Freelance Banner Ad Designers Needed
This post is for anyone interested in freelance work - could that be you?
KO Creative is a motion picture advertising agency. We are looking to expand our pool of freelance flash designers / developers who can create Flash and Rich Media Banner Ad campaigns.
KO Creative will provide the creative outline for each project. The designer will be responsible for all programming, animation, visual layout, user interface, and content productions. Entertainment experience is a plus.
Requirements:
• Must know Flash, Illustrator, Photoshop and Flash Video Implementation. Must have an understanding of Actionscript and be familiar with XML.
• Looking for mid-level to advanced candidates only.
• Must be easily reachable and available to make changes quickly (within 0-2 hours depending on circumstances)
Interested candidates must provide resume and extensive portfolio.
You can email your resume and samples of work to [email protected]
Attention: Heather
NO PHONE CALLS PLEASE.
Thank you!
Hi,
I am not sure if this is the right place to provide this
Warm Regards
Deepanjan Das
http://deepanjandas.wordpress.com/
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Freelance Flash AS3 coder needed in Dublin Ireland
Experienced freelance Flash AS3 coder needed to resolve issues on a touchscreen interface built using Flash AS3.
Needs to have experience with Timer Class and URLRequest method.
Anyone interested, please let me know.We've done these types of playbars before for other clients. Cannot promise anything, but we'll take a look at your requirements.
For future reference, this link provides some information about commissioning a custom-built widget: http://www.infosemantics.com.au/catalog/widgets/Custom_WDGT_DevService/about
The most important thing to remember is that anything like this will cost many times more than even the msot expensive widget you can buy online, because those widgets are sold hundreds of times over before the developer recovers their costs. Development of one-off widgets need to be fully funded by the person that wants it. If this widget isn't worth a lot to you, but would just have been "nice to have" you're probably NOT going to be interested in what it would cost to build. -
Freelance Keynote operator designer needed.
Hola
Sorry if this the wrng forum for this kind of thing - but needs must...
I am looking for a freelance Keynote operator with photoshop expertise. They will be part of a team producing a live awards show in Scotland. They will need to be confident doing last minute changes to a existing Keynote presentation.
The gig is in Glasgow in early November.
contact
[email protected]
PowerBook G5 Mac OS X (10.4.2)Hi,
I am not sure if this is the right place to provide this
Warm Regards
Deepanjan Das
http://deepanjandas.wordpress.com/ -
I need at least 2 flash designer who are concept-designers to
work on a per
project base for me. they're quick-turn around projects that
come my way and
I need someone to take the idea and build the flash.
please contact me only if you're dependable and can
communicate with
realistic timeline and cost. Send sample of your work please
thanks!Email Address?
"is" <[email protected]> wrote in message
news:f182l5$n39$[email protected]..
>I need at least 2 flash designer who are
concept-designers to work on a per
> project base for me. they're quick-turn around projects
that come my way
> and
> I need someone to take the idea and build the flash.
>
> please contact me only if you're dependable and can
communicate with
> realistic timeline and cost. Send sample of your work
please
>
> thanks!
>
>
> -
Flash authoring in WYSIWYG style is the innovation designers need!
I'm just wondering why Adobe didn't upgrade Flash professional to the same idea as flash catalyst. It would have been more successful and innovative because most of the bashing Flash is getting(CPU clog, bugginess, etc) partly because of some developers coding faults would have been reduced.Imagine a design mode where you build all the possible creative experience you can think of in a wysiwyg style and the codes are authomatically written including data binding capabilities, pre-made components, custom components, camera, etc. I believe Adobe flash platform has grown and mature for this. Adobe should kindly think about this.
The idea of working in catalyst/MXML could have been done with flash professional since the codes would be converted from MXML to actionscript anyway. Luv Adobequote:
Originally posted by:
rafiqelmansy
Hi,
i do not know what is your Flash level, but since you say you
are new in it. i think you will need a training before you can do a
task like this. i recommend learning via www.lynda.com, it inculdes
a v.good videos and books.
Hi Rafiq,
thanks for that, I will check out Lynda.com, I have heard
that they are pretty good.
kind regards
Rossco -
I'm trying to help a friend with the Flash Banner Rotator
She needs to make the image clickable and pop up the scroll text box item exactly like when you rollOver the title and the scroll text box pops up.
She wants the image to trigger the text box to open and close onRelease and onRollOut from the image.
Here's the swf live:
http://bgehome.com/index3.php
Any help would be great
This AS opens the Text Box
textMc.scrolltxt.bg.onRollOver = function(){ // pop up scrolltxt
mainContent["tex" + newPos]._y = thumbHeight - textMc.scrolltxt.bg._height;
isReading = true;
textMc.scrolltxt.bg.onRollOut = textMc.scrolltxt.bg.onReleaseOutside = function(){ // pop down scrolltxt
if(!mainContent["tex" + newPos].scrolltxt.bg.hitTest(_root._xmouse, _root._ymouse, true)){
mainContent["tex" + newPos]._y = thumbHeight - textMc.imtext._height;
isReading = false;
Full AS
thumb.useHandCursor=false;
// Thumb/ Banner Rotator //
///Initialisation //
var bgmask:MovieClip = bckgrnd.duplicateMovieClip("bgmask"); // Create a mask to place on top of mainContent, which contains the images
var contentWidth:Number = bgmask._width;
bgmask._width = contentWidth;
var XMLContent = new XML(); // Create a new XML object
XMLContent.ignoreWhite = true;
XMLContent.load("Banner.xml"); // Load the XML content from Banner.xml (which is the name of the xml file) in XMLContent variable
//XMLContent.load("Thumbnail.xml");
var cssStyle = new TextField.StyleSheet(); // Create a new StyleSheet object
// Create Containers
var mainContent:MovieClip = this.createEmptyMovieClip("mainContent",this.getNextHighestDepth()); // Contains thumbs
leftBtn.swapDepths(mainContent); // Make sure leftBtn ...
rightBtn.swapDepths(leftBtn.getDepth + 1); // and rightBtn is on top of the mainContent
var pieMc:MovieClip = this.createEmptyMovieClip("pie", this.getNextHighestDepth()); // Create movieClip which contains the pieLoader
var format = new TextFormat(); // Make a new TextFormat
format.font = "arial"; // with font PF Ronda Seven, if you want to change the font, do it here
format.size = 18; // Font size, for pixel fonts use 8
var mclListener:Object = new Object(); // Make event listener object
var clipLoader = new MovieClipLoader(); // Make a MovieCLipLoader to load the images
clipLoader.addListener(mclListener); // The event listener is added to the MovieClipLoader object
var iniNum:Number = 0; // initional relative number for thumb/banner positioning
var thumbHeight:Number; // see xml document
var thumbWidth:Number; // see xml document
var thumbSpace:Number; // see xml document
var contentPos_Y:Number; // see xml document
var thumbDir:String; // see xml document
var dispThumbNumber:Number; // see xml document
var linkDestiny:String; // see xml document
var shiftTime:Number; // see xml document
var fadeInTime:Number; // see xml document
var easeSpeed:Number; // see xml document
var imagesTotal:Number; // amount of thumbs
var dwLoader:Number = 0; // pie segment angle
var arcVal:Number = 0; // total pie angle
var isReading:Boolean = false; // boolean: set true when reading. When true the pieLoader will stop
var prevXPosition:Number = 0; // previous absolute x position
var nextXPosition:Number = 0; // next absolute x position
var images; // image array
// XML, CSS Loading //
cssStyle.load("ThumbBannerRotator.css");
XMLContent.onLoad = function() { // Couple xml parameters with program variables
iniNum = 0;
nextXPosition = 0;
prevXPosition = 0;
dwLoader = 0;
arcVal = 0;
// images = array with images and titles and webUrls
images = XMLContent.firstChild.childNodes[0].childNodes;
imagesTotal = images.length;
// Other parameters
thumbHeight = XMLContent.firstChild.attributes.thumbHeight;
thumbWidth = XMLContent.firstChild.attributes.thumbWidth;
startPos = XMLContent.firstChild.attributes.startPos;
easeSpeed = XMLContent.firstChild.attributes.easeSpeed;
linkDestiny = XMLContent.firstChild.attributes.linkDestiny;
thumbDir = XMLContent.firstChild.attributes.thumbDir;
dispThumbNumber = XMLContent.firstChild.attributes.dispThumbNumber;
shiftTime = XMLContent.firstChild.attributes.shiftTime;
fadeInTime = XMLContent.firstChild.attributes.fadeInTime;
// Calculate the other program variables
contentPos_Y = (bckgrnd._height - Number(thumbHeight))/2
thumbSpace = (contentWidth - dispThumbNumber*thumbWidth)/(Number(dispThumbNumber) +1);
dwLoader = 100 * 3.6 / (Number(shiftTime) * 24);
mainContent._y = contentPos_Y; // Position form top
bgmask._height = thumbHeight;
bgmask._y = contentPos_Y;
mainContent.setMask(bgmask);
// Load the first images
for(var i = 0; i < dispThumbNumber ; i++){
loadImage(i,0,"load");
loadText(i,0,"load");
function shiftPic(direction:String){
if (isReading == false){
callPic(direction);
function callPic(direction:String) { // Call images, captions and titles and add them to containers: mainContent
if(direction == "left"){
var newPos:Number = (iniNum -1) % imagesTotal; // Calculate the relative position off the new image, this number corresponds with the index number from the image-array
var remPos:Number = (iniNum+( Number(dispThumbNumber) - 1)) % imagesTotal; // Calculate the relative position off the image that needs to be removed
var prevPos:Number = iniNum % imagesTotal; // Calculate the relative position off the images before the new image
nextXPosition = prevXPosition + Number(thumbSpace) + Number(thumbWidth); // Calculate the absolute x position = previous position + thumbSpace and thumbWidth, used in ease function
prevXPosition = nextXPosition; // Update prevPosition
iniNum = iniNum - 1; // Substract the iniNumber
if(direction == "right"){
var remPos:Number = iniNum % imagesTotal; // Calculate the relative position off the new image, this number corresponds with the index number from the image-array
var newPos:Number = (iniNum+ Number(dispThumbNumber)) % imagesTotal; // Calculate the relative position off the image that needs to be removed
var prevPos:Number = (iniNum+(Number(dispThumbNumber) - 1)) % imagesTotal; // Calculate the relative position off the images before the new image
nextXPosition = prevXPosition - Number(thumbSpace) - Number(thumbWidth); // Calculate the absolute x position = previous position + thumbSpace and thumbWidth
prevXPosition = nextXPosition; // Update prevPosition
iniNum = iniNum + 1;
if (newPos < 0){ //If newPos is negative, make it positive
newPos = imagesTotal + newPos;
if (remPos < 0){ //If remPos is negative, make it positive
remPos = imagesTotal + remPos;
if (prevPos < 0){ //If prevPos is negative, make it positive
prevPos = imagesTotal + prevPos;
loadImage(newPos, prevPos, direction); // Load images and image titles
loadText(newPos, prevPos , direction); // Load titles and caption
mainContent[remPos].removeMovieClip(); // remove the image with name "remPos"
mainContent["tex" + remPos].removeMovieClip(); // remove the text with name tex"remPos"
arcVal = 0; // reset the pieLoader
function loadImage(newPos:Number, prevPos:Number, direction:String){
thumbURL = images[newPos].attributes.thumbPath; // Get thumbUrl from images-array
thumbMc = mainContent.createEmptyMovieClip(""+newPos, mainContent.getNextHighestDepth()); // Create new thumbMc movieClip variable
thumbMc._alpha = 0; // Alpha = zero for fade in effect
if (direction == "left"){
thumbMc._x = mainContent[prevPos]._x - Number(thumbWidth) - Number(thumbSpace); // positioning of thumbMc
if (direction == "right"){
thumbMc._x = mainContent[prevPos]._x + Number(thumbWidth) + Number(thumbSpace); // positioning of thumbMc
if(direction == "load"){
thumbMc._x = Number(thumbWidth*newPos) + Number(thumbSpace*(newPos+1)) ; // positioning of thumbMc
addLoader(thumbMc);
clipLoader.loadClip(thumbDir+thumbURL, thumbMc); // Load the images in the thumbMc
function loadText(newPos:Number, prevPos:Number, direction:String){
thumbTitle = images[newPos].attributes.title; // Get title from images-array
thumbDesc = images[newPos].attributes.description; // Get caption description from images-array
textMc = mainContent.createEmptyMovieClip("tex"+newPos, mainContent.getNextHighestDepth()); // Create new titleMc moveClip variable
if (direction == "left"){
textMc._x = mainContent[prevPos]._x - Number(thumbWidth) - Number(thumbSpace); // positioning of textMc
if (direction == "right"){
textMc._x = mainContent[prevPos]._x + Number(thumbWidth) + Number(thumbSpace); // positioning of textMc
if(direction == "load"){
textMc._x = Number(thumbWidth*newPos) + Number(thumbSpace*(newPos+1)) ; // positioning of textMc
textMc.attachMovie("scrollText" , "scrolltxt", textMc.getNextHighestDepth());
textMc.scrolltxt.bg._width = Number(thumbWidth); // set background width
textMc.scrolltxt.main.content.styleSheet = cssStyle; // set css style
textMc.scrolltxt.main.content._width = Number(thumbWidth) - 30; // set scrolltext components width
textMc.scrolltxt.maskMc._width = Number(thumbWidth) - 10; // set scrolltext components width
textMc.scrolltxt.dragger._x = textMc.scrolltxt.bar._x = textMc.scrolltxt.upBtn._x = textMc.scrolltxt.downBtn._x = textMc.scrolltxt.stripe._x = Number(thumbWidth) - 10; // positioning of scrolltext components
textMc.scrolltxt.main.content.text = thumbDesc; // set text
textMc.scrolltxt.main.content.embedFonts = true;
textMc.scrolltxt.main.content.selectable = false;
textMc.scrolltxt.main.content.setTextFormat(format); // set text format
textMc.scrolltxt.main.content._height = textMc.scrolltxt.main.content.textHeight + 5; // calculate height of text
textMc.createTextField("imtext",1,0,0,thumbWidth,48); // Create a textfield in the titleMc for the image title
textMc.imtext.embedFonts = true;
textMc.imtext.text = thumbTitle; // Add text
textMc.imtext.selectable = false;
textMc.imtext.textColor = 0xaddf99; // Set textColor to pink
textMc.imtext.setTextFormat(format); // set text format
textMc.imtext._x = Math.round((thumbWidth - textMc.imtext.textWidth)/2);
textMc._y = thumbHeight - textMc.imtext._height;
textMc.attachMovie("arrow", "arrowMc", textMc.getNextHighestDepth()); // add arrow
textMc.arrowMc._x = Number(thumbWidth) - textMc.arrowMc._width;
textMc.arrowMc._y = Number(textMc.arrowMc._height);
textMc.arrowMc._alpha = 0;
textMc.scrolltxt.bg.onRollOver = function(){ // pop up scrolltxt
mainContent["tex" + newPos]._y = thumbHeight - textMc.scrolltxt.bg._height;
isReading = true;
textMc.scrolltxt.bg.onRollOut = textMc.scrolltxt.bg.onReleaseOutside = function(){ // pop down scrolltxt
if(!mainContent["tex" + newPos].scrolltxt.bg.hitTest(_root._xmouse, _root._ymouse, true)){
mainContent["tex" + newPos]._y = thumbHeight - textMc.imtext._height;
isReading = false;
function addLoader(thumb:MovieClip){ // Add a preloader to every thumbnail
mainContent.attachMovie("smallLoader", "preloader" + thumb._name, mainContent.getNextHighestDepth()); // add preloader
mainContent["preloader"+thumb._name]._x = thumb._x + (thumbWidth - mainContent["preloader"+thumb._name]._width) /2; // positioning
mainContent["preloader"+thumb._name]._y = (thumbHeight - mainContent["preloader"+thumb._name]._height) /2; // positioning
mclListener.onLoadInit = function(thumb:MovieClip) {
mainContent["preloader"+thumb._name].removeMovieClip();
mainContent[""+thumb._name].onEnterFrame = function(){ // Fade in Effect
mainContent[""+thumb._name]._alpha += Number(fadeInTime); // Every frame the alpha of the thumbnail is added by fadeInTime.
if(mainContent[""+thumb._name]._alpha >= 100){
delete mainContent[""+thumb._name].onEnterFrame; // When fade in effect is done, remove the onEnterFrame funtion
mclListener.onLoadComplete = function(thumb){ // When a thumb is fully loaded, add button action
thumb.onRelease = function(){ // When button released, execute function below
var i = Number(thumb._name)%imagesTotal;
// Go to a website defined in the xml document
thumb.onRollOver = function(){ // make alpha of arrow 100 on roll over
var i = Number(thumb._name)%imagesTotal;
mainContent["tex" + i].arrowMc._alpha = 100;
thumb.onRollOut = function(){ // make alpha of arrow 0 on roll over
var i = Number(thumb._name)%imagesTotal;
mainContent["tex" + i].arrowMc._alpha = 0;
// Button and Position Handling ///
// Left button
leftBtn.onPress = function() {
if (isReading == false){ // onPress call the next picture on the right
callPic("left");
leftBtn.onRollOver = function(){ // onRollOver move the arrow by 5 pixels
if(isReading == false){
leftBtn.arrow._x -= 5;
leftBtn.onRollOut = leftBtn.onReleaseOutside = function(){
if(isReading == false){
leftBtn.arrow._x += 5 ; // onRollOut reset the arrow
// Right button
rightBtn.onPress = function() {
if(isReading == false){
callPic("right"); // onPress call the next picture on the right
rightBtn.onRollOver = function(){
if(isReading == false){
rightBtn.arrow._x += 5 ; // onRollOver move the arrow by 5 pixels
rightBtn.onRollOut = rightBtn.onReleaseOutside = function(){
if(isReading == false){
rightBtn.arrow._x -= 5; // onRollOut reset the arrow
pieMc.onRelease = function(){
if (dwLoader != 0){ // Stops the pieLoader
dwLoader = 0;
else{
dwLoader = 100 * 3.6 / (Number(shiftTime) * 24); // Start the pieLoader
// Easing function //
//Used to give that cool ease effect on the mainContent, titleContainer and reflectContainer and dragger
// Want to change the ease effect? check help document
this.onEnterFrame = function() { // Start endless loop, executed every time frame is updated // If dragEase is false don't allow easing for the dragger
if (dwLoader != 0 && isReading == false){
arcVal += Number(dwLoader); // new value of arcVal is the old value plus dwLoader
pieMc.clear();
pieMc.beginFill(0xaddf99, 100); // draw the pie shape with pink color, you can change the color in this line
pieMc.drawPie(bckgrnd._width - 20, 20, 90, -arcVal, 7); // position the pieLoader, 90 = startAngle, 7 = radius
pieMc.endFill();
if (arcVal > 360){
shiftPic("right"); // If the pie-angle = 360 call the next picture/thumbnail
arcVal = 0;
dx = (nextXPosition - mainContent._x) * easeSpeed; // Calculates how much the mainContent needs to move, note that dx is becomming smaller and smaller when the mainContent reaches its final position.
mainContent._x += dx; // Move the mainContent
MovieClip.prototype.drawPie = function(x, y, startAngle, arc, radius) { // x, y = center point of the wedge.startAngle = starting angle in degrees.arc = sweep of the wedge. Negative values draw clockwise.
this.moveTo(x, y); // move to x,y position
var segAngle, theta, angle, angleMid, segs, startx, starty, anchx, anchy, contrx, contry; // Init vars
segs = Math.ceil(Math.abs(arc)/20); // Devide the arc in 20 segments
segAngle = arc/segs; // Calculate the sweep of each segment.
theta = -(segAngle/180)*Math.PI; // Convert to radions
angle = -(startAngle/180)*Math.PI; // Convert startAngle to radians
startx = x + Math.cos(startAngle/180*Math.PI) * radius; // Calculate curve start x position
starty = y + Math.sin(-startAngle/180*Math.PI) * radius; // Calculate curve start y position
this.lineTo(startx, starty); // Draw a line from the center to the start of the curve
for (var i = 0; i<segs; i++) { // Loop for drawing curve segments
angle += theta; // Icrement angle with segAngle => theta (in radians)
anchx = x+Math.cos(angle)*radius; // Calculate parameters for curveTo function
anchy = y+Math.sin(angle)*radius; // Calculate parameters for curveTo function
contrx = x+Math.cos(angle-(theta/2))*(radius/Math.cos(theta/2)); // Calculate parameters for curveTo function
contry = y+Math.sin(angle-(theta/2))*(radius/Math.cos(theta/2)); // Calculate parameters for curveTo function
this.curveTo(contrx, contry, anchx, anchy); // Draw the curve
this.lineTo(x, y); // close the curve by drawing a line to the centerAs is always the case in this sort of situation, you ask the printer, or banner maker. If you have a particular company in mond, they may have a website with guidelines, and that is going to be much better information than the guesses - good though 'some' of them might be.
25' by 16' is huge. Have you found somewhere that will make it? This company will supply 25 foot long banners, at a surprisingly cheap $176, but only 3 foot high. The problem being the width of the printer.
http://www.allstatebanners.com/3x25-vinyl-banner -
Freelance jobs/projects for professionals
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We have many freelance projects and customers worldwide ,our client urgently need freelance programmers, web designers, writers, editors, content writers, Translators..., If you have Interest please contact us through email [email protected]
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Further queries please contact us...
Have a Nice Day.
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Net4manpower support teamPromote yourself, show your work and start knocking on doors .........
www.bcgurus.com has some great videos on running a web business. -
Need some help embedding a url into a swf file
Hi all
Thanks to help I have received here, I am almost done with my add banner. I need the banner to link to a url.
The entire banner needs to be a clickable link for the duration of the animation. So anyone can click on the banner at any point during the animation, and be brought to my site. I tried putting a frame at the end with getURL("http://www.mybsite", "_blank"); but that doesnt work. When I do that, the banner is not a clickable link, but the site opens automatically after the animation has played. Cant have that. So after doing some research, the apparent correct way to do this is by making a button, but I do that and the button obsures everything else.
Any ideas on what I should do?
Thanks in advance.if nothing else is clickable, attached to your main timeline:
this.onRelease=function(){
getURL(whatever,"_blank"); -
How to create a horizontal full screen banner filled with sideways moving graphics?
Well, that is the question.
Spec: The banner should be the width of the page (or the screen),the width should be about 10% of the screen height, and a fixed series of pictures or graphics should be continually moving gently sideways inside this banner, filling the banner.
Note: I have Studio VII extensions at my disposal, and a whole bunch of others, but since I am new to Dreamweaver, I have not tried them all out; and so far, Studio VII inserts or behaviors have not answered my question (or I did not persist hard enough to get one of them fulfill my needs).
Slide Show Magic? Vertical or Horizontal Scroller? ShowPicLayer? Image Gallery Magic? ...all by Studio VII.. or anything else, as long as it gets images moving sideways in a banner.First you need to build a container for your header and since you want it to be liquid (flex to size of viewport), you'll need to use a width in percentages rather than pixels.
Example of liquid header can be seen here: View page source to see the CSS and HTML code.
http://alt-web.com/DEMOS/Liquid-header.shtml
Second, use Flash to build your moving picture banner. For detailed info on that, consult the Flash Forum.
HTH,
Nancy O.
Alt-Web Design & Publishing
Web | Graphics | Print | Media Specialists
www.alt-web.com/ -
Continuity in Banner Animation between HTML pages..
I have a banner animation at
http://www.sierratec.com/skills.html
that plays a series of slides at the banner.
I need the animation to continue, from the previous
transition slide before other html like products, clients etc., are
clicked.
For ex. If we are in the skills.html page and we navigate to
partners section , then the animation at the banner must continue
from the place from where it was left before leaving the the skills
section and before clicking the partners section and not start from
the beginning as it is seen now.When javascript window.focus() is invoked and there are more than 1 IE windows open the focus will go
to the IE window that executed the window.focus();
If you have notepad open and focused it will not focus on the IE window (you need an API call to do that)
Anyway, you can call a javascript function from java, here is an example:
// new class for jsObject!!!! compile this: C:\harmpie>javac -classpath "C:\Program Files\Java\j2re1.4.2_01\lib\plugin.jar" test.java
// since jaws.jar does not exsist anymore
// to compile: javac -classpath "C:\j2sdk1.4.0_03\jre\lib\jaws.jar" someApplet.java
import netscape.javascript.*;
public class someApplet extends java.applet.Applet {
JSObject win;
public void run(){
try{
win = JSObject.getWindow(this);
win.eval("window.focus();");
}catch(Exception e){
e.printStackTrace();
public void init() {
new Thread(this).start();
} -
Fonts for Commercial Projects Part 99
On these forums, whether it is Snow Leopard, Lion, Mountain Lion, ect the Apple EULA (for front usage) is pretty much the same. There are also tons of threads addressing this question.
https://discussions.apple.com/message/16898528#16898528
https://discussions.apple.com/message/19781608#19781608
https://discussions.apple.com/message/20150843#20150843
I just need clarification. I just switched to freelance design work and need to know how I can really use these fonts in any client work.
From what I am understanding, Apple purchased fonts from some foundries. It purchased the rights to install these fonts on their operating system for customers to use them for personal use i.e., like a resume or powerpoint presentation.
However, these fonts can not be used say for a logo, book, publication, web design or basically anything that would be outside the scope of what a designer would create for a client. UNLESS, I go through each and EVERY single font Apple provided with its software and read each and EVERY font EULA?
Even if I read all of them, they are usually little to no help. Zapfino, for example, the font info preview states nothing useful (included below.)
So basically, I am forced to hide all fonts by apple so I know which ones I can use for logos, web design, ect? This seems ridiculous! When I purchase fonts from foundries, reading each EULA is one thing, but goodness for Apple? We don't have to for Adobe
Sorry guys, most designers seem to think you can use anything installed for projects. I don't want to end up in trouble down the road and find this VERY frustrating. Apologies for the rant!
Zapfino EULA from Fontbook preview:
PostScript name
Zapfino
Full name
Zapfino
Family
Zapfino
Style
Regular
Kind
TrueType
Language
Albanian, Basque, Catalan, Cornish, Croatian, Czech, Danish, Dutch, English, Esperanto, Estonian, Faroese, Finnish, French, Galician, German, Hawaiian, Hungarian, Icelandic, Indonesian, Irish, Italian, Latvian, Lithuanian, Malay, Maltese, Manx, Norwegian Bokmål, Norwegian Nynorsk, Oromo, Polish, Portuguese, Romanian, Slovak, Slovenian, Somali, Spanish, Swahili, Swedish, Turkish, Welsh
Version
6.0d2e1
Location
/Library/Fonts/Zapfino.dfont
Unique name
Zapfino; 6.0d2e1; 2006-07-19
Designer
Hermann Zapf
Copyright
Copyright (c) 1999-2002, Linotype Library GmbH & affiliates. All rights reserved.
Trademark
Linotype Zapfino is a Trademark of Heidelberger Druckmaschinen AG, which may be registered in certain jurisdictions, exclusively licensed through Linotype Library GmbH, a wholly owned subsidiary of Heidelberger Druckmaschinen AG.
Description
Today's digital font technology has allowed renowned type designer Hermann Zapf to realise a dream he first had more than fifty years ago: to create a fully calligraphic typeface.
Enabled
Yes
Duplicate
No
Copy protected
No
Embeddable
YesHi Kurt,
I just looked at your other responses and am glad you are here The thread below states the moderaters were contacted and we are ok to use the fonts. I ended up submitting a question to the legal team at apple too. If I recieve a response I will show you.
https://discussions.apple.com/thread/396465?start=0&tstart=0
Just one more question though from your response:
Kurt Lang wrote:
From the Lion license agreement:
F. Fonts. Subject to the terms and conditions of this License, you may use the fonts included with the
Apple Software to display and print content while running the Apple Software; however, you may only
embed fonts in content if that is permitted by the embedding restrictions accompanying the font in
question. These embedding restrictions can be found in the Font Book/Preview/Show Font Info
panel.
It does read somewhat strange. The first part is easy. You can use the fonts however you want for your own use. Embedding is also clear. You need to check the restrictions as shown in Font Book's Info panel. What it doesn't cover is sending the fonts along with a project as is (not embedded). Is that okay? The license doesn't cover that scenario. I think you'd have to go by each font's individual license to be sure.
The only thing Font Book preview provides regarding embedding (for Apple's fonts anyway) is:
Enabled Yes
Duplicate No
Copy Protected No
Embeddable Yes
It doesn't state anything else about embedding. Does embedding yes indicate it's ok OR does it mean the font file extension is embeddable? For instance, .dfont maybe is not embeddable (no idea if that is the case just an example.)
Thanks so much! -
Help with exporting as an animated gif
I've created a small banner ad and need to export it as an animated gif. The problem is, when I open the gif after exporting it, there's no animation. The way the animation is set up is 1 frame on the main timeline, and a scrolling movie clip as the background. There is no actionscript at all in the file.
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1. copy the movieclip frames
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New System Build feedback/advice, please...
Time to build a new WorkStation. My motivation for upgrading is that I have been using a mediocore laptop (i7m, 8gb, 250gb ) from my work as my home system for the last 2 years, I am starting to get more freelance coming in and need a good desktop.
I am not so sure about my processor, mother board and video card choice. I am more interested in app usability than absolute throughput and want to maximise my dollar investment.
Purchase date: this week
Budget: I'd like to stay close to $1000-1300, but can spend more for significant performance gains. As I do more research, my inclinations are trending higher.
System Usage: My primary uses will include photo editing with Lightroom and Photoshop, 3D graphics using 3D studio Max, Maya and Mud Box, HD video editing using Premiere and After Affects and Web Design. I will also use it as an HD media player and hifi audio is important. Maximizing cs6 performance in premiere & pShop is my main target. I am focused mainly on user experience while running these apps. If I need to encode hrs of video or crank out frames in max/maya, I can do it at work. I seldom run games.
Monitors: I'm running two Dell U2410's IPS, calibrated w\Color Munki, one portrait one lanscape.
Parts to Upgrade: Full system build
O/S : Win7 Ultimate, I might play with Ubuntu/Virtualization
Vendor: Newegg unless I can save big $$ else where. I like B&H.
It needs to be an Intel machine & I have chosen lga 2011 becuase I'll eventually go to 64gb. I'll do some modest overclocking.
Any advice is appreciated. Thank you for your expertise.
Processor:
Intel Core i7-3820 Sandy Bridge-E 3.6GHz (3.8GHz Turbo Boost) LGA 2011 130W Quad-Core Desktop Processor BX80619i73820
$299 w/ship
http://www.newegg.com/Product/Product.aspx?Item=N82E16819115229
or
Intel Core i7-3930K Sandy Bridge-E 3.2GHz (3.8GHz Turbo) LGA 2011 130W Six-Core Desktop Processor BX80619i73930K
$569 w/ship
http://www.newegg.com/Product/Product.aspx?Item=N82E16819116492
Do you have any feeling about how much I'll gain by going to the 6 core cpu over the 4 core? Remember, for me usability in the cs6 apps is more important than marginal gains in throughput.
Mobo:
MSI X79A-GD45 (8D) LGA 2011 Intel X79 SATA 6Gb/s USB 3.0 ATX Intel Motherboard with UEFI BIOS
$218 w/ship
http://www.newegg.com/Product/Product.aspx?Item=N82E16813130635
or
ASRock X79 Extreme6 LGA 2011 Intel X79 SATA 6Gb/s USB 3.0 ATX Intel Motherboard
$240 w/ship
http://www.newegg.com/Product/Product.aspx?Item=N82E16813157289
or
MSI Big Bang-XPower II LGA 2011 Intel X79 SATA 6Gb/s USB 3.0 XL ATX Intel Motherboard with UEFI BIOS
$380
http://www.newegg.com/Product/Product.aspx?Item=N82E16813130626
I would really appreciate any feedback on mobos in regards to maximizing cs6...7...8 performance, system logiveity, and performance. Is it worth it to go for a higer end mobo? If so which one. I like the msi's based on eventually ug to 128 gb, but are they money well spent? Any probs w/these mobo's?
Memory:
G.SKILL Ripjaws X Series 32GB (4 x 8GB) 240-Pin DDR3 SDRAM DDR3 1600 (PC3 12800) Desktop Memory Model F3-12800CL10Q-32GBXL
$130
http://www.newegg.com/Product/Product.aspx?Item=N82E16820231490
Hard Drive:
SAMSUNG 830 Series MZ-7PC256B/WW 2.5" 256GB SATA III MLC Internal Solid State Drive (SSD)
$160
http://www.newegg.com/Product/Product.aspx?Item=N82E16820147164
Video:
GIGABYTE GV-N65TOC-1GI GeForce GTX 650 Ti 1GB 128-bit GDDR5 PCI Express 3.0 x16 HDCP Ready Video Card
$160 w/ship
http://www.newegg.com/Product/Product.aspx?Item=N82E16814125447
or
MSI N660 Ti PE 2GD5/OC GeForce GTX 660 Ti 2GB 192-bit GDDR5 PCI Express 3.0 x16 HDCP Ready SLI Support Video Card
Item#: N82E16814127696
$300
http://www.newegg.com/Product/Product.aspx?Item=N82E16814127696
I am still a little unsure of the real world differnces that I'll realize by doubling my video card expense, advice please?
Optical Drive:
LG Black 14X BD-R 2X BD-RE 16X DVD+R 5X DVD-RAM 12X BD-ROM 4MB Cache SATA BDXL Blu-Ray Burner with SW, 3D Play Back - BH14NS40
$70
http://www.newegg.com/Product/Product.aspx?Item=N82E16827136250
Case:
COOLER MASTER HAF 912 RC-912-KKN1 Black SECC/ ABS Plastic ATX Mid Tower Computer Case
$60
http://www.newegg.com/Product/Product.aspx?Item=N82E16811119233
Power Supply:
FX Core Edition PRO650W (P1-650S-NLB9) 650W ATX12V 2.2 & ESP12V 2.91 SLI Ready CrossFire Ready 80 PLUS BRONZE Certified Active PFC Power Supply
$90
http://www.newegg.com/Product/Product.aspx?Item=N82E16817207014
Total $1190
or $1760
I have picked the MSI motherboard due to its support for 128gb ram, superior audio and other high end features. The AS Rock for its rep for solid value/performance. Opinions?
Finally, I would like some advice on video cards. I prefer nVidia to ATI, but I'm not sure which chip to go for. The six fifties are cheaper, but the 660 ti provides more CUDA cores.Alex,
I sure wish you would quick picking fights with lots of knowledgeable people just trying to help people build good PCs for running Adobe Premiere. (I am stating that based on not just this thread, but rather the strong challenges you seem to bring to about half of the threads that you've chosen to participate in).
I was the original poster to suggest that Neal select a larger case. Next Harm agreed and cited 6 points which I would agree with regarding why a larger box is better for a video editing rig.
What are the typical goals for someone wanting a video editing PC? I would expect that most users want:
- robust, runs and never fails
- has incredible power; face it, video editing with AVCHD is one of the most taxing applications a PC can face today
- quiet; who wants to be doing creative work with any server room like wind noise
Now let me be specific where you are simply WRONG WRONG WRONG:
You stated: "Back pressure increases in larger spaces due to natural impedance of airflow (much like with electricity traveling over distance)"
Fact: Exactly the opposite; Back pressure decreases in larger spaces due to more room for the air to flow (much like thicker copper passes electricity with less resistance than a thin wire)
Your stated: "Open non-compartmentalized spaces are a recipe for hot spots - areas of turbulence with higher temperatures." and then cited a server room article talking about cooling air taking the path of least resistance -- going under the floor in a server room, instead of through rack mounted servers.
Fact: Lots of open space for large, slow moving fans to keep a video editing box cool is a great way to go
You stated: "Full towers - in themselves - are worse for cooling"
Fact: That is one crazy indefensible statement!
I seriously doubt that you fully comprehend the differences and importance of thermal conductivity, heat capacity, conduction, convection, and radiation for you to make the statements that you have so far and these are the staples for discussing how heat transfer takes place.
Note to other readers... There are lots of ways to cool components including cpus, hard drives, gpus and memory. I suspect that the noise levels brought by servers and some gamers would be totally offensive to the ambient noise level that you want in the room with you for video editing. Therefore we are left with just a few quiet alternatives: 1) lots of volume at low velocity (large cases, large fans, slow rpm), 2) liquid cooling, and 3) Cases with doors or baffles to keep the sound from a noisier solution from getting back to your ears.
Regards,
Jim -
How to allow users to edit form
Maybe this isn't a typical use for these forms, but I thought I would give it a try. I need to create product specification forms for my designers to fill out to give to their clients. There are standard fields in the form such as product information, pricing., etc that remain fixed. However, my designers need to be able to edit the form in order to place different product images since there doesn't seem to be an option for users to directly up images into the document(unless I missed it). In Adobe Acrobat Pro, users can edit PDF images and content to suite their specific needs. I need to enable this option on my form when creating them, so my designers can edit forms according to their project. After opening a PDF Form I created in FormsCentral in Adobe Acrobat Pro, I click "Edit Text & Images," but I get a message that "This is a secured document. Editing is not permitted." When creating a form, what do I need to do so that my documents may be edited or is it even possible with this program.
Thanks,
Valerie with Fresh Perspective Design & DecorThank you, that worked! I'm new to Adobe FormCentral and this is the first PDF document I've ever created. I see how it could be beneficial to have forms submitted in the future for questionaires that our clients fill out, however, I thought this might be a useful tool for just creating a PDF document. Maybe there is a better way to go about doing it, but thus far this is the best option I've seen yet unless you can recommend something that would be more effective. I recently became a Creative Cloud member and I just stumbled across FormCentral while looking for a solution to creating these forms. Normally I would have created a document like that in Microsoft Word, however, I thought this would be less time consuming for my designers to fill out. Are you aware of another way that would be more effective? I'm afraid I am not super tech savy, but do learn new programs quite quickly. Thanks for your assistance!
-
Three things I would like to see in Flash Catalyst.
1. I would REALLY like a way to edit the code in Flash Catalyst. If Adobe doesn't figure this one out, they will lose a lot of business. I'm not going to buy an other product like Flex just so I can edit the code. I'm sure I'm not the only one, but once in a while, designers need to edit some code.
2. It would be nice if I could just double click groups or layers to edit them (like in Flash an illustrator). Currently, it is very painful having to dig through groups and layers just to edit an object. This is a real time waster and it can add several hours on to a small project.
3. Effects. I know you can add drop shadows and glows to objects in Photoshop and Illustrator, but is the a way to do these in Catalyst? That would be nice to have.
Thoughts?Thank you for the feedback. Let me respond to each of your suggestions:
1. Code editing
We certainly recognize the value of editing code in Catalyst and recognize that designers as well as developers want to edit their code. Being about to robustly round trip code in Catalyst is a feature that we plan to address in a later version of Catalyst.
2. Editing in place/isolation mode on groups
I agree that this is a real time saver by making selections and editing much faster. For now, a work-around that may work for some artwork is to convert it to a custom component so that it can be edited in isolation. I recognize this is a trade off. If you convert artwork to a component then you can edit in place, but you won't be able to use the white arrow selection tool to "reach" into the component when you are not editing in place
3. Applying effects to artwork in Catalyst
Coming in the next beta release :-)
Ty
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