Flex SDK 4.6 is out but...

...where are the Spark ViewStack, Accordion, DateField, DateChooser and an enhanced DataGrid components as announced few days ago :
http://blogs.adobe.com/flex/2011/11/your-questions-about-flex.html
Can anyone link the changelog for 4.6 please ?
TIA

Probably months.  We have to get the project set up in Apache, then contribute the code, then figure out any sort of release schedule.  There are rough prototypes for many of these controls on my blog although what we expect to contribute to Apache will be based on different code, and a few third party folks have worked on ViewStack equivalents, although states can work just as well if not better.
Alex Harui
Flex SDK Team
Adobe System, Inc.
http://blogs.adobe.com/aharui

Similar Messages

  • Installing Flex SDK into Flash Builder 4.7 problems

    Hi,
    Im completely new to Flash Builder, today I have installed Flash Builder 4.7 & Flash CS6 from Creative Cloud for my son to start to learn game programming (with my help), I have used simple coding in web design however this terminology is new to me.
    I bought my son the latest 'Foundation Game Design with ActionScript 3.0' book on recommendation but it was written when FB was version 4.5 so im guessing this might be the problem.
    The book is very easy to follow but have hit problems at the beginning of the tutorials, the book talks about Flex SDK but it seems that FB 4.7 uses AIR SDK ?
    So the first project called HelloWorld, we got up to:
    Got an exclamation mark which said
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    locally'
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    So either we've done something wrong, or the book and FB version are not compatible?
    Any advice would be great!
    Thank you
    Latest ...
    I thought that installing Flex SDK may solve the problem but after following instructions I have the error message, see image below. Really stumped now!

    Sorry, if I went a little overboard. After re-reading your post, perhaps I should back up a little.
    First, there are little things that Flash Builder (FB) will complain about. Having extra import statements in your code doesn't hurt anything. If I'm trying different solutions and then commenting out the code, the import statements will hang around, FB will complain, but just ignore it. If you see a little icon on the left edge of your code editor and its a red circle with an X in it, then that is something that will have to be fixed.
    When you create an app in FB or Flash you can choose to create a web app which means it will run in a browser window. The project can optionally create an HTML wrapper, or web page that will load your app. In Flash Pro you can choose File->Publish Settings and there will be a checkbox on the left to publish a HTML wrapper. In FB, you can right click your project in the Package Explorer, select Properties at the bottom, select the ActionScript Compiler, and down at the bottom there will be a checkbox to create a HTML wrapper.
    If you're just learning Flash Builder, then the FlexSDK 4.6 and the AIR SDK 3.1 that comes with it should be fine. You mentioned Apache SDK and I'd recently been working with that so I ended up getting side-tracked.
    Getting an AIRSDK to work with when build ActionScript projects is easy. Just go to the adobe site, type AIR SDK in the search box, and you should find a page that will let you downloaded the latest version. There's also a page to let you download the latest AIR runtime, and if you were just going to run AIR apps and not build them, then that's all you would need. As a developer you'll want to install the runtime from the downloaded .exe file. With the SDK, after downloading it, installing it is easy. Just create a new folder an unzip the SDK into it, then place it somewhere easy to find. I put all my SDK's in their own directory right off the c: drive. So I have c:\AIRSDK_3.5.0.880 and c:\AIRSDK_3.7.0.1530. I use very descriptive folder names so I always know which SDK's I have to work from.
    To use the SDK in Flash Pro select Help -> Manage AIR SDK, hit the plus button and add the folder you created. Now when you've opened a Flash project, you go to File->Publish Settings and select the combo box at the top, you'll see options like 'AIR 3.7.0.1530 for Android' in the list that reflect the SDK's you've added.
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    When I started with FB I think I spent the first 2 days going round and round with project settings and options until I got them all figured out.
    When I develop, I usually have my browser open and I have bookmarks and favorites to let me quickly get to all the pages I use most often. Here are a few of them:
    http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/index.html  <---- The API reference. In the packages window check out 'Top Level' at the top and Language Elements near the bottom. I think I have this page open in one or more tabs almost every day.
    http://www.adobe.com/devnet.html
    http://www.adobe.com/devnet/actionscript/learning.html
    http://help.adobe.com/en_US/as3/learn/index.html
    http://helpx.adobe.com/flash.html
    http://help.adobe.com/en_US/flashbuilder/using/index.html
    Free videos to help you learn Flash Pro:
    http://tv.adobe.com/show/learn-flash-professional-cs6-/
    http://tv.adobe.com/show/learn-flash-professional-cs5/
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  • How to setup Flex SDK with latest AIR SDK?

    Now the latest AIRSDK web page has a small link at the bottom for Flex users and it states that Flex users should take the SDK version without the compiler. BUT....
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    If you are not using Flash Builder go here: http://www.adobe.com/devnet/air/air-sdk-download.html
    At the bottom it says:
    Note : Flex users will need to download the original AIR SDK without the new compiler. Mac Windows.
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  • How to Update Adobe Air sdk in Flex sdk ?

    Hi Guys,
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    Does this help?
    http://kb2.adobe.com/cps/495/cpsid_49532.html

  • [svn:fx-trunk] 12087: Dev only. Checking in Flash Builder 4 " Library Projects" for building Flex SDK SWCs in trunk.

    Revision: 12087
    Revision: 12087
    Author:   [email protected]
    Date:     2009-11-21 20:56:09 -0800 (Sat, 21 Nov 2009)
    Log Message:
    Dev only. Checking in Flash Builder 4 "Library Projects" for building Flex SDK SWCs in trunk. These projects are easier to import and do not require linked resource variables to be specified.
    Note: although the trunk does not build textLayout.swc, there appears to be a legitimate compiler error in FlowGroupElement.as as a cast is missing. I'll follow up with TLF.
    QE notes: N/A
    Doc notes: N/A
    Bugs: N/A
    Reviewer: N/A
    Tests run: N/A
    Is noteworthy for integration: No
    Modified Paths:
        flex/sdk/trunk/build.xml
    Added Paths:
        flex/sdk/trunk/frameworks/projects/airframework/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/airframework/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/airframework/.project
        flex/sdk/trunk/frameworks/projects/airframework/.settings/
        flex/sdk/trunk/frameworks/projects/airframework/.settings/org.eclipse.core.resources.pref s
        flex/sdk/trunk/frameworks/projects/airspark/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/airspark/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/airspark/.project
        flex/sdk/trunk/frameworks/projects/airspark/.settings/
        flex/sdk/trunk/frameworks/projects/airspark/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/flex/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/flex/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/flex/.project
        flex/sdk/trunk/frameworks/projects/flex/.settings/
        flex/sdk/trunk/frameworks/projects/flex/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/framework/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/framework/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/framework/.project
        flex/sdk/trunk/frameworks/projects/framework/.settings/
        flex/sdk/trunk/frameworks/projects/framework/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/halo/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/halo/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/halo/.project
        flex/sdk/trunk/frameworks/projects/halo/.settings/
        flex/sdk/trunk/frameworks/projects/halo/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/osmf/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/osmf/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/osmf/.project
        flex/sdk/trunk/frameworks/projects/osmf/.settings/
        flex/sdk/trunk/frameworks/projects/osmf/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/rpc/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/rpc/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/rpc/.project
        flex/sdk/trunk/frameworks/projects/rpc/.settings/
        flex/sdk/trunk/frameworks/projects/rpc/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/spark/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/spark/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/spark/.project
        flex/sdk/trunk/frameworks/projects/spark/.settings/
        flex/sdk/trunk/frameworks/projects/spark/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/sparkskins/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/sparkskins/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/sparkskins/.project
        flex/sdk/trunk/frameworks/projects/sparkskins/.settings/
        flex/sdk/trunk/frameworks/projects/sparkskins/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/textLayout/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/textLayout/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/textLayout/.project
        flex/sdk/trunk/frameworks/projects/textLayout/.settings/
        flex/sdk/trunk/frameworks/projects/textLayout/.settings/org.eclipse.core.resources.prefs
        flex/sdk/trunk/frameworks/projects/wireframe/.actionScriptProperties
        flex/sdk/trunk/frameworks/projects/wireframe/.flexLibProperties
        flex/sdk/trunk/frameworks/projects/wireframe/.project
        flex/sdk/trunk/frameworks/projects/wireframe/.settings/
        flex/sdk/trunk/frameworks/projects/wireframe/.settings/org.eclipse.core.resources.prefs

    Status Update - don't know if this is a bug, design flaw, install problem or my misunderstanding.
    I got it to work by first changing my Flex library to 4.5.0 - still didn't work with current
    app and update mxml files using "2.6" for their namespace versions. But I did at least
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    I got my new update installed autiomatically.
    Is this how it's supposed to work - or are my runtimes mixed up?
    Will this work the same using the Flex 4.5.1 SDK? I'll find out shortly
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  • Flex SDK Error

    I'm trying to setup the Flex SDK locally (the bugquash event over the weekend
    inspired me) and have got everything installed except I'm getting 2 errors after
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    1012: The static attribute may be used only on definitions inside a class.
    airframework/airframework/src/mx/core Version.as line 18 1238554510921 1101
    and
    1012: The static attribute may be used only on definitions inside a class.
    rpc/rpc/src/mx/core Version.as line 17 1238554489765 1100
    I should be good to go if I can figure out what I'm doing wrong with these 2
    things.
    This is all that is in those files, but it is the mx_internal static...line that
    is causing the issue (in both projects)
    import mx.core.mx_internal;
    * @private
    * Version string for this class.
    mx_internal static const VERSION:String = "3.4.0.0";
    Any ideas?
    Thanks.

    <div class=Section1><br /><br /><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";<br />color:#1F497D'>Your paths look incorrect.  Airframework should not have another<br />airframework in it, and doing so probably throws off the include of version.as<o:p></o:p></span></p><br /><br /><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";<br />color:#1F497D'><o:p> </o:p></span></p><br /><br /><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";<br />color:#1F497D'>Alex Harui<o:p></o:p></span></p><br /><br /><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";<br />color:#1F497D'>Flex SDK Developer<o:p></o:p></span></p><br /><br /><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";<br />color:#1F497D'><a href="http://www.adobe.com/"><span style='color:blue'>Adobe<br />Systems Inc.</span></a><o:p></o:p></span></p><br /><br /><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";<br />color:#1F497D'>Blog: <a href="http://blogs.adobe.com/aharui"><span<br />style='color:blue'>http://blogs.adobe.com/aharui</span></a><o:p></o:p></span></p><br /><br /><p class=MsoNormal><span style='font-size:11.0pt;font-family:"Calibri","sans-serif";<br />color:#1F497D'><o:p> </o:p></span></p><br /><br /><div style='border:none;border-top:solid #B5C4DF 1.0pt;padding:3.0pt 0in 0in 0in'><br /><br /><p class=MsoNormal><b><span style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'>From:</span></b><span<br />style='font-size:10.0pt;font-family:"Tahoma","sans-serif"'> Gareth Arch<br />[mailto:[email protected]] <br><br /><b>Sent:</b> Thursday, April 02, 2009 6:27 PM<br><br /><b>To:</b> [email protected]<br><br /><b>Subject:</b> Flex SDK Error<o:p></o:p></span></p><br /><br /></div><br /><br /><p class=MsoNormal><o:p> </o:p></p><br /><br /><p class=MsoNormal>A new discussion was started by Gareth Arch in <br><br /><br><br /><b>Developers</b> --<br><br />  Flex SDK Error<br><br /><br><br />I'm trying to setup the Flex SDK locally (the bugquash event over the weekend <br><br />inspired me) and have got everything installed except I'm getting 2 errors<br />after <br><br />I import all of the sample projects: <br><br /><br><br />1012: The static attribute may be used only on definitions inside a class. <br><br />airframework/airframework/src/mx/core Version.as line 18 1238554510921 1101 <br><br /><br><br />and <br><br /><br><br />1012: The static attribute may be used only on definitions inside a class. <br><br />rpc/rpc/src/mx/core Version.as line 17 1238554489765 1100 <br><br /><br><br />I should be good to go if I can figure out what I'm doing wrong with these 2 <br><br />things. <br><br /><br><br />This is all that is in those files, but it is the mx_internal static...line<br />that <br><br />is causing the issue (in both projects) <br><br /><br><br />import mx.core.mx_internal; <br><br /><br><br />/** <o:p></o:p></p><br /><br /><p class=MsoNormal><span style='font-family:Symbol'>&middot;</span>  @private <o:p></o:p></p><br /><br /><p class=MsoNormal><span style='font-family:Symbol'>&middot;</span>  Version string<br />for this class. <o:p></o:p></p><br /><br /><p class=MsoNormal style='margin-bottom:12.0pt'><span style='font-family:Symbol'>&middot;</span> <br />/ mx_internal static const VERSION:String = &quot;3.4.0.0&quot;; <br><br /><br><br />Any ideas? <br><br />Thanks. <o:p></o:p></p><br /><br /><div class=MsoNormal><br /><br /><hr size=2 width=200 style='width:150.0pt' align=left><br /><br /></div><br /><br /><p class=MsoNormal style='margin-bottom:12.0pt'>View/reply at <a<br />href="http://www.adobeforums.com/webx?13@@.59b87f68">Flex SDK Error</a><br><br />Replies by email are OK.<br><br />Use the <a<br />href="http://www.adobeforums.com/webx?280@@.59b87f68!folder=.3c060fa3">unsubscribe</a>< br />form to cancel your email subscription.<o:p></o:p></p><br /><br /></div>

  • Can't package native installer on Linux with Flex SDK 4.5 : Invalid AIR file

    Hi,
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    The faut message is "Invalid AIR file" and nothing is logged in the log file (/home/<username>/.appdata/Adobe/AIR/Logs/Install.log).
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    2) We also tried to compile the project directly on env2 :
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    3) We tried to package a native installer of our .air file on env1 and it works!!! (the installed application seems to work fine also on env2!!!)
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    Are there some restrictions to package a native installer with the Flex SDK 4.1 a air app build with the Flex SDK 4.5 ?
    Thanks in advance,
    Mich

    Hi,
    Finally we figure out how to solve the issue.
    The packaging into native .deb installer fails as explain above because with the hole Flex SDK 4.5 (adt -version told 2.6.0.1920).
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    What is strange that both adt seems to be the same "2.6.0.1920" (found with "adt -version").
    Can someone from the Adobe dev team explain it?
    I suppose as the Flex SDK is not available for the Linux platform, the download only contains the Air SDK for Windows and Mac OS as opposed to the specific download of the Air SDK for te Linux platform...
    Thanks,
    Mich

  • Package into a native installer fails on Linux (Flex SDK 4.5) : "Invalid AIR file"

    Hi,
    We've moved our application to compile against the 4.5 SDK.
    We're compiling it with Flash Builder (on mac) into an air file and as our application is using NativeProcess API, we're packaging it on each platform into a native installer with the following command (linux example) : adt -package -target native app.deb app.air
    We think we fall into the same issue ashttp://forums.adobe.com/message/3271944#3271944 but for the 4.5 DSK.
    On Linux it used to work with the following environment (env1):
    - Ubuntu 10.10
    - Java Sun 1.6.0_24
    - Flex SDK 4.1.0.16076 + Adobe Air SDK 2.5.0
    It stops to work when we upgrade to the new Flex SDK (env2):
    - Ubuntu 10.10
    - Java Sun 1.6.0_24
    - Flex SDK 4.5.0.20967 (with the default embeded Adobe Air SDK 2.6)
    The faut message is "Invalid AIR file" and nothing is logged in the log file (/home/<username>/.appdata/Adobe/AIR/Logs/Install.log).
    1) The .air file is installing correctly on env2 (without the support of the NativeProcess as expected)
    2) We also tried to compile the project directly on env2 :
    amxml app.mxml
    adt -package -storetype pkcs12 -keystore cert.p12 app.air app-app.xml air.swf
    The .air file is installing fine but the packaging into a native process fails in the same way...
    3) We tried to package a native installer of our .air file on env1 and it works!!! (the installed application seems to work fine also on env2!!!)
    Are we missing something or does it seems to be a bug of the Flex SDK 4.5?
    Are there some restrictions to package a native installer with the Flex SDK 4.1 a air app build with the Flex SDK 4.5 ?
    Thanks in advance,
    Mich

    Hi,
    Finally we figure out how to solve the issue.
    The packaging into native .deb installer fails as explain above because with the hole Flex SDK 4.5 (adt -version told 2.6.0.1920).
    The packaging is successfull if only Air SDK 2.6 is install.
    What is strange that both adt seems to be the same "2.6.0.1920" (found with "adt -version").
    Can someone from the Adobe dev team explain it?
    I suppose as the Flex SDK is not available for the Linux platform, the download only contains the Air SDK for Windows and Mac OS as opposed to the specific download of the Air SDK for te Linux platform...
    Thanks,
    Mich

  • Using Eclipse project definitions to build the Flex SDK

    It would be great if someone from Adobe could post on the recommended usage of the Eclipse project definitions in the development/eclipse/ subdirectory of the 3.0.x trunk distribution. I would like to debug some compiler modifications that I am working on.
    I saw Peter Farland demo this setup at 360Flex, but was unable to capture all the details of the Eclipse configuration that he discussed in his talk.
    thanks!

    If you go to the framework project’s properties, there is a section called Flex Library Compiler, you want to use a specific flex sdk (add a new sdk which points to the trunk, and use that) — you are probably building /against/ the wrong sdk, right code, wrong compiler.
    - Jono
    From: Ben Clinkinbeard <[email protected]>
    Reply-To: <[email protected]>
    Date: Thu, 3 Apr 2008 12:56:01 -0700
    To: <[email protected]>
    Subject: Re: Using Eclipse project definitions to build the Flex SDK
    A new message was posted by Ben Clinkinbeard in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    Sorry, I'm not following. My SDK project is from the trunk.
    Thanks,
    Ben
    On Thu, Apr 3, 2008 at 3:32 PM, Jono Spiro <[email protected]> wrote:
    A new message was posted by Jono Spiro in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    Try changing the sdk for the framework lib project to trunk (you'll need to add a new flex sdk, name it whatever you want) -- it's in the project properties. It's using the wrong compiler.
    - Jono
    From: Ben Clinkinbeard <[email protected]>
    Reply-To: <[email protected]>
    Date: Thu, 3 Apr 2008 05:13:43 -0700
    To: <[email protected]>
    Subject: Re: Using Eclipse project definitions to build the Flex SDK
    A new message was posted by Ben Clinkinbeard in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    I am running FB on top of Eclipse 3.3.2.
    <http://3.3.2.>  <
    <http://3.3.2.>
    http://3.3.2.>  I checked out the whole SDK trunk and can build the main ant task with no errors. I used the instructions mentioned above to create a Flex framework library project and thats where the error comes in. (I had tried to manually build a framework project a few times and it was a nightmare.) I would probably prefer to work on the 3.0.x branch/tag as I hope to submit a patch or two but saw Joe mention that the project defs only existed in the trunk.
    Searching Google for the oem error turns up lots of links about projects that had assets deleted and the build got confused but following the instructions on how to fix proved unsuccessful.
    Thanks,
    Ben
    On Thu, Apr 3, 2008 at 1:45 AM, Jono Spiro <[email protected]> wrote:
    A new message was posted by Jono Spiro in
    Developers --
      Using Eclipse project definitions to build the Flex SDK
    I always forget what that error means when it comes up -- though it's been ages since I've seen it last, literally.
    Joe: Since you mention Java 1.5, I'm guessing the errors are in the asdoc package? Those should be turned off (read: turned into a warning) -- Eclipse is a little too persnickety about that particular error. There's a preference for this in the Java section under warnings and errors. It's turned off in the trunk dev projects. Otherwise, you should be able to run the compiler directly with no problems (okay, one more caveat: there's a class loader issue with the OEM, fixed in trunk if you look for my Java 1.5 checkin).
    Ben: What is your setup? What are you building (Ryan mentions trunk, Joe mentions 30x), which Eclipse, which dev projects, did you build the sdk from the commandline first, etc.?
    Cheers,
    Jono
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  • Slow data communication (LCDS 3.1) after upgrading to Flex SDK 4.1

    I wonder if anybody experienced something like that.
    It's quite a big project, currently running with Flex SDK 3.5.
    After converting to SDK 4.1 and making all required adjustment the UI runs as good as before, with one problem - creation of new complex UI components takes much longer (3-5 times). Creation of some components involves a number of server calls, which according to Network Monitor do run much longer (e.g. 13 seconds instead of 4).
    I'm considering 2 possibilities:
    1. Something in UI is holding all threads, preventing service calls from finishing promptly, and making impression of slow network.
    2. Server communication somehow got much slower. Against that the fact is because server calls are asynchronous they shouldn't prevent UI from drawing at least empty components.
    Server code is the same for old and new UI, it runs Spring, Hibernate, Jetty (in dev mock) or Tomcat (on dev server), LCDS 3.1.
    I've tried several LCDS 3.1 libraries with and without patches, SDK3 and SDK4 specific, with the same result.
    Flash Player 10.1.xx debug.
    Any idea?
    Thanks, Andrei.

    It turned out that delays where caused by slow instantiation of visual components.
    See http://forums.adobe.com/thread/786472?tstart=0
    Presumably Network Monitor registers facts that server communication is initiated (queued?), but doesn't say when Flash Player frees resources to make actual calls (switch to the second Frame?). Or something like that.

  • Compiling an existing as3 packag with flex sdk (for a flash/flex/as beginner)

    Hi
    I am new to flash, flex, mxml, and actionscript (with a strong background in c, python, and scheme and some background in Java, VBA, and Javascript). I have a website for which I would like to develop some simple swf content. Basically, I would like to load esri shp files at runtime (and display a series of them as an animation) using these APIs.
    I have read through some flex getting started material, but I have found that there is no better way to learn a framework/language than to look at and modify existing code. Happily, I've found a sample that is both salient to my project and about the right level of complexity.
    I have the Flex SDK 3 and have created some simple movies. However, I haven't managed to compile the example as3 source code to a successful swf movie. I'd like to write mxml for layout/structure and as3 for functionality, and compile with mxmlc, period. Most examples I've found use of Flex Builder, Adobe Air plugins, other IDEs, etc and so they aren't very helpful.
    Here is a link to the content I'm interested in, and more importantly the as3 source packages (zip or browesable) that I'd like to compile. There are two: ManualCartogramTest.as and USStatesCartogramExample. I can use mxmlc to compile either one sucessfully, but the resulting swf file displays nothing. It seems that I should use the ManualCartogramTest class to create an instance of it, but none of my efforts have worked.
    Can anyone help out? How should I generate the swf movie given one of these packages? What key piece am I missing?
    Jeff
    For completeness, here is another example using the shp/dbf packages (from the creator) that I just can't figure out what to do with.

    1. Perhaps this wasn't the right forum.
    2. I had to use set -use-network=false to enter "local-with-filesystem" mode. Unfortunately, it took a while before I finally used a flash player that told me the problem instead of silently failing. The linux standalone or linux debugger from adobe was key! Gnash, swfdec, and my firefox plugin hid the problem.

  • How to install open source Flex SDK in Eclipse 3.3 ?

    Iam currently workin on UBUNTU 10.04 OS
    I have downloaded flex_sdk_4.1.0.16076.zip
    How to install open source Flex SDK in Eclipse 3.3 ?
    Thanks in advance,
    Jai.

    Hi Jai!
    I'm not sure about this information because the last time I have used the flash builder into a linux machine was in 2007, but check this out:
    http://labs.adobe.com/technologies/flex/flexbuilder_linux/
    It says you will need to use SDK from the command line to build flex application.
    Best regards,
    Pablo Souza

  • Embed OTF Font as CFF in Pure Actionscript Project using Flex SDK 4.0

    I want to apply the method explained here: http://www.insideria.com/2009/03/flash-text-engine.html using only the Flex SDK 4 (not using FlashBuilder)
    Specifically:
    Embedding fonts can be tricky. In Flex, embed the font and store it
    using DefineFont4 and font subsetting currently only supported by Gumbo.
    A future version of Flash will support it but in the meantime, a Gumbo
    SWC with the embedded font must be created then adding to your Flash CS4
    project.
    The following is the method I am using to embed the fonts.
    public class Main extends Sprite {
         [Embed(source="../assets/GE Thameen DemiBold.otf",
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                                  fontWeight = "bold",
                                  mimeType = "application/x-font",
                                  embedAsCFF = "true"
         private const GEThameen:Class;
    The following command line was assimilated after solving the output error messages using google and a little looking into how FlashDevelop works..
    mxmlc Main.as -load-config config.xml -managers flash.fonts.AFEFontManager
    The output SWF is not working as supposed, and the file size (20KB) does not seem to account for the embedded font. PS: When the font embedding is bypassed, and a device font is used for the text engine classes, the file works perfectly.
    The contents of config.xml are as the following:
    <?xml version="1.0" encoding="utf-8"?>
    <!--This Adobe Flex compiler configuration file was generated by a tool.-->
    <!--Any modifications you make may be lost.-->
    <flex-config>
      <target-player>10.0.0</target-player>
      <compiler>
        <source-path append="true">
          <path-element>E:\actionscript</path-element>
        </source-path>
        <external-library-path>
            <path-element>C:\bin\flex_sdk_4\frameworks\libs\player\10.0\playerglobal.swc</path-element>
            <path-element>C:\bin\flex_sdk_4\frameworks\libs\flex.swc</path-element>
        </external-library-path>
      </compiler>
      <file-specs>
      </file-specs>
      <default-background-color>#FFFFFF</default-background-color>
      <default-frame-rate>30</default-frame-rate>
      <default-size>
        <width>800</width>
        <height>600</height>
      </default-size>
    </flex-config>

    After losing about 2-3 days to trying to figure this stuff out, I rolled back to build 4.5.0.19786 and the problem doesn't occur anymore.  I'll revisit this issue once we ship the product next week.
    Thanks Alex.
    Cheers,
    Nate Beck

  • Xcelsius 2008 and Flex SDK

    Hello all,
    I'm new to Xcelsius and Flex SDK and I don't get any information about that:
    For what do I exactly need Flex SDK? Only if I want to implement a new template for Xcelsius like a "better" property-panel?
    I also want to know, when I want to store data out of my dashboard, can I use and handle them directly in a Web Dynpro environment?
    Does anyone have experience with that or could help?
    Thanks in advance
    best wishes, Bonita

    Hi Bonita,
    Xcelsius provides standard set of visual components, but in some situation we might need some functionality that is note there in standard set of components. That is where flex comes into picture with the help of Flex SDK we can develop custom components and then use the Xcelsius SDK to compile and use that as an add on inside Xcelsius. Custom build components are also available in marketplace (we can opt from a large set of variants, developed in Flex & Xcelsius SDK). Flex coding is mostly done in MXML and events are Handeled with Action Script.
    Note : We need Flex SDK along with Xcelsius SDK only when we need to create some custom component. Xcelsius SDK can be downloaded from SAP Website or can be installed during Setup installation.
    Data can be exported out of Xcelsius with the help of External Interface connection. Sample is available in the extracted installation file. Data exchange is Handeled with scripting language. Don't know Web Dynpro  environment supports the scripting or not.
    Good Luck

  • How does the ActionScript API, Eclipse IDE, Flex SDK, Cygwin & Flex Builder all communicate??

    Whats up Everyone! As you might've immediately recognized from the title of this thread I'm new to developing apps with Flex.....
    If I've succesfully set up my development environment (Flex SDK, Eclipse IDE, JAVA SDK, Apache Ant, Flash Player, etc.....) & checked out the source code using Subversion, can I start developing my app using the ActionScript 3 API using Eclipse? & how do those different SDK's & programs communicate? How should they be setup?

    If you're willing to buy into the FlexBuilder way of doing things, that's probably the way to go. In this case, you don't really need to worry about anything except FlexBuilder (at least for a while). I don't really have any experience in setting up a project with a server component (I always set 'server type' to 'None' and configure this manually), but other than that, the experience has been (fairly) smooth, and I'm someone who's pretty heavily biased towards the command line. FlexBuilder takes care of most of the Flex compiler options, tracking different SDK versions (I have three different ones installed), offers code completion and navigation tools, etc.
    To get some of the terms straight (I'm not sure how familiar you are with these, since you just threw them out there--pardon me if I'm being patronizing):
    * the ActionScript API: the function and class definitions built into Flash Player (fl.*) and the Flex standard library (mx.*)
    * Eclipse: a Java IDE, the core of FlexBuilder
    * Flex SDK: the Flex standard library, the mxml and compc flex compilers, some ant tasks for build automation, etc.
    * Cygwin: this does not really have anything to do with Flex specifically, as far as I'm aware--it's a *nix emulation layer for Windows
    * FlexBuilder: the Flex IDE from Adobe, built as a plug-in to Eclipse
    FlexBuilder is available in standalone (i.e., pre-bundled with Eclipse) and plug-in versions. Both versions include the SDK. If you're just starting out, I would suggest a FlexBuilder standalone trial, and follows some tutorials out there (or, really, just chose "new Flex project" and explore). In this case, you don't really have to worry about installing or configuring anything else to get started.
    Note also that for the upcoming Flex 4, FlexBuilder has been renamed Flash Builder (but I would stick with Flex 3.4 or 3.2 right now unless you really likethe bleeding edge).

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