Flex skin in Flash CS3
Hi!
I have installed the Flex Skin Design Extensions and
Flex Component Kit for Flash CS3. But i cannot find the flex skin item under File > New > Templates > Flex Skins in flash. How can i find the items? I have tried everything. Restarting my computer, try to install it in another computer and installed the plugin files again. But non of it work for me. Is really getting my nervs.. Please.. can some one help me???
Help??? any one???
Similar Messages
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Using Flex components within Flash CS3
I'm new to Flex and I enjoy all of the components that it has
to offer, but I am wondering about their availability within Flash.
My plan is to make a highly animated and interactive menu and
I have reached a point where I have to ask two questions:
1. Is is possible to use any of the Flex components within
Flash CS3?
2. If the first is not possible, then if I make my menu and
specify "containers" within the Flash file then is it possible to
populate these "containers" with Flex components by making the
Flash (.swf) file of my menu into a Flex component itself?No, Flex components cannot be used in Flash 8.
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How do I use a Flex swc in Flash CS3?
My engineering team has used Flex to create a nice little swc
for me to use inside of Flash CS3, but now I'm having trouble
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in the Components folder doesn't work, as it's not recognized by
the Components window (either as an AS2 or AS3 swc). Is it even
possible to use swcs from Flex in Flash? Thank you very much for
the help.
-- JeremyUse these links
Modular Applications
http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7f22.html
Creating Flex Libraries
http://help.adobe.com/en_US/Flex/4.0/UsingFlashBuilder/WS6f97d7caa66ef6eb1e63e3d11b6c4d0d2 1-7fe6.html
-Pramod
http://www.flexmycode.com -
Using Flex SWC in Flash CS3 (ADOBE EXPERT NEEDED)
I've searched everywhere, and there is not one good answer to
the question: "How do I use a Flex AS3 Class Library in Flash CS3?"
So I decided to come to the source :)
This question has also been asked on this forum twice, but
got no answer.
Any help on this topic will be greatly appreciated
- OzIf you're using Flex 2, there's a solution using a
manifest.xml file. Tim Walling details it on
his
blog, but I haven't found a way to get it to work for Flex
3. -
Can you resize Video Skins in Flash CS3
I am inserting a Flash Video into a file and trying to
include the automatic skin from the import dialogue box. If I have
a small video (say around 180 pixels wide), the skin juts out
obtrusively off to the sides. Is there a way to manage the size of
the skin?I don't know about about as3 versions but the as2 versions
can have a minimum width which I think from memory is defined in
the skin file itself.
You could make your own skin by copying one of the existing
skin flas and changing it to suit , including the line of code that
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Flex swc library in Flash CS3 project
Is it possible to use a swc library created in Flex in a
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Problem Installing Flex Component Kit for Flash CS3
i have downloaded the mxp files from here:
http://www.adobe.com/cfusion/entitlement/index.cfm?e=flex_skins
And installed them using the extension manager (flash cs4) but i don't get the new commands added (rebooted flash cs4, of course...)
Any ideas please?Would you mind posting your question on the Flex Kit for
Flash CS3 discussion page on Adobe Labs? This way the engineers
developing the kit can respond.
Here's the link:
Flex
Kit Discussion -
Use Flash CS3 component in Flex
As a bit of a n00b, this may be a stupid question...
If I were to get a component made for use with "Flash CS3",
once it's compiled to a swf & fla, is it entirely usable in
Flex [Builder] 3 ? Say I didn't want to re-skin it, and it was
fully programable via AS?
Is this a "it depends"? Is it a "absolutely, you just need
CS3 to compile it first"?
Thanks in advance,
AJ"GuinnessIsGoodness" <[email protected]>
wrote in message
news:gbe131$c20$[email protected]..
> As a bit of a n00b, this may be a stupid question...
>
> If I were to get a component made for use with "Flash
CS3", once it's
> compiled
> to a swf & fla, is it entirely usable in Flex
[Builder] 3 ? Say I didn't
> want
> to re-skin it, and it was fully programable via AS?
>
> Is this a "it depends"? Is it a "absolutely, you just
need CS3 to compile
> it
> first"?
I think you need to either use it as an as file or compile it
as a swc,
unless you want to load it into a swfloader.
HTH;
Amy -
Flash CS3 fl.* package cannot be used in Flex Builder 3
Hi,
I was very disappointed to find out that one cannot import
the fl.* package, which is available for flash CS3. I found a work
around by creating swc file and importing them, however it's
disappointing that flash CS3 would have such a major advantage over
Flex Builder 3 when building an Action Script 3.0 Application.
Best, EI've looked over that sample.
Part of the problem is that I don't have access to
mx.effects. I think this is because that example is a Flex 3
Project and has a MXML file attributed to it. I opened a Flex 3
project and was able to access mx.effects - but my project is
different in that it's an ActionScript project - meaning, I opened
an ActionScript project in Flex Builder 3. Apperantly the
ActionScript projects don't have access to mx.effects.Tween. And
niether do they have access to fl.transitions.Tween. It's strange -
and I'm trying to find a way to access them by connecting the build
path to the Tween classes somehow.
My project preferences already have the fl.* folders in the
build path. It just still doesn't seem to work. -
Using boundingBox in flash CS3 to use it in Flex
I am stuck with my Banner design in Flash CS3. I some
animation which is coming outsied of my scene to the scene. But
whenever I am using this swf in flex it is also showing the outside
of the screen material. I know I have to use boundinBox. I am doing
it But still it is not working. Is there any to help me out.Yes...It worked .Thanks a lot for your help.
-
Flash CS3 vs. Flex Builder 2
Here's the $64,000 question: should we be developing in Flash
CS3 or should we shift over to Flex Builder 2? I maintain that AS
3.0 is a pain in the proverbial, but I've been researching and
finding as much help as possible online about it, and I've found
that by and large people are using Flex Builder 2 as the basis of
tutorials about AS 3.0. Does anyone have an official slant on this
question? Should we abandon Flash for Flex? Will it help? Will it
mitigate the difficulties non-programmers are experiencing with AS
3.0 - or as I call it simply ***? Would I be getting more responses
to my *** questions if I post them over in the *** forum under Flex
Builder?
Any thoughts on this matter would be most welcome, thank
you.Beatie3,
>> Help please.
Sorry about that ... some days are crazier than others. :-/
[From an earlier reply ...]
> Thank you very much, that's exactly the sort of answer I
> needed. Hmmm, cheque's in the mail. ;)
Heh, good on ya! :)
> I'm definitely a 'deseloper' and will stick with Flash.
I wish
> I had the luxury of only dipping into AS3.
I don't know that I'd call it a luxury, really. Work is
work. ;) As
you might imagine, though, Flex Builder 2 provides a number
of scripting
improvements over the Actions panel (there's really no
comparison; if you've
tried them both, the Actions panel barely feels useful) and
the Flex
framework offers significantly more UI Components. Ideally,
if the pocket
book allows it, using both applications is the killer setup.
> My problem is that I built a little program that draws
scale bars
> on uploaded images that can then be printed. It did
everything
> it needed to, but in AS2.0 you can't control the quality
of the
> imported jpgs.
When you say imported, you mean dynamically loaded (loaded
at runtime),
right? Otherwise, I'm confused. The Flash IDE itself allows
you to
determine the quality of imported JPGs. In ActionScript 3.0
... are you
talking about the Stage.quality property?
> I'm experimenting with Sprites and I have something
appearing
> as the line is drawn but I can't crack the new way to
express
> coordinates.
Not sure what might be tripping you up, actually. The
coordinate grid
is the same. Horizontally, higher numbers move toward the
right;
vertically, higher numbers move toward the bottom. That's the
same as it's
been.
> I just want a blue hair line with a nice green dot at
each end
> that can be seen while the line is drawn. Once the
mouseUp
> happens the drawing guide should disappear and the black
> line appear.
Having heard what you're after, I just started a quick
experiment from
scratch. Here's my version, below. Note: I've made no effort
to optimize
my code. This is just a first draft to achieve a blue line
segment with
green dots on each end that becomes a black line segment when
the mouse
lifts.
var startX:Number;
var startY:Number;
var canvas:Sprite = new Sprite();
addChild(canvas);
canvas.stage.addEventListener(MouseEvent.MOUSE_DOWN,
mouseDownHandler);
canvas.stage.addEventListener(MouseEvent.MOUSE_UP,
mouseUpHandler);
function mouseDownHandler(evt:MouseEvent):void {
startX = mouseX;
startY = mouseY;
var dot:Sprite = new Sprite();
dot.name = "dotStart";
dot.graphics.beginFill(0x00FF00);
dot.graphics.drawCircle(mouseX, mouseY, 5);
dot.graphics.endFill();
canvas.addChild(dot);
dot = new Sprite();
dot.name = "dotEnd";
dot.graphics.beginFill(0x00FF00);
dot.graphics.drawCircle(0, 0, 5);
dot.graphics.endFill();
canvas.addChild(dot);
canvas.addEventListener(Event.ENTER_FRAME,
enterFrameHandler);
function enterFrameHandler(evt:Event):void {
var dot:DisplayObject = canvas.getChildByName("dotEnd");
dot.x = mouseX;
dot.y = mouseY;
canvas.graphics.clear();
canvas.graphics.lineStyle(1, 0x0000FF);
canvas.graphics.moveTo(startX, startY);
canvas.graphics.lineTo(mouseX, mouseY);
function mouseUpHandler(evt:MouseEvent):void {
canvas.removeEventListener(Event.ENTER_FRAME,
enterFrameHandler);
canvas.removeChild(canvas.getChildByName("dotStart"));
canvas.removeChild(canvas.getChildByName("dotEnd"));
canvas.graphics.clear();
canvas.graphics.lineStyle(2, 0x000000);
canvas.graphics.moveTo(startX, startY);
canvas.graphics.lineTo(mouseX, mouseY);
There's a lot of repeated code there, and this isn't how I'd
leave the
above in an actual project, but by spilling out a rough cut
like this, I'm
hoping it gives you something to work with -- showing the
mechanics of how
this might be done.
David Stiller
Adobe Community Expert
Dev blog,
http://www.quip.net/blog/
"Luck is the residue of good design." -
I have created a few SWC libraries in Flex and I would like
to distribute them so that they can be used in Flash CS3.
Is this possible at all?
None of the classes in my libraries contain any Flex-only
classes ( i.e. anything in the mx.* packages ). There doesn't seem
to be any options available in Flash CS3 to allow it to reference
classes stored in SWC files though. :(
Thanks.Thank but It does not seem to work with Flex 3.0. I've tried
with the compiler "-compute-digest=false" option as suggested but
no luck. Do you have any idea?
Thanks -
Comunication and events: Flex Builder 2 with Flash CS3
Hey hello...well, my question is: how can i comunicate Flex
Builder 2 with Flash CS3?
this is my code on Flex Builder 2:
<mx:Script>
<![CDATA[
import mx.controls.*;
import mx.events.*;
public function CargaCompleta(e:Event):void
try
e.target.content.objeto_salida.addEventListener(Event.COMPLETE,uno);
catch(er:Error) { Alert.show(er.message,"Error"); }
public function uno(e:Event):void
try
s1.content["objeto_salida"].removeEventListener(MouseEvent.CLICK,s1.content["Finaliza"]);
s1.source = null;
s1.source = "recursos/reactivos/208M-1R.swf";
catch(er:Error) { Alert.show(er.message,"Error"); }
]]>
</mx:Script>
<mx:SWFLoader id="s1" width="278" height="251"
complete="CargaCompleta(event)"
source="recursos/interactivos/208M-1I.swf">
</mx:SWFLoader>
and when it change from one file to another, on the event
"Complete" for the SWFLodar, an error happend
TypeError: Error #1009: No se puede acceder a una propiedad o
a un método de una referencia a un objeto nulo.
at 208M_fla::MainTimeline/frame1()
Hope somebody can help me...for your time thanks..."Jorge EdOardo" <[email protected]> wrote in
message
news:gfcfcr$9s2$[email protected]..
> Hey hello...well, my question is: how can i comunicate
Flex Builder 2 with
> Flash CS3?
>
> this is my code on Flex Builder 2:
> <mx:Script>
> <![CDATA[
> import mx.controls.*;
> import mx.events.*;
> public function CargaCompleta(e:Event):void
> {
> try
> {
>
e.target.content.objeto_salida.addEventListener(Event.COMPLETE,uno);
> }
> catch(er:Error) { Alert.show(er.message,"Error"); }
> }
> public function uno(e:Event):void
> {
> try
> {
>
>
s1.content["objeto_salida"].removeEventListener(MouseEvent.CLICK,s1.content["Fin
> aliza"]);
> s1.source = null;
> s1.source = "recursos/reactivos/208M-1R.swf";
> }
> catch(er:Error) { Alert.show(er.message,"Error"); }
> }
> ]]>
> </mx:Script>
> <mx:SWFLoader id="s1" width="278" height="251"
> complete="CargaCompleta(event)"
> source="recursos/interactivos/208M-1I.swf">
> </mx:SWFLoader>
>
> and when it change from one file to another, on the
event "Complete" for
> the
> SWFLodar, an error happend
>
> TypeError: Error #1009: No se puede acceder a una
propiedad o a un m?todo
> de
> una referencia a un objeto nulo.
> at 208M_fla::MainTimeline/frame1()
>
> Hope somebody can help me...for your time thanks...
http://weblogs.macromedia.com/pent/archives/2007/04/using_actionscr_1.html -
Flex Component Kit for Flash CS3
Hi,
I created a flex component using the component kit for Flash
CS3. The component contains a vector image wrapped as a MovieClip.
In my flex application I add the component as child to a
Canvas. It works well if i add it like -
<mx:Canvas id="container" >
<local:MyComponent />
</mx:Canvas>
or like -
container.addChild (new MyComponent()); //DISPLAYED
However, the component is not displayed when I do the
following -
var array:Array = new Array(new MyComponent());
container.addChild(array[0]); //NOT DISPLAYED
Can somebody tell me why this is so?
I would also like to know if such components can be
instantiated using flash.utils.getDefinitionByName.
I tried it but I get Error #1065: Variable 'componentName' is
not defined
Could somebody please tell me what is going on?Hi bolaughlin,
Thanks for you reply.
Error 1065:
import MyComponent;
var comp:MyComponent = new MyComponent(); //Error 1065
//Where MyComponent is the Flash CS3 clip that was converted
to Flex component
I have a workaround for this -
I first add the component as an Mxml tag with visibility
false and then remove the component
with actionscript. Now all instantiations work normally (this
includes all components in the SWC).
<mx:Canvas id="container" >
<local:MyComponent visible="false" />
</mx:Canvas>
and in <mx:Script>
container.removeAllChildren();
var comp:MyComponent = new MyComponent(); //Works
var anotherComp:MyOtherComponent = new MyOtherComponent();
//From the same swc; This also works.
I have a feeling this problem is similar to the 'shared
fonts' problem that
existed with Flash MX and below.
Anyway, even though I don't really know whats happening, my
project can
move ahead. Hopefully some Guru will explain this.
Until then...thank you very much. -
Embed fonts in Flash CS3 and load in Flex at runtime
Hi,
I want to embed fonts in the library of Flash CS3, compile it into a SWF and load it in my flex up at runtime and register the embedded font.
I'm able to get the linked class in Flex but the font doesn't show.
The FLA has a font called Viner Hand embedded as a library item, with linkage VinerHand and baseclass as flash.text.Font
Here's the code in flex to register the font -
var FontLibrary:Class = ApplicationDomain((event.target as LoaderInfo).applicationDomain).getDefinition('VinerHand') as Class;
Font.registerFont(FontLibrary);
When I do Font.enumerateFonts after this, I see [Font VinerHand] in the array but the textField doesn't show the font embedded.
NishantHi there,
Try taking a look at the following links:
http://www.trajiklyhip.com/blog/index.cfm/2007/7/18/Embedding-Fonts-in-Flex
http://blog.flexexamples.com/2007/10/25/embedding-fonts-from-a-flash-swf-file-into-a-flex- application/
Hope it helps.
With best regards,
Barna Biro
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