Good Resources for making Flash Games?

I'm new to Flash, and I'm working on getting through a book on the basics.  What I'm wondering though is, are there any good resources out there for making games in Flash CS4.  I know I'm going to get some "learn the basics first" replies, and yes I know I need to get a solid grounding in those, but I want to be able to start gathering resources, and look ahead to what I'll be able to do with Flash in the future. 
By resources I mean books, other websites, your own advice about game making, etc...

i started developing in flash about 2 weeks ago for the same reason and have written a little animation and started writing a multiplayer game, which will be fully functional and properly skinned soon.  If you are like me, you have a vague understanding of object oriented programming, know at least one other programming language and can adapt to all this event-driven stuff.  Here's my story in brief.
I started with some dev center videos and then went to AdobeTV for more videos, especially to newbie channels like Douge Winnie's.  I think I also played along with some flash down under videos to learn more action script 3 (very important in a game, I would say).
I'm sure you want to get onto your game project right away, but you are probably 3-5 mini projects away from that.  If you don't do some toy projects you'll just end up doing a crappy job on your game or plain old getting stuck.  The mini projects, whether they are elements of your game, or exercises in videos, will force you to find the ressources you need to learn from.
If you want to make a multiplayer game, try smartfoxserver - it is very well documented with little tutorials and stuff.  Some tutorials on
this youtube channel too (where he mostly just runs you through the documentation).  Smartfox has a few good examples of nicely built interactive programs.  Just make sure you are using their actionscript 3.0 stuff.
Lastly, understand and use Components.  They will save you a lot of work.  smartfoxserver has components (called bits) and so does flash.  I imagine you can even download extra components.  These are things like scrolling text boxes, buttons that look like buttons, etc.
Cheers,
Alejandro

Similar Messages

  • Were can I find a good turtorial for making a contact scheme in flash?

    I am making a flash site, and wonder were I can find a good turtorial for making a contact scheme, where people can answer questions who is sent to my email.

    Just search Google using the terms "AS3 contact tutorial" and you should find a few good tutorials.

  • Good Resource For Vocal Audio Samples???

    Hi...
    Is there a good resource for Vocal Samples... Phrases... Sentences... Sung and Unsung?
    I'm looking for a sample set which contains a ton of Vocal Phrases... Does anyone know of any place I can get these via purchasing a CD/DVD (or a set of discs) containing Vocal Samples?
    Thanks!

    Yes... I do have the Apple Jam Pack: Voices... I'm still toying around w/ them... But I'm looking for more "similar" resources... But along the same lines.

  • Some good resources for learning Unity scripting in C#.

    Title said evrything.Recomend me some good resource for learning scripting in Unity3d for C#.
    But because i write on C# for year and half i really want to lessons be more about new features for scripting in C# in Unity,then introducing some basic features in C#.

    Unity webpage provides best tutorials for learning Unity, including C# scripting.
    http://unity3d.com/learn/tutorials/modules/beginner/scripting

  • Is this PowerBook Good enough for making music?

    Is this powerbook : PowerBook G4 17Inch
    17-inch TFT widescreen display with 1680x1050 resolution
    1.67GHz PowerPC G4 processor
    2GB memory (DDR2)
    120GB 5400rpm hard drive
    Slot-load 8x SuperDrive (DVD+R DL/DVDRW/CD-RW)
    ATI Mobility Radeon 9700 graphics card with 128MB DDR memory
    The Latest or the last model of Powerbooks
    Is it good enough for making music or editing few video clips?
    Will Snow Leopard run on it?
    Can i upgrade more ram in it ?

    Yes, that Powerbook can be used to make music or edit video clips. When it was new, it was required at the North Carolina School of the Arts for their Film program, using Final Cut software. Having a more powerful Intel CPU would speed up the rendering and processing times, however, the 1.67Ghz Powerbook can certainly handle video editing.
    I know people that have used Garageband on it to make music.
    The last operating system you can run on it is OS X 10.5 Leopard, with the last release being 10.5.8.
    It's RAM is maxed out at 2GB. 
    As long as you don't need newer software that requires an Intel processor and aren't going to rely on that as your system to access streaming video's on the internet, it should work for you.

  • Good resource for HTML + JS mobile development

    Hello,
      It seems that while Adobe AIR is focusing strongly on mobile now, the resources for delveloping for it almost only limited to Flex. I've already spent a lot of time coding in HTML, CSS3 and I'm not intended to switch to Flash, Flex. My question is, that anybody aware of any good tutorial on HTML based mobile development with AIR?
    It should be the same as a desktop app, because AIR's philosophy is write once, use anywhere, but there must be some issues that we sould be aware of.
    Thanks,
    Tibor

    I don't work for Adobe, so I don't know their reasons. This is just what they have public communicated about the AIR for mobile solution. I think some of the choices about AIR were about time to market, and the number of users. Heck, there are people upset that it doesn't support ActionScript 2.
    Actually, Adobe seems quite committed to the web standard solution tools as well. They are hiring jQuery experts and are committing improvements back into the jQuery framework. I expect to see some real mobile based enhancements in Dreamweaver to support developers who want to build mobile web apps. To that end I think PhoneGap and jQuery are going to be your best friends for your development tool chest.
    AIR does have a StageWebView, you could just create an instance of that and attempt to build you app in it, but I personally would recommend PhoneGap
    Hope this clears up any questions,
    Chris

  • What methodogies should i consider for making a game?

    Im at the begining of making a game. I was wondering what design methodoligies i should use for constructing the game. The game will be in the form of a classic arcade stlye shoot-em up.

    In my workplace, we have identified five general methodologies; the waterfall, the v-shaped, the prototyping, the incremental and the spiral development patterns.
    For you, I would suggest doing the incremental (iterative) or the spiral pattern. What they have in common is that you start with a very basic, very rudimentary working system and add increasingly sophisticated functionality.
    Incremental (iterative) makes you add components. For example, a graphics framework, then sound code, then the ability to save games and so on. Presumably other components include support for joysticks and gamepads.
    Spiral on the other hand has you make a complete, rudimentary package from the start and you consider the risks involved in adding the next layer of sophistication. "Is it worth swapping out my sprite based 2D graphics system for a 3D model-based system?"
    But keep in mind that "design methodologies" are really nothing more than a way for you to organize your work such that you can offer a reasonable accurate schedule and a cost for implementing the project. For example, you could say it would take you about X number of days to switch from 2D to 3D and you can then determine if your game is going to be that much better for the work you put in.
    However, I suspect you're really done this for the fun of it, you just want to dabble in Java and have a bit of fun with it. In which case, I would not bother with a design method any more elaborate than a program logic flowchart and a crude schedule of what to code first.
    Hint: threads containing rudimentary controls and a basic 2D graphics framework that can move an image around the screen are probably the first thing you should code.

  • Servlets a good choice for such a game?

    Hi,
    I'd like to write a game like darkgalaxy ( www.darkgalaxy.com)
    Here is a screenshot
    http://images.darkgalaxy.com/home/screenshots/7.jpg
    The game has no animations. It uses a simple web interface and is turn based.
    So it shouldn't be too difficult to write something similar.
    I just wondered if servlets are a good choice for that or if php is more suited. I have virtually no experience with php therefore I'm not sure. php does have the advantage of running on nearly every webserver but then again the project is not that small and the code should be easily extendable and reusable for other similar games.
    thanks

    Your first decision has already been made: a browser will be your client.
    After that decision, it really boils down to what you are most comfortable with. I would say that as the complexity of your application grows the appeal of objects will increase as well. In any case, any server that can have Java installed (which just about any web hosting or co-location company would provide already) can run Servlets. There should be no compatibility issues there.
    - Saish

  • Good Resources for Sun's Developer Certification

    Hello,
    are there any good resources (Books, URLs, etc.) that cover the things to learn for Sun's Java Developer Certification?
    I know that those of you who did the development and took the exam are not allowed to talk about it, but my question is targeted more general towards book recommendations etc.
    Also, as the Developer Certification consists of a programming assignment and an exam, how long did it take you to solve the programming assignment, so that I can approximately check how many days I should plan for this in my schedule.
    Thanks and Regards,
    Chris

    I used to maintain an SCJD FAQ page on my
    home page. I cleared the exam long ago but
    the FAQ is still there:
    http://home.earthlink.net/~mihailod

  • Learning ActionScript for developing FLASH Games

    Hi ,
    I dont whether i can post this question here or there is any other Forum for ActionScript , if so sorry for that .
    Now to the question , I know some what ActionScript like Events , custom UI Components , and classes  as required for simple FLEX development .
    To what extent we need to learn ActionScript to develop Flash Games ??
    Can anybody suggest me as where to start with , what is the correct approach and is there any IDE avialable for that .
    Please share your ideas on this     

    hi,
    Depends on what sort of games you want to write, firstly you will definitely need to become familiar with actionscript, most gaming and 3d engines for flash games are done in pure actionscript. You can developer your games in flex even if you don't uses mxml basically the real power of games is in the code which means actionscript.
    http://pushbuttonengine.com/  a gaming engine for flex/ flash
    http://away3d.com/  3d engine for flex/flash
    http://www.flashrealtime.com/flash-game-library-engine-list/   a site that will have you reading lots of interesting stuff.
    David.

  • Good resources for learning compression, formats, bitrates etc etc?...

    Hi,
    Im wondering if anyone knows any good resources to read about general video technical information... Like from the ground up about bitrates, formats, audio formats, codecs, frame rates, buffer sizes and all that stuff...
    I can now work with premiere pro, but i realised there was a whole new world of things to learn once i wanted to export my finished project...
    please help me :)

    Have a look at the
    Adobe Primers.
    Cheers
    Eddie
    PremiereProPedia   (
    RSS feed)
    - Over 300 frequently answered questions
    - Over 250 free tutorials
    - Maintained by editors like
    you
    Forum FAQ

  • What are some good resources for title backgrounds and graphics to support titles?

    Like you know when a video plays and a person name appears as they are speaking. Sometimes there is a graphic like bar behind the name. Just to give it some life. I know I can easily make a simple bar but is there a place I can find graphics for video like this?
    Maybe with some animations?
    Or in general some good tools for video editors.
    Thanks!

    Hi Kg_himself,
    You may want to learn how to do such things in After Effects. There are lots of tutorials around the internet on how to do that. Specifically, check out the "Fractal Noise" effect. You can make a wide variety of background very quickly with that effect.
    Thanks,
    Kevin

  • What is a good technique for making a scrollable area in Flash Professional?

    For example if I have a long list of chapters and I want users to be able to scroll up and down. In a web browser with html the scrollbar automatically appears.

    One simple option is to use a ScrollPane component.

  • Good resources for learning how to use Aperture's adjustments

    I'm a long-time visual artist who is just now getting into photography. I own both Lightroom and Aperture, and I must say that, for me, Aperture's interface and philosophy are my favorites. I love the way it handles photo organization. I have one problem, however. Being a relative photographic newbie, I have a terrible time with the adjustments. I seem to have a much easier time making good-looking adjustments in Lightroom. In Aperture, I just aimlessly noodle around, make a mess, and undo all my changes regularly.
    I just found the Apple manual on making adjustments. I was wondering what other resources you more experienced photographers used to learn your way around.
    Thanks,
    Mark

    Thanks I have that one on order from Amazon even as we speak. As an update, I've also found some information on bagelturf.com, and it looks as though Aperture Users Professional Network is going to start a 7-part series on Adjustments in Aperture. That sounds just like what the doctor ordered.
    O'Reilly's "Inside Aperture" site also seems worthwhile. I'm sure you all know about these. I'm glad they're there. I've subscribed to a couple of podcasts as well.
    Mark

  • Any good books for learning flash?

    I'm trying to learn how to use flash, and there's only so much I can learn on my own. I looked up some books on various websites, but I don't know which would be the "best" to use for someone completely new to the program.

    I would recommend anything by David Stiller. He posts a lot on these forums and has a great way of explain the why and how of doing stuff in Flash.
    It also depends upon if you are planning on learning code or timeline animation (or both). Chris Georgenes (who also often posts here) is a genius animator and has some good books too.
    For animation through code I recommend Keith Peter's "Making Things Move."
    There are also great on-line tutorials like at gotoAndLearn.com by the amazing Lee Brimlow.
    That should get you started...

Maybe you are looking for