Gifs saving as frames instead of animations

When I try to save a gif from anywhere on the internet, it keeps saving as a single frame, and when I open the file, I can then see all the frames in the animation. I have tried dragging the image directly into the folder and by saving as. The file extension is always .gif, so I can't figure out why it's not saving as an animation. Thanks!!

All the frames are there. You need to play it,  maybe QuickTime or preview QuickLook.  Some mail clients will play animated gifs. Otherwise you have to view it in a browser (GUI.)  Fact is try dragging it into a browser window to view!

Similar Messages

  • Why are my gifs saving so slow?

    I'm using Photoshop CS6
    I use the timeline to make my frames and adjust the delay number at the bottom of each thumbnail, ive tried (No Delay, 0.01, 0.1, 02) but once I save they slow down.
    When I press play from the timeline it plays fast and smooth...
    When I click "Save For Web" and press play on the bottom right it plays the same (Although for some reason when the delay is set to No Delay or 0, it plays SUPER fast)
    When I click "Preview..." on the bottom right and it opens up in IE it plays very slow even though its delay is set to 0 or the others i've listed above..
    When I save and open it plays just like when I click preview, slow and delayed. I've tried openning with IE, Firefox, and Chrome and same result.
    Is this a fault in Photoshop or am I doing something wrong?
    I even tried saving the frames from my animation and using the Online Generator from http://imgflip.com/gifgenerator ... and the image can play REALLY fast setting the delay all the way down, heck, I had to set it to around "277 delay" for it to play the way Photoshop saves it thats how slow Photoshop is saving my gifs.
    So I know its not a case of the gif having too many frames, or the file being too big.. (Which I dont really see how thats relevant anyways since it should only decrease the image quality not the animation speed)
    So... does anybody have any ideas?
    EDIT: I read somewhere that its because I dont have Quicktime, is this true? I don't want to DL Quicktime if not because I dont need it.

    I knew thats what the response was going to be...
    I said in my original post that I used another gif maker to upload the same frames I'm using and the image it generates is able to play a lot faster than when I try with Photoshop so it's not an issue about different browsers.
    I dont see what posting my settings will do since the site that generated the gif that plays faster is the same file size as the one saved by Photoshop... and as far as I know the only setting relevant to the animation speed is the Delay which I have set to 0, 0.1, and 0.1 which are the fastest speeds yet photoshop saves them more delayed than its suppoed to.

  • Animated GIF not cycling frames in Tomcat

    I have pages that use animated gif files to get across a point.
    In the IDE, they cycle the images as they should
    SunAppserver cycles them properly.
    I only get the first frame in Tomcat (5.5.7)
    Over on the java.net, I saw this on a page concerning JAI:
    GIF
    The decoder supports animated GIF files and GIF files with transparent background. Only the first frame of an animated GIF file may be loaded via JAI; subsequent frames must be obtained via direct use of the ancillary codec classes.
    Um, am I missing something, or is this a Tomcat problem ?

    You just need transparency in your file. Not sure if it has to be pre-multiplied. In graphic converter you need to remove the backgrounds. Haven't used GC in years so can't say how you can be sure it's gone but in Photoshop, Illustrator and After Effects you can choose to have a checkerboard background to tell you when you are seeing 'thru' the image and by how much (the overall opacity or mask of the whole image if that doesn't confuse the issue).
    If you are using PS images they will almost certainly generated with a set of rectangles including a perimeter cropping box and white background and these need to go either before it's bitmapped in a vector base app or the relevant pixels erased after it has been bit mapped in GC. As previously mentioned, if you have a unique bkgd colour, colour selecting/keying are some ways to do this). Much faster for >10 images to generate the plots without the bkgd but this may not be possible, what software is source material coming from?
    I regularly bring in vector based moving art-work into keynote with alpha from Adobe AE, Apple Quartz and rendered .mov files. Some codecs (H.264) don't support a separate alpha channel (RGBA) but PNG (slow to render) and animation and a bunch of others do. Pre-multiplying removes the A channel in the RGBA (by multiplying the R/G/B by the A values) thereby speeding and making compatible with some GPUs/render pipelines.

  • Problem to create animated gif using transparent frames

    Hi, everyone:
    My name is Edison, I am playing with Gif89Encoder utility classes to make an animated gif which is a requirement for my course work.
    I got some problem about the transparent frames. I used the png image as the frame to create the animated gif,
    those pngs have transparent colors and the background is totally transparent, when i create the animated the gif with those
    frames, the animated gif display the colors but without transparency for those colors, but the background is transparent as expected.
    I am not sure if I should IndexGif89Frame or DirectGif89Frame for the colors from the Gif89encoder package.
    Is there anyone got the same problem and knows how to fix it?
    The following is how i setup the colors in my png file, the alpha channel is 80.
    Color[] colours = new Color[7];
              colours[0] = new Color(255, 255, 255, 0);
              colours[1] = new Color(128, 128, 255, 80);
              colours[2] = new Color(128, 0, 128, 80);
              colours[3] = new Color(0, 128, 128, 80);
              colours[4] = new Color(128, 128, 0, 80);
              colours[5] = new Color(204,102,255,80);
              colours[6] = new Color(255, 0, 0, 80);The code i did to generate gif:
    public void run89Gif()
            Image[] images = new Image[4];    
            try{
                images[0] = ImageIO.read(new File("D:/temp/0.png"));
                images[1] = ImageIO.read(new File("D:/temp/1.png"));
                images[2] = ImageIO.read(new File("D:/temp/2.png"));
                images[3] = ImageIO.read(new File("D:/temp/3.png"));
                OutputStream out = new FileOutputStream("D:/temp/output.gif");
                writeAnimatedGIF(images,"Empty annotation", true, 1, out);         
                images = null;
            }catch(IOException er){ }
    static void writeAnimatedGIF(
            Image[] still_images,
                String annotation,
                boolean looped,
                double frames_per_second,
                OutputStream out) throws IOException
            Gif89Encoder gifenc = new Gif89Encoder();
            for (int i = 0; i < still_images.length; ++i){
               gifenc.addFrame(still_images);
    gifenc.setComments(annotation);
    gifenc.setLoopCount(looped ? 0 : 1);
    gifenc.setUniformDelay((int) Math.round(100 / frames_per_second));
    gifenc.encode(out);
    Thanks in advance.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

    Hi, everyone:
    My name is Edison, I am playing with Gif89Encoder utility classes to make an animated gif which is a requirement for my course work.
    I got some problem about the transparent frames. I used the png image as the frame to create the animated gif,
    those pngs have transparent colors and the background is totally transparent, when i create the animated the gif with those
    frames, the animated gif display the colors but without transparency for those colors, but the background is transparent as expected.
    I am not sure if I should IndexGif89Frame or DirectGif89Frame for the colors from the Gif89encoder package.
    Is there anyone got the same problem and knows how to fix it?
    The following is how i setup the colors in my png file, the alpha channel is 80.
    Color[] colours = new Color[7];
              colours[0] = new Color(255, 255, 255, 0);
              colours[1] = new Color(128, 128, 255, 80);
              colours[2] = new Color(128, 0, 128, 80);
              colours[3] = new Color(0, 128, 128, 80);
              colours[4] = new Color(128, 128, 0, 80);
              colours[5] = new Color(204,102,255,80);
              colours[6] = new Color(255, 0, 0, 80);The code i did to generate gif:
    public void run89Gif()
            Image[] images = new Image[4];    
            try{
                images[0] = ImageIO.read(new File("D:/temp/0.png"));
                images[1] = ImageIO.read(new File("D:/temp/1.png"));
                images[2] = ImageIO.read(new File("D:/temp/2.png"));
                images[3] = ImageIO.read(new File("D:/temp/3.png"));
                OutputStream out = new FileOutputStream("D:/temp/output.gif");
                writeAnimatedGIF(images,"Empty annotation", true, 1, out);         
                images = null;
            }catch(IOException er){ }
    static void writeAnimatedGIF(
            Image[] still_images,
                String annotation,
                boolean looped,
                double frames_per_second,
                OutputStream out) throws IOException
            Gif89Encoder gifenc = new Gif89Encoder();
            for (int i = 0; i < still_images.length; ++i){
               gifenc.addFrame(still_images);
    gifenc.setComments(annotation);
    gifenc.setLoopCount(looped ? 0 : 1);
    gifenc.setUniformDelay((int) Math.round(100 / frames_per_second));
    gifenc.encode(out);
    Thanks in advance.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   

  • How to  load frames of an animated gif

    Hi,
    is it possible to load all frames of an animated gif ?
    Best Regards
    Thorsten

    Without an SSCCE , I'm only guessing, but you could try:
    Use an ImageIcon , which animates GIFs automatically.
    or
    Use an ImageReader , which has a getNumImages() method, and other methods that return certain frames of a GIF image.
    and
    Read [this |http://java.sun.com/developer/technicalArticles/Media/imagestrategies/index.html] (at least the bits about gifs)

  • Animated Gif with large base image & small animated part.

    Hello guys
    I'm not really sure how to explain that, due to my limited English comprehansion. I will try with images.
    I can easily create animated gif out of multiple layers, given each layer is identical, with small changes accuring over time.
    But I yet to figure out an animated gif, that uses one large image for the base, and only small part of it is animated.
    I always get the animated part working, without the large base applying across all the frames. All it does, is flashes once
    the frame is reached and then moves on to being transparent, showing only the small animated part.
    For example, this is a GIF made with Galaxy S4, of my friend playing with his phone, imported into PS CS6. On the Galaxy,
    after I record the GIF, I can use my finder to touch, mask and freez parts I don't want to move, and leave only small, animated bit.
    When I import it to PS, it shows one layer with full image, and bunch of frames with the animation part only.
    http://i.imgur.com/UAiopQA.jpg
    http://i.imgur.com/7XOGGV6.jpg
    Problem is, once the image is open with PS, I'm not able to export it to keep it working in the same manner. Given the Samsung's
    gifs are 8 to 10mb, it's hard to edit it, to make it more size friendly.
    The gif clearly works the way I describe, so there is a setting or method I don't know about.
    If PS is not best tool for editing GIF, what other apps would you recommand I use for it?
    Thank you for the taking the time to read
    best regards
    Monica

    This has been an ongoing issue for me since I switched from Powerpoint to Keynote. Most of the animated gifs with transparent backgrounds that I used with Powerpoint are no longer transparent in Keynote. You may want to search for those earlier threads on this topic...
    To summarize: I've had to open up my animated gifs in After Effects and use the Color Key effect to restore transparency, with mixed success.
    Good luck!

  • Unable to paste frame from one animation into another

    Hi, I'm currently working to make a set of GIFs. I'm using PS CS6 64-bit on a Windows 7 PC. This is my first time encountering this error. I am attempting to select a batch of frames from one animation (in the frame animation mode) then select "Copy Frames" in the drop down window of the workflow menu, then move to the other animation, which is also in frame animation mode. However, when I go to that animation's drop down menu I'm unable to select "Paste Frame" - it's grayed out. I've attempted to rest my tools and preferences, and reopened PS several times, but still can't copy and paste frames from one animation to another. (I'm still able to copy and paste frames within a single animation.) As I said, this is my first time encountering this error after making numerous GIF sets this way -- any troubleshooting tips?

    That copy and paste you describe does not work in ASO -- it does in BSO. AFAIK, it has been that way forever.
    Sorry, because it is a very nice bit of functionality in BSO.
    Regards,
    Cameron Lackpour

  • How can I Copy/paste the pixels within a frame in a video layer to another frame? (It duplicates the whole frame instead.)

    I'm making a handdrawn animation in the timeline using video layers, so each video layer contains the frames for the animation. The method works great..except for this -
    If lasso select a section of one frame and try to paste into another frame, it duplicates the the whole frame and pastes it with an arbitrary long frame duration for some reason (not the same duration as the frame its copied from)....not at all what I'm trying to do. Any work around? I've tried all the variations of 'paste special' to no avail.
    Thanks.

    Images and other object can either be floating or be inline. Yours are floating and will not move with the text. Inline object will move with the text but can't be outside the text layer. It doesn't help if you have created section in the document. Floating images doesn't care. Nor will it help if you create several documents that you want to merge later. Doesn't make any difference.
    My suggestion is that until your text is finished you have the images inline. Then as a last editing you can start make the images floating and move them a little.

  • CP4 - View Current Frame of Captured Animation?

    Hello all, I'm a new CP4 user, so bear with me on this question.
    When editing, I was wondering how I can view the current frame under the playhead for a captured animation WITHOUT scrubbing?
    I have a bunch of captions to align to elements in the captured animation, but in edit mode I can only see the first frame of the animation, and I have to scrub (drag playhead) in the timeline to see what is visible in the animation at that time frame in which I am working.
    Thanks!
    Rob

    Hi there
    If you want to see the animation in a paused state, scrub the timeline using the mouse until you see the part where you wish to add a caption. Then, without releasing the mouse, press Alt + Tab to switch to a full screened application. You may now release the mouse. Press Alt+Tab to return to Captivate and you should still see the image as if you were still scrubbing. You could then screen capture it or use some other method to aid in correctly placing the caption or element you are adding.
    I'd like to add that this is but one of several reasons recording using Full Motion is generally a bad idea.
    Cheers... Rick
    Helpful and Handy Links
    Captivate Wish Form/Bug Reporting Form
    Adobe Certified Captivate Training
    SorcerStone Blog
    Captivate eBooks

  • Actions saving as .html instead of .jpg

    I have cs6 photoshop and when i use actions the file is being saved as .html instead of .jpg....  please help

    I don't know which actions you are using, but if you Save for Web normally, PS gives you options to Save as Image only, HTML only or HTML and Images (typically used for slices).
    Nancy O.

  • Why does Premiere keep defaulting to frames instead of timecode?

    Everything was fine before - Premiere was using the actual timecode as a default. Lately I think someone else used it and switched something to frames instead, and now every time I open up Premiere, the timeline is using frames again instead of the time code and I'm constantly having to switch it back. And if I'm using the media browser, every clip is in frames as well, and if I switch it back to timecode, the next clip I select will revert back to frames.
    Why is it doing this?

    In your Project Settings, check that the Timecode is set as below ...
    Neil

  • Saving a Frame

    How do I save a particular frame (there are a couple of seconds worth that are OK) from an online video? I tried Control plus Click several times directly on the video and next to it. I am able to print the frame, but cannot save it. Onetime a Save choice came up and I successfully saved that frame. But, I cannot duplicate whatever I did.

    I remembered finally: ControlOptionClick (outside of frame)

  • Firefox Opened a frame instead of a popup and can t be closed...

    Hello:
    I have the following problem:
    http://i41.tinypic.com/148hn3c.png
    when Opened the old Facebook chat maximized window it opened in a frame instead of a popup and can t be closed even after restarting the FF.
    Thanks in advanced.

    From the Safari menu bar, select
    Safari ▹ Preferences ▹ Extensions
    Turn all extensions OFF and test. If the problem is resolved, turn extensions back ON and then disable them one or a few at a time until you find the culprit.

  • CS5 install issue? only appears to be a frame instead of filling the scree on Mac osx

    CS5 install issue? only appears to be a frame instead of filling the screen on Mac osx
    When I click on the middle it takes me back to the desktop

    Hi,
    I would recommend posting this query in the Adobe Photoshop forum.
    You will get a specific response relevant to this question.
    Thanks

  • Pushing Frame Scripts for Animation into Classes

    I would like to move some scripts that are on frames of an
    animation to a class. I'm wondering if there are some best
    practices for this. The animation that I have includes scripts on
    individual frames. These include the common stop, gotoAndPlay etc.
    These scripts execute as the animation runs. I'm not sure how I can
    do the same in a class. Maybe the best thing to do is to use
    onEnterFrame and check for frame numbers using a conditional. Seems
    sort of awkward. I don't know of any ready way to make a event
    listener for a frame event. That would seem ideal.

    Why impatient? I'd really like to find out what's going on.
    The nature of what I'm doing requires that I get control of how and
    why things play when they play. For examle, why should it play
    differently to daisyChain loadMovie as opposed to chaining
    gotoAndPlay("scene", 1)?
    I'd also then need a preloader to insure all movies were
    ready or the animation would pause. I'll keep playing at it.
    Thanks for trying.

Maybe you are looking for