Frame rate slows to a crawl after continued use in Authoring

Hello, I have quite a large game that I've developed. It uses
a lot of sound, moving sprites and 3D.
If I reboot my machine, then open Director MX 2004 and run
the game, it will run (in authoring) at about 20fps. After a few
times of stopping, rewinding to the beginning and playing again,
the fps will eventually drop to about 6-8fps. This will take about
7 or 8 starts/stops.
I suspect a memory leak, but do not see anything odd using
the memory inspector.
Anyone else have this problem and found a solution?

quote:
Originally posted by:
Newsgroup User
Including the message window, if the OP is putting stuff into
it.
I problem I often have as well - sometimes when I'm in
debugging mode I end up focused on my code and forget to turn this
back off.

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