Game Levels In iPhone

I've decided to make a little game for a little project, but there is one element to game programming that I am completely clueless about: How levels work.
My hypothetical game would be a birds-eye-view adventure game, where the "camera" would follow the character. The way that seems most logical would be to have an array of enemies and their coordinates for each level and then load a different array depending on what the user selected. However, I have no basis for this assumption.
I also am not sure how to make the "camera" follow the character or what happens to off screen enemies.
*Could someone please explain some method for creating varying levels in games?*
Thank you!
(Also: I was planning to use UIImageView for each enemy if that helps at all)

Levels - one way is to build a list and then drill down thru it based on parent, children count, X-Y touched, etc. This can be done with one reusable view - then jump to optional views for whatever as needed... scores, about, etc.
It might be a bit over your head just to start - consider building other more simple apps and working up to it.
If you like the sound of your head banging on the keyboard none the less, google is your friend:
iphone dev game example

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