=3197063
2nd generation Kindle Fire doesn't support audio capture unless an external microphone is connected. However, I don't know of a way within AIR to differentiate between headphone or no, because Microphone.isSupported always returns TRUE.
Kindle Fire HD supports audio capture with or without an external mic.
The best metric I know of to handle this, so far, is to use "android.os.Build.MODEL" to disable microphone use for the 1st gen Kindle.
This is kind of clunky though.
It also doesn't allow me to properly handle the 2nd gen Fire because there is no way (that I know of) to determine if the user has a microphone plugged in.
Anyone from Adobe care to weigh-in? (Or anyone that knows an alternative?)
Edit: Here's a test project that I've created that illustrates the problem:
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" applicationComplete="init()"
xmlns:s="library://ns.adobe.com/flex/spark" applicationDPI="160">
<fx:Script>
<![CDATA[
private function init():void {
cameraLabel.text = "Camera: " + Camera.isSupported.toString();
cameraUILabel.text = "CameraUI: " + CameraUI.isSupported.toString();
microphoneLabel.text = "Microphone: " + Microphone.isSupported.toString() + " => " + Microphone.getMicrophone();
]]>
</fx:Script>
<s:VGroup horizontalCenter="0" verticalCenter="0">
<s:Label id="cameraLabel" />
<s:Label id="cameraUILabel" />
<s:Label id="microphoneLabel" />
</s:VGroup>
</s:Application>
Running this program on a 2nd gen Kindle Fire results in the following values being displayed on the screen:
Camera: true
CameraUI: true
Microphone: true => [object Microphone]You can read this from the "/system/build.prop" file on Android.
Funky Monkey Studio has released a nice utiltiy class for doing this, NativeDeviceInfo. -
Flash Mobile CDK for Mac?
Hi,
Anyone know where I can download the CDKs for mac?Please use the offline installer:
http://fpdownload.macromedia.com/pub/flashplayer/latest/help/install_flash_player_osx.dmg -
ORACLE LITE Using for mobile CRM
We are developing a CRM application and intend to use Oracle lite in order to enable working offline.
Has anybody done such a project or similar one?
Can you please share your experience with me?
Thanks,http://download.oracle.com/docs/cd/E12095_01/doc.10302/e12080/preinstall.htm#CBHIIFJA
<quote>
3.8.1.2 Software Requirements For Windows Mobile Clients
* Windows Mobile 5
* Windows Mobile 5 for Pocket PC
* Windows Mobile 5 for Pocket PC Phone Edition
* Windows Mobile 5 AKU2
<quote>
You can download the latest version of Database Lite 10.3.0.2 -
[Mobile] Spotify Lite Version for Mobile Apps
Hello,
Spotify is becoming is becoming a "heavy' app for some old smartphones. So my question is andI don't know if it is allready asked, is there any way possible to let people choose for the full application or choose for a semi application with less functions, but they can still listen to there music.
I was thinking about when installing, semi app recommed for old smartphones or full app ... . And let people choose even later in options.
By the way, sorry for the bad English ;p.
Matthias
+1 for this. it's taking a while to lad on my 2 year old ipad mini, so this would probably help. though in my case, it's going to be an iOS install that needs to ho on a diet.i haven't worked out if it's the player part of the spp that's swelling or additional social aspects of the app that sre growing in size unecessarily.all things said, a music player shouldn't really need to be 75mb+.the android install on my htc m8s is about 13mb, by comparision, less than 2 thirds of the install size.
-
Captivate and Flash lite 2.1 for Mobile
Hi, I need to visualize a SWF file in my Intermec CN3 HH, but
when I try to do that, visualization isn't good, i've installed
Adobe flash lite 2.1 and MFlashPlayer 7 to visualize my SWF, but
doesn't work, do I still need another program?, or what can I do?,
I exported from Captivate 3 that SWF file compatible with Flash 7,
do i need to make it compatible with flash lite 2.1, do i need to
export to Flash CS3, and then export from there to flash lite 2.1?,
thanks,> Hi, I need to visualize a SWF file in my Intermec CN3
HH, but when I try
> to do
> that, visualization isn't good, i've installed Adobe
flash lite 2.1 and
> MFlashPlayer 7 to visualize my SWF, but doesn't work, do
I still need
> another
> program?, or what can I do?, I exported from Captivate 3
that SWF file
> compatible with Flash 7, do i need to make it compatible
with flash lite
> 2.1,
> do i need to export to Flash CS3, and then export from
there to flash lite
> 2.1?, thanks,
See if this helps:-
http://www.adobe.com/devnet/captivate/articles/mobile_captivate.html
There are several things in Captivate 2 that are not viewable
in Flash Lite.
The above article should help you create a project file that
can be viewed
on your mobile devices.
Steve
Adobe Community Expert: Authorware, Flash Mobile and Devices
http://www.magnoliamultimedia.com
You need to go to MAX -
http://adobemax2007.com/na/ -
Serious bugs in Flash Lite 2.1
I've noticed some pretty serious problems when when working
with Flash Lite 2.1 on on a device, on a device simulator, and on
the Flash 8 emulator. There were no Object watches or any other
kind of behind-the-scenes mayhem when I found these bugs. Here's
just a small list of issues that have gone wrong (among other
things):
1. The Number data type is flaky at best. When doing a
trace() on a variable of type Number, the value will change from
signed to unsigned depending on what was done with the variable
even if the actual contents haven't changed. For example I tried
doing a bitwise OR on a Number that had 0xFFFFFFFF in it, and the
interpretation switched from unsigned to signed.
2. It seems that when I do an add 0 to a _y member of one of
my MovieClips the contents of my movie EXPAND AND SKEW to extreme
extents. I don't even know how this is possible, because nowhere in
my application do I modify _width/_height, or any scale property
values of ANY MovieClip objects (only read them).
3. When testing my app on a device (LG VX8000), Flash Lite
began IGNORING certain core language operations (adding / creating
an empty movie clip / etc..) RANDOMLY if I start mashing keys fast
enough (happens sometimes even if I don't mash keys).... operations
which work 100% of the time in the Flash 8 device emulator both
with a low and high FPS rate.
4. When retrieving _y and _height properties of a MovieClip,
in certain places these properties were INTERCHANGED WITH EACH
OTHER if I didn't add trace() calls to print their values before
hand. Taking out the trace() calls caused the values to continue
being swapped.
These are pretty serious issues that are making my app
unstable all around. My application is entirely based on the basics
of ActionScript 2.0. I can assure people reading this that the
problems are not because of bugs within my application. Has anyone
come across any of these problems before? Can anyone at Adobe
provide information or workarounds/support.
It's a shame to see such huge bugs in the Flash Lite
VM.Hello,
I'm the PM for Flash Lite, and thank you for your interest in
our products.
Let me clarify the purpose of the Windows Mobile 5 release of
Flash Lite. As you are aware, we license Flash Lite to our OEM
customers so that they may integrate Flash Lite into their mobile
phones. Flash 7 SDK is not targeted at regular mobile phones - just
the pocketPC.
There are differences between Flash Lite and Flash Player 7
in that FP7 supports video and Flash Lite 2.1 does not. this is the
most fundamental difference between the two.
If you are building content that you expect will run not only
on PocketPC, but other mobile phones as well, then FL2.1 for WM5 is
a good starting place to test and try out your content because when
OEMs ship phones with Flash Lite 2.1 already preinstalled, your
content is "good to go".
Flash Lite 2.1 authoring is supported as an "add on" to the
Flash 8 authoring tool. Please check out our Flash 8 tool section
on Adobe.com here
http://www.adobe.com/devnet/devices/
- select the Flash Lite 2.1 for Flash Professional 8.
You will need to use Flash 8 authoring with update for Flash
Lite 2.1 to create/author your content.
CDK = Content Development Kit - contains tips, samples etc.
Flash Player 7 SDK - this is a kit not for developers, but
for companies that may want to embed Flash Player 7 into their
devices such as set top boxes or game consoles. We give these
customers source code of the Flash 7 player.
The Flash Player 7 for PocketPC will play back Flash 7 and
prior versions of Flash content.
I would encourage you to read up on more of our online
resources and as you get more familiar with Flash, you will
definitely see that it is a very compelling application development
platform and join the thousands of other flash developers.
best regards,
Vinay -
How do they recommend creating a plugin or extending the capabilities of Flash Lite
I have a potential new project to build a plugin for Flash
Lite on Windows Mobile 5.
Do you have an ideas or suggestions for creating a plugin or
extending the capabilities of Flash Lite?
Thanks in advance.
Waiting for your reply.Hi,
Take a look at the following projects:
Python and Flash Lite -
http://code.google.com/p/flyer/
(i2 tecnologia)
Java ME and Flash Lite -
http://code.google.com/p/jarpa
(i2 tecnologia)
Symbian and Flash Lite -
http://www.janus-flash.com/
Symbian and Flash Lite -
http://kunerilite.net/
Regards,
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