Flv encoding software in flex and AIR

Hi,
I want to create an FLV encoding software which takes various
video files and encode them into flv format. Is there any
actionscript library or flv sdk for this? I saw the flash media
server but it is for online apps. I want to create an AIR app which
uses the local storage of the user.
Thanks,
Gaurav

The best bet you have is porting the ffmpeg library to actionscript via Alchemy.  Otherwise, there is no library availble for client side video conversion.... that I know of...

Similar Messages

  • Purchase Order Dashboard using Adobe Flex and AIR

    Hi ,
      I have written a AIR apps for displaying the Purchase Order using OPen source Flex and AIR making Web Service calls to our SAP R3  6.20 Backend System . If anybody would be interested in taking a look at it and expanding the apps please free to post at those forum with the your email ID . I can send the AIR apps along with the source code .
    Thnks
    V

    I have uploaded the zip file containing my code . If anybody is interested can download from this link .
    http://www.mediafire.com/?8mfesdczsuv
    Vinod

  • Sharing code between Flex and AIR versions using library project

    Hello everyone,
    I'm developing an application that has both Flex and AIR versions. In order to share code between these apps, I created a library project and added all my code there. Now I've set the library project as a dependency for both Flex and AIR projects. Since there are some components that use the DataService object, I've added fds.swc and fds_rb.swc and fiber_rb.swc modules to the libs directory of the library project. No compile errors. Now, if I try to run my Flex application, I'm getting this error:
    Variable mx.data::LocalStoreFactory is not defined.
    I know that this error comes up when playerfds.swc is not present in the path. But that is not the case here. I have added playerfds.swc, fds.swc and related lib files to the build path.
    If I go back and add the playerfds.swc file to the original library project, the error no longer appears. This is not a proper solution for me, since I need to share this project with AIR version also, and I cannot have both playerfds.swc and airfds.swc in the same project.. Has anyone faced an issue like this before?? What am I doing wrong??

    Hello everyone,
    I'm developing an application that has both Flex and AIR versions. In order to share code between these apps, I created a library project and added all my code there. Now I've set the library project as a dependency for both Flex and AIR projects. Since there are some components that use the DataService object, I've added fds.swc and fds_rb.swc and fiber_rb.swc modules to the libs directory of the library project. No compile errors. Now, if I try to run my Flex application, I'm getting this error:
    Variable mx.data::LocalStoreFactory is not defined.
    I know that this error comes up when playerfds.swc is not present in the path. But that is not the case here. I have added playerfds.swc, fds.swc and related lib files to the build path.
    If I go back and add the playerfds.swc file to the original library project, the error no longer appears. This is not a proper solution for me, since I need to share this project with AIR version also, and I cannot have both playerfds.swc and airfds.swc in the same project.. Has anyone faced an issue like this before?? What am I doing wrong??

  • What is the state if flex, and air development for air

    Hi,
    1- I wanted to know what is the state of affairs in flex and air as cross platform mobile development solutions?
    2- Are they still worth learning and spending time developing mobile application using these technologies?
    Becuase all the documnetation forum posts and most of the help material I come across is almost a year old.
    Any guidance in this regard would be greatly appreciated.
    Thank you.

    The right place to look for updates on Flex is http://flex.apache.org
    The good thing is that activities are still going on. The bad things are that:
    - Unless the dependency to Adobe air is cut, Flex as an open source project is bound to fail imho. See FlexJS for updates on that point
    - Current activties seem to be focused around making things more polished rather than working on hard stuff (typically developing an independent and open source runtime execution engine => flexJS)
    So...
    For a small company, home development, not so business critical applications, I recommend warmly Flex, since it is one of the best (if not the best) cross-platform mobile development environment (Very good performances if used appropriately, very good programming environment, lots of components, structured language, lots of documentation and tutorials, easy to design, etc.)
    for business critical applications... The risk is high !

  • What's the relationship between Flex and AIR?

    What's the relationship between Flex and AIR?
    I only know that Flex is a Framework and the AIR is a runtime,
    Can any one tell me more about these two object in detail,thanks a lot!

    AIR is a runtime that supports a superset of the Flash Player API. You use it to run mobile and desktop applications, as opposed to browser apps.
    Flex is a set of technologies for building either AIR apps or browser apps. It includes a framework of runtime classes (e.g, Button, DataGrid, etc.) to use in your applications, an SDK with a command-line compiler, and an IDE called Flash Builder (formerly Flex Builder) that supports intelligent editing, a design view, and a debugger.
    So, a brief statement of their relationship is that you can use Flex to build AIR apps.
    Gordon Smith
    Adobe Flex SDK Team

  • Stage.quality property on FLEX and AIR

    There are 2 source codes to resize bitmap data, one for AIR, one for FLEX.
    The codes are same without .mxml head statement that is
    <mx:WindowedApplication> or <mx:Application>.
    The code are:
    1. create TextField object and set "XYZ" into it with font-size:48px,bold.
    2. create 2 BitmaData objects, one for initial drawing, one for resized result.
    3. set stage.quality to "BEST". <-- this is current topic!
    4. draw bitmap data with TextField.
    5. resize above bitmap data to 1/3.
    6. create Bitmap object from resized bitmap data.
    7. display the bitmap on canvas.
    By executing them,
    FLEX environment makes the expected result that is good anti-aliased.
    But AIR environment makes no good result.
    then, I tried some patterns of stage.quality on FLEX and
    I found the AIR result is equal to stage.quality="HIGH" on FLEX.
    it seems the stage.quality "BEST" of AIR doesn't work?
    Thank you for your help.
    My environment:
    Windows XP
    Flex SDK 3.3 (FlexBuilder3)
    Flash player 9 or 10
    Air runtime 1.5.2  ////same result with 1.5.1
    program source code:
    <?xml version="1.0" encoding="utf-8"?>
    <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
    <mx:Script>
      <![CDATA[
       import mx.core.UIComponent;
       private function sample(event:Event):void{
        var txtf:TextField = new TextField();
        txtf.htmlText = "<FONT SIZE=\"48\"><b>XYZ</b></FONT>"
        var bmpCanvas:BitmapData = new BitmapData(txtf.textWidth, txtf.textHeight, true, 0x000000);
        var bmpResult:BitmapData = new BitmapData(txtf.textWidth, txtf.textHeight, true, 0x000000);
        stage.quality = StageQuality.BEST;
        bmpCanvas.draw(txtf);
        var myMatrix:Matrix = new Matrix();
        myMatrix.a = myMatrix.d = 1;
        myMatrix.scale(1/3, 1/3);
        bmpResult.draw(bmpCanvas, myMatrix, null, null, null, true);
        var bm:Bitmap = new Bitmap(bmpResult, PixelSnapping.ALWAYS, true);
        var ui:UIComponent = new UIComponent();
        ui.addChild(bm);
        cvs.addChild(ui);
      ]]>
    </mx:Script>
    <mx:Canvas x="10" y="10" width="200" height="200" backgroundColor="#FFFFFF" id="cvs" click="sample(event)">
    </mx:Canvas>
    </mx:WindowedApplication>

    Hi!
    It may be good with UIComponent.
    for example...
    - stage.quality = StageQuality.BEST;
    - var bm:Bitmap = new Bitmap(<your base BitmapData>, PixelSnapping.AUTO, true);
    - var ui:UIComponent = new UIComponent();
    - ui.addChild(bm);
    - var matrix:Matrix = new Matrix();
    - matrix.scale(1/3, 1/3);
    - <your new BitmapData>.draw(ui, matrix);

  • Open source debugger for Flash, Flex and AIR

    As developers at De Monsters we weren’t totally happy
    with the current Flash, Flex or AIR debuggers out there. So we
    decided to create our own debugger called De MonsterDebugger. Today
    we’ve got a great new version that we want to share with the
    community for free.
    Interface
    screenshot
    De MonsterDebugger started out as an internal tool that
    helped us with the development of different ActionScript 3
    projects. The past several months we’ve been working on a new
    version of this internal tool. With this new version you can
    explore your live application, adjust properties and run methods
    all at runtime. You can trace objects of any type (String, Array,
    XML or even custom classes) to De MonsterDebugger and it will show
    the complete structure of that object in an easy-to-read tree
    structure. De MonsterDebugger is made with Adobe Flex and brought
    to the desktop with Adobe AIR.
    Because De MonsterDebugger isn’t our core business
    we’re giving it away for free! All the sourcecode is open
    source available under the GNU General Public license.
    Enough talking!
    Here’s all the information you need:
    http://www.demonsterdebugger.com
    Ferdi Koomen,
    Lead Developer @ De Monsters

    I have uploaded the zip file containing my code . If anybody is interested can download from this link .
    http://www.mediafire.com/?8mfesdczsuv
    Vinod

  • I can't compile for iOS anymore with Flex and AIR 3.8

    Hi Adobe team and others,
    I'm using Apache 4.10 Flex framework and adobe Air 3.8 for my business projects.
    I always had some problems to compile and publish iOS application (with Air 3.5 before), but with AIR 3.8, that was a miracle, I could compile my projects without any errors on Windows ... until today.
    I'm executing this command in DOS to compile my project:
    "C:\Program Files\Java\jre7\bin\java.exe" -jar "C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\sdks\4.10 - AIR 3.8\lib\adt.jar" -package -target ipa-app-store -hideAneLibSymbols no -provisioning-profile "S:\Directory_to_MobileProvision.mobileprovision" -storetype pkcs12 -keystore "S:\Directory_to_Certificats_ios.p12" -storepass my_private_password Proginov_FVTE_V45.ipa Proginov_FVTE_V45-app.xml assets com config_app.xml [email protected] Proginov_FVTE_V45.swf -extdir "S:/Directory_to_ANE/air_3.8_pnv_3.00"
    And I'm getting this result after 1 hour compiling:
    If you want, I can send you my bin-release-temp folder and ANE to try by yourself, but I need a private mail, because I don't want to publish my private project to everyone.
    Thanks

    Thank you a lot.
    I remember I tried this with AIR 3.5, and that didn't work.
    But with AIR 3.8, it's OK.
    Perfect

  • Flex and AIR

    After I upgraded to AIR 1.5, I had some issues with my
    project lauching. A search on the Internet turned up that I had to
    change the name space line of code in the .xml file. This line
    <application xmlns="
    http://ns.adobe.com/air/application/1.5">
    needed to be changed from 1.1 to 1.5.
    Now that was when I was on a Vista machine. When I use my
    laptop (which has XP), I have to change the line back to 1.1
    otherwise the preview wouldn't lauch.
    So how does this translate to your application when you have
    distributed it? If someone updated AIR on their machine, is it
    going to break your application? I guess I'm just a little
    surprised that it's not more transparent.
    On a side note, a few months ago I had a Flex application no
    longer work once I upgraded to the Flash 10 player. I still haven't
    went back and fixed it yet (not sure what broke) but I would hope
    this isn't a trend here.
    Any thoughts?
    Dave

    quote:
    Originally posted by:
    Kurrykid
    Now that was when I was on a Vista machine. When I use my
    laptop (which has XP), I have to change the line back to 1.1
    otherwise the preview wouldn't lauch.
    probably because you did not update you laptop to Adobe Air
    1.5 COMPILER.
    quote:
    So how does this translate to your application when you have
    distributed it? If someone updated AIR on their machine, is it
    going to break your application? I guess I'm just a little
    surprised that it's not more transparent.
    If you compile an application with air 1.1 compiler it works
    on 1.5. virtual machine (though somebody reported some installation
    issue.
    quote:
    On a side note, a few months ago I had a Flex application no
    longer work once I upgraded to the Flash 10 player. I still haven't
    went back and fixed it yet (not sure what broke) but I would hope
    this isn't a trend here.
    This looks a pretty different issue and you should explain
    what you mean by "no longer work".
    HTH.

  • FLV encoding software....

    Hi all - just wondering if Flash Video 8 Encoder is available
    as a stand-alone piece of software? We use the full studio
    internally, but want to offer our clients the ability to encode
    their own videos for use within a tailor-made CMS we'd build for
    them. I've done a search around the net and the Adobe site, but it
    would appear the only way of doing it would be to obtain a full
    version of Flash 8 for them - surely there's another way?
    Any help would be much appreciated.
    Many thanks
    Adam

    Sorenson Squeeze Pro is one standalone piece of sofware that
    I use.
    http://www.sorensonmedia.com
    It isn't much cheaper then just buying Flash 8 Pro but it
    does do what you want and more.

  • I have built a android application using adobe flex, and i have exported it with native air. The application is working fine on samsung phones whereas it is getting crashed on Moto Phones, which runs on android kitkat, is there any compatibility issue ?,

    I have built a android application using adobe flex, and i have exported it with native air. The application is working fine on samsung phones whereas it is getting crashed on Moto Phones, which runs on android kitkat, is there any compatibility issue ?, I have built a android application using adobe flex, and i have exported it with native air. The application is working fine on samsung phones whereas it is getting crashed on Moto Phones, which runs on android kitkat, is there any compatibility issue ?, I have built a android application using adobe flex, and i have exported it with native air. The application is working fine on samsung phones whereas it is getting crashed on Moto Phones, which runs on android kitkat, is there any compatibility issue ?

    Thanks, Flex harUI, for the direction in regards to isolating build changes. That aside (still working on it), can you offer any direction in regards to my original question on SDK and AIR compatibility? I'm specifically looking for a version compatibility mapping or anything that definitively states, "Flex SDK x.y.z works with the following versions of AIR". This information is crucial for us in order to more specifically plan our own roadmap built upon these two frameworks as we consider both existing installations of our software and future distributions.

  • Flex 4 and air 2beta

    hii
    I have an air application using flex 4 and air 2.0beta version,
    when i am trying to run the project its showing an error :
    VerifyError: Error #1014: Class flash.display::Shader could not be found... ,
    did get what it indicatess....
    have made all the cofigurations..,,changed the namespace 2.0beta2..n all
    please give me any solution ..
    Thanks
    Saritha

    Sounds like airglobal.swc is missing in your library path. I have some tips here http://blogs.adobe.com/jasonsj/2010/03/using_the_air_2_sdk_in_flash_builder_4.html, but you might want to double check your SDK overlay: http://labs.adobe.com/wiki/index.php/AIR_2:Release_Notes#AIR_2_SDK.
    Jason San Jose
    Software Engineer, Flash Builder

  • I reinstalled operating system software on my MacBook Air (Yosemite 10.10.3) and tried reinstalling Adobe Acrobat 9 Pro.  I was able to install the software into my Applications folder but I was unable to enter the serial number or go any further with the

    I reinstalled operating system software on my MacBook Air (Yosemite 10.10.3) and tried reinstalling Adobe Acrobat 9 Pro.  I was able to install the software into my Applications folder but I was unable to enter the serial number or go any further with the installation.  When I click on the Adobe Acrobat icon in the Applications folder, nothing happens.

    Hi Tom,
    kindly check the System requirements | Acrobat family of products—older versions (XI, X, 9)
    For serial number message try: 
    Error "Invalid serial number" | Acrobat 9 | CS4
    Thanks,
    Atul Saini

  • Flex SDK and AIR runtime version in mobile

    Hi, guys.
    I'm trying to make my first Flex mobile app.
    I'm a little confused about the relationship between Flex SDK and AIR  runtime versions for mobile development.
    In the "Developing Mobile Applications with ADOBE FLEX 4.6 and ADOBE FLASH BUILDER 4.6" pdf document, it says:
    "AIR requirements
    Flex mobile projects and ActionScript mobile projects require AIR 2.6 or a higher version. You can run mobile projects on physical devices that support AIR 2.6 or a higher version of AIR.
    You can install AIR 2.6 or a higher version only on supported Android devices that run Android 2.2 or a higher version. For the complete list of supported Android devices, see Certified Devices. Also, review the minimum system requirements to run Adobe AIR on Android devices at Mobile System Requirements.
    Note: If you do not have a device that supports AIR 2.6 or a higher version of AIR, you can use Flash Builder to launch and debug mobile applications on the desktop."
    So, I go and check the Certified devices in http://www.adobe.com/devnet-apps/flashruntimes/certified-devices.html and find that the minimun FLASH PLAYER version accepted by ALL devices is FP 10.1
    1. Does this mean that if I want to release an app to target ALL mobile devices, then I can only use Flex 4.5?
    2. Do support for Flash Player mean the same than support for Adobe AIR? Or the application will prompt the user to install whatever version of the AIR runtime and all of them would be supported by the device, even in the FLASH PLAYER support is for a lesser version?
    Thanks!

    Thanks for your help, Flex harUI,
    The first impression that comes to mind is that FP version is indeed only for the web browser plugin. Then, why does the official Flex 4.6 mobile development documentation have a link to that page that only speaks about the supported FP version in mobiles under the title "AIR requirements"??
    This makes it way too confusing.
    Do you know whether there is something like an equivalent matrix/list of mobile devices with their supported AIR runtime versions?  I went a great deal in trying to keep my original app under 400kb... I didn't know that in the end it would end up weighing 9.5Mb... :S
    Thanks again,

  • HT1338 I'm unable to update any software on my macbook air and iMac

    I'm unable to update any software on my macbook air and iMac getting the following error "to update your software you need to sign in with the account you used to purchase it" any help is appreciated

    Please try each of the following steps you haven't already taken, until the issue is resolved. After each step, relaunch the App Store and try again.
    1. Follow the instructions in the Apple Support article linked below:
    Mac App Store: Cannot update App Store purchases or updates do not seem available
    2. If any App Store purchases were made under a different Apple ID, or if the bundled iLife applications were accepted under a different ID, sign in to the App Store with that ID to update.
    3. Alternatively, delete the probem applications and re-download them with the ID you're using now. If you haven't already purchased them with that ID, you'll have to do that first, because purchases can't be transferred from one account to another.
    4. Select the Purchased tab in the App Store window. If you see an item in the list marked "You have 3 apps to accept," click Accept.
    5. Triple-click the line below to select it:
    /Library/Caches/com.apple.appstore/adoption.plist
    Right-click or control-click the highlighted line and select
    Services ▹ Reveal
    from the contextual menu. A Finder window may open with a file selected. If it does, delete the selected file. You may be prompted for your login password.
    Then repeat step 4.
    6. Select
    Store ▹ View My Account
    from the App Store menu bar, then select View hidden purchases. If you're trying to update any hidden purchases, unhide them.
    7. Launch iTunes and select
    Store ▹ Authorize This Computer
    from the menu bar.
    8. If you've moved any App Store apps out of the applications folder, or into a subfolder, put them back. Never move or copy those applications.
    9. Contact Account and Billing Support on this page:
    Apple - Mac App Store - Contact Support

Maybe you are looking for

  • How to use "User Events" in different parts of an application

    Hi, "You programmatically can create and name your own events, called user events, to carry user-defined data. Like queues and notifiers, user events allow different parts of an application to communicate asynchronously. You can handle both user inte

  • How to get the numeric value of DocTotal from UI API

    When I hit the ADD button I need to get the DocTotal from the UI API ! All I have is the EditText which gives it in string and the problem is to double.Parse it it's a pain to do it while there is CultureInfo related issue with it. So It would be wis

  • Problem in formula

    Hi all, I am writing formula in query designer. when i want to do conditional calculation short of like this (Actual Costs > Plan Costs)* (Plan Costs + Plan Deviation) + (NOT (Actual Costs > Plan Costs)) * Actual Costs but when i write this formula (

  • Captivate 6 Slide Audio screen not displaying correctly

    Upon trying to rerecord a slides's audio today this screen opened up - I could record, but not save because the save button is not displaying.  I was able to record new audio on the same project on Friday.  I tried deleting and recodring new audio an

  • After FIVE replacements, what course of action is next?

    I have had five replacements for my ONE macbook. I've emailed Steve Jobs about this issue and I'm currently working with an Executive Relations representative. The ER rep. is really nice and he's really helpful, but the thing is, I'm getting tired of