FM and Classes related to a T Code
Dear All,
Is there any possibility to get all the function modules / ABAP classes associated with a particular T Code. Or what is best possible method to find out them.
Get the Program name and package class (development class) associated with t-code. In SE80 with the Package class/Program you can find list of FM's used.
Thanks,
Similar Messages
-
To view database Java Source and Class code in SQL Developer - Do this...
I've wanted something like this for a while.. Hope this helps someone else...
Make a master detail report...
1. Click the reports tab.
2. Right click on "user defined reports" and select "add report"
3. Type "Java Source Object and Class Code" into the name field.
4. Make sure "Style" is set to "Table".
5. Paste this code into the "SQL" window.
select OBJECT_NAME, OBJECT_TYPE, to_char(created,'DD-MON-YYYY HH24:MI:SS') Created, to_char(LAST_DDL_TIME,'DD-MON-YYYY HH24:MI:SS') "Last DDL", STATUS
from user_objects
where object_type in ('JAVA SOURCE')
order by object_name6. Click "Add child"
7. Make sure "Style" is set to "Code" in the child.
8. Paste the following code into the SQL window of the child.
select text from user_source where name = :OBJECT_NAME order by line9. Click Apply..
10. Enjoy...
no semicolons after the sql....
Message was edited by:
slugoMark,
Thanks Check this out people can now subscribe to the public reports out no the exchange.
http://krisrice.blogspot.com/2007/10/marks-post-on-forums-got-me-to-do.html
-kris -
Jars and .class files - security of the source code
Hi,
I have an app that is in a jar file with the .class files (so no source code).
I'm wondering how difficult it is to attain the source code from these .class files in my jar? Looking through the contents of the .class files it seems there is a large amount of readable text. For example I see method names, variables, etc.
This leads me to believe these jars are not secure. What is a better way?
Thanks!
Edit:
Looking around, I've noticed many java decompilers and Sun even supports a dissembler - javap. I think this is not cool, haha.
What way can I protect my code? To me, the value of java just went way down due to the ease at attaining source code (based on what I read in the past hour or so. I have yet to try it myself). I wonder if this impacts companies reasons not to use java?
Edit 2:
I heard that there may be a way to make the jar closed, so you can't say, use winrar, to extract the class files. Does anyone know anything about this?
Message was edited by:
dayrinni
Message was edited by:
dayrinniHi,
I have an app that is in a jar file with the .class
files (so no source code).
I'm wondering how difficult it is to attain the
source code from these .class files in my jar?
Looking through the contents of the .class files it
seems there is a large amount of readable text. For
example I see method names, variables, etc.
This leads me to believe these jars are not secure.
What is a better way?
Thanks!
Edit:
Looking around, I've noticed many java decompilers
and Sun even supports a dissembler - javap. I think
this is not cool, haha.
What way can I protect my code? To me, the value of
java just went way down due to the ease at attaining
source code (based on what I read in the past hour or
so. I have yet to try it myself). I wonder if this
impacts companies reasons not to use java?All intellectual property stored in electronic form is vulnerable. Not just Java bytecode. You can use tools called obfuscators to make decompiling more difficult, which is usually good enough. The truth is, no matter how great you think your code is, it's of a lot less interest to others than you actually think. Unless you've got a particularly sexy argorithm or something, it's not really worth worrying too much about
All you can do is make it more difficult for people to crack things, never prevent it. True of all languages, all electronic media -
Code hints for id's and classes, already used in CSS
Often when writing CSS I have to repeat #idnames and .classnames again and again, because I tend to write like this:
#myelement {}
#myelement .inner {}
#myelement .inner .subdiv {}
#myelement .inner .subdiv ul li {}
#myelement .inner .subdiv ul li a {}
#myelement .inner .subdiv ul li a:hover {}
Is there a code completion for already used id's and classes in the CSS CodeView in Dreamweaver?
I know the HTML Codeview give you hints for id's and classes from the CSS, but I want hints for id's and classes inside the CSS View.
I know this from Aptana and it is really handy so I've just wondered.
Thanks for answers.
PeteHello Susan;
I don't know if this helps, but I was having code hint issues also, here is the link to the discussion.
http://forums.adobe.com/thread/553610?tstart=0
John -
Revision: 13888
Revision: 13888
Author: [email protected]
Date: 2010-01-29 11:44:20 -0800 (Fri, 29 Jan 2010)
Log Message:
PARB feedback: Remove ContentElement and ContentLoader, refactor common image/SWF code into a non-public utility class.
Modified Paths:
osmf/trunk/framework/OSMF/.flexLibProperties
osmf/trunk/framework/OSMF/org/osmf/image/ImageElement.as
osmf/trunk/framework/OSMF/org/osmf/image/ImageLoader.as
osmf/trunk/framework/OSMF/org/osmf/plugin/DynamicPluginLoader.as
osmf/trunk/framework/OSMF/org/osmf/swf/SWFElement.as
osmf/trunk/framework/OSMF/org/osmf/swf/SWFLoader.as
osmf/trunk/framework/OSMFIntegrationTest/org/osmf/image/TestImageElementIntegration.as
osmf/trunk/framework/OSMFIntegrationTest/org/osmf/image/TestImageLoaderIntegration.as
osmf/trunk/framework/OSMFIntegrationTest/org/osmf/swf/TestSWFElementIntegration.as
osmf/trunk/framework/OSMFIntegrationTest/org/osmf/swf/TestSWFLoaderIntegration.as
osmf/trunk/framework/OSMFTest/org/osmf/OSMFTests.as
Added Paths:
osmf/trunk/framework/OSMF/org/osmf/swf/LoaderLoadTrait.as
osmf/trunk/framework/OSMF/org/osmf/swf/LoaderLoadedContext.as
osmf/trunk/framework/OSMF/org/osmf/swf/LoaderUtils.as
osmf/trunk/framework/OSMFIntegrationTest/org/osmf/content/TestImageOrSWFElementIntegratio n.as
Removed Paths:
osmf/trunk/framework/OSMF/org/osmf/content/
osmf/trunk/framework/OSMFIntegrationTest/org/osmf/content/TestContentElementIntegration.a s
osmf/trunk/framework/OSMFIntegrationTest/org/osmf/content/TestContentLoaderIntegration.as
osmf/trunk/framework/OSMFTest/org/osmf/content/TestContentElement.as
osmf/trunk/framework/OSMFTest/org/osmf/content/TestContentLoader.as -
Why is command code showing for individual song, rating and review, related?
This weeks version of iTunes store is showing command code on individual album, song selection for song, rating and review, related and record label.
I would think it is a bug at the iTunes Store end. Essentially you are looking at web pages in the itunes store.
-
Revision: 7120
Author: [email protected]
Date: 2009-05-19 23:46:06 -0700 (Tue, 19 May 2009)
Log Message:
Switched to using "use namespace mx_internal" rather than using explicit namespace scoping (e.g., mx_internal::foo) in RichEditableText and its related classes.
Removed stale import statements.
QE Notes: None
Doc Notes: None
Bugs: None
Reviewer: Carol
Modified Paths:
flex/sdk/trunk/frameworks/projects/flex4/src/spark/components/TextArea.as
flex/sdk/trunk/frameworks/projects/flex4/src/spark/components/supportClasses/TextBase.as
flex/sdk/trunk/frameworks/projects/flex4/src/spark/primitives/RichEditableText.as
flex/sdk/trunk/frameworks/projects/flex4/src/spark/primitives/supportClasses/RichEditable TextContainerManager.asI'm more of a 1.3 chick myself, but the words are the same just in a different language.
1. Is Tomcat running?
2. Have you configured the ajp13 connector on 8009 in Tomcat? (Should it be ajp13 for Apache 2.0? - I really must upgrade) -
Want to know more about class and class type and characters in batch determ
hi ,
i want to know abt class functionality and how it is related to batch mgt,means functions of class type , characters etc.
ok thanksHi ,
Find the Class and Class Type for Batch Determination.
Create Class for Batch Management
Use
In this step, you define two classes for use with batches. One class contains the characteristic LOBM_VFDAT: Expiration Date, and the other class with three characteristics:
LOBM_RL: Remaining shelf life for batch,
LOBM_LFDAT Batch determination delivery date, and
LOBM_VFDAT Expiration date, shelf life.
Procedure1.
Access the activity using one of the following navigation options:
Transaction Code: CL02SAP R/3 Role Menu Installation ® Create Class for Batch Management
2.Choose Create and maintain the necessary master data manually. The relevant data can be found in the file:
Class Class type Description Characteristic Characteristic Characteristic
023_001 023 Products with Expiration Date LOBM_VFDAT
023_002 023 Search class with expiration date LOBM_RLZ LOBM_LFDAT LOBM_VFDAT
Result
The materials are later assigned to class 023_001 in the material masters. 023_002 is used in the batch determination search strategies for SD and PP/PI.
Regards,
SAROSH -
Using the 'java.sound.*' libraries and classes
Hello,
I am a complete noob to Java. So please forgive me if I seem a little stupid in the things I ask.
I would like to know which development kit I should download to be able to gain access to the 'java.sound.*' and midi libraries and classes.
I downloaded the Java SE 6 SDK but I could get access to these classes.
I use JCreator as my compiler and I kept getting an error along the lines of 'java.sound.* package does not exist'. I have tried compiling the code with NetBeans and also wiuth Eclipse and I still have no luck and I get the same message. I am guessing the compiler is not the problem and it is the SDK as I can access other classes such as javax.swing and java.awt etc.
If you could give me a link to the relevant SDK and maybe a good compiler, it would be greatly appreciated.
Also I am using Windows XP and Windows Vista so if you could provide me with support for either of these operating systems then that would be great.
Thank You
LeeHere's the code for an SSCCE (Small Self Contained Compilable Example) of a working java sound application. If you don't provide a file name, It does expect you to have a wave file of Ballroom Blitz in your javatest directory, but doesn't everybody?
To build and run it do:
javac -cp . SoundPlayer.java
java -cp . SoundPlayer yourWaveFile.wav
import java.io.*;
import javax.sound.sampled.*;
import javax.sound.sampled.DataLine.*;
public class SoundPlayer implements LineListener
private float bufTime;
private File soundFile;
private SourceDataLine line;
private AudioInputStream stream;
private AudioFormat format;
private Info info;
private boolean opened;
private int frameSize;
private long frames;
private int bufFrames;
private int bufsize;
private boolean running;
private boolean shutdown;
private long firstFrame, lastFrame;
private float frameRate;
private long currentFrame;
private float currentTime;
private Thread playThread;
// constructor, take a path to an audio file
public SoundPlayer(String path)
this(path, 2); // use 2 second buffer
// or a path and a buffer size
public SoundPlayer(String path, float bt)
this(new File(path),bt);
public SoundPlayer(File sf)
this(sf, 2); // use 2 second buffer
public SoundPlayer(File sf, float bt)
bufTime = bt; // seconds per buffer
soundFile = sf;
openSound();
private void openSound()
System.out.println("Opening file"+soundFile.getName());
try
firstFrame = 0;
currentFrame = 0;
shutdown = false;
running = false;
stream=AudioSystem.getAudioInputStream(soundFile);
format=stream.getFormat();
if(format.getEncoding() != AudioFormat.Encoding.PCM_SIGNED)
System.out.println("Converting Audio stream format");
stream = AudioSystem.getAudioInputStream(AudioFormat.Encoding.PCM_SIGNED,stream);
format = stream.getFormat();
frameSize = format.getFrameSize();
frames = stream.getFrameLength();
lastFrame = frames;
frameRate = format.getFrameRate();
bufFrames = (int)(frameRate*bufTime);
bufsize = frameSize * bufFrames;
System.out.println("frameRate="+frameRate);
System.out.println("frames="+frames+" frameSize="+frameSize+" bufFrames="+bufFrames+" bufsize="+bufsize);
info=new Info(SourceDataLine.class,format,bufsize);
line = (SourceDataLine)AudioSystem.getLine(info);
line.addLineListener(this);
line.open(format,bufsize);
opened = true;
catch(Exception e)
e.printStackTrace();
public void stop()
System.out.println ("Stopping");
if(running)
running = false;
shutdown = true;
if(playThread != null)
playThread.interrupt();
try{playThread.join();}
catch(Exception e){e.printStackTrace();}
if (opened) close();
private void close()
System.out.println("close line");
line.close();
try{stream.close();}catch(Exception e){}
line.removeLineListener(this);
opened = false;
// set the start and stop time
public void setTimes(float t0, float tz)
currentTime = t0;
firstFrame = (long)(frameRate*t0);
if(tz > 0)
lastFrame = (long)(frameRate*tz);
else lastFrame = frames;
if(lastFrame > frames)lastFrame = frames;
if(firstFrame > lastFrame)firstFrame = lastFrame;
public void playAsync(float start, float end)
setTimes(start,end);
playAsync();
// play the sound asynchronously */
public void playAsync()
System.out.println("Play async");
if(!opened)openSound();
if(opened && !running)
playThread = new Thread(new Runnable(){public void run(){play();}});
playThread.start();
public void play(float start, float end)
setTimes(start,end);
play();
// play the sound in the calling thread
public void play()
if(!opened)openSound();
if(opened && !running)
running = true;
int writeSize = frameSize*bufFrames/2; // amount we write at a time
byte buf[] = new byte[writeSize]; // our io buffer
int len;
long framesRemaining = lastFrame-firstFrame;
int framesRead;
currentFrame=firstFrame;
System.out.println("playing file, firstFrame="+firstFrame+" lastFrame="+lastFrame);
try
line.start();
if(firstFrame > 0)
long sa = firstFrame * frameSize;
System.out.println("Skipping "+firstFrame+" frames="+sa+" bytes");
while(sa > 0)sa -= stream.skip(sa);
while (running && framesRemaining > 0)
len = stream.read(buf,0,writeSize); // read our block
if(len > 0)
framesRead = len/frameSize;
framesRemaining -= framesRead;
currentTime = currentFrame/frameRate;
if(currentTime < 0)throw(new Exception("time too low"));
System.out.println("time="+currentTime+" writing "+len+" bytes");
line.write(buf,0,len);
currentFrame+=framesRead;
else framesRemaining = 0;
if(running)
line.drain(); // let it play out
while(line.isActive() && running)
System.out.println("line active");
Thread.sleep(100);
shutdown = true;
running = false;
catch(Exception e)
e.printStackTrace();
shutdown = true;
running = false;
if(shutdown)
close();
// return current time relative to start of sound
public float getTime()
return ((float)line.getMicrosecondPosition())/1000000;
// return total time
public float getLength()
return (float)frames / frameRate;
// stop the sound playback, return time in seconds
public float pause()
running = false;
line.stop();
return getTime();
public void update(LineEvent le)
System.out.println("Line event"+le.toString());
// play a short simple PCM encoded clip
public static void playShortClip(String fnm)
java.applet.AudioClip clip=null;
try
java.io.File file = new java.io.File(fnm); // get a file for the name provided
if(file.exists()) // only try to use a real file
clip = java.applet.Applet.newAudioClip(file.toURL()); // get the audio clip
else
System.out.println("file="+fnm+" not found");
catch(Exception e)
System.out.println("Error building audio clip from file="+fnm);
e.printStackTrace();
if(clip != null) // we may not actually have a clip
final java.applet.AudioClip rclip = clip;
new Thread
(new Runnable()
public void run()
rclip.play();
).start();
public boolean isOpened()
return opened;
public boolean isRunning()
return running;
public void showControls() {
Control [] controls = line.getControls();
for (Control c :controls) {
System.out.println(c.toString());
public void setGain(float gain) {
FloatControl g = (FloatControl) line.getControl(FloatControl.Type.MASTER_GAIN);
g.setValue(gain);
public static void main(String [] args) {
float gain = 0;
String file = "c:\\javatest\\BallroomBlitz.wav";
for(String arg : args) {
for(int i = 0; i < arg.length(); i++) {
char c = arg.charAt(i);
if (c == '-') {
gain -= 1;
} else if (c == '+') {
gain += 1;
} else {
file = arg;
SoundPlayer sp = new SoundPlayer(file);
sp.showControls();
System.out.println("setting gain to " + gain);
sp.setGain(gain);
sp.play();
} -
I am making code to try to make a game and my problem is that my code
will not let it change the hit everytime so im getting the first guy to hit 1 then next hits 8 and so on and always repeats.
Another problem is that I would like it to attack with out me telling it how much times to attack. I am using Object oriented programming.
Here is the code for my objects:
import java.lang.*;
import java.io.*;
import java.net.*;
import java.util.*;
import java.util.Random;
import static java.lang.Math.*;
import java.awt.*;
import java.awt.color.*;
class rockCrab {
//Wounding formula
double sL = 70; // my Strength Level
double bP = 1; // bonus for prayer (is 1 times prayer bonus)
double aB = 0; // equipment stats
double eS = (sL * bP) + 3; // effective strength
double bD = floor(1.3 + (eS/10) + (aB/80) + ((eS*aB)/640)); // my base damage
//Attack formula
double aL = 50; // my Attack Level
double eD = 1; // enemy's Defence
double eA = aL / eD; // effective Attack
double eB = 0; // equipment bonus'
double bA = ((eA/10) * (eB/10)); // base attack
//The hit formula
double fA = random() * bA;
double fH = random() * bD;
double done = rint(fH - fA);
//health formula
double health = floor(10 + sL/10 * aL/10);
rockCrab() {
void attack() {
health = floor(10 + sL/10 * aL/10);
double done = rint(fH - fA);
fA = random() * bA;
fH = random() * bD;
done = rint(fH - fA);
System.out.println("Rockcrab hit" +done);
import java.lang.*;
import java.io.*;
import java.net.*;
import java.util.*;
import java.util.Random;
import static java.lang.Math.*;
import java.awt.*;
import java.awt.color.*;
class self {
//Wounding formula
double sL = 1; // my Strength Level
double bP = 1; // bonus for prayer (is 1 times prayer bonus)
double aB = 0; // equipment stats
double eS = (sL * bP) + 3; // effective strength
double bD = floor(1.3 + (eS/10) + (aB/80) + ((eS*aB)/640)); // my base damage
//Attack formula
double aL = 1; // my Attack Level
double eD = 1; // enemy's Defence
double eA = aL / eD; // effective Attack
double eB = 0; // equipment bonus'
double bA = ((eA/10) * (eB/10)); // base attack
//The hit formula
double fA = random() * bA;
double fH = random() * bD;
double done = rint(fH - fA);
//health formula
double health = floor(10 + sL/10 * aL/10);
self() {
void attack() {
health = floor(10 + sL/10 * aL/10);
fA = random() * bA;
fH = random() * bD;
done = rint(fH - fA);
System.out.println("You hit" +done);
}Here is the main code that writes what the objects do:
class fight {
public static void main(String[] args) {
self instance1 = new self();
rockCrab instance2 = new rockCrab();
instance2.health = instance2.health - instance1.done;
System.out.println("You hit: " +instance1.done);
System.out.println("rockCrabs health: " + instance2.health);
instance1.health = instance1.health - instance2.done;
System.out.println("RockCrab hit: " +instance2.done);
System.out.println("rockCrabs health: " + instance1.health);
instance2.health = instance2.health - instance1.done;
System.out.println("You hit: " +instance1.done);
System.out.println("rockCrabs health: " + instance2.health);
instance1.health = instance1.health - instance2.done;
System.out.println("RockCrab hit: " +instance2.done);
System.out.println("rockCrabs health: " + instance1.health);
instance2.health = instance2.health - instance1.done;
System.out.println("You hit: " +instance1.done);
System.out.println("rockCrabs health: " + instance2.health);
instance1.health = instance1.health - instance2.done;
System.out.println("RockCrab hit: " +instance2.done);
System.out.println("rockCrabs health: " + instance1.health);
instance2.health = instance2.health - instance1.done;
System.out.println("You hit: " +instance1.done);
System.out.println("rockCrabs health: " + instance2.health);
instance1.health = instance1.health - instance2.done;
System.out.println("RockCrab hit: " +instance2.done);
System.out.println("rockCrabs health: " + instance1.health);
}when the code is run it says something like this:
you hit 1
RockCrabs health is 9
RockCrab hit 7
your health is 38
you hit 1
RockCrabs health is 8
RockCrab hit 7
your health is 31
you hit 1
RockCrabs health is 7
RockCrab hit 7
your health is 24
you hit 1
RockCrabs health is 6
RockCrab hit 7
your health is 17
my point is whatever some one hits it always repeats that
my expected output would have to be something like
you hit 1
RockCrabs health is 9
RockCrab hit 9
your health is 37
you hit 3
RockCrabs health is 6
RockCrab hit 4
your health is 33
you hit 2
RockCrabs health is 4
RockCrab hit 7
your health is 26
you hit 3
RockCrabs health is 1
RockCrab hit 6
your health is 20
Edited by: rade134 on Jun 4, 2009 10:58 AM[_Crosspost_|http://forums.sun.com/thread.jspa?threadID=5390217] I'm locking.
-
What is the field and Table for "Batch Class" and "Class Type" in QM.
Hi All,
What is the field and Table for "Batch Class" and "Class Type" in QM.
Thanks,Hi,
For batch class the class type value is '023' . This you can find from KLAH table and the fileld for class type is KLART..
And also all the data related to batch class are found in tables INOB, KLAH,KKSK and for the characeteristics of batch materials you can refer AUSP table.
In INOB table, for batch class, you need to give 023 in KLART field and value MCH1 in OBTAB filed.
Please check this and let me know if this you need any more details? -
How to find classtype and class for a material.
Hi,
How to find classtype and class for a material.
which table contains this data.
Thanks
KiranHi Kiran,
Check below sample code. Use this BAPI which will give all info about the class for the material.
DATA: l_objectkey_imp TYPE bapi1003_key-object
VALUE IS INITIAL.
CONSTANTS: lc_objecttable_imp TYPE bapi1003_key-objecttable
VALUE 'MARA',
lc_classtype_imp TYPE bapi1003_key-classtype
VALUE '001',
lc_freight_class TYPE bapi1003_alloc_list-classnum
VALUE 'FREIGHT_CLASS',
lc_e TYPE bapiret2-type VALUE 'E',
lc_p(1) TYPE c VALUE 'P',
lc_m(1) TYPE c VALUE 'M'.
SORT i_deliverydata BY vbeln posnr matnr.
CLEAR wa_deliverydata.
LOOP AT i_deliverydata INTO wa_deliverydata.
REFRESH: i_alloclist[],
i_return[].
CLEAR: l_objectkey_imp.
l_objectkey_imp = wa_deliverydata-matnr.
*Get classes and characteristics
CALL FUNCTION 'BAPI_OBJCL_GETCLASSES'
EXPORTING
objectkey_imp = l_objectkey_imp
objecttable_imp = lc_objecttable_imp
classtype_imp = lc_classtype_imp
* READ_VALUATIONS =
keydate = sy-datum
language = sy-langu
TABLES
alloclist = i_alloclist
* ALLOCVALUESCHAR =
* ALLOCVALUESCURR =
* ALLOCVALUESNUM =
return = i_return
Thanks,
Vinod. -
ConfigureCombined invoice for Delivery and Order related billing items
Dear Guru's,
Please tell us what settings one have to do in copy controls (like for TAS "OR to F2" & TAN "LF to F2") as to Combined invoice for Delivery and Order related billing items.
Regards,
SaiHi Sai,
for TAS "OR to F2"
T-code-VTFA
Target Billing Type --"F2" and Source Document as "OR"
At header level you can select .
Copying requirements "001" Header/order related
Tick mark copy item number
At item Level you give
Copy requirements "028" Order related 3rd party item
Data VBRK/VBRP= 000
Billing quantity="A"
Pos/Neg quantity="+"
Price type="G"
and Save
2)TAN "LF to F2
Go to Tcode-VTFL
Target Billing type "F2" and source document as "LF"
In header details you give
Copy requirements "001" Header-order related
detr export dta="B"
Allocatio number="B"
Reference number="A"
Tick mark copy item number
In item details you give
Copy requirements"004" delivery related item
Data VBRK/VBRP="003" Single invoive"
Billing qantity="D"
Pos/neg quant="+"
Price type=G"
Price source"E"
Regards
Seegal -
I have enlarged icons on the log in screen and can not enter my login code. I have tried enough times that I am locked out and my iphone 5 has been disabled.How do I fix this??
Hey there byambar,
Welcome to Apple Support Communities.
It sounds like you’re describing two issues, the first issue is related to the Zoom accessibility feature and the second issue is related to the device being disabled.
Take a look at the article linked below to learn more about Zoom and the other accessibility features on your iPhone 5.
Use Accessibility features in iOS - Apple Support
This article will help you resolve the issue with your iPhone being disabled.
Forgot passcode for your iPhone, iPad, or iPod touch, or your device is disabled - Apple Support
Take care,
-Jason -
Ho to find script and the related print program for print preview of PO
Hi All,
We are getting some text output on the print preview of a purchase order.
How can we determine the driver script and the corresponding print program for this.
Can you please guide on this.
Thanks in advance.
Regards,
SanjeetU Can check Driver program and form related to that program table is TNAPPR
Goto NACE t.code
Selct Application ---> click on output types
then u wil get one window there select proper output type and
double click on processing routines u wil get form name and related driver program name also
Plz try this....
Edited by: Upender Verma on Feb 9, 2009 1:33 PM
Edited by: Upender Verma on Feb 9, 2009 1:37 PM
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