Handling armature timeline and action control

Hi, im a bit new to flash and i have knowledge in programming langs such as c,c#,xna, java and now i want to learn how to create games and movies using flash, on windows 7. i have been working with flash cs6 for about a week now and i know how to create animations using symbols and bones. i mostly work with armature and my question is after creating all the animations i want, how do i apply them to a movie i can control? for example, to move with keyboard control, when i press the right arrow key the animation between frames 10-50 will be played and the characters location will change? i succeed in making it move by how much i want with symbol, but i dont understand how to control the animation, and i want to know how to use both. i read about how to use AS3, but i dont understand how to combine it with my layers and the frames. if there is a turorial or a source that u think could help me it will be much appreciated... ty in advance

Creae a variable called lastBtnClicked and when you click a button assign a value to that variable that will associate somehow with the button that is clicked--this assignment should be done after you do the codnitional test.  The conditional test in the click handling function for one of those two buttons would be something like...
var:lastBtnClicked:String = "";
E26_btn.addEventListener(MouseEvent.CLICK, displaytick2);
function displaytick2(e:MouseEvent):void {
     if(lastBtnClicked == "E218"){
          // show a tick
     this.OddEven1_mc.gotoAndStop(2);
     lastBtnClicked = "E26";

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