Flash & Webservices Integration

I have a multiplayer game (4 users) that is developed in
Flash and uses Webservices along with .NET.
The host gives an invite to other three users and then the
invite popup flashes for them. After accepting the invite the game
window should launch for other all the players.
This works fine when we are playing the game in our own
network but when the game is hosted on the test or live
environment, the Flash container window hangs randomly for one or
two players. This problem happens in Internet Explorer. I tried
Fiddler to trace the problem but with Fiddler everything seemed to
work fine.
Please help.

Yes, I also suspect that but I am not able to figure out how
to go about solving this problem. Is there a way I can check this
is communication gap problem and what would be the appropriate
method to catch the requests.

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