Help swf loader

Hello all, I use Flash CS4 with AS3.
I have a problem with the site preloader. When I  simulate the loading it is "invisible" for a while and then show up  starting loading from ~ 24-27% or maybe ~55%
To resolve  this some people suggested me to create a loader.swf (where the preload  stay) and the site.swf: when the loader.swf have loaded the site.swf  then it show up.
Well I've tried this with the following code:
var file:Loader=new Loader();
var path:String;
load.bar.scaleX = 0;
function preLoader (event:Event):void{
    if(file.contentLoaderInfo.bytesTotal != 0)
        load.bar.scaleX = (file.contentLoaderInfo.bytesLoaded / file.contentLoaderInfo.bytesTotal);
    load.txt_perc.text=String(Math.round((file.contentLoaderInfo.bytesLoaded/file.contentLoad erInfo.bytesTotal)*100))+"%";
    trace(file.contentLoaderInfo.bytesLoaded);
function stopLoader (event:Event):void{
    trace("Downloaded");
    file.removeEventListener(Event.ENTER_FRAME, preLoader);
    load.bar.scaleX = 0;
    load.txt_perc.text="";
file.contentLoaderInfo.addEventListener(Event.COMPLETE, stopLoader);
function loadMovie():void {
    load.bar.scaleX = 0;
    var swf:URLRequest = new URLRequest(path);
    file.load(swf);
    file.addEventListener(Event.ENTER_FRAME, preLoader);
    stage.addChild(file);
function path1(e:Event):void{
    path="Example.swf";
    loadMovie();
stage.addEventListener(Event.ENTER_FRAME, path1);
But it returns this error:
Error #2044: IOErrorEvent not handled:. text=Error #2036: Loading incomplete.
Someone said me that this error is due to the impossibility to find the URL of the swf but that's wrong since the swf is finded.
If I watch the loading simulation I see that several copies of the swf are "loaded" but no one arrives to the 100%.
However I've said "loaded" because if I put a trace(file.contentLoaderInfo.bytesLoaded); I see a permanent 0.
Please help me I'm going crazy!

use:
var file:Loader=new Loader();
load.bar.scaleX = 0;
loadMovieF("example.swf");
function preLoader (event:ProgressEvent):void{
    if(event.bytesTotal != 0)
        load.bar.scaleX = (event.bytesLoaded / event.bytesTotal);
        load.txt_perc.text=String(Math.round((event.bytesLoaded/event.bytesTo tal)*100))+"% Loaded";
    trace(file.contentLoaderInfo.bytesLoaded);
function stopLoader (event:Event):void{
    trace("Downloaded");
    file.contentLoaderInfo.removeEventListener(ProgressEvent.PROGRESS, preLoader);
file.contentLoaderInfo.removeEventListener(Event.COMPLETE,stopLoader);
    load.bar.scaleX = 0;
    load.txt_perc.text="";
removeChild(load);
function loadMovieF(url:String):void {
    load.bar.scaleX = 0;
    var swf:URLRequest = new URLRequest(url);
if(!file.contentLoaderInfo.hasEventListener(ProgressEvent.PROGRESS){
    file.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, preLoader);
file.contentLoaderInfo.addEventListener(Event.COMPLETE, stopLoader);
file.load(swf);
addChild(load);

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    is loaded in and each child swf has its own internal navigation. If
    this is what you are trying to achieve and you are using
    _root.MoveClipName to target things you need to use the lockroot
    code so the flash player knows what root you are talking about.
    Place on the first frame of each Child swf
    this._lockroot = true;
    Hope this helps

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