Game recording issues with ffmpeg
Hello, I'm trying to create a script to record windowed games with ffmpeg.
This is what I have so far:
#!/bin/sh
INFO=$(xwininfo -frame)
WIN_GEO=$(echo $INFO | grep -oEe 'geometry [0-9]+x[0-9]+' | grep -oEe '[0-9]+x[0-9]+')
WIN_XY=$(echo $INFO | grep -oEe 'Corners:\s+\+[0-9]+\+[0-9]+' | grep -oEe '[0-9]+\+[0-9]+' | sed -e 's/+/,/' )
ffmpeg -f x11grab -y -r 60 -s $WIN_GEO -i :0.0+$WIN_XY -f alsa -i pulse -crf 18 -preset ultrafast -threads 8 -async 5000 $1.mkv
It allows me to click on a window and record it - it works, but has some issues:
> I manually have to redirect the game audio with pavucontrol to be able to record it
> Audio gets out of sync, I tried many options with no luck
> I can't find a way to record both game audio and microphone audio
So,
> Could the script be improved somehow for better quality/performance?
> How can I prevent the audio going out of sync?
> How can I record both game video, game audio and microphone audio at the same time?
Thanks.
SuperV1234 wrote: > I manually have to redirect the game audio with pavucontrol to be able to record it
Usually, PulseAudio will remember the last used device. Once you run ffmpeg once, PA should remember that it listened on the monitor input and use that.
SuperV1234 wrote: > Audio gets out of sync, I tried many options with no luck
I got this problem too a while back. Try removing the -async option, it's deprecated and caused more trouble than I had. Also, make sure you always have enough processing power to process everything in time, otherwise it will become out of sync quickly. ffmpeg isn't smart enough yet to fill the gaps, so if you can't grab the audio fast enough (pulseaudio glitch), can't encode the video fast enough 100% of the time, or anything else, it will lose frames and result in a delay. Even funnier, also make sure the drive you output to is fast enough to save the file so ffmpeg never block on writing the file to disk (I used to send my encode directly to a streaming server, and the network latency messed it up).
SuperV1234 wrote: > I can't find a way to record both game audio and microphone audio
You can set this up easily with either PA or Jack. Jack is a bit easier to use, but here's the way I do it myself:
- Create a dummy output device (module-null-sink)
- Use a loopback to play your microphone in the dummy output (module-loopback)
- Use a loopback to play your sound card monitor into the dummy output (module-loopback again)
- Make ffmpeg record from the monitor of the dummy output.
You can also juste encode 2 audio streams using ffmpeg (-f alsa -i pulse twice, or -f pulse -i "your pulseaudio input") and edit it after.
I think jack would use less CPU to do the same thing (audio streams are piped and mixed directly in the right place instead of using loopbacks and dummy outputs)
SuperV1234 wrote: > Could the script be improved somehow for better quality/performance?
- Unless you really want 60 FPS output, I'd suggest reducing the FPS to 30. Keep the 60 FPS input, but output into 30 FPS. It will use half the processing power and there will be almost no noticable difference.
- If you really want 60 FPS output and know how it will be displayed, you can actually encode in interlaced video (60i), which looks like 60 FPS but weights about the same as 30 FPS.
- You can increase the quality, using something like -preset fast or even -preset medium given you have enough spare processing. Remember, encoding speed should be constant. If you record 30 FPS, you have to output 30 FPS all the time!
- Like said by skottish, try not using CFR. It will cause the encoder to have to spend more time one some frames and this extra processing might be enough to cause FPS drop.
- Tune your x264 options (-x264args). Options reference
- Try reducing the number of threads: make room for your game and give a ffmpeg as few cores as possible. using 8 cores will make it have full processing power, but there are some cases where your game will have CPU spikes and ffmpeg will wait for a single thread to finish a frame and get out of sync. They will be rescheduled to another core, but this has some overhead, and x264 encoding uses the CPU cache a lot with inline assembler code. Having as few context switch as possible for ffmpeg is preferable over having two ffmpeg threads encoding on the same CPU.
I hope this helps you a bit. Unfortunately, ffmpeg is still pretty bad at recording because of audio/video sync issues In the end, there will always be sync issues after a while, so I suggest you restart ffmpeg once in a while. I opened a bug on their tracker a while ago about similar issues. Never got any attention, no comment, not even moved from new to open. They need to fix the input buffer size in a way they always grab exactly N frames of video and audio. They seem to use some timecodes but it looks like the muxer often fails to resync them back. I'd fix it myself, but ffmpeg is way too big for me to find what I need, especially for a bug that seem to have existed forever and still not being fixed or even addressed.
Last edited by Max-P (2013-07-22 19:16:12)
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10020335P8017MT0010012 10020335P8017MT0010012001001 10020335P8017MT0010012001001
10020335P8017MT0010012 10020335P8017MT0010012005 10020335P8017MT0010012001001
10020335P8017MT0050012 10020335P8017MT0050012001001 10020335P8017MT0050012005001
10020335P8017MT0050012 10020335P8017MT0050012005001 10020335P8017MT0050012005001
10020335P8017MT0010032 10020335P8017MT0010032001003 10020335P8017MT0010032001003
10020335P8017MT0010032 10020335P8017MT0010032005001 10020335P8017MT0010032001003
10020335P8017MT0010042 10020335P8017MT0010042005001 10020335P8017MT0010042001004
10020335P8017MT0010042 10020335P8017MT0010042001004 10020335P8017MT0010042001004
10020335P8017MT0050022 10020335P8017MT0050022005002 10020335P8017MT0050022005002
10020335P8017MT0050022 10020335P8017MT0050022001004 10020335P8017MT0050022005002
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Message was edited by:
user602700
Message was edited by:
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System Software: ℹ️
OS X 10.10.2 (14C109) - Time since boot: 2:22:24
Disk Information: ℹ️
APPLE SSD SM0512F disk0 : (500.28 GB)
EFI (disk0s1) <not mounted> : 210 MB
Recovery HD (disk0s3) <not mounted> [Recovery]: 650 MB
Macintosh HD (disk1) / : 499.05 GB (376.68 GB free)
Core Storage: disk0s2 499.42 GB Online
USB Information: ℹ️
Apple Internal Memory Card Reader
Apple Inc. Apple Internal Keyboard / Trackpad
Apple Inc. BRCM20702 Hub
Apple Inc. Bluetooth USB Host Controller
Logitech USB Receiver
Thunderbolt Information: ℹ️
Apple Inc. thunderbolt_bus
Gatekeeper: ℹ️
Mac App Store and identified developers
Launch Agents: ℹ️
[not loaded] com.adobe.AAM.Updater-1.0.plist [Click for support]
[loaded] com.oracle.java.Java-Updater.plist [Click for support]
Launch Daemons: ℹ️
[loaded] com.adobe.fpsaud.plist [Click for support]
[loaded] com.ea.origin.ESHelper.plist [Click for support]
[running] com.fujifilm.importer.plist [Click for support]
[loaded] com.microsoft.office.licensing.helper.plist [Click for support]
[loaded] com.oracle.java.Helper-Tool.plist [Click for support]
[loaded] com.oracle.java.JavaUpdateHelper.plist [Click for support]
User Launch Agents: ℹ️
[loaded] com.adobe.AAM.Updater-1.0.plist [Click for support]
User Login Items: ℹ️
iTunesHelper Application Hidden (/Applications/iTunes.app/Contents/MacOS/iTunesHelper.app)
ElementsAutoAnalyzer Application Hidden (/Applications/Adobe Elements 12 Organizer.app/Contents/ElementsAutoAnalyzer.app)
PCAutoSaveMng Application Hidden (/Applications/FUJIFILM PC AutoSave/PCAutoSaveMng.app)
Internet Plug-ins: ℹ️
SharePointBrowserPlugin: Version: 14.4.0 - SDK 10.6 [Click for support]
FlashPlayer-10.6: Version: 16.0.0.305 - SDK 10.6 [Click for support]
Flash Player: Version: 16.0.0.305 - SDK 10.6 [Click for support]
QuickTime Plugin: Version: 7.7.3
JavaAppletPlugin: Version: Java 8 Update 25 Check version
Default Browser: Version: 600 - SDK 10.10
3rd Party Preference Panes: ℹ️
Flash Player [Click for support]
Java [Click for support]
TeXDistPrefPane [Click for support]
Time Machine: ℹ️
Time Machine not configured!
Top Processes by CPU: ℹ️
4% WindowServer
1% PCAutoSaveMng
1% fontd
0% AppleSpell
0% PCAutoSaveSv
Top Processes by Memory: ℹ️
206 MB sharingd
206 MB Finder
172 MB com.apple.WebKit.WebContent
120 MB coreservicesd
103 MB Dock
Virtual Memory Information: ℹ️
9.22 GB Free RAM
2.82 GB Active RAM
3.86 GB Inactive RAM
1.27 GB Wired RAM
4.13 GB Page-ins
0 B Page-outs
Diagnostics Information: ℹ️
Feb 7, 2015, 04:19:58 PM /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-07-161958_[redac ted].crash
Feb 7, 2015, 04:19:37 PM /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-07-161937_[redac ted].crash
Feb 7, 2015, 02:54:03 PM /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-07-145403_[redac ted].crash
Feb 7, 2015, 02:22:52 PM Self test - passed
Feb 7, 2015, 11:12:02 AM /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-07-111202_[redac ted].crash
Feb 7, 2015, 03:10:22 AM /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-07-031022_[redac ted].crash
Feb 7, 2015, 02:02:24 AM /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-07-020224_[redac ted].crash
Feb 6, 2015, 08:19:35 PM /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-06-201935_[redac ted].crash
Feb 6, 2015, 06:40:38 PM /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-06-184038_[redac ted].crash
Feb 5, 2015, 09:23:54 PM /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-05-212354_[redac ted].crash
Feb 5, 2015, 04:10:39 PM /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-05-161039_[redac ted].crash
Feb 4, 2015, 11:40:56 PM /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-04-234056_[redac ted].crash
Feb 4, 2015, 11:38:03 PM /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-04-233803_[redac ted].crash
Feb 4, 2015, 09:06:28 PM /Users/[redacted]/Library/Logs/DiagnosticReports/cider_2015-02-04-210628_[redac ted].crashMaybe you meant this... not exactly sure.
Process: cider [342]
Path: /Applications/The Sims™ 3/The Sims3.app/Contents/MacOS/cider
Identifier: com.transgaming.thesims3
Version: 1.0. (1.0)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: cider [342]
User ID: 501
Date/Time: 2015-02-07 14:53:58.105 -0600
OS Version: Mac OS X 10.10.2 (14C109)
Report Version: 11
Anonymous UUID: F8B4975A-0662-6499-EB87-A57A0E9D63C5
Time Awake Since Boot: 1800 seconds
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: EXC_I386_GPFLT
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_c.dylib 0x90b0d65d _vsnprintf + 60
1 libsystem_c.dylib 0x90b0da27 vsnprintf + 92
2 libntdll.dylib 0x7001a867 wine_dbg_vprintf + 119
3 libntdll.dylib 0x7001aa1e wine_dbg_printf + 46
4 libntdll.dylib 0x7001aacb wine_dbg_log + 155
5 ??? 0x7c47fb73 0 + 2085092211
Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x99ed08ce kevent64 + 10
1 libdispatch.dylib 0x97e3773f _dispatch_mgr_invoke + 245
2 libdispatch.dylib 0x97e373a2 _dispatch_mgr_thread + 52
Thread 2:: com.apple.NSURLConnectionLoader
0 libsystem_kernel.dylib 0x99ec99ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x99ec8a70 mach_msg + 68
2 com.apple.CoreFoundation 0x9372fb16 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x9372ef29 __CFRunLoopRun + 1529
4 com.apple.CoreFoundation 0x9372e6c6 CFRunLoopRunSpecific + 390
5 com.apple.CoreFoundation 0x9372e52b CFRunLoopRunInMode + 123
6 com.apple.CFNetwork 0x93b157ff +[NSURLConnection(Loader) _resourceLoadLoop:] + 717
7 com.apple.Foundation 0x98a72b3f -[NSThread main] + 45
8 com.apple.Foundation 0x98a72a91 __NSThread__main__ + 1538
9 libsystem_pthread.dylib 0x92a36e13 _pthread_body + 138
10 libsystem_pthread.dylib 0x92a36d89 _pthread_start + 162
11 libsystem_pthread.dylib 0x92a34e52 thread_start + 34
Thread 3:: com.apple.CFSocket.private
0 libsystem_kernel.dylib 0x99ecf84e __select + 10
1 com.apple.CoreFoundation 0x9377e66a __CFSocketManager + 906
2 libsystem_pthread.dylib 0x92a36e13 _pthread_body + 138
3 libsystem_pthread.dylib 0x92a36d89 _pthread_start + 162
4 libsystem_pthread.dylib 0x92a34e52 thread_start + 34
Thread 4:
0 libsystem_kernel.dylib 0x99ec99ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x99ec8a70 mach_msg + 68
2 libsystem_kernel.dylib 0x99ec93e2 mach_msg_server + 415
3 libntdll.dylib 0x70080ad5 MachExceptionThread + 133
4 libsystem_pthread.dylib 0x92a36e13 _pthread_body + 138
5 libsystem_pthread.dylib 0x92a36d89 _pthread_start + 162
6 libsystem_pthread.dylib 0x92a34e52 thread_start + 34
Thread 5:
0 libsystem_kernel.dylib 0x99ec99ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x99ec8a70 mach_msg + 68
2 com.apple.CoreFoundation 0x9372fb16 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x9372ef29 __CFRunLoopRun + 1529
4 com.apple.CoreFoundation 0x9372e6c6 CFRunLoopRunSpecific + 390
5 com.apple.CoreFoundation 0x9372e52b CFRunLoopRunInMode + 123
6 com.apple.AppKit 0x9b8a2ff1 _NSEventThread + 283
7 libsystem_pthread.dylib 0x92a36e13 _pthread_body + 138
8 libsystem_pthread.dylib 0x92a36d89 _pthread_start + 162
9 libsystem_pthread.dylib 0x92a34e52 thread_start + 34
Thread 6:
0 libsystem_kernel.dylib 0x99ec99ce mach_msg_trap + 10
1 libsystem_kernel.dylib 0x99ec8a70 mach_msg + 68
2 com.apple.CoreFoundation 0x9372fb16 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x9372ef29 __CFRunLoopRun + 1529
4 com.apple.CoreFoundation 0x9372e6c6 CFRunLoopRunSpecific + 390
5 com.apple.CoreFoundation 0x9372e52b CFRunLoopRunInMode + 123
6 com.apple.Foundation 0x98a74aaa -[NSRunLoop(NSRunLoop) runMode:beforeDate:] + 305
7 com.apple.Foundation 0x98ac2dff -[NSRunLoop(NSRunLoop) runUntilDate:] + 105
8 libntdll.dylib 0x700a276f -[FSWatcherThread(Private) watcherThread:] + 303
9 com.apple.Foundation 0x98a72b3f -[NSThread main] + 45
10 com.apple.Foundation 0x98a72a91 __NSThread__main__ + 1538
11 libsystem_pthread.dylib 0x92a36e13 _pthread_body + 138
12 libsystem_pthread.dylib 0x92a36d89 _pthread_start + 162
13 libsystem_pthread.dylib 0x92a34e52 thread_start + 34
Thread 7:: CVDisplayLink
0 libsystem_kernel.dylib 0x99ecf512 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x92a37a4a _pthread_cond_wait + 726
2 libsystem_pthread.dylib 0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
3 com.apple.CoreVideo 0x985ef7ef CVDisplayLink::runIOThread() + 927
4 com.apple.CoreVideo 0x985ef439 startIOThread(void*) + 159
5 libsystem_pthread.dylib 0x92a36e13 _pthread_body + 138
6 libsystem_pthread.dylib 0x92a36d89 _pthread_start + 162
7 libsystem_pthread.dylib 0x92a34e52 thread_start + 34
Thread 8:: JavaScriptCore::BlockFree
0 libsystem_kernel.dylib 0x99ecf512 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x92a37a4a _pthread_cond_wait + 726
2 libsystem_pthread.dylib 0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
3 libc++.1.dylib 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
4 com.apple.JavaScriptCore 0x97083214 JSC::BlockAllocator::blockFreeingThreadMain() + 404
5 com.apple.JavaScriptCore 0x9707914c ***::threadEntryPoint(void*) + 76
6 com.apple.JavaScriptCore 0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
7 libsystem_pthread.dylib 0x92a36e13 _pthread_body + 138
8 libsystem_pthread.dylib 0x92a36d89 _pthread_start + 162
9 libsystem_pthread.dylib 0x92a34e52 thread_start + 34
Thread 9:: JavaScriptCore::Marking
0 libsystem_kernel.dylib 0x99ecf512 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x92a37a4a _pthread_cond_wait + 726
2 libsystem_pthread.dylib 0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
3 libc++.1.dylib 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
4 com.apple.JavaScriptCore 0x970837ac JSC::GCThread::waitForNextPhase() + 172
5 com.apple.JavaScriptCore 0x970835f8 JSC::GCThread::gcThreadMain() + 88
6 com.apple.JavaScriptCore 0x9707914c ***::threadEntryPoint(void*) + 76
7 com.apple.JavaScriptCore 0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
8 libsystem_pthread.dylib 0x92a36e13 _pthread_body + 138
9 libsystem_pthread.dylib 0x92a36d89 _pthread_start + 162
10 libsystem_pthread.dylib 0x92a34e52 thread_start + 34
Thread 10:: JavaScriptCore::Marking
0 libsystem_kernel.dylib 0x99ecf512 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x92a37a4a _pthread_cond_wait + 726
2 libsystem_pthread.dylib 0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
3 libc++.1.dylib 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
4 com.apple.JavaScriptCore 0x970837ac JSC::GCThread::waitForNextPhase() + 172
5 com.apple.JavaScriptCore 0x970835f8 JSC::GCThread::gcThreadMain() + 88
6 com.apple.JavaScriptCore 0x9707914c ***::threadEntryPoint(void*) + 76
7 com.apple.JavaScriptCore 0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
8 libsystem_pthread.dylib 0x92a36e13 _pthread_body + 138
9 libsystem_pthread.dylib 0x92a36d89 _pthread_start + 162
10 libsystem_pthread.dylib 0x92a34e52 thread_start + 34
Thread 11:: JavaScriptCore::Marking
0 libsystem_kernel.dylib 0x99ecf512 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x92a37a4a _pthread_cond_wait + 726
2 libsystem_pthread.dylib 0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
3 libc++.1.dylib 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
4 com.apple.JavaScriptCore 0x970837ac JSC::GCThread::waitForNextPhase() + 172
5 com.apple.JavaScriptCore 0x970835f8 JSC::GCThread::gcThreadMain() + 88
6 com.apple.JavaScriptCore 0x9707914c ***::threadEntryPoint(void*) + 76
7 com.apple.JavaScriptCore 0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
8 libsystem_pthread.dylib 0x92a36e13 _pthread_body + 138
9 libsystem_pthread.dylib 0x92a36d89 _pthread_start + 162
10 libsystem_pthread.dylib 0x92a34e52 thread_start + 34
Thread 12:: JavaScriptCore::Marking
0 libsystem_kernel.dylib 0x99ecf512 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x92a37a4a _pthread_cond_wait + 726
2 libsystem_pthread.dylib 0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
3 libc++.1.dylib 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
4 com.apple.JavaScriptCore 0x970837ac JSC::GCThread::waitForNextPhase() + 172
5 com.apple.JavaScriptCore 0x970835f8 JSC::GCThread::gcThreadMain() + 88
6 com.apple.JavaScriptCore 0x9707914c ***::threadEntryPoint(void*) + 76
7 com.apple.JavaScriptCore 0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
8 libsystem_pthread.dylib 0x92a36e13 _pthread_body + 138
9 libsystem_pthread.dylib 0x92a36d89 _pthread_start + 162
10 libsystem_pthread.dylib 0x92a34e52 thread_start + 34
Thread 13:: JavaScriptCore::Marking
0 libsystem_kernel.dylib 0x99ecf512 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x92a37a4a _pthread_cond_wait + 726
2 libsystem_pthread.dylib 0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
3 libc++.1.dylib 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
4 com.apple.JavaScriptCore 0x970837ac JSC::GCThread::waitForNextPhase() + 172
5 com.apple.JavaScriptCore 0x970835f8 JSC::GCThread::gcThreadMain() + 88
6 com.apple.JavaScriptCore 0x9707914c ***::threadEntryPoint(void*) + 76
7 com.apple.JavaScriptCore 0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
8 libsystem_pthread.dylib 0x92a36e13 _pthread_body + 138
9 libsystem_pthread.dylib 0x92a36d89 _pthread_start + 162
10 libsystem_pthread.dylib 0x92a34e52 thread_start + 34
Thread 14:: JavaScriptCore::Marking
0 libsystem_kernel.dylib 0x99ecf512 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x92a37a4a _pthread_cond_wait + 726
2 libsystem_pthread.dylib 0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
3 libc++.1.dylib 0x935e14b1 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 63
4 com.apple.JavaScriptCore 0x970837ac JSC::GCThread::waitForNextPhase() + 172
5 com.apple.JavaScriptCore 0x970835f8 JSC::GCThread::gcThreadMain() + 88
6 com.apple.JavaScriptCore 0x9707914c ***::threadEntryPoint(void*) + 76
7 com.apple.JavaScriptCore 0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
8 libsystem_pthread.dylib 0x92a36e13 _pthread_body + 138
9 libsystem_pthread.dylib 0x92a36d89 _pthread_start + 162
10 libsystem_pthread.dylib 0x92a34e52 thread_start + 34
Thread 15:: WebCore: LocalStorage
0 libsystem_kernel.dylib 0x99ecf512 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x92a37a4a _pthread_cond_wait + 726
2 libsystem_pthread.dylib 0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
3 com.apple.JavaScriptCore 0x97083395 ***::ThreadCondition::timedWait(***::Mutex&, double) + 69
4 com.apple.WebCore 0x918a4011 std::__1::unique_ptr<***::Function<void ()>, std::__1::default_delete<***::Function<void ()> > > ***::MessageQueue<***::Function<void ()> >::waitForMessageFilteredWithTimeout<***::MessageQueue<***::Function<void ()> >::waitForMessage()::'lambda'(***::Function<void ()> const&)>(***::MessageQueueWaitResult&, ***::MessageQueue<***::Function<void ()> >::waitForMessage()::'lambda'(***::Function<void ()> const&)&&, double) + 81
5 com.apple.WebCore 0x918a376f WebCore::StorageThread::threadEntryPoint() + 207
6 com.apple.JavaScriptCore 0x9707914c ***::threadEntryPoint(void*) + 76
7 com.apple.JavaScriptCore 0x970790e0 ***::wtfThreadEntryPoint(void*) + 16
8 libsystem_pthread.dylib 0x92a36e13 _pthread_body + 138
9 libsystem_pthread.dylib 0x92a36d89 _pthread_start + 162
10 libsystem_pthread.dylib 0x92a34e52 thread_start + 34
Thread 16:: Dispatch queue: NSWindowGraphicsContextFinalizerQueue :: NSOperation 0x836375c0 (QOS: LEGACY)
0 libsystem_kernel.dylib 0x99ecf512 __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x92a37a4a _pthread_cond_wait + 726
2 libsystem_pthread.dylib 0x92a3b1c0 pthread_cond_wait$UNIX2003 + 71
3 com.apple.Foundation 0x98a701ba -[NSCondition wait] + 274
4 com.apple.Foundation 0x98a382a0 -[NSObject(NSThreadPerformAdditions) performSelector:onThread:withObject:waitUntilDone:modes:] + 750
5 com.apple.Foundation 0x98a37e40 -[NSObject(NSThreadPerformAdditions) performSelectorOnMainThread:withObject:waitUntilDone:] + 160
6 com.apple.AppKit 0x9baa764b ____NSAppKitFinalizeThreadData_block_invoke_2 + 109
7 com.apple.Foundation 0x98b5e25d __NSBLOCKOPERATION_IS_CALLING_OUT_TO_A_BLOCK__ + 12
8 com.apple.Foundation 0x98a2ebc9 -[NSBlockOperation main] + 277
9 com.apple.Foundation 0x98a0bc51 -[__NSOperationInternal _start:] + 821
10 com.apple.Foundation 0x98a0b911 -[NSOperation start] + 71
11 com.apple.Foundation 0x98a0b75b __NSOQSchedule_f + 213
12 libdispatch.dylib 0x97e34130 _dispatch_client_callout + 50
13 libdispatch.dylib 0x97e37d05 _dispatch_queue_drain + 1017
14 libdispatch.dylib 0x97e3999d _dispatch_queue_invoke + 186
15 libdispatch.dylib 0x97e36f89 _dispatch_root_queue_drain + 395
16 libdispatch.dylib 0x97e4663d _dispatch_worker_thread3 + 97
17 libsystem_pthread.dylib 0x92a371da _pthread_wqthread + 724
18 libsystem_pthread.dylib 0x92a34e2e start_wqthread + 30
Thread 17:
0 libsystem_kernel.dylib 0x99ecfe6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x92a372b1 _pthread_wqthread + 939
2 libsystem_pthread.dylib 0x92a34e2e start_wqthread + 30
Thread 18:
0 libsystem_kernel.dylib 0x99ecfe6a __workq_kernreturn + 10
1 libsystem_pthread.dylib 0x92a372b1 _pthread_wqthread + 939
2 libsystem_pthread.dylib 0x92a34e2e start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x700d70e8 ebx: 0xbfffde50 ecx: 0xbfffdcbc edx: 0x700d70e8
edi: 0x00000400 esi: 0xa0408038 ebp: 0xbfffdd84 esp: 0xbfffdc0c
ss: 0x00000023 efl: 0x00010296 eip: 0x90b0d65d cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00002007 gs: 0x0000000f
cr2: 0x7c4c0ec0
Logical CPU: 4
Error Code: 0x00000000
Trap Number: 13
Binary Images:
0x70000000 - 0x700c921f +libntdll.dylib (0) <64806244-962A-29B9-7BF7-874B00273A92> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libntdll.dylib
0x70156000 - 0x70158fff +libwine.dylib (0) <E4F2E312-97D2-39F3-2960-DAB5DB879423> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwine.dylib
0x7016e000 - 0x70265ffd +libwine_unicode.dylib (0) <C70D3F06-80C1-5C35-C0D4-0BD84382AFB2> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwine_unicode.dylib
0x7026c000 - 0x7026cffe +libwine_port.dylib (0) <50248B97-55B7-3145-527C-3188EE89BA43> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwine_port.dylib
0x70271000 - 0x702d8f45 +SDL (1.2.9 - 1.2.10) <0DF0177A-595B-BB03-8CFC-8FCEBE0F875F> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/SDL.framework/Versions/A/SDL
0x7030d000 - 0x7031bffb +tgUpdate (1) <4AE4D520-6765-1CE0-E359-0301BC138480> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/tgUpdate.framework/Versions/A/tgUpdate
0x76791000 - 0x767d3ffb com.apple.CloudDocs (1.0 - 280.6) <5C3C95B5-C470-3C3C-969D-008A045F5284> /System/Library/PrivateFrameworks/CloudDocs.framework/CloudDocs
0x76ff6000 - 0x76ffa74e +libpsapi.dylib (0) <E794FD9E-1C7B-2F10-EACD-71AFC99ED630> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libpsapi.dylib
0x77000000 - 0x77064527 +libkernel32.dylib (0) <D0FCF546-C31F-DEE8-4609-0AD06929CABB> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libkernel32.dylib
0x77da5000 - 0x77dc0def +libshlwapi.dylib (0) <06615D3B-671D-336E-01F7-DFDCBEF0D770> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libshlwapi.dylib
0x77dde000 - 0x77de2fff +libwine_uuid.dylib (0) <FC4B1BB2-8EAD-DEB8-73B1-BA62811E0A67> /Applications/The Sims™ 3/The Sims3.app/Contents/Frameworks/libwine_uuid.dylib
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After the recent update I am having issues with flash based programs not running or loading correctly. The programs will not load or take an extremely long time to load compared to jsut a few days ago. This happens across the board on anything flash based. Also, once they do load they will freeze, stop responding or need to be constantly refreshed to come back alive which is short lived at best. I went thru the help and did all the file deleting, cache clearing, disabling hardware acceleration, removing then reinstalling flash, and even removing and reinstalling my browsers. None of this has helped at all. I am using Chrome and it is up to date and I checked my Flash player and it is up to date. I am running windows 7 64bit.
Here's what you're up against guys,
Adobe writes the base code for Flash Player, and then hands it off to Google, who adapt it to a PPAPI plug-in (it's NPAPI when Adobe writes it). It's then "PepperFlash" and Google embeds it in their Chrome browser. While Google is pushing a "webwide" move to PPAPI Flash Content, a reinvention of the wheel so to speak, not everyone "got the memo", and Google is slowly making it so that PepperFlash will block NPAPI Flash content from running properly, and you have to disable PepperFlash to force the NPAPI plug-in to work, which sometimes fixes it, sometimes not. I have a feeling this is only going to get worse. HTML5 will eventually resolve the video end but game developers need to come up with something that won't require a plug-in.
And to the first post: Since PepperFlash is embedded in Chrome by Google, you can uninstall and reinstall Flash Player from here until your hard drive literally seizes up.... guess what? It has NO EFFECT at all on the PepperFlash plug-in in Chrome because it's a separate file in a separate folder and the uninstaller & installers don't have anything to do with it.
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