Gopro H.264

Hello everybody,
I know this has been asked before but I can't seem to find a definiteve answer: I just upgraded from CS5.5 to CS6 today and the issue with gopro h.264 videos playing fine for a few seconds then starting to get choppy got much worse. I did fresh install for my machine before installing CS6(windows7, dual 3Ghz Xeon, HP xw8600 with a GTX470, 512GB Curcial M4 SSD media and cache drive...GPU acceleration working fine). All other high bitrate videos(including AVC photage from my hacked GH2 at 160Mpbs) play extremely smoothly...neither cineform converted(through the free studio software) nor native mp4 files from the gopro play proplerly for more than a 3-4 seconds on CS6, on CS5.5 I used to get choppy sections everynow and then but not this bad. What is the actual problem here? I can't transcode to anything else intermediate(I don't want to buy the full cineform studio) and DNxHD does not support 2.7K videos, so I had to convert to uncompressed YUV today to finish a project I'm working on....3.5GB for a 200MB file!
I appreciate the help.

I'm sorry, but this answer is just wrong. This is akin to saying "my 2010 Audio TT can't go more than 30mph with 3 passengers in it - well 3 passengers is a lot, it'll just run slowly."
Sure, GoPro MPEG4's are more computationally complex than DV or ProRes codecs, but they're on par if not simpler than all the other AVCHD variants out there. Premiere's Mercury Engine is an exceptional piece of software that's built precisely for the purpose of smooth, responsive, fast playback of complex codecs. Good native playback of GoPro files is completely within the reach of Premiere, my platform, and most modren CPUs. Even Adobe admits (in Jim's link) that AVCHD is a "tricky format" with a "complex file structure". Also, notice that the playback issues are mostly in scrubbing and play command responsiveness, not the playback itself. And any other program, including ye olde 32-bit Quicktime Player can play those files at least twice as smoothly as Premiere on the same machine (I'm measuring scrubbing fps and play responsiveness).
So why is it so choppy and bad? I surmise that Mercury and GoPro's MP4's are simply not optimized for each other. Modern video files have vast, complex structures including headers, atoms, and metadata schemes, and virtually no one gets them perfectly right and coded to spec (look up "Avid's version" of OP1a MXF's).  There is probably something in the frame headers of the GoPro MP4's that chokes up Mercury. It may be either side's "fault", I just hope that it improves in future versions of GoPro firmware or Premiere.

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