Help with dynamic programming, knapsack problem

Hi, I wrote a code to solve the knapsack 0-1 problem by dynamic programming. At a certain point, around 30 max capacity, the code stops adding new values based on the incrementing max capacity and item values. I have no idea why, it finds the correct solution until the max capacity of the knapsack gets to around 30, and then the answers are screwed up. My code is below. Thanks in advance for the help!
     public Knapsack packDP(int capacity)
          //initialize 2d array
          Knapsack [][] knapsackSolutions = new Knapsack[safe.size() + 1][capacity + 1];
          //fill 1st row and 1st columns with empty knapsacks as sentinel values
          for (int i = 0; i <= safe.size(); i++)
               knapsackSolutions[0] = new Knapsack();
          for (int j = 0; j <= capacity; j++)
               knapsackSolutions[0][j] = new Knapsack();
          //each row of the 2d array represents an item. for loop to calculate solutions for each item
          for (int itemNum = 1; itemNum <= safe.size(); itemNum++)
               Item currentItem = safe.get(itemNum - 1);
               //get optimal solutions for each weight value in the current item row
               for (int weight = 0; weight <= capacity; weight++)
                    if (currentItem.size <= weight)
                         System.out.println("weight = " + weight);
                         if ( (currentItem.value + knapsackSolutions[itemNum - 1][weight - currentItem.size].value) >
                                   knapsackSolutions[itemNum - 1][weight].value )
//create a new knapsack with the new item
                              knapsackSolutions[itemNum][weight] = new Knapsack(knapsackSolutions[itemNum - 1][weight - currentItem.size], currentItem);
                         else
                              knapsackSolutions[itemNum][weight] = new Knapsack(knapsackSolutions[itemNum - 1][weight]);
                    else
                         knapsackSolutions[itemNum][weight] = new Knapsack(knapsackSolutions[itemNum - 1][weight]);
                    count++;
          //return last item of the 2d array, which is the optimal solution for the capacity
          return knapsackSolutions[safe.size()][capacity];

I've been debugging forever and I can't figure out where I went wrong. The test driver for this is:
public class ThiefDriver
    public static void main(String[] args) {
        /// Set up experiment:
        int INITIAL = 10 ;
        int INCREMENT = 10 ;
        /// Create objects with add(NAME,SIZE,VALUE):
        Thief thief = new Thief();
        thief.add("A",3,4) ;
        thief.add("B",4,5) ;
        thief.add("C",7,10) ;
        thief.add("D",8,11) ;
        thief.add("E",9,13) ;
        /// Run experiment:
        Thief.Knapsack knapsack;
        for (int capacity=INITIAL ; capacity <= thief.safe.capacity ; capacity+=INCREMENT) {
          System.out.println("Capacity = " + capacity) ;
          thief.count = 0 ;
          knapsack = thief.packDP(capacity) ;
          System.out.println( "  DP value/COUNT: " + knapsack.value + " " + thief.count ) ;
      }

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        public void setShape(int shapeToDraw) {
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              shapeSize = newShapeSize;
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        public void setForeground(Color newColor) {
              foreground = newColor;
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              repaint();
    }If any kind people who can help me.
    many thanks to you!

    4 widgets???
    maybe this is what you mean.
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  • Need some help with a program Please.

    Well, im new here, im new to java, so i need your help, i have to make a connect four program, my brother "Kind of" helped me and did a program for me, but the problem is i cant use some of those commands in the program and i have to replace them with what ive learned, so i will post the program and i will need your help to modify it for me.
    and for these programs, also i want help for:
    They have errors and i cant fix'em
    the commands that i've leaned:
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    Thanx in advance,
    truegunner
    // Fhourstones 3.0 Board Logic
    // Copyright 2000-2004 John Tromp
    import java.io.*;
    class Connect4 {
    static long color[]; // black and white bitboard
    static final int WIDTH = 7;
    static final int HEIGHT = 6;
    // bitmask corresponds to board as follows in 7x6 case:
    // . . . . . . . TOP
    // 5 12 19 26 33 40 47
    // 4 11 18 25 32 39 46
    // 3 10 17 24 31 38 45
    // 2 9 16 23 30 37 44
    // 1 8 15 22 29 36 43
    // 0 7 14 21 28 35 42 BOTTOM
    static final int H1 = HEIGHT+1;
    static final int H2 = HEIGHT+2;
    static final int SIZE = HEIGHT*WIDTH;
    static final int SIZE1 = H1*WIDTH;
    static final long ALL1 = (1L<<SIZE1)-1L; // assumes SIZE1 < 63
    static final int COL1 = (1<<H1)-1;
    static final long BOTTOM = ALL1 / COL1; // has bits i*H1 set
    static final long TOP = BOTTOM << HEIGHT;
    int moves[],nplies;
    byte height[]; // holds bit index of lowest free square
    public Connect4()
    color = new long[2];
    height = new byte[WIDTH];
    moves = new int[SIZE];
    reset();
    void reset()
    nplies = 0;
    color[0] = color[1] = 0L;
    for (int i=0; i<WIDTH; i++)
    height[i] = (byte)(H1*i);
    public long positioncode()
    return 2*color[0] + color[1] + BOTTOM;
    // color[0] + color[1] + BOTTOM forms bitmap of heights
    // so that positioncode() is a complete board encoding
    public String toString()
    StringBuffer buf = new StringBuffer();
    for (int i=0; i<nplies; i++)
    buf.append(1+moves);
    buf.append("\n");
    for (int w=0; w<WIDTH; w++)
    buf.append(" "+(w+1));
    buf.append("\n");
    for (int h=HEIGHT-1; h>=0; h--) {
    for (int w=h; w<SIZE1; w+=H1) {
    long mask = 1L<<w;
    buf.append((color[0]&mask)!= 0 ? " @" :
    (color[1]&mask)!= 0 ? " 0" : " .");
    buf.append("\n");
    if (haswon(color[0]))
    buf.append("@ won\n");
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    // return whether columns col has room
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    return islegal(color[nplies&1] | (1L << height[col]));
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    return (newboard & TOP) == 0;
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    long y = newboard & (newboard>>HEIGHT);
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    return true;
    y = newboard & (newboard>>H1);
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    y = newboard & (newboard>>H2); // check diagonal /
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    y = newboard & (newboard>>1); // check vertical |
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    int n;
    n = moves[--nplies];
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  • Help with Payroll program

    Hello I need help with the following code for a Payroll program.
    //CheckPoint: Payroll Program Part 3
    //Java Programming IT215
    //Arianne Gallegos
    //05/02/2007
    //Payroll3.java
    //Payroll program that calculates the weekly pay for an employee.
    import java.util.Scanner; // program uses class Scanner
    public class Payroll3
         private string name;
         private double rate;
         private double hours;
         // Constructor to store Employee Data
         public EmployeeData( String nameOfEmployee, double hourlyRate, double hoursWorked )
              name = nameOfEmployee;
              rate = hourlyRate;
              hours = hoursWorked;
         } // end constructor
    } //end class EmployeeData
       // main method begins execution of java application
       public static void main( String args[] )
          System.out.println( "Welcome to the Payroll Program! " );
          boolean quit = false; // This flag will control whether we exit the loop below
          // Loop until user types "quit" as the employee name:
          while (!quit)
           // create scanner to obtain input from command window
            Scanner input = new Scanner ( System.in );
            System.out.println();  // outputs a blank line
            System.out.print( "Please enter the employee name or quit to terminate program: " );
            // prompt for and input employee name
            String nameOfEmployee = input.nextLine(); // read what user has inputted
            if ( nameOfEmployee.equals("quit")) // Check whether user indicated to quit program
              System.out.println( "Program has ended" );
              quit = true;
    else
              // User did not indicate to stop, so continue reading info for this iteration:
              float hourlyRate; // first number to multiply
              float hoursWorked; // second number to multiply
              float product; // product of hourlyRate and hoursWorked
              System.out.print( "Enter hourly rate: " ); // prompt
              hourlyRate = input.nextFloat(); // read first number from user
              while (hourlyRate <= 0) // prompt until a positive value is entered
                 System.out.print( "Hourly rate must be a positive value. " +
                   "Please enter the hourly rate again: " ); // prompt for positive value for hourly rate
                  hourlyRate = input.nextFloat(); // read first number again
              System.out.print( "Enter hours worked: " ); // prompt
              hoursWorked = input.nextFloat(); // read second number from user
              while (hoursWorked <= 0) // prompt until a positive value is entered
                 System.out.print( "Hours worked must be a positive value. " +
                   "Please enter the hours worked again: " ); // prompt for positive value for hours worked
                  hoursWorked = input.nextFloat(); // read second number again
              product = (float) hourlyRate * hoursWorked; // multiply the hourly rate by the hours worked
              // Display output for this iteration
              System.out.println(); // outputs a blank line
              System.out.print( nameOfEmployee ); // display employee name
              System.out.printf( "'s weekly pay is: $%,.2f\n", product);  // display product
              System.out.println(); // outputs a blank line
          // Display ending message:
          System.out.println( "Thank you for using the Payroll program!" );
          System.out.println(); // outputs a blank line
       } // end method main
    } // end class Payroll3I am getting the following errors:
    Payroll3.java:18: invalid method declaration; return type required
    public EmployeeData( String nameOfEmployee, double hourlyRate, double hours
    Worked )
    ^
    Payroll3.java:28: class, interface, or enum expected
    public static void main( String args[] )
    ^
    Payroll3.java:33: class, interface, or enum expected
    boolean quit = false; // This flag will control whether we exit the loop b
    elow
    ^
    Payroll3.java:36: class, interface, or enum expected
    while (!quit)
    ^
    Payroll3.java:42: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:43: class, interface, or enum expected
    System.out.print( "Please enter the employee name or quit to terminate p
    rogram: " );
    ^
    Payroll3.java:45: class, interface, or enum expected
    String nameOfEmployee = input.nextLine(); // read what user has inputted
    ^
    Payroll3.java:48: class, interface, or enum expected
    if ( nameOfEmployee.equals("quit")) // Check whether user indicated to q
    uit program
    ^
    Payroll3.java:51: class, interface, or enum expected
    quit = true;
    ^
    Payroll3.java:52: class, interface, or enum expected
    ^
    Payroll3.java:57: class, interface, or enum expected
    float hoursWorked; // second number to multiply
    ^
    Payroll3.java:58: class, interface, or enum expected
    float product; // product of hourlyRate and hoursWorked
    ^
    Payroll3.java:60: class, interface, or enum expected
    System.out.print( "Enter hourly rate: " ); // prompt
    ^
    Payroll3.java:61: class, interface, or enum expected
    hourlyRate = input.nextFloat(); // read first number from user
    ^
    Payroll3.java:64: class, interface, or enum expected
    while (hourlyRate <= 0) // prompt until a positive value is entered
    ^
    Payroll3.java:68: class, interface, or enum expected
    hourlyRate = input.nextFloat(); // read first number again
    ^
    Payroll3.java:69: class, interface, or enum expected
    ^
    Payroll3.java:72: class, interface, or enum expected
    hoursWorked = input.nextFloat(); // read second number from user
    ^
    Payroll3.java:75: class, interface, or enum expected
    while (hoursWorked <= 0) // prompt until a positive value is entered
    ^
    Payroll3.java:79: class, interface, or enum expected
    hoursWorked = input.nextFloat(); // read second number again
    ^
    Payroll3.java:80: class, interface, or enum expected
    ^
    Payroll3.java:86: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:87: class, interface, or enum expected
    System.out.print( nameOfEmployee ); // display employee name
    ^
    Payroll3.java:88: class, interface, or enum expected
    System.out.printf( "'s weekly pay is: $%,.2f\n", product); // display
    product
    ^
    Payroll3.java:89: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:91: class, interface, or enum expected
    ^
    Payroll3.java:96: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:98: class, interface, or enum expected
    } // end method main
    ^
    The problem I am having is getting the constructor to work with the rest of the program can someone please point out to me how to correct this. I have read my textbook as well as tutorials but I just don't seem to get it right. Please help.
    P.S. I have never taken a programming class before so please be kind.

    Ok, I changed the name of the constructor:
    //CheckPoint: Payroll Program Part 3
    //Java Programming IT215
    //Arianne Gallegos
    //04/23/2007
    //Payroll3.java
    //Payroll program that calculates the weekly pay for an employee.
    import java.util.Scanner; // program uses class Scanner
    public class Payroll3
         private string name;
         private float rate;
         private float hours;
         // Constructor to store Employee Data
         public void Payroll3( string nameOfEmployee, float hourlyRate, float hoursWorked )
              name = nameOfEmployee;
              rate = hourlyRate;
              hours = hoursWorked;
         } // end constructor
    } //end class EmployeeData
       // main method begins execution of java application
       public static void main( String args[] )
          System.out.println( "Welcome to the Payroll Program! " );
          boolean quit = false; // This flag will control whether we exit the loop below
          // Loop until user types "quit" as the employee name:
          while (!quit)
           // create scanner to obtain input from command window
            Scanner input = new Scanner ( System.in );
            System.out.println();  // outputs a blank line
            System.out.print( "Please enter the employee name or quit to terminate program: " );
            // prompt for and input employee name
            String nameOfEmployee = input.nextLine(); // read what user has inputted
            if ( nameOfEmployee.equals("quit")) // Check whether user indicated to quit program
              System.out.println( "Program has ended" );
              quit = true;
    else
              // User did not indicate to stop, so continue reading info for this iteration:
              float hourlyRate; // first number to multiply
              float hoursWorked; // second number to multiply
              float product; // product of hourlyRate and hoursWorked
              System.out.print( "Enter hourly rate: " ); // prompt
              hourlyRate = input.nextFloat(); // read first number from user
              while (hourlyRate <= 0) // prompt until a positive value is entered
                 System.out.print( "Hourly rate must be a positive value. " +
                   "Please enter the hourly rate again: " ); // prompt for positive value for hourly rate
                  hourlyRate = input.nextFloat(); // read first number again
              System.out.print( "Enter hours worked: " ); // prompt
              hoursWorked = input.nextFloat(); // read second number from user
              while (hoursWorked <= 0) // prompt until a positive value is entered
                 System.out.print( "Hours worked must be a positive value. " +
                   "Please enter the hours worked again: " ); // prompt for positive value for hours worked
                  hoursWorked = input.nextFloat(); // read second number again
              product = (float) hourlyRate * hoursWorked; // multiply the hourly rate by the hours worked
              // Display output for this iteration
              System.out.println(); // outputs a blank line
              System.out.print( nameOfEmployee ); // display employee name
              System.out.printf( "'s weekly pay is: $%,.2f\n", product);  // display product
              System.out.println(); // outputs a blank line
          // Display ending message:
          System.out.println( "Thank you for using the Payroll program!" );
          System.out.println(); // outputs a blank line
       } // end method main
    } // end class Payroll3I still get the following error codes:
    C:\IT215\Payroll3>javac Payroll3.java
    Payroll3.java:28: class, interface, or enum expected
    public static void main( String args[] )
    ^
    Payroll3.java:33: class, interface, or enum expected
    boolean quit = false; // This flag will control whether we exit the loop b
    elow
    ^
    Payroll3.java:36: class, interface, or enum expected
    while (!quit)
    ^
    Payroll3.java:42: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:43: class, interface, or enum expected
    System.out.print( "Please enter the employee name or quit to terminate p
    rogram: " );
    ^
    Payroll3.java:45: class, interface, or enum expected
    String nameOfEmployee = input.nextLine(); // read what user has inputted
    ^
    Payroll3.java:48: class, interface, or enum expected
    if ( nameOfEmployee.equals("quit")) // Check whether user indicated to q
    uit program
    ^
    Payroll3.java:51: class, interface, or enum expected
    quit = true;
    ^
    Payroll3.java:52: class, interface, or enum expected
    ^
    Payroll3.java:57: class, interface, or enum expected
    float hoursWorked; // second number to multiply
    ^
    Payroll3.java:58: class, interface, or enum expected
    float product; // product of hourlyRate and hoursWorked
    ^
    Payroll3.java:60: class, interface, or enum expected
    System.out.print( "Enter hourly rate: " ); // prompt
    ^
    Payroll3.java:61: class, interface, or enum expected
    hourlyRate = input.nextFloat(); // read first number from user
    ^
    Payroll3.java:64: class, interface, or enum expected
    while (hourlyRate <= 0) // prompt until a positive value is entered
    ^
    Payroll3.java:68: class, interface, or enum expected
    hourlyRate = input.nextFloat(); // read first number again
    ^
    Payroll3.java:69: class, interface, or enum expected
    ^
    Payroll3.java:72: class, interface, or enum expected
    hoursWorked = input.nextFloat(); // read second number from user
    ^
    Payroll3.java:75: class, interface, or enum expected
    while (hoursWorked <= 0) // prompt until a positive value is entered
    ^
    Payroll3.java:79: class, interface, or enum expected
    hoursWorked = input.nextFloat(); // read second number again
    ^
    Payroll3.java:80: class, interface, or enum expected
    ^
    Payroll3.java:86: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:87: class, interface, or enum expected
    System.out.print( nameOfEmployee ); // display employee name
    ^
    Payroll3.java:88: class, interface, or enum expected
    System.out.printf( "'s weekly pay is: $%,.2f\n", product); // display
    product
    ^
    Payroll3.java:89: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:91: class, interface, or enum expected
    ^
    Payroll3.java:96: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:98: class, interface, or enum expected
    } // end method main
    ^
    27 errors
    Any other suggestions?

  • Help with maze program/importing  txt

    Hi everybody
    im having a very hard time figuring out how to program a problem given to me. Im fairly new to java (im more of a c++ kinda guy but we must do this in java.. unfortunately) and the problem states this
    Problem Description
    you will write an application that searches a maze in order to help a trapped mouse find the hidden cheese. The maze can be represented using 4 symbols as follows: 1 represents a wall 0 represents space m represents the initial mouse position c represents the cheese position
    The following is an example input maze:
    111111111111
    101000001001
    1c0000100001
    101111111111
    100111100001
    110111111001
    110000000m11
    111110111101
    111111111111
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    For simplicity, you may assume the following: the maze is surrounded by 1?s the cheese (c position) can be found anywhere in the maze, except at the border (surrounding 1?s)
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    Write an application that inputs the maze from the user (Do NOT hardcode the maze in your program), and searches for the c position, starting from the m position.
    Your application must print the updated maze, every time a new position is tried, until a solution is found, or the application discovers that a solution cannot be found.
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    Now first things first.. importing a txt
    heres what i have so far
    public static void main (String [] args){
    Scanner mazefile;
    try {
    Scanner mazefile = new Scanner (new File("maze.txt")); //maze.txt being the txt file with the maze inside it
    catch (FileNotFoundException e){
    System.out.println("Could not Open file");
    return;
    while (mazefile.hasNext());
    String x = inf.nextLine();
    System.out.print(x);
    mazefile.close();
    personally i think this is totally wrong...i cant seem to figure out where to put the bounded so that the maze is a max of 100 by 100 and what happens if the txt is like
    1111111111111
    111c111111111
    1110111111111
    111000m11111
    will the scanner import it into java so its like this?!

    Just use a 2D array of ints, no stack needed.
    int maze[][];
    int maze1[][]=new int[100][100];
    try{
    BufferedReader reader=new BufferedReader(new InputStreamReader(new FileInputStream("maze.txt")));
    String str="";
    int count=0,width=0;
    while((str=reader.readLine())!=null){
        if(str.length()>100)error();
        if(str.length()>width)width=str.length();
        for(int i=0;i<str.length();i++)maze1[count]=Integer.paseInt(""+str.charAt(i));
    count++;
    if(count>=100)error();
    maze=new int[count][max];
    for(int i=0;i<count;i++)for(int j=0;j<max;j++)maze[i][j]=maze1[i][j];
    } catch(Exception ex){}

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    I seem to be having a little problem with my program. In my main program, depending on which method comes first, the other methods wont work for example the way my main program is not, with occurance method before removeLetter method, the occurance method works fine, but my removeLetter meth won't remove the letter. But if i switch the two and have removeLetter first then it will remove the letter, but my occurance method will come back say the letter is not in the word even when it is...can someone help me? Thanx in advance...
    class CharacterRecurrance{
         private int i=0;
         private int occur=0;
         void inString(String s, char n){
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                   if(s.charAt(i)==n)
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                        inString(s,n);
              else System.out.println("No, the letter" + " " + n + " " + "is not present");
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              if(i < s.length()){
                   if(s.charAt(i)==n){
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                        i++;
                        occurance(s,n);
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                        i++;
                        occurance(s,n);
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              if(i < s.length()){
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                        i++;
                        removeLetter(s,n);
                   else{
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                        removeLetter(s,n);
              else System.out.println(s);
    class Program3_10{
         public static void main(String[] a) {
              CharacterRecurrance find = new CharacterRecurrance();
              String word = "mississippi";
              char letter = 's';
              find.inString(word, letter);
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              find.occurance(word, letter);
              System.out.println();
              find.removeLetter(word, letter);
    }

    Or make it zero in the last step of each function. Like this-void occurance(String s, char n){
              if(i < s.length()){
                   if(s.charAt(i)==n){
                        occur++;
                        i++;
                        occurance(s,n);
                   else{
                        i++;
                        occurance(s,n);
              else{
                   System.out.println("The letter" + " " + n + " " + "appears" + " " + occur + " " + "times");
                   i=0; // reset to zero.
         }

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    Create OLE DB Sourc
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    Suggestion in the above posted but where can bind this to Excel Connection Manger. 
    Please help provide step by step.  Thanks.
    "Provider=Microsoft.Jet.OLEDB.4.0;Data Source=c:\\temp\\" + "ExcelTarget" + (DT_WSTR,4)DATEPART("yyyy",GETDATE())  +
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    Hi NguyenBL,
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    Create a script task used to create excel files.
    Create a data flow task to export data from database to excel.
    Add OLE DB source to data flow task.
    Add Excel Destination to data flow task.
    Create connection manager for OLE DB and Excel.
    Click Excel Connection Manager, in Properties window, click (…) button next to Expressions, then set ExcelFilePath with expression like below:
    "C:\\ETL Lab\\CreateNewExcel\\ExportData_"+REPLACE((DT_STR, 20, 1252)(DT_DBTIMESTAMP)@[System::StartTime], ":", "")+".xls"
    For detail information, please refer to the document:
    https://sqljourney.wordpress.com/2013/01/12/ssis-create-new-excel-file-dynamically-to-export-data/
    If you have any more questions, please feel free to ask.
    Thanks,
    Wendy Fu
    Wendy Fu
    TechNet Community Support

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    death_star12 wrote:
    hi,
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    Also, please take the trouble to properly spell words and use a bit of capitalization. Your question is hard to read as it is, which will most probably cause (some) people not to help you. And lastly, please use code tags when posting code: it makes it so much easier to read (see: [Formatting Messages|http://mediacast.sun.com/users/humanlever/media/forums_text_editor.mp4]).
    Thanks.

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    import javax.swing.event.*;
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         private int shape;
         private boolean isFill=true;
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            myPanel = new DrawPanel(); // instantiate a DrawPanel object
            myPanel.setBackground(Color.white);
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                     public void actionPerformed (ActionEvent event) {
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                             shape = DrawPanel.SQUARE;
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                         // call DrawPanel method setFill to indicate to draw a filled shape
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                             myPanel.draw();
                             myPanel.setFill(true);
                             myPanel.setForeground(Color.black);
                   }// end anonymous inner class
             );// end call to addActionListener
            // set up colorComboBox
            // register event handlers for colorComboBox's ItemEvent
            colorComboBox = new JComboBox(colorNames);
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            colorComboBox.addItemListener(
                 // anonymous inner class to handle colorComboBox events
                 new ItemListener() {
                     // select shape's color
                     public void itemStateChanged(ItemEvent event) {
                         if(event.getStateChange() == ItemEvent.SELECTED)
                             // call DrawPanel method setForeground
                             // and pass an element value of colors array
                             myPanel.setForeground(colors[colorComboBox.getSelectedIndex()]);
                        myPanel.draw();
                }// end anonymous inner class
            ); // end call to addItemListener
            // set up a pair of RadioButtons
            // register an event handler for RadioButtons' ItemEvent
             squareButton = new JRadioButton ("Square", true);
             circleButton = new JRadioButton ("Circle", false);
             radioGroup = new ButtonGroup();
             radioGroup.add(squareButton);
             radioGroup.add(circleButton);
            squareButton.addItemListener(
                // anonymous inner class to handle squareButton events
                new ItemListener() {
                       public void itemStateChanged (ItemEvent event) {
                           if (isShow==true) {
                                 shape = DrawPanel.SQUARE;
                                 myPanel.setShape(shape);
                                 myPanel.draw();
                   }// end anonymous inner class
             );// end call to addItemListener
             circleButton.addItemListener(
                   // anonymous inner class to handle circleButton events
                new ItemListener() {
                       public void itemStateChanged (ItemEvent event) {
                             if (isShow==true) {
                                 shape = DrawPanel.CIRCLE;
                                 myPanel.setShape(shape);
                                 myPanel.draw();
                             else
                                 System.out.println("Please click Reset button first");
                   }// end anonymous inner class
             );// end call to addItemListener
             // set up filledButton
            // register an event handler for filledButton's ItemEvent
            filledButton = new JCheckBox("Filled", true);
             filledButton.addItemListener(
              // anonymous inner class to handle filledButton events
            new ItemListener() {
                  public void itemStateChanged (ItemEvent event) {
                    if (isShow==true) {
                            if (event.getStateChange() == ItemEvent.SELECTED) {
                                  isFill=true;
                                  myPanel.setFill(isFill);
                                  myPanel.draw();
                            else {
                                isFill=false;
                                  myPanel.setFill(isFill);
                                  myPanel.draw();
                    else
                        System.out.println("Please click Reset button first");
              }// end anonymous inner class
             );// end call to addItemListener
            // set up sizeSlider
            // register an event handler for sizeSlider's ChangeEvent
            sizeSlider = new JSlider(SwingConstants.HORIZONTAL, 0, 300, 100);
            sizeSlider.setMajorTickSpacing(10);
            sizeSlider.setPaintTicks(true);
            sizeSlider.addChangeListener(
                 // anonymous inner class to handle sizeSlider events
                 new ChangeListener() {
                      public void stateChanged(ChangeEvent event) {
                          myPanel.setShapeSize(sizeSlider.getValue());
                             myPanel.draw();
                 }// end anonymous inner class
             );// end call to addChangeListener
            // set up panel containing buttons
             buttonPanel = new JPanel();
            buttonPanel.setLayout(new GridLayout(4, 1, 0, 50));
             buttonPanel.add(resetButton);
             buttonPanel.add(filledButton);
            buttonPanel.add(colorComboBox);
            JPanel radioButtonPanel = new JPanel();
            radioButtonPanel.setLayout(new GridLayout(2, 1, 0, 20));
            radioButtonPanel.add(squareButton);
            radioButtonPanel.add(circleButton);
            buttonPanel.add(radioButtonPanel);
            // attach button panel & draw panel to content panel
            Container container = getContentPane();
            container.setLayout(new BorderLayout(10,10));
            container.add(myPanel, BorderLayout.CENTER);
             container.add(buttonPanel, BorderLayout.EAST);
            container.add(sizeSlider, BorderLayout.SOUTH);
            setSize(500, 400);
             setVisible(true);
         public static void main(String args[]) {
             shapes application = new shapes();
             application.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }Many thanks

    Who is this Java guy anyway?

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