Help with adding a Image in post
Hello everyone,
I need some help solving a problem I have come across. I am a student and I managed to pickup a free-lancing gig editing a interview video for an author. The interview was shot in front of a red curtain backdrop. During the 2 shot of the author and his guest, he wants me to insert an image of his book cover. So I inserted the image however he is quite the hand-talker and at times his hands and his guests arm disappear behind the book image. Being an amateur/student I have not completely learned everything and I dont know how I would go about placing in the image to allow his hands and arms to appear in front of the image rather than disappear behind them. He said he knows someone who uses vegas and said its possible to place the image in a different layer? I am not aware of anything like that for FCP. If this is possible to do can someone point me to a tutorial or even give me instructions on how to accomplish this?
A RED curtain? Wow, they really didn't want to make this easy, did they. There is a lot to making a good difference matte, it's no easy task. My suggestion is, get a book on compositing, watch Lynda.com tutorials, do whatever you have to to learn how to do it right, and then charge a lot of money for it. My view on people hiring students to do this kind of work is that they figure they can get you while you're green and don't know what the job is worth. They can't afford a professional who charges accordingly.
Kudos to you for getting the gig, but don't let them get away with having you do a ton of work for peanuts, or even worse, for free.
Similar Messages
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Help with adding additional image in php
Php coding help needed
Hello
I need some help in changing 2 php files so that I can grab
the first image from an xml file.
At the moment ..the xml has an image category called
<UserLogo>img/IMG_1197.JPG</UserLogo>
I want to add this USERLOGO portion in the 2 php files ..but
do not know how to change the code. On the webpage in question,
because the USERLOGO is not incorporated in the php files ..a
default image currently shows up on the page:
At the moment there are USERLOGO1 2 3 4 AND 5 Coding in the
php files but I would like to add USERLOGO to the mix
I have coding for the 2 php files currently in use
xml_common.php and xml_functionsheadlines.php which are used to
grab the xml.
any help would be greatly appreciated ..thanks RobA RED curtain? Wow, they really didn't want to make this easy, did they. There is a lot to making a good difference matte, it's no easy task. My suggestion is, get a book on compositing, watch Lynda.com tutorials, do whatever you have to to learn how to do it right, and then charge a lot of money for it. My view on people hiring students to do this kind of work is that they figure they can get you while you're green and don't know what the job is worth. They can't afford a professional who charges accordingly.
Kudos to you for getting the gig, but don't let them get away with having you do a ton of work for peanuts, or even worse, for free. -
Help with adding image onclick
Hey everyone,
I am making a simple game in AS3 and need help with adding an image once they have click on something.
On the left of the screen are sentences and on the right an image of a form. When they click each sentence on the left, writing appears on the form. Its very simple. With this said, what I would like to do is once the user click one of the sentences on the left, I would like a checkmark image to appear over the sentence so they know they have already clicked on it.
How would I go about adding this to my code?
var fields:Array = new Array();
one_btn.addEventListener(MouseEvent.CLICK, onClick1a);
one_btn.buttonMode = true;
function onClick1a(event:MouseEvent):void
fields.push(new one_form());
fields[fields.length-1].x = 141;
fields[fields.length-1].y = -85;
this.addChild(fields[fields.length-1]);
one_btn.removeEventListener(MouseEvent.CLICK, onClick1a);
one_btn.buttonMode = false;
//gotoAndStop("one")
two_btn.addEventListener(MouseEvent.CLICK, onClick2a);
two_btn.buttonMode = true;
function onClick2a(event:MouseEvent):void
fields.push(new two_form());
fields[fields.length-1].x = 343.25;
fields[fields.length-1].y = -85;
this.addChild(fields[fields.length-1]);
two_btn.removeEventListener(MouseEvent.CLICK, onClick2a);
two_btn.buttonMode = false;
//gotoAndStop("two")I don't know where you're positioning the button that should enable/disable the checkbox but for "one_btn" let's just say it's at position: x=100, y=200. Say you'd want the checkbox to be to the left of it, so the checkbox would be displayed at: x=50, y=200. Also say you have a checkbox graphic in your library, exported for actionscript with the name "CheckBoxGraphic".
Using your code with some sprinkles:
// I'd turn this into a sprite but we'll use the default, MovieClip
var _checkBox:MovieClip = new CheckBoxGraphic();
// add to display list but hide
_checkBox.visible = false;
// just for optimization
_checkBox.mouseEnabled = false;
_checkBox.cacheAsBitmap = true;
// adding it early so make sure the forms loaded don't overlap the
// checkbox or it will cover it, otherwise swapping of depths is needed
addChild(_checkBox);
// I'll use a flag (a reference for this) to know what button is currently pushed
var _currentButton:Object;
one_btn.addEventListener(MouseEvent.CLICK, onClick1a);
one_btn.buttonMode = true;
function onClick1a(event:MouseEvent):void
// Check if this button is currently the pressed button
if (_currentButton == one_btn)
// disable checkbox, remove form
_checkBox.visible = false;
// form should be last added to fields array, remove
removeChild(fields[fields.length - 1]);
fields.pop();
// clear any reference to this button
_currentButton = null;
else
// enable checkbox
_checkBox.visible = true;
_checkBox.x = 50;
_checkBox.y = 200;
// add form
fields.push(new one_form());
fields[fields.length-1].x = 141;
fields[fields.length-1].y = -85;
this.addChild(fields[fields.length-1]);
// save this button as last clicked
_currentButton = one_btn;
// not sure what this is
//gotoAndStop("one")
I'd also centralize all the click handlers into a single handler and use the buttons name to branch on what to do, but that's a different discussion. Just see if this makes sense to you.
The jist is a graphic of a checkbox that is a MovieClip symbol in your library exported to actionscript with the class name CheckBoxGraphic() is created and added to the display list.
I made a variable that points itself to the last clicked button, when the "on" state is desired. If I detect the last clicked button was this button, I remove the form I added and the checkbox. If the last clicked button is not this button, I enable and position the checkbox as well as add the form.
What is left to do is handle the sitation where multiple buttons are on the screen. When a new button is pushed it should remove anything the previous button added. This code simply demonstrates clicking the same button multiple times to toggle it "on and off". -
Help with adding a hyperlink to a button?
We have a simple little site we built in Catalyst and everything works great. The only problem is that we cannot figure out how to add a hyperlink to one of the buttons in the animation. We simply want to be able to click on the button and go to another site (the client's Facebook page specifically). Can anyone provide some insight? Thanks!
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Need help with adding emoji to my hubby's phone don't see it when I click on the keyboard tab
I need help with adding emoji to my hubby's iPhone when I go to settings then the keyboard tab it's not there
I did that bad it's not there and doesn't give me to option to click on it
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Help with Dreamweaver flash image viewer
Hi all
Would like some help with Dreamweavers Flash image viewer.
Everything is working properly except when i try to link a picture, and have set the imagelinkTarget value to _blank the link always navigates away from my site and does not open in a new window.
I have tried all the values for the imageLinkTarget and nothing works..
Here is my code
<script type="text/javascript">
AC_FL_RunContent( 'codebase','http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0, 28,0','width','190','height','190','src','images/ad1','quality','high','flashvar s','flashlet={imageLinkTarget:\'_blank\',captionFont:\'Verdana\',titleFont:\'Verdana\',sh owCo ntrols:false,frameShow:false,slideDelay:5,captionSize:14,captionColor:#000000,ti tleSize:10,transitionsType:\'Fade\',titleColor:#333333,slideAutoPlay:true,imageU RLs:[\'images/image1.jpg\',\'images/image2.jpg\',\'images/image3.jpg\',\'images/ image4.jpg\'],slideLoop:true,frameThickness:2,imageLinks:[\'http://www.bowlsaustralia.com.au\',\'http://www.smh.com.au\'],frameColor:#333333,bgColor:# FF9966,imageCaptions:[\'Bowls Australia\',\'Sydney Morning Herald\']}','pluginspage','http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFl ash','flash_component','ImageViewer.swc','movie','images/ad1' ); //end AC code
</script><noscript><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0, 28,0" width="190" height="190">
<param name="flash_component" value="ImageViewer.swc" />
<param name="movie" value="images/ad1.swf" />
<param name="quality" value="high" />
<param name="FlashVars" value="flashlet={imageLinkTarget:'_blank',captionFont:'Verdana',titleFont:'Verd ana',showControls:false,frameShow:false,slideDelay:5,captionSize:14,captionColor :#000000,titleSize:10,transitionsType:'Fade',titleColor:#333333,slideAutoPlay:tr ue,imageURLs:['images/image1.jpg','images/image2.jpg','images/image3.jpg','image s/image4.jpg'],slideLoop:true,frameThickness:2,imageLinks:['http://www.bowlsaustralia.com.au','http://www.smh.com.au'],frameColor:#333333,bgColor:#FF9 966,imageCaptions:['Bowls Australia','Sydney Morning Herald']}" />
<embed src="images/ad1.swf" quality="high" flashvars="flashlet={imageLinkTarget:'_blank',captionFont:'Verdana',titleFont:' Verdana',showControls:false,frameShow:false,slideDelay:5,captionSize:14,captionC olor:#000000,titleSize:10,transitionsType:'Fade',titleColor:#333333,slideAutoPla y:true,imageURLs:['images/image1.jpg','images/image2.jpg','images/image3.jpg','i mages/image4.jpg'],slideLoop:true,frameThickness:2,imageLinks:['http://www.bowlsaustralia.com.au','http://www.smh.com.au'],frameColor:#333333,bgColor:#FF9 966,imageCaptions:['Bowls Australia','Sydney Morning Herald']}" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFl ash" type="application/x-shockwave-flash" width="190" height="190"> </embed>
</object>
</noscript>
any help would be greatly appericated
KenI just googled and found lots of folks with the same problem. One fellow wrote this as a soluton:
"All you have to do is
remove the values from the imageLinks in the flash element. That
should fix it."
Does it?
E. Michael Brandt
www.divahtml.com
www.divahtml.com/products/scripts_dreamweaver_extensions.php
Standards-compliant scripts and Dreamweaver Extensions
www.valleywebdesigns.com/vwd_Vdw.asp
JustSo PictureWindow
JustSo PhotoAlbum, et alia -
Need help with adding images option
I was using the add images option a few weeks ago just fine.. using my tablet and uploading the images via usb. then all of the sudden it stopped working.
please help with this issue.
DannyA few questions. What result are you experiencing? Did PS Touch crash? Have you tried to force quit-and restart PS Touch? -Guido
-
Help with adding text please.
Hi- Im new to the forum and even newer to Dreamweaver.
Ive just started putting a site together using a youtube
tutorial which has gone really well. Ive designed my layout in
photoshop, then put it into imageready to edit/slice, saved as
html- then opened with dreamweaver. I found it easy this way, and
rollovers can be made within the html file in image ready.
Anyway- heres where the problems started- Im trying to add
text over on image. The tutorial I went off said to cut the image
from the Src then paste it into the Bg field so that you can type
over it- but it goes nuts! When you enter at the end of text lines
the image begins to repeat itself underneath and white blocks show
up at the side of the image!?
Is there a way to just easily type over on image- i tried
doing this in image ready which works, but saves the text as an
image, but I want the text the be recognised by google- Im
confused- please help.
I was reading about tables and adding the image as a table
background- but positioning the table in the correct place is
confusing too- told you i was a newbie!
Thanks in advance for any help!
ClaireUniversal wisdom, except of course, at this NG. :-)
Walt
"Nancy O" <[email protected]> wrote in message
news:[email protected]...
> At YouTube, you get what you pay for. ;-)
>
> --Nancy O.
> Alt-Web Design & Publishing
> www.alt-web.com
>
>
> "Walt F. Schaefer" <[email protected]> wrote
in message
> news:[email protected]...
>> I confess I've never been to YouTube but I don't
think it would be my
> first
>> choice for DW tuts.
>>
>> --
>>
>> Walt
>>
>>
>> "Nancy O" <[email protected]> wrote in
message
>> news:[email protected]...
>> > Walt is 100% correct. Image Ready code - yuck!
>> >
>> > To give you a basic idea of how to work with
image slices in DW, have a
>> > look
>> > at this page:
>> >
http://alt-web.com/Image-slices-in-a-CSS-based-layout.html
>> >
>> > Also this: Taking a Fireworks (or Pshop) comp
to a CSS based layout in
> DW
>> >
>
http://www.adobe.com/devnet/fireworks/articles/web_standards_layouts_pt1.html
>> >
>> > If none of this makes any sense to you, start
here:
>> > www.w3schools.com
>> >
>> >
>> > --Nancy O.
>> > Alt-Web Design & Publishing
>> > www.alt-web.com
>> >
>> >
>> > "claire 83"
<[email protected]> wrote in message
>> > news:[email protected]...
>> >> Hi- Im new to the forum and even newer to
Dreamweaver.
>> >> Ive just started putting a site together
using a youtube tutorial
> which
>> > has
>> >> gone really well. Ive designed my layout in
photoshop, then put it
>> >> into
>> >> imageready to edit/slice, saved as html-
then opened with dreamweaver.
> I
>> > found
>> >> it easy this way, and rollovers can be made
within the html file in
> image
>> > ready.
>> >> Anyway- heres where the problems started-
Im trying to add text over
> on
>> > image.
>> >> The tutorial I went off said to cut the
image from the Src then paste
> it
>> > into
>> >> the Bg field so that you can type over it-
but it goes nuts! When you
>> > enter at
>> >> the end of text lines the image begins to
repeat itself underneath and
>> > white
>> >> blocks show up at the side of the image!?
>> >> Is there a way to just easily type over on
image- i tried doing this
> in
>> > image
>> >> ready which works, but saves the text as an
image, but I want the text
>> >> the
>> > be
>> >> recognised by google- Im confused- please
help.
>> >> I was reading about tables and adding the
image as a table
>> >> background-
>> > but
>> >> positioning the table in the correct place
is confusing too- told you
>> >> i
>> > was a
>> >> newbie!
>> >> Thanks in advance for any help!
>> >> Claire
>> >>
>> >
>> >
>>
>>
>
> -
[CS3 JS] Help with adding textMacros
I can get a textMacro added with the following.
app.textMacros.add("myName", "this is some text")
What I am having trouble with is having the Remember Text Attributes be grabed or set to true.
Any one know what the syntax is for setting this during the add()
also how do you insert a macro via a javascript?
Mahalo
DavidThese forums are pointless. Adobe must believe that other users will cut the mustard. Absolutely a waste of effort for everyone. Adobe should PAY at least a junior developer involved in the projects to monitor and help with these posts. FLEX rules yeah and thousands more do scripting than develop plug ins...
Come on Adobe, step up your better than this. Customer Service can be free to the customers ... we are not talking about GET IT ALL FREE, talking about buy it and create a community and support it, but then again LAYERS and INDESIGN SECRETS have people who actually want to help users rather than rabbit hole everything.
Please join hands and SING... -
Help with exporting and image size or boundaries?
I am trying to slide the cat into the scene a little at a time foir an animation project I am working on. However, when I export the image the back ground of the image expands with a checkered back ground( showing here in white) and shows the whole cat.
How do I just show a little of the cat on the image at a time when exporting. I am trying to give the impression that the cat is walking into the room. I do not want to have to cut the cat up.
I would be thankful for any suggestions.Provide the name of the program you are using so a Moderator may move this message to the correct program forum
This Cloud forum is not about help with program problems... a program would be Photoshop or Lighroom or Muse or ??? -
Help With Adding Back Up of Songs & Lists on Re-Installed iTunes v 7.0.2
I have a portable hard drive with a back up of my 10,000 songs. I have to get my Gateway PC laptop serviced as it continues to crash, and so I will need to re-install iTunes v 7.0.2 and then add back my songs from the portable hard drive.
I need help with a couple of questions:
1) Is there a quicker way to add the songs back on to iTunes rather than adding individual files (for songs) and individual folders (for albums)?
2) I have several song lists (some used to make CD's). How can these lists be backed up as well so that I do not have to re-create these lists?
Any advice very much appreciated.There is a good article on backup here:
http://discussions.apple.com/thread.jspa?messageID=1522195�
If all your music is in the iTunes Music folder and you have room, just copy the iTunes folder to your external drive.
This will include both your music files and the iTunes library files.
If you music is stored in other places, you need to backup those too. When you restore you need to ensure the full path name is the same.
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Help with array of Images - is it possible?
Hi, i need to do this thing with tiles in my game such like this:
Image tile[] = new Image[600]
//building map:
for (Y...){
for(X...){
if(tiles[tilenum].equals(null)){
tile = Image.createImage("/"+tileset+"/Tile" + tilenum + ".gif");
tiles[tilenum] = tile;
}else{
tile = tiles[tilenum];
it doesn't work, because Image object has no constructor.. I don't know how to solve it. Can you help me?
Edited by: __LB__javuje on Oct 29, 2008 11:58 AM- it isn't the problem, *.gif works perfectly. But thanks, your note is helpful, i'll redraw images to png:).
To Daryll.Burke - I think, that my style of writing on this forum wasn't the main problem. If you want to help me, please focus to problem itself and not on details ;). I have rewritten everything, hope that it will be more readable for you.
edit.: I have read my note from yesterday second time, and i think, i wouldn't understand it too, so sorry, man;)
Main problem (or definition of "doesn't work, as you said) is, that every time i try to compare *tile[tilenum]* (where tilenum is from interval <0;600) ) with *null* object, NullPointerException is thrown.
{code}Image tile[] = new Image[600]
//building map:
void tileBuild(...){
for (Y...){
for(X...){
try{
if(tiles[tilenum].equals(null)){
tile = Image.createImage("/"tileset"/Tile" + tilenum + ".gif");
tiles[tilenum] = tile;
}else{
tile = tiles[tilenum];
}catch(Exception ex){
}{code}
I realy don't know how to solve it..
Edited by: __LB__javuje on Oct 30, 2008 6:39 AM -
Help with creating thumbnail images
Hi there
I need some help with a webpage that displays images.
I am capturing an internal xml file ..and want to display:
An Image or images with a width of 130 px and height of 130
px
My problem is that when our users upload the pictures to the
website ..they are not resized ..and they would not know how to use
a program to do this.
Is there a code or way to take the uploaded picture file and
reduce it to a size of 130 x 130 in the existing page?
It currently is displaying the full size image(s) which are
take up 2 screens.
thanks for your time ..Rob> Is there a code or way to take the uploaded picture file
and reduce it to
> a
> size of 130 x 130 in the existing page?
In the HTML you can just give it a width and height of those
values.
However, the full image is still loaded by the browser, so if
the image is
large, it's still going to be a bandwidth hog.
Ideally, you'd resize on the server at time of upload. This
can be done with
various components depending on the particular back-end
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language.
-Darrel -
Need Help With Waveform-driven Image Effects
Hi,
I've been working on a full-dome 3D animation for a couple of years now and I'm looking for someone to help with a custom plug-in for After Effects, Photoshop and/or Combustion. I need to be able to drive filters and effects like Brush Strokes and 'sketchy' noise with the waveform from an audio file. I've been using a very poor mans workflow in which I've mapped the waveform by breaking it up into vertical ranges of varying intensities and then applying respective levels of the effects and filters to the sequential images based on where they fall in the waveform ranges. So for the test Ive done, I've been literally applying Photoshop actions to very small packets of still images from rendered sequences, and it has been dizzyingly time-consuming. Ideally I would want to be able to do this dynamically with a motion graphics package, but really I'm looking for as much help as I can get.
This project began as my master's thesis and I'm working on it during the free time I have between teaching and freelance work; I don't have much money but I am willing to pay for help with this goal. There is still a lot of 3D work that I still need to do and the rendering process will be slow, so this wouldn't be a job with strict or tight deadlines. The final images will be very large (3200x3200) and with the growth in the full-dome market, these sizes could easily increase. If anyone is interested or could help me with this endeavor in any way, please respond to [email protected] Thank in advance to anyone who reads this.
MaxSee the SDK_Backwards sample to see how to acquire audio data from a layer. This is the same access method used by AE's own waveform drawing plug-ins. Feel free to contact me directly with any questions.
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Archive applet. Help with adding files to archive, then show.
I need help with this applet: http://pastebin.com/589064
The user is supposed to add, remove and open archives with text in it.
My problem is now the highlited area in the code (the lines with the @@'s).
This button should list all files i have added to the archive, however when i press the button, i only get a numberlisting. eg, if i have added 4 files to the archive I get: 0123
However I want the Joptionpane to show a listing of the files in the archive.
When I press "open" i can choose a file, press add, then open a new file, press add, and then when i click show archive, the filenames of the two files i added, should list through a Joptionpane..as you can see, i've tried, but i'm very unfamiliar with this.OK..i've done it
check out http://pastebin.com/589268
however, now i'd like to change the code, so that if i try to add to files with the same filename, the applet should show an error message..
How do i do that, please? :-)
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