Help finishing program

So I need to right a program where the user has to guess a number from 1 to 100 and the computer then says either higher or lower. The user then guesses again, and again until he gets the number right. Upon guessing the number right his score will come up which is the number of guesses it took him. I have no idea where to go from here, or how to have the score come up with the number of guesses. This is all I have and im not sure if its even right..
import java.util.Random;
import javax.swing.JOptionPane;
public class randomNumber {
public static void main(String[] args) {
Random generator=new Random ();
String playerInput;
playerInput=JOptionPane.showInputDialog (null,"Pick a number between 1 and 100");
double input2=generator.nextInt (100);
double input = Double.parseDouble (playerInput);
while (input != input2) {
if (input > input2) {
playerInput=JOptionPane.showInputDialog (null, "The number is lower, pick again");
if (input < input2){
playerInput=JOptionPane.showInputDialog (null, "The number is Higher, pick again");
if (input == input2) {
JOptionPane.showInputDialog (null, "You are correct!");
}

I think that writing the whole of your program in the main method isn't a very good idea , I think that you can use a class that encapsulates a game , you can put a variable which is incremented each time the user guess a number and when it's right it calls another method that shows the result in another JOptionPane with the variable(s) you used
Edited by: cyberjavacs on Apr 2, 2009 1:34 PM

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       *  Constructor.  Prepares console (System.in) for reading
      public EasyReader()
        myFileName = null;
        myErrorFlags = 0;
        myInFile = new BufferedReader(
                                new InputStreamReader(System.in), 128);
       *  Constructor.  opens a file for reading
       *  @param fileName the name or pathname of the file
      public EasyReader(String fileName)
        myFileName = fileName;
        myErrorFlags = 0;
        try
          myInFile = new BufferedReader(new FileReader(fileName), 1024);
        catch (FileNotFoundException e)
          myErrorFlags |= OPENERROR;
          myFileName = null;
       *  Closes the file
      public void close()
        if (myFileName == null)
          return;
        try
          myInFile.close();
        catch (IOException e)
          System.err.println("Error closing " + myFileName + "\n");
          myErrorFlags |= CLOSEERROR;
       *  Checks the status of the file
       *  @return true if en error occurred opening or reading the file,
       *  false otherwise
      public boolean bad()
        return myErrorFlags != 0;
       *  Checks the EOF status of the file
       *  @return true if EOF was encountered in the previous read
       *  operation, false otherwise
      public boolean eof()
        return (myErrorFlags & EOF) != 0;
      private boolean ready() throws IOException
        return myFileName == null || myInFile.ready();
       *  Reads the next character from a file (any character including
       *  a space or a newline character).
       *  @return character read or <code>null</code> character
       *  (Unicode 0) if trying to read beyond the EOF
      public char readChar()
        char ch = '\u0000';
        try
          if (ready())
             ch = (char)myInFile.read();
        catch (IOException e)
          if (myFileName != null)
            System.err.println("Error reading " + myFileName + "\n");
          myErrorFlags |= READERROR;
        if (ch == '\u0000')
          myErrorFlags |= EOF;
        return ch;
       *  Reads from the current position in the file up to and including
       *  the next newline character.  The newline character is thrown away
       *  @return the read string (excluding the newline character) or
       *  null if trying to read beyond the EOF
      public String readLine()
        String s = null;
        try
          s = myInFile.readLine();
        catch (IOException e)
          if (myFileName != null)
            System.err.println("Error reading " + myFileName + "\n");
          myErrorFlags |= READERROR;
        if (s == null)
          myErrorFlags |= EOF;
        return s;
       *  Skips whitespace and reads the next word (a string of consecutive
       *  non-whitespace characters (up to but excluding the next space,
       *  newline, etc.)
       *  @return the read string or null if trying to read beyond the EOF
      public String readWord()
        StringBuffer buffer = new StringBuffer(128);
        char ch = ' ';
        int count = 0;
        String s = null;
        try
          while (ready() && Character.isWhitespace(ch))
            ch = (char)myInFile.read();
          while (ready() && !Character.isWhitespace(ch))
            count++;
            buffer.append(ch);
            myInFile.mark(1);
            ch = (char)myInFile.read();
          if (count > 0)
            myInFile.reset();
            s = buffer.toString();
          else
            myErrorFlags |= EOF;
        catch (IOException e)
          if (myFileName != null)
            System.err.println("Error reading " + myFileName + "\n");
          myErrorFlags |= READERROR;
        return s;
       *  Reads the next integer (without validating its format)
       *  @return the integer read or 0 if trying to read beyond the EOF
      public int readInt()
        String s = readWord();
        if (s != null)
          return Integer.parseInt(s);
        else
          return 0;
       *  Reads the next double (without validating its format)
       *  @return the number read or 0 if trying to read beyond the EOF
      public double readDouble()
        String s = readWord();
        if (s != null)
          return Double.parseDouble(s);
          // in Java 1, use: return Double.valueOf(s).doubleValue();
        else
          return 0.0;
    }same with this:
    public class p
         public static void l(String S)
          { System.out.println(S);}
         public static void o(String S)
          {System.out.print(S);}
         public static void l(int i)
          { System.out.println(i);}
         public static void o(int i)
          {System.out.print(i);}
         public static void l(boolean b)
          { System.out.println(b);}
         public static void o(boolean b)
          {System.out.print(b);}
        public static void l(char c)
          { System.out.println(c);}
         public static void o(char c)
          {System.out.print(c);}     
         public static void l(double d)
          { System.out.println(d);}
         public static void o(double d)
          {System.out.print(d);} 
        public static void l(Object obj)
          { System.out.println(obj.toString());}
         public static void o(Object obj)
          {System.out.print(obj.toString());}
         public static void l()
          {System.out.println();}
    }       here's my code:
    import java.util.*;
    public class JMM_Pig
         public static void main(String[] args)
              int winner=0;
              int pts=0;
                   JMM_Dice player1=new JMM_Dice();
                   JMM_Dice player2=new JMM_Dice();
                   p.l("Player 1 rolls the dice...");
                   player1.rollDice();
                   player1.updateTotals();
                   boolean loop=true;
                   while(loop)
                   while(player1.numVowels()<=4)
                        p.l("Player 1 continues his turn...");
                        player1.rollDice();
                        player1.updateTotals();
                        p.l("Player 1 rolled a "+player1.getDie1()+" and a "+player1.getDie2()+" and a '"+player1.getDie3()+"' and a '"+player1.getDie4()+"'");
                        p.l("Player 1 rolled "+player1.currvowels()+" vowels.");
                        p.l("Player 1 has "+player1.totalvowels()+" total vowels.");
                        //if(player1.getMagic()==1)
                        //player1.totalPoints=(player1.totalPoints+player1.getDie1()+player1.getDie2())*player1.mult;
                        //pts=(player1.totalPts()+player1.getDie1()+player1.getDie2())*player1.getMult();
                        //player1.setTpts(pts);
                        //if(player1.getMagic()!=1)
                             //player1.totalPoints=player1.totalPoints+player1.getDie1()+player1.getDie2();
                        //pts=player1.totalPts()+player1.getDie1()+player1.getDie2();
                        //player1.setTpts(pts);
                        p.l("Player 1 has "+player1.numSnakes()+" snake eyes.");
                        p.l("Player 1 earned "+player1.ptsreturn()+" points this turn.");
                        p.l("Player 1 has "+player1.totalPts()+" total points.");
                        pts=0;
                        if(player1.totalPts()>=2000)
                             winner=1;
                             player1.setNv(4);loop=false;
                        if((player1.isavowel(player1.getadice()))&&player1.isavowel(player1.getadice2()))
                             player1.setTpts(0);player1.setNv(0);player1.setNv(4);
                   p.l("Player 1's turn has ended...");
                   player1.setNv(0);
                   p.l("Player 2 rolls the dice...");
                   player2.rollDice();
                   player2.setTpts(player2.totalPts()+player2.getDie1()+player2.getDie2());
                   while(player2.numVowels()<=4)
                        p.l("Player 2 continues his turn...");
                        player2.rollDice();
                        player2.updateTotals();
                        p.l("Player 2 rolled a "+player2.getDie1()+" and a "+player2.getDie2()+" and a '"+player2.getDie3()+"' and a '"+player2.getDie4()+"'");
                        p.l("Player 2 rolled "+player2.currvowels()+" vowels.");
                        p.l("Player 2 has "+player2.totalvowels()+" total vowels.");
                        //if(player1.getMagic()==1)
                        //player1.totalPoints=(player1.totalPoints+player1.getDie1()+player1.getDie2())*player1.mult;
                        //pts=(player1.totalPts()+player1.getDie1()+player1.getDie2())*player1.getMult();
                        //player1.setTpts(pts);
                        //if(player1.getMagic()!=1)
                             //player1.totalPoints=player1.totalPoints+player1.getDie1()+player1.getDie2();
                        //pts=player1.totalPts()+player1.getDie1()+player1.getDie2();
                        //player1.setTpts(pts);
                        p.l("Player 2 has "+player2.numSnakes()+" snake eyes.");
                        p.l("Player 2 earned "+player2.ptsreturn()+" points this turn.");
                        p.l("Player 2 has "+player2.totalPts()+" total points.");
                        pts=0;
                        if(player2.totalPts()>=2000)
                             winner=2;
                             player2.setNv(4);loop=false;
                        if((player2.isavowel(player2.getadice()))&&player2.isavowel(player2.getadice2()))
                             player2.setTpts(0);player2.setNv(0);player2.setNv(4);
                   p.l("Player 2's turn has ended...");
                   player2.setNv(0);
                   if(player1.totalPts()>=2000)
                        winner=1;
                        loop=false;
                   if(player2.totalPts()>=2000)
                        winner=2;
                        loop=false;
                   }  //main loop
                   if(winner==1)
                        p.l("It ended with the following statistics...");
                        p.l("Player 1's score was: "+player1.totalPts()+" and Player 2's score was: "+player2.totalPts());
                        p.l("Player 1 had: "+player1.numSnakes()+" snake eye(s) and Player 2 had: "+player2.numSnakes()+" snake eye(s)");
                        p.l("Player 1 wins, oink oink!");
                   if(winner==2)
                        p.l("It ended with the following statistics...");
                        p.l("Player 1's score was: "+player1.totalPts()+" and Player 2's score was: "+player2.totalPts());
                        p.l("Player 1 had: "+player1.numSnakes()+" snake eye(s) and Player 2 had: "+player2.numSnakes()+" snake eye(s)");
                        p.l("Player 2 wins, oink oink!");
    and dice class:
    import java.util.*;
    public class JMM_Dice {
         private static Random gen = new Random();
        private final static int NUM_SIDES = 21;
        private int die1, die2, numSnakeEyes, numVowels, totalPoints;
        private char die3, die4;
        private int dice=0;
           //dice=
           private int dice2=0;
           //dice2=;
           private String adice="";
           //adice=;
           private String adice2="";
           //adice2;
           private int magic=0;
           private int mult=0;
           private int currvowels=0;
           private int totalvowels=0;
      public static EasyReader key = new EasyReader();
      public JMM_Dice()
          dice=0;dice2=0;
           String alpha="abcdefghijklmnopqrstuvwxyz";
          adice="";adice2="";
           rollDice();
           numSnakeEyes=0;numVowels=0;totalPoints=0;
      public void setTpts(int tpts)
           this.totalPoints=tpts;
      public void setNv(int nv)
           this.numVowels=nv;
      public int getDie1()
           return dice;
      public int getDie2()
           return dice2;
      public String getDie3()
           return adice;
      public String getDie4()
           return adice2;
      public int numSnakes()
           return numSnakeEyes;
      public void setSnakes(int s)
           this.numSnakeEyes=s;
      public String getadice()
           return this.adice;
      public String getadice2()
           return this.adice2;
      public int numVowels()
           return numVowels;
      public int getMagic()
           return this.magic;
      public int getNv()
           return this.numVowels;
      public void setMagic(int mag)
           this.magic=mag;
      public int getMult()
           return this.mult;
      public void setMult(int m)
           this.mult=m;
      public int totalPts()
           return totalPoints;
      public String toString()
           return dice+""+dice2+""+adice+""+adice2;
      public boolean isavowel(String str)
           if(str.equals("a")||str.equals("e")||str.equals("i")||str.equals("o")||str.equals("u"))
                return true;
           else
                return false;
      public int ptsreturn()
           return dice+dice2;
      public int currvowels()
           int tmp=currvowels;
           currvowels=0;
           return tmp;
      public int totalvowels()
           return numVowels;
      public void updateTotals()
           if(adice.equalsIgnoreCase("a")||adice.equalsIgnoreCase("e")||adice.equalsIgnoreCase("i")||adice.equalsIgnoreCase("o")||adice.equalsIgnoreCase("u")||adice2.equalsIgnoreCase("a")||adice2.equalsIgnoreCase("e")||adice2.equalsIgnoreCase("i")||adice2.equalsIgnoreCase("o")||adice2.equalsIgnoreCase("u"))
                numVowels++;currvowels++;
           if((isavowel(adice))&&isavowel(adice2))
                totalPoints=0;numVowels=0;
           if(dice==1||dice2==1)
                numSnakeEyes++;
           int fd=dice;
           int sd=dice2;
           int sum=fd+sd;
           totalPoints+=sum*(numSnakeEyes+1);
      public void rollDice()
           dice=gen.nextInt(20)+1;
           dice2=gen.nextInt(20)+1;
           String alpha="abcdefghijklmnopqrstuvwxyz";
           adice=String.valueOf(alpha.charAt(gen.nextInt(26)));
           adice2=String.valueOf(alpha.charAt(gen.nextInt(26)));
      public static void sleep (int wait)
      {     long timeToQuit = System.currentTimeMillis() + wait;
           while (System.currentTimeMillis() < timeToQuit)
                ;   // take no action
    }the program works fine except it's supposed to terminate when one of the two AIs get a score of 2000, right now it terminates no matter what score the AIs get and no matter what I've tried to do it keeps doing that...can someone please tell me why it's terminating so oddly? Thanks! :)

    Here's how my code works in a nutshell, the main program starts with the boolean loop=true;
                   while(loop)
                   {then comes the loops for the two AIs, first the player 1 AI goes with this loop: while(player1.numVowels()<=4)
                   {there the player 1 roles the dice and it keeps going until player 1 gets a total of 2000 points at which time this is supposed to execute: if(player1.totalPts()>=2000)
                             winner=1;
                             player1.setNv(4);loop=false;
                        }, player1.setNv(4); sets numVowels to 4 so that the inner loop exits, loop=false exits the other loop and winner=1; specifies that player 1 won which is used outside of the loops here: if(winner==1)
                        p.l("It ended with the following statistics...");
                        p.l("Player 1's score was: "+player1.totalPts()+" and Player 2's score was: "+player2.totalPts());
                        p.l("Player 1 had: "+player1.numSnakes()+" snake eye(s) and Player 2 had: "+player2.numSnakes()+" snake eye(s)");
                        p.l("Player 1 wins, oink oink!");
                   if(winner==2)
                        p.l("It ended with the following statistics...");
                        p.l("Player 1's score was: "+player1.totalPts()+" and Player 2's score was: "+player2.totalPts());
                        p.l("Player 1 had: "+player1.numSnakes()+" snake eye(s) and Player 2 had: "+player2.numSnakes()+" snake eye(s)");
                        p.l("Player 2 wins, oink oink!");
                   } the same thing happens for player 2 if player 1 didn't already get 2000 points...but the if statement despite everything pointing to the variables containing the right values don't seem to be working, as shown by the example program output I posted it just ends at any random number...hopefully this helps make figuring out what's wrong easier :) ...so can anyone please help me out? thanks! :)

  • Help With Program Please

    Hi everybody,
    I designed a calculator, and I need help with the rest of the scientific actions. I know I need to use the different Math methods, but what exactly? Also, it needs to work as an applet and application, and in the applet, the buttons don't appear in order, how can I fix that?
    I will really appreciate your help with this program, I need to finish it ASAP. Please e-mail me at [email protected].
    Below is the code for the calcualtor.
    Thanks in advance,
    -Maria
    // calculator
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import javax.swing.border.*;
    public class calculator extends JApplet implements
    ActionListener
    private JButton one, two, three, four, five, six, seven,
    eight, nine, zero, dec, eq, plus, minus, mult, div, clear,
    mem, mrc, sin, cos, tan, asin, acos, atan, x2, sqrt, exp, pi, percent;
    private JLabel output, blank;
    private Container container;
    private String operation;
    private double number1, number2, result;
    private boolean clear = false;
    //GUI
    public void init()
    container = getContentPane();
    //Title
    //super("Calculator");
    JPanel container = new JPanel();     
    container.setLayout( new FlowLayout( FlowLayout.CENTER
    output = new JLabel("");     
    output.setBorder(new MatteBorder(2,2,2,2,Color.gray));
    output.setPreferredSize(new Dimension(1,26));     
    getContentPane().setBackground(Color.white);     
    getContentPane().add( "North",output );     
    getContentPane().add( "Center",container );
    //blank
    blank = new JLabel( " " );
    container.add( blank );
    //clear
    clear = new JButton( "CE" );
    clear.addActionListener(this);
    container.add( clear );
    //seven
    seven = new JButton( "7" );
    seven.addActionListener(this);
    container.add( seven );
    //eight
    eight = new JButton( "8" );
    eight.addActionListener(this);
    container.add( eight );
    //nine
    nine = new JButton( "9" );
    nine.addActionListener(this);
    container.add( nine );
    //div
    div = new JButton( "/" );
    div.addActionListener(this);
    container.add( div );
    //four
    four = new JButton( "4" );
    four.addActionListener(this);
    container.add( four );
    //five
    five = new JButton( "5" );
    five.addActionListener(this);
    container.add( five );
    //six
    six = new JButton( "6" );
    six.addActionListener(this);
    container.add( six );
    //mult
    mult = new JButton( "*" );
    mult.addActionListener(this);
    container.add( mult );
    //one
    one = new JButton( "1" );
    one.addActionListener(this);
    container.add( one );
    //two
    two = new JButton( "2" );
    two.addActionListener(this);
    container.add( two );
    //three
    three = new JButton( "3" );
    three.addActionListener(this);
    container.add( three );
    //minus
    minus = new JButton( "-" );
    minus.addActionListener(this);
    container.add( minus );
    //zero
    zero = new JButton( "0" );
    zero.addActionListener(this);
    container.add( zero );
    //dec
    dec = new JButton( "." );
    dec.addActionListener(this);
    container.add( dec );
    //plus
    plus = new JButton( "+" );
    plus.addActionListener(this);
    container.add( plus );
    //mem
    mem = new JButton( "MEM" );
    mem.addActionListener(this);
    container.add( mem );
    //mrc
    mrc = new JButton( "MRC" );
    mrc.addActionListener(this);
    container.add( mrc );
    //sin
    sin = new JButton( "SIN" );
    sin.addActionListener(this);
    container.add( sin );
    //cos
    cos = new JButton( "COS" );
    cos.addActionListener(this);
    container.add( cos );
    //tan
    tan = new JButton( "TAN" );
    tan.addActionListener(this);
    container.add( tan );
    //asin
    asin = new JButton( "ASIN" );
    asin.addActionListener(this);
    container.add( asin );
    //acos
    acos = new JButton( "ACOS" );
    cos.addActionListener(this);
    container.add( cos );
    //atan
    atan = new JButton( "ATAN" );
    atan.addActionListener(this);
    container.add( atan );
    //x2
    x2 = new JButton( "X2" );
    x2.addActionListener(this);
    container.add( x2 );
    //sqrt
    sqrt = new JButton( "SQRT" );
    sqrt.addActionListener(this);
    container.add( sqrt );
    //exp
    exp = new JButton( "EXP" );
    exp.addActionListener(this);
    container.add( exp );
    //pi
    pi = new JButton( "PI" );
    pi.addActionListener(this);
    container.add( pi );
    //percent
    percent = new JButton( "%" );
    percent.addActionListener(this);
    container.add( percent );
    //eq
    eq = new JButton( "=" );
    eq.addActionListener(this);
    container.add( eq );
    //Set size and visible
    setSize( 190, 285 );
    setVisible( true );
    public static void main(String args[]){
    //execute applet as application
         //applet's window
         JFrame applicationWindow = new JFrame("calculator");
    applicationWindow.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
         //applet instance
         calculator appletObject = new calculator();
         //init and start methods
         appletObject.init();
         appletObject.start();
    } // end main
    public void actionPerformed(ActionEvent ae)
    JButton but = ( JButton )ae.getSource();     
    //dec action
    if( but.getText() == "." )
    //if dec is pressed, first check to make shure there
    is not already a decimal
    String temp = output.getText();
    if( temp.indexOf( '.' ) == -1 )
    output.setText( output.getText() + but.getText() );
    //clear action
    else if( but.getText() == "CE" )
    output.setText( "" );
    operation = "";
    number1 = 0.0;
    number2 = 0.0;
    //plus action
    else if( but.getText() == "+" )
    operation = "+";
    number1 = Double.parseDouble( output.getText() );
    clear = true;
    //output.setText( "" );
    //minus action
    else if( but.getText() == "-" )
    operation = "-";
    number1 = Double.parseDouble( output.getText() );
    clear = true;
    //output.setText( "" );
    //mult action
    else if( but.getText() == "*" )
    operation = "*";
    number1 = Double.parseDouble( output.getText() );
    clear = true;
    //output.setText( "" );
    //div action
    else if( but.getText() == "/" )
    operation = "/";
    number1 = Double.parseDouble( output.getText() );
    clear = true;
    //output.setText( "" );
    //eq action
    else if( but.getText() == "=" )
    number2 = Double.parseDouble( output.getText() );
    if( operation == "+" )
    result = number1 + number2;
    else if( operation == "-" )
    result = number1 - number2;
    else if( operation == "*" )
    result = number1 * number2;
    else if( operation == "/" )
    result = number1 / number2;
    //output result
    output.setText( String.valueOf( result ) );
    clear = true;
    operation = "";
    //default action
    else
    if( clear == true )
    output.setText( "" );
    clear = false;
    output.setText( output.getText() + but.getText() );

    Multiple post:
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