FPS in Captivate 5
Hi,
I am working on Captivate5 , I want to increase the speed of captivate movie FPS (frame per second).which is default is 30 in Edit > Preferences >Project>Publish Settings.I tried to increase the FPS but can't increase more then 50 FPS. Is there any way to increase the FPS,or any Widget in AS3?
That is what I mostly explain when teaching Software tutorials with Captivate. It is a quick way to create a Show me, Try, Test me combination. You just add a 'menu' slide with branching to the three parts.
Lilybiri
Similar Messages
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Flash drag and drop not finding targets in Captivate
I created a drag and drop game in Flash CS4 using Actionscript 2 which allows you to pull clothing onto a stick figure. If you get the clothes in the right place, over the target, then they stick, if not they return to their original position. It works fine but when I open it in Captivate 4 the targets no longer hold the objects. No matter where you place the clothes icons they will return to their original position.
I have captivate set up for the correct Actionscript and the fps in captivate and the swf are the same. I've included the code I wrote below. Please help if you have any answers as to why this is happening.
shirt_mc.onPress=function(){
startDrag(this);
shirt_mc.onRelease=shirt_mc.onReleaseOutside=function(){
stopDrag();
if (this._droptarget == "/targetShirt") {
this.onTarget=true;
_root.targetShirt.gotoAndStop(2);
}else{
this.onTarget=false;
_root.targetShirt.gotoAndStop(1)
shirt_mc.myHomeX=shirt_mc._x;
shirt_mc.myHomeY=shirt_mc._y;
shirt_mc.onMouseDown=function(){
//this variable tells us if the mouse is up or down
mousePressed=true;
shirt_mc.onMouseUp=function(){
mousePressed=false;
shirt_mc.onEnterFrame=function(){
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)
if(mousePressed==false&&this.onTarget==false){
this._x-=(this._x-this.myHomeX)/5;
this._y-=(this._y-this.myHomeY)/5;
pants_mc.onPress=function(){
startDrag(this);
pants_mc.onRelease=pants_mc.onReleaseOutside=function(){
stopDrag();
if (this._droptarget == "/targetPants") {
this.onTarget=true;
_root.targetPants.gotoAndStop(2);
}else{
this.onTarget=false;
_root.targetPants.gotoAndStop(1)
pants_mc.myHomeX=pants_mc._x;
pants_mc.myHomeY=pants_mc._y;
pants_mc.onMouseDown=function(){
//this variable tells us if the mouse is up or down
mousePressed=true;
pants_mc.onMouseUp=function(){
mousePressed=false;
pants_mc.onEnterFrame=function(){
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)
if(mousePressed==false&&this.onTarget==false){
this._x-=(this._x-this.myHomeX)/5;
this._y-=(this._y-this.myHomeY)/5;Hi all,
Thanks for the informative replies. My main issue seems to be when adding animations. For example (I have included one below
). I add this animation to my project and it runs perfectly. I then add another, very similar animation, and the sound dissapears completely in the previous one! I remove the one added, preview the project again and the first animation works again!
The only access I make to Root is through the successful click on the otherTARGET, that tells captivate to move to the next slide. Could this be the root (exuse the pun) of my problems?
Any help appreciated!
stop();
var target:Array=new Array(likelyTARGET,otherTARGET,other1TARGET);
addListners();
var more:Sound = new consequencefocuspeople();
var less:Sound = new consequencemoreserious();
function addListners(){
for (var i in target) {
target[i].addEventListener(MouseEvent.CLICK, onClick);
function onClick(event:MouseEvent):void
var item:String = event.target.name;
switch(item)
case "otherTARGET":
var mainmov:MovieClip = MovieClip(root);
mainmov.rdcmndNextSlide = 1;
break;
case "other1TARGET":
removeAllEventListner()
var soundChannel:SoundChannel = more.play();
soundChannel.addEventListener(Event.SOUND_COMPLETE, soundComplete);
break;
case "likelyTARGET":
removeAllEventListner()
var soundChannel2:SoundChannel = less.play();
soundChannel2.addEventListener(Event.SOUND_COMPLETE, soundComplete);
break;
function soundComplete(event:Event):void {
addListners()
function removeAllEventListner()
for (var i in target)
target[i].removeEventListener(MouseEvent.CLICK, onClick);
thanks,
tristan -
I am trying to help out a friend with a captivate project. He
has inserted a swf file within his captivate project and it seems
to keep running at double the speed its displaying in flash, any
ideas?Hi there
It's best to keep in mind that Flash creates animations using
a default frame rate of 12 Frames Per Second (FPS).
Captivate's default FPS setting is 30 FPS.
You want a closer match. So they have two options.
1. Reduce the Captivate FPS setting (Edit > Preferences
> Project node)
2. Increase the Flash FPS setting and create the animation
again. Drop the new SWF in Captivate
Option 2 is better because option 1 can affect other things
with your Captivate project.
Cheers... Rick -
On exit, jump to slide not functioning
Using Captivate V. 6.0.2.325, at the end of slide 19, I would like it to jump backward to slide 6. Slide 19 contains an audio recording, and many buttons that jump to other slides. No matter how I preview it (in web browser or not), the jump to slide function doesn't work, it continues on to slide 20 instead. The project does not have reporting enabled. I tried removing all the buttons and having only the audio on the slide, that didn't seem to make a difference.
Any suggestions on troubleshooting or other things I might be overlooking? Also to note, I tried opening a copy of the project in version 7.0.1.237 for grins. No change.
Thanks so much!You can insert a text container (shape or caption) with the system variable cpInfoCurrentFrame. Use the X button in the Format accordion to insert the var. Play from that slide, then that variable will start showing the first frame which will be 1. Default framerate (FPS) for Captivate is 30 frames per sec. Check the duration of the slide, and calculate the number of the last frame from that. When playing 'From this slide' - not F3 but F8 you'll see if the last frame will show up.
Here is a link to my overview of events: http://blog.lilybiri.com/events-and-advanced-actions
Lilybiri -
FPS not matching orginal F4V from Captivate
I have a number of videos that I have exported from Captivate projects and the FPS is different on each one, when I use Adobe Media Encoder to re-encode these videos the FPS does not match the original. I have set the FPS to match the original, but they are a second or two faster. Anyone have any idea why this might be?
I was not sure if this is an issue for the Captivate or AMC forum, but I thought I would start here.So basically, SnapzPro is unreliable, or at least ProRes coming out of Snapz is.< </div>
Let's call the original file #1 and the CinemaTools output file #2. and the output file from this edit session as #3.
When you view #2, is it coherent? Or does it exhibit the glitches seen in #3?
When you encode #3 again, are the glitches in exactly the same place or are they moving to different locations?
Is there anything odd about #1 that corresponds to the glitches in #3? Scene changes? Are the glitches cyclical?
You might try this on a copy of your project: duplicate file #2 and try relinking your media to the new copy.
bogiesan -
Animated GIF. problems in Captivate
I have been trying to bring in an Animated GIF. into my
Captivate presentation.
When I import the animation using Insert> Animation it
converts the animated gif to a swf file.
In the preview screen it shows my animated gif with multiple
colors flashing over and over. It is doing this to all of the
animated gifs that I am bringing in. My fps is set to 10 within
Captivate.
Is there frame restrictions or file size restrictions that is
causing this error when bringing in an animated gif. Any
suggestions?Hi mikeygilbert23_nap and welcome to our community
Unfortunately, there are a few different methods used to
create animated .GIFs. One would think all of them would be created
simply using different images. Largely this is true. But some
animation programs allow you to choose different methods for the
way the screen is painted between frames. Sounds like you may be
seeing this behavior.
Not sure what to advise as to how to work past it though.
Sorry. Hopefully one of the others has a clue.
Cheers... Rick -
Animated gif within Captivate movie?
I'm trying to insert an animated gif into a Captivate movie,
but when I do, the gif doesn't animate -- it just shows the first
frame. Is there a trick to getting these animated gifs to actually
play within the Captivate movie, without having to do a "rough
recreate" of the gif in Flash? I've looked around for a setting
within the app to address this, but couldn't find it, and according
to my search of the archives no one else has asked this question.
Thanks in advance!
MaureenHi all
In addition to fellow ACE Steve's good advice, note that you
may notice that the gif looks just dandy if viewed on a web page
before importing. Then after importing it may appear to have had a
triple shot of espresso. This is because the frame rate of
Captivate is normally 30 FPS. It's not uncommon at all to see .GIF
files with a frame rate of 10. The answer? Either slow Captivate
down or speed up the .GIF before bringing it into Captivate.
Cheers... Rick -
Is there a way to slow down the playback of video in Captivate 5?
I just made several recordings (FMR) and would like to slow them down for the viewer. The video was actually of someone else's software demo that moved way too fast. On the Captivate skin there is "2x" to move the video twice as fast, but no "1/2x". Is there another way to slow down the video?
Thank you!No. Not there. Honest.
When I go to Edit + Preferences, I see a menu on the left.
General Settings:
Show Welcome Screen (checked)
Generate Project Backup (unchecked)
Default Locations (I set this to my output folder)
Project Cache (I set this to my C:\ drive)
Comments At: (blank)
Grid Size: 16
Spelling Preferences
Confirmation Messages
Defaults:
Background Color: white
Object Defaults:
Select: Text Caption (or highligh box, or image, or smart shape)
Display For: Specific Time 3 secs
Default Style: Default Caption Style
Restore Selected Button
Restore All Button'
General
Autosize buttons
Autozize Captions
Calculate Caption Timing
Recording:
Settings:
Generate Captions in: English
Audio Options:
Narration
Actions in Real Time
Camera Sounds
Hide:
Recording Window
Task Icon
System Tray Icon
Others: Move New Windows Inside recording Area
Smoothen movements for:
Drag and Drop Actions
Mouse Wheel Actions
Video Demo Settings button:Video Demo Recording
Show mouse in video demo mode
Working folder (mapped to my C:\ drive)
Keys
To stop recording: End
For Automatic panning: F4
For Manual Panning: F3
To stop panning: F7
To snap recording window to mouse: F11
To toggle mouse capture in video mode: F12
restore Defaults button
Project
Information
Author
Company
E-mail:
Website:
Copyright:
Project Name:
Description:
Publish Settings:
Include Audio (checked)
Publish Audio as Mono (checked)
I don't see anything in the whole menu that says anything about fps. What am I missing? Thanks! -
FMR with 30 Frames per Second (Captivate 5.5 Win)
Hi everybody,
I am creating an online YouTube video for a presentation of our product. I am not very sure how to setup the FMR to capture in 30 frames per second. If it is possible where can I configure these settings?
thank you a lot
RadoWelcome to our community
FMR isn't the best way to capture, but if that's your goal...
30 FPS is the default setting in Captivate unless you have told it otherwise. If you want to double-check, click Edit > Preferences > Project > Publish Settings.
Cheers... Rick
Helpful and Handy Links
Captivate Wish Form/Bug Reporting Form
Adobe Certified Captivate Training
SorcerStone Blog
Captivate eBooks -
Visual artifacts in Captivate 6 .mp4 file
When I publish Captivate 6 simulations as .mp4 at 10 fps and view in Windows Media Player 12, I see visual artifacts, such as vertical black lines, rainbow colors, or holdovers of portions of the previous slide, even though everything looks fine in Preview. One co-worker doesn't see the visual artifacts on playback, another does, and we all have Windows Media Player 12. Publishing at a higher frame rate of 15 fps did not help. Any suggestions?
It's not so much a known error as just a fact of life that some things work better when you use them the way they were designed to work. If you publish a course for a SCORM LMS environment and then don't run it in a SCORM LMS environment, there are bound to be issues. Captivate content published for SCORM will be looking to communicate with a SCORM API. If it doesn't find one, it won't work properly.
Additionally, when testing content containing linked videos from your local hard drive, you need to remember that Flash Global Security can be an issue:
http://www.infosemantics.com.au/adobe-captivate-troubleshooting/how-to-set-up-flash-global -security -
Swf created at one frame rate, plays very slow in Captivate
Mac Leopard, Flash CS5, Captivate CS5 Demo, all updates applied to the CSS5 Suite
I created swf with one frame on the main timeline, all animation is done within a single movieclip on that frame. When published from flash it plays at my desired speed 30 FPS. When in Captivate it moves 1 fps.
Is this a standard for Captivate in playing the swf?
Additonally when I set to Durtation of animation its just fills the however long the time length is for the slide, even though the animation ends long before that.
Searched help, searched the forums, any recommendations or alternative search terms i should be using to find the answer.
Thank you.Hello,
Glad it worked, and sorry, do see it was your first posting and forgot to say Welcome on the Captivate forum.
Good question: I searched the Help and the only thing about synchronisation I found was what I paste at the bottom of this post. Perhaps you could add some comment in the Help about this subject? I did not check the videos and do not know about an existing manual? Just know (how? out of experience) that it is best to synchronize, that is all.
Have a nice day,
Lilybiri
Synchronize With Project
Synchronizes the speed at which the animation file plays with the Timeline speed. If you find that the animation file is not playing smoothly, test with this option selected and cleared to see which setting gives you better results. -
Does anyone know what the functions or calls tare o jump to a
page in a captivate file. Reason being is that i want to know what
they are if I embed a flash file on a page and i need to add a
button in that file to nav to the next page in the captivate file
or to jump to a page.hello ~
The command you are looking for is "rdcmndGotoFrame|" but
since it refers to a frame, you will have to do the calculation
(based on the fps your project is using - default is 30 fps) to
arrive at the beginning frame of the desired target slide. For
instance, frame121 would be a jump to the opening frame in slide
#5, if my arithmetic is correct.
I agree with what (Rick) the other community expert was
trying to say. In his own most polite and politically correct way
he was trying to point out that you are ignoring every "best
practice" and "intended use" built into the design of Captivate.
..... (I have no politically correct dna at all)
This is not uncommon among prior Flash developers, but it's a
shame that you are having to use workarounds to do much of what
Captivate was built to provide you in its own environment. But on
the other hand, it's your mouse, your PC, your hand on the keyboard
... so whatever punches your ticket. Have a nice day!
NOTE: For other variables specific to AS in Captivate
(formerly RoboDemo) open your Captivate HELP file, got to the
"Search" tab, type in the character string "variable", and click
"List Topics" (or press the ENTER key).
And once again, have a nice day!
. -
Let me first state that I know enough about Flash CS3 to be
dangerous. I managed to create a .swf file that displays different
facts. Each fact is set to display for 30 frames and I set the fps
to 4. This provided the correct timing to be able to read the text.
My idea is that I would then import this .swf file as an animation
into my title. The problem is that it appears that the animation is
using the fps that the Captivate Title is using and changing to
fast to read. Do I have to develop the .swf with the same fps as
the captivate title?
Thanks
BrianHi Brian,
As I understand it, you are trying to create some "factoids"
which are displayed on one or more slides under a Flash-generated
title(????)
Try creating the entire project in Captivate, stay out of
Flash CS3 entirely, and don't change the default frame rate (of 30
fps).
What it sounds like you are trying to do should be relatively
simple, but working in Flash for something like this is likely to
be an exercise in masochism.
Just my take on it, and if you insist that editing in Flash
is necessary, I'll try to help - I'm just trying to avoid a lot of
unnecessary hard work - and confusion - for you.
Good luck with the project! -
Swf with external .as files not working in Captivate
Hello,
I am using Flash Professional CS5.5 & Captivate 5.5 (purchased with eLearning suite).
When I insert swf animations into Captivate that have external .as files they do not work.
Tried both insert animation & insert animation slide - same results.
I placed the .as files in the same file as my Captivate project and have tried multiple setting options.
The FPS are set to 30.
I had the same problem with external audio files and had to embed the audio into my fla to get it to play in Captivate.
Does Captivate just not allow external files?
Any help/insight is appreciated!!
Les-The most likely reason for this failure is that since your SWF is now embedded into another SWF (the Captivate project) the paths to the AS files need to be altered in Flash to allow for this.
You need to investigate how this would be done in AS code if your Flash SWF was a symbol inside another Flash SWF. -
Loaded Captivate MovieClip properties changing
I have a 25 frame main movie which I call the wrapper.
Frame 1 initializes variable for first movie clip url to be
loaded (actually Captivate single slide instructions) and holds
preloader
Frame 2 loads default movie clip (from Frame 1) and has a
menu to allow the user to load 3 other Captivate movie clips.
(Demo, Sim, or Test) It is 20 frames for animation onto stage
Frame 25 is just stop()
My problem is that formatting on a slide in Captivate is
changing when loaded into my wrapper.
As I am not setting any formatting on the screen or on the
loader, I am confused as to how to prevent this from happening.
Below is the ActionScript. Both the wrapper and the CaptivateMovies
are running 30 fps. All are published to Flash 8 player.
=========================
Frame One AS2
================
stop();
myURL="xxxxxxxxxxxxxxxxxxxxxxxxxxxx/swstart.swf"
//DO NOT REMOVE THIS LINE
//this._lockroot = true;
SIMPLE PRELOADER CODE
this.onEnterFrame = function () {
if(this.getBytesLoaded() == this.getBytesTotal()) {
delete(this.onEnterFrame);
gotoAndPlay("start");//start is Frame 2
============
Frame 2 AS2
======================
mode="START"//Mode is a dynamic text display so the
participant knows which movie is playing, Start, Show Me, Let Me
Try or Test Me
//-------------Movie Clip Loader-----------------\\
myLoad = function(){
var mcLoader:MovieClipLoader = new MovieClipLoader();
mcLoader.loadClip(myURL, myLoader);
myLoad();
stop();
=================================
Menu movieClip AS2
======================
stop();
menu_btn.onRollOver=function(){
play();
showMe_btn.onRelease=function(){
_root.mode="SHOW ME";
_root.myURL="xxxxxxxxxxxxxxxx/demo.swf"
_root.myLoad();
play();
meTry_btn.onRelease=function(){
_root.mode="LET ME TRY";
_root.myURL="xxxxxxxxxxx/sim.swf"
_root.myLoad();
play();
testMe_btn.onRelease=function(){
_root.mode="TEST ME";
_root.myURL="xxxxxxxxxxxxxx/test.swf";
_root.myLoad();
play();
jobAid_btn.onRelease=function(){
getURL("xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.pdf","_blank");
idPro_btn.onRelease=function(){
getURL("xxxxxxxxxxxxxxxxxxxxxxx.html","_blank");
support_btn.onRelease=function(){
getURL("mailto:[email protected]?subject=Perception%20Software%20Support%20Request");
}no.
but, you can re-add the child movieclip with each loop.
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