Help with GUI program

Writing a program that uses menu options of ADD, SUBTRACT, MULTIPLY, and DIVIDE.
The user enters a number in a field labeled "Number 1" then enters a number in a field labeled "Number 2". The final field is labeled "Result"
Each of the menu options has an ActionEvent.
I'm having trouble with how to get the fields for Number 1 and Number 2 to display in the Result field when the user selects one of the menu options.
Here is the code with an ActionEvent started for "Add" but not finished since I neeed some advice from this point on....
Please disregard the other menu options, at this point I am just working on the math portion...
Cheers!
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Brown7 extends JFrame implements ActionListener
public static final int WIDTH = 400;
public static final int HEIGHT = 200;
private JTextField inputField, inputsecondField, resultField;
private double sum = 0;
private double difference = 0;
private double product = 0;
private double quotient = 0;
public Brown7()
setSize (WIDTH, HEIGHT);
addWindowListener(new WindowDestroyer());
setTitle ("Menu Demo");
Container contentPane = getContentPane();
contentPane.setLayout(new BorderLayout());
JPanel buttonPanel = new JPanel();
buttonPanel.setLayout(new FlowLayout());
JButton sumbutton = new JButton("Add");
sumbutton.addActionListener(this);
buttonPanel.add(sumbutton);
JButton subbutton = new JButton("Subtraction");
subbutton.addActionListener(this);
buttonPanel.add(subbutton);
JButton multbutton = new JButton("Multiply");
multbutton.addActionListener(this);
buttonPanel.add(multbutton);
JButton divbutton = new JButton("Divide");
divbutton.addActionListener(this);
buttonPanel.add(divbutton);
contentPane.add(buttonPanel, BorderLayout.SOUTH);
JPanel infoPanel = new JPanel();
infoPanel.setLayout(new FlowLayout());
JLabel nameLabel = new JLabel("Number 1");
infoPanel.add(nameLabel);
inputField = new JTextField("", 3);
infoPanel.add(inputField);
JLabel secondnameLabel = new JLabel("Number 2");
infoPanel.add(secondnameLabel);
inputsecondField = new JTextField("", 3);
infoPanel.add(inputsecondField);
JLabel resultLabel = new JLabel("Result");
infoPanel.add(resultLabel);
resultField = new JTextField("", 5);
infoPanel.add(resultField);
contentPane.add(infoPanel);
JMenuBar mBar = new JMenuBar();
setJMenuBar(mBar);
JMenu operationsMenu = new JMenu("Operations");
mBar.add(operationsMenu);
JMenuItem o;
o = new JMenuItem("Add");
o.addActionListener(this);
operationsMenu.add(o);
o = new JMenuItem("Subtract");
o.addActionListener(this);
operationsMenu.add(o);
o = new JMenuItem("Multiply");
o.addActionListener(this);
operationsMenu.add(o);
o = new JMenuItem("Divide");
o.addActionListener(this);
operationsMenu.add(o);
JMenu viewMenu = new JMenu("View");
mBar.add(viewMenu);
JMenuItem v;
v = new JMenuItem("Metal");
v.addActionListener(this);
viewMenu.add(v);
v = new JMenuItem("Motif");
v.addActionListener(this);
viewMenu.add(v);
v = new JMenuItem("Windows");
v.addActionListener(this);
viewMenu.add(v);
JMenu exitMenu = new JMenu("Exit");
mBar.add(exitMenu);
JMenuItem e;
e = new JMenuItem("Close");
e.addActionListener(this);
exitMenu.add(e);
public void actionPerformed(ActionEvent e)
if (e.getActionCommand().equals("Close"))
System.exit(0);
else if (e.getActionCommand().equals("Add"))
else
System.out.println("Error in Brown7 interface.");
public static void main(String[] args)
Brown7 gui = new Brown7();
gui.setVisible(true);

You can use a JOptionPane for the textfield input. Here I used a DocumentFilter (new in JDK1.4). It allows only specified characters to be entered and beeps for illegal characters. If you still want a message dialog you can add it in the document filter class with (or in place of) the Toolkit..beep call.
I also changed the variable result to a double and added a NumberFormat to allow formatting to only one decimal place for fractions (as a result of division) in resultField.
I gave a choice of YES_NO vs. YES_NO_CANCEL options in the exit dialog.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.text.NumberFormat;    // new
import javax.swing.text.*;        // new
public class BrownTest extends JFrame implements ActionListener
    public static final int WIDTH = 400;
    public static final int HEIGHT = 200;
    private JTextField inputField, inputsecondField, resultField;
    private double sum = 0;
    private double difference = 0;
    private double product = 0;
    private double quotient = 0;
    NumberFormat nf;
    JFrame frame = this;
    public BrownTest()
        nf = NumberFormat.getInstance();
        nf.setMaximumFractionDigits(1);
        setSize (WIDTH, HEIGHT);
        setDefaultCloseOperation(EXIT_ON_CLOSE);
        setTitle ("Menu Demo");
        Container contentPane = getContentPane();
        contentPane.setLayout(new BorderLayout());
        JPanel buttonPanel = new JPanel();
        buttonPanel.setLayout(new FlowLayout());
        JButton sumbutton = new JButton("Add");
        sumbutton.addActionListener(this);
        buttonPanel.add(sumbutton);
        JButton subbutton = new JButton("Subtract");
        subbutton.addActionListener(this);
        buttonPanel.add(subbutton);
        JButton multbutton = new JButton("Multiply");
        multbutton.addActionListener(this);
        buttonPanel.add(multbutton);
        JButton divbutton = new JButton("Divide");
        divbutton.addActionListener(this);
        buttonPanel.add(divbutton);
        contentPane.add(buttonPanel, BorderLayout.SOUTH);
        JPanel infoPanel = new JPanel();
        infoPanel.setLayout(new FlowLayout());
        JLabel nameLabel = new JLabel("Number 1");
        infoPanel.add(nameLabel);
        inputField = new JTextField("", 3);
        infoPanel.add(inputField);
        JLabel secondnameLabel = new JLabel("Number 2");
        infoPanel.add(secondnameLabel);
        inputsecondField = new JTextField("", 3);
        infoPanel.add(inputsecondField);
        JLabel resultLabel = new JLabel("Result");
        infoPanel.add(resultLabel);
        resultField = new JTextField("", 5);
        infoPanel.add(resultField);
        // set document filter on textfield documents
        String integerDomain = "-.0123456789";
        FieldNumberFilter filter = new FieldNumberFilter(integerDomain);
        AbstractDocument doc = (AbstractDocument)inputField.getDocument();
        doc.setDocumentFilter(filter);
        doc = (AbstractDocument)inputsecondField.getDocument();
        doc.setDocumentFilter(filter);
        doc = (AbstractDocument)resultField.getDocument();
        doc.setDocumentFilter(filter);
        contentPane.add(infoPanel);
        JMenuBar mBar = new JMenuBar();
        setJMenuBar(mBar);
        JMenu operationsMenu = new JMenu("Operations");
        mBar.add(operationsMenu);
        JMenuItem o;
        o = new JMenuItem("Add");
        o.addActionListener(this);
        operationsMenu.add(o);
        o = new JMenuItem("Subtract");
        o.addActionListener(this);
        operationsMenu.add(o);
        o = new JMenuItem("Multiply");
        o.addActionListener(this);
        operationsMenu.add(o);
        o = new JMenuItem("Divide");
        o.addActionListener(this);
        operationsMenu.add(o);
        JMenu viewMenu = new JMenu("View");
        mBar.add(viewMenu);
        ViewMenuListener viewMenuListener = new ViewMenuListener();
        JMenuItem v;
        v = new JMenuItem("Metal");
        v.addActionListener(viewMenuListener);
        viewMenu.add(v);
        v = new JMenuItem("Motif");
        v.addActionListener(viewMenuListener);
        viewMenu.add(v);
        v = new JMenuItem("Windows");
        v.addActionListener(viewMenuListener);
        viewMenu.add(v);
        JMenu exitMenu = new JMenu("Exit");
        mBar.add(exitMenu);
        JMenuItem e;
        e = new JMenuItem("Close");
        e.addActionListener(this);
        exitMenu.add(e);
     * Listener for the Operations and Close menu items
    public void actionPerformed(ActionEvent e)
        String ac = e.getActionCommand();
        if (ac.equals("Close"))
            String message = "Are you sure you want to exit this program?";
            int returnVal = JOptionPane.showConfirmDialog(frame,
                                                          message,
                                                          "Exit Dialog",
            // either this */                             JOptionPane.YES_NO_OPTION,
            /* or this */                                 JOptionPane.YES_NO_CANCEL_OPTION,
                                                          JOptionPane.QUESTION_MESSAGE);
            if(returnVal == JOptionPane.CANCEL_OPTION ||
               returnVal == JOptionPane.CLOSED_OPTION)
                return;
            if(returnVal == JOptionPane.YES_OPTION)
                System.exit(0);
            if(returnVal == JOptionPane.NO_OPTION);
                frame.dispose();
        // read entered data
        String one = inputField.getText();
        String two = inputsecondField.getText();
        // if no entry, return
        if(one.equals("") || two.equals(""))
            return;
        // attempt to parse data
        double first, second;
        try
            first  = Double.parseDouble(one);
            second = Double.parseDouble(two);
        catch(NumberFormatException nfe)
            System.out.println(nfe.getMessage());
            return;
        // now we have good data, do calculations
        double result = 0;
        if (ac.equals("Add"))
            result = first + second;
        else if(ac.equals("Subtract"))
            result = first - second;
        else if(ac.equals("Multiply"))
            result = first * second;
        else if(ac.equals("Divide"))
            result = first / second;
        else
            System.out.println("Error in Brown7 interface.");
        resultField.setText(nf.format(result));
     * Listener for the View menu items
    private class ViewMenuListener implements ActionListener
        UIManager.LookAndFeelInfo[] info = UIManager.getInstalledLookAndFeels();
        public void actionPerformed(ActionEvent e)
            JMenuItem item = (JMenuItem)e.getSource();
            String ac = item.getActionCommand();
            String name = null;
            for(int i = 0; i < info.length; i++)
                if(info.getName().indexOf(ac) != -1)
name = info[i].getClassName();
if(name == null)
return;
try
UIManager.setLookAndFeel(name);
catch(ClassNotFoundException cnfe)
System.out.println(cnfe.getMessage());
catch(InstantiationException ie)
System.out.println(ie.getMessage());
catch(IllegalAccessException iae)
System.out.println(iae.getMessage());
catch(UnsupportedLookAndFeelException ulafe)
System.out.println(ulafe.getMessage());
SwingUtilities.updateComponentTreeUI(BrownTest.this);
public static void main(String[] args)
BrownTest gui = new BrownTest();
gui.setVisible(true);
* Document filter for input validation in textfields
class FieldNumberFilter extends DocumentFilter
String allowables;
public FieldNumberFilter(String legalCharacters) {
allowables = legalCharacters;
public void insertString(DocumentFilter.FilterBypass fb,
int offset,
String str,
AttributeSet attr) throws BadLocationException {
replace(fb, offset, 0, str, attr);
public void replace(DocumentFilter.FilterBypass fb,
int offset,
int length,
String str,
AttributeSet attrs) throws BadLocationException {
char[] source = str.toCharArray();
char[] result = new char[source.length];
int j = 0;
for(int i = 0; i < result.length; i++)
if(allowables.indexOf(source[i]) != -1)
result[j++] = source[i];
else
Toolkit.getDefaultToolkit().beep();
fb.replace(offset, length, new String(result, 0, j), attrs);

Similar Messages

  • Help with Paint program.

    Hello. I am somewhat new to Java and I was recently assigned to do a simple paint program. I have had no trouble up until my class started getting into the graphical functions of Java. I need help with my program. I am supposed to start off with a program that draws lines and changes a minimum of 5 colors. I have the line function done but my color change boxes do not work and I am able to draw inside the box that is supposed to be reserved for color buttons. Here is my code so far:
    // Lab13110.java
    // The Lab13 program assignment is open ended.
    // There is no provided student version for starting, nor are there
    // any files with solutions for the different point versions.
    // Check the Lab assignment document for additional details.
    import java.applet.Applet;
    import java.awt.*;
    public class Lab13110 extends Applet
         int[] startX,startY,endX,endY;
         int currentStartX,currentStartY,currentEndX,currentEndY;
         int lineCount;
         Rectangle red, green, blue, yellow, black;
         int numColor;
         Image virtualMem;
         Graphics gBuffer;
         int rectheight,rectwidth;
         public void init()
              startX = new int[100];
              startY = new int[100];
              endX = new int[100];
              endY = new int[100];
              lineCount = 0;
              red = new Rectangle(50,100,25,25);
              green = new Rectangle(50,125,25,25);
              blue = new Rectangle(50,150,25,25);
              yellow = new Rectangle(25,112,25,25);
              black = new Rectangle(25,137,25,25);
              numColor = 0;
              virtualMem = createImage(100,600);
              gBuffer = virtualMem.getGraphics();
              gBuffer.drawRect(0,0,100,600);
         public void paint(Graphics g)
              for (int k = 0; k < lineCount; k++)
                   g.drawLine(startX[k],startY[k],endX[k],endY[k]);
              g.drawLine(currentStartX,currentStartY,currentEndX,currentEndY);
              g.setColor(Color.red);
              g.fillRect(50,100,25,25);
              g.setColor(Color.green);
              g.fillRect(50,125,25,25);
              g.setColor(Color.blue);
              g.fillRect(50,150,25,25);
              g.setColor(Color.yellow);
              g.fillRect(25,112,25,25);
              g.setColor(Color.black);
              g.fillRect(25,137,25,25);
              switch (numColor)
                   case 1:
                        g.setColor(Color.red);
                        break;
                   case 2:
                        g.setColor(Color.green);
                        break;
                   case 3:
                        g.setColor(Color.blue);
                        break;
                   case 4:
                        g.setColor(Color.yellow);
                        break;
                   case 5:
                        g.setColor(Color.black);
                        break;
                   case 6:
                        g.setColor(Color.black);
                        break;
              g.setColor(Color.black);
              g.drawRect(0,0,100,575);
         public boolean mouseDown(Event e, int x, int y)
              currentStartX = x;
              currentStartY = y;
              if(red.inside(x,y))
                   numColor = 1;
              else if(green.inside(x,y))
                   numColor = 2;
              else if(blue.inside(x,y))
                   numColor = 3;
              else if(yellow.inside(x,y))
                   numColor = 4;
              else if(black.inside(x,y))
                   numColor = 5;
              else
                   numColor = 6;
              repaint();
              return true;
         public boolean mouseDrag(Event e, int x, int y)
              int Rectheight = 500;
              int Rectwidth = 900;
              currentEndX = x;
              currentEndY = y;
              Rectangle window = new Rectangle(0,0,900,500);
              //if (window.inside(Rectheight,Rectwidth))
                   repaint();
              return true;
         public boolean mouseUp(Event e, int x, int y)
              int Rectheight = 500;
              int Rectwidth = 900;
              startX[lineCount] = currentStartX;
              startY[lineCount] = currentStartY;
              endX[lineCount] = x;
              endY[lineCount] = y;
              lineCount++;
              Rectangle window = new Rectangle(0,0,900,500);
              if (window.inside(Rectheight,Rectwidth))
                   repaint();
              return true;
         public void Rectangle(Graphics g, int x, int y)
              g.setColor(Color.white);
              Rectangle screen = new Rectangle(100,0,900,600);
    }If anyone could point me in the right direction of how to go about getting my buttons to work and fixing the button box, I would be greatly appreciative. I just need to get a little bit of advice and I think I should be good after I get this going.
    Thanks.

    This isn't in any way a complete solution, but I'm posting code for a mouse drag outliner. This may be preferable to how you are doing rectangles right now
    you are welcome to use and modify this code but please do not change the package and make sure that you tell your teacher where you got it from
    MouseDragOutliner.java
    package tjacobs.ui;
    import java.awt.BasicStroke;
    import java.awt.Color;
    import java.awt.Component;
    import java.awt.Container;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.Point;
    import java.awt.Stroke;
    import java.awt.event.*;
    import java.util.ArrayList;
    import java.util.Iterator;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    import javax.swing.SwingUtilities;
    * See the public static method addAMouseDragOutliner
    public class MouseDragOutliner extends MouseAdapter implements MouseMotionListener {
         public static final BasicStroke DASH_STROKE = new BasicStroke(1.0f, BasicStroke.CAP_SQUARE, BasicStroke.JOIN_BEVEL, 10.0f, new float[] {8, 8}, 0);
         private boolean mUseMove = false;
         private Point mStart;
         private Point mEnd;
         private Component mComponent;
         private MyRunnable mRunner= new MyRunnable();
         private ArrayList mListeners = new ArrayList(1);
         public MouseDragOutliner() {
              super();
         public MouseDragOutliner(boolean useMove) {
              this();
              mUseMove = useMove;
         public void mouseDragged(MouseEvent me) {
              doMouseDragged(me);
         public void mousePressed(MouseEvent me) {
              mStart = me.getPoint();
         public void mouseEntered(MouseEvent me) {
              mStart = me.getPoint();
         public void mouseReleased(MouseEvent me) {
              Iterator i = mListeners.iterator();
              Point end = me.getPoint();
              while (i.hasNext()) {
                   ((OutlineListener)i.next()).mouseDragEnded(mStart, end);
              //mStart = null;
         public void mouseMoved(MouseEvent me) {
              if (mUseMove) {
                   doMouseDragged(me);
         public     void addOutlineListener(OutlineListener ol) {
              mListeners.add(ol);
         public void removeOutlineListener(OutlineListener ol) {
              mListeners.remove(ol);
         private class MyRunnable implements Runnable {
              public void run() {
                   Graphics g = mComponent.getGraphics();
                   if (g == null) {
                        return;
                   Graphics2D g2 = (Graphics2D) g;
                   Stroke s = g2.getStroke();
                   g2.setStroke(DASH_STROKE);
                   int x = Math.min(mStart.x, mEnd.x);
                   int y = Math.min(mStart.y, mEnd.y);
                   int w = Math.abs(mEnd.x - mStart.x);
                   int h = Math.abs(mEnd.y - mStart.y);
                   g2.setXORMode(Color.WHITE);
                   g2.drawRect(x, y, w, h);
                   g2.setStroke(s);
         public void doMouseDragged(MouseEvent me) {
              mEnd = me.getPoint();
              if (mStart != null) {
                   mComponent = me.getComponent();
                   mComponent.repaint();
                   SwingUtilities.invokeLater(mRunner);
         public static MouseDragOutliner addAMouseDragOutliner(Component c) {
              MouseDragOutliner mdo = new MouseDragOutliner();
              c.addMouseListener(mdo);
              c.addMouseMotionListener(mdo);
              return mdo;
         public static interface OutlineListener {
              public void mouseDragEnded(Point start, Point finish);
         public static void main(String[] args) {
              JFrame f = new JFrame("MouseDragOutliner Test");
              Container c = f.getContentPane();
              JPanel p = new JPanel();
              //p.setBackground(Color.BLACK);
              c.add(p);
              addAMouseDragOutliner(p);
              f.setBounds(200, 200, 400, 400);
              f.addWindowListener(new WindowClosingActions.Exit());
              f.setVisible(true);
    }

  • Help with a Program I am writing!  Please!

    Hello All,
    This is my first post...I hope to find some answers to my program I am writing! A couple things first - I am 17, and have designed a comp. science class for myself to take while a senior in high school, since there was not one offered. My end of the 2nd term project is to write a program that encompasses the information I have learned about for the past two terms. I know the very basics, if that. Please help!
    My program involves the simple dice throwing program, 'Dice Thrower' by Kevin Boone. The full text/program write out can be found at:
    http://www.kevinboone.com/PF_DiceThrower-java.html
    I am hoping to add a part to this program that basically tells the program if the dice show doubles, pop up a little GUI window that says "You are a Winner! You Got Doubles!"
    I was thinking as I finished chapter 7 in my text book, that either an 'if/else' or 'switch' statement might be the right place to start.
    Could someone please write me a start to the program text that I need to add to 'Dice Thrower', or explain what I need to do to get started! Thank you so much, I really appreciate it.
    Erick DeVore - Eroved Kcire

    import java.applet.Applet;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.JLabel;
    import javax.swing.JFrame;
    import java.awt.FlowLayout;
    import java.awt.Color;
    public class DiceThrower extends Applet
    Die die1;
    Die die2;
    public void paint (Graphics g)
         die1.draw(g);
         die2.draw(g);
         g.drawString ("Click mouse anywhere", 55, 140);
         g.drawString ("to throw dice again", 65, 160);
    public void init()
         die1 = new Die();
         die2 = new Die();
         die1.setTopLeftPosition(20, 20);
         die2.setTopLeftPosition(150, 20);
         throwBothDice();
         // Erick's Program Insert below
         public class WinnerGui extends JFrame;
      public WinnerGui();
        super ("You Are The Winner with GUI");
        Container c = getContentPane();
        c.setBackground(Color.lightGray);
        c.setLayout(new FlowLayout());
        c.add(new JLabel("You're a Winner! You Got Doubles!"));
            //End Erick's Program insert
         DiceThrowerMouseListener diceThrowerMouseListener =
              new DiceThrowerMouseListener();
         diceThrowerMouseListener.setDiceThrower(this);
         addMouseListener(diceThrowerMouseListener);
    public void throwBothDice();
         die1.throwDie();
         die2.throwDie();
         repaint();
    class Die
    int topLeftX;
    int topLeftY;
    int numberShowing = 6;
    final int spotPositionsX[] = {0, 60,  0, 30, 60,  0,  60};
    final int spotPositionsY[] = {0,  0, 30, 30, 30,  60, 60};
    public void setTopLeftPosition(final int _topLeftX, final int _topLeftY)
         topLeftX = _topLeftX;
         topLeftY = _topLeftY;
    public void throwDie()
         numberShowing = (int)(Math.random() * 6 + 1);
    public void draw(Graphics g)
         switch(numberShowing)
              case 1:
                   drawSpot(g, 3);
                   break;
              case 2:
                   drawSpot(g, 0);
                   drawSpot(g, 6);
                   break;
              case 3:
                   drawSpot(g, 0);
                   drawSpot(g, 3);
                   drawSpot(g, 6);
                   break;
              case 4:
                   drawSpot(g, 0);
                   drawSpot(g, 1);
                   drawSpot(g, 5);
                   drawSpot(g, 6);
                   break;
              case 5:
                   drawSpot(g, 0);
                   drawSpot(g, 1);
                   drawSpot(g, 3);
                   drawSpot(g, 5);
                   drawSpot(g, 6);
                   break;
              case 6:
                   drawSpot(g, 0);
                   drawSpot(g, 1);
                   drawSpot(g, 2);
                   drawSpot(g, 4);
                   drawSpot(g, 5);
                   drawSpot(g, 6);
                   break;
    void drawSpot(Graphics g, final int spotNumber)
         g.fillOval(topLeftX + spotPositionsX[spotNumber],
              topLeftY + spotPositionsY[spotNumber], 20, 20);
    class DiceThrowerMouseListener extends MouseAdapter
    DiceThrower diceThrower;
    public void mouseClicked (MouseEvent e)
         diceThrower.throwBothDice();
    public void setDiceThrower(DiceThrower _diceThrower)
         diceThrower = _diceThrower;
    }That was what I have dwindled it down to, using my knowledge, as well as others' expertise...however I am listening to what you say, and get these messages when I try to compile in the CMD:
    line 63 - illegal start of expression (carrot at p in public)
    line 63 - ; expected (carrot at c in class)
    line 63 - { expected (carrot at ; at end of line)
    line 65 - illegal start of expression (carrot at p in public)
    line 83 - <identifier> expected (carrot as: (this) ) -- I don't even know what that means ^
    line 84 - invalid method declaration; return type required (carrot at a in add)
    line 84 - <identifier> expected (carrot like this: [see below])
    addMouseListener(diceThrowerMouseListener);
    ^
    line 84 - ) expected (carrot is one place over from previous spot [see above]
    line 93 - illegal start of expression (carrot at p in public)
    I know this seems like a lot of errors, but believe it or not, I actually had it up in the high teens and was able to fix some of them myself from going by previous examples, as well as looking things up in my text book. If anyone has any suggestions concerning the syntax errors of the code, please please let me know and I will work my hardest to fix them...thank you all so much for helping.
    Erick

  • Help with GUI project.

    I need help with JcomboBox when I select the Exit in the File box it will open
    //inner class
    class exitListener implements ActionListener {
    I have the part of the parts of statement but I don't know how to assign the Keystoke. here is that part of the code
    filemenu.setMnemonic(KeyEvent.VK_X);Here is my code...
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    class MyFrame extends JFrame {
         String[] file = { "New", "Open", "Exit" };//items for file
        String[] edit = { "Cut", "Copy", "Paste" };//items for edit
        JComboBox filemenu = new JComboBox();
        JComboBox editmenu = new JComboBox();
         public MyFrame(String title) {
              super(title);
              this.setSize(250, 250); //sets the size for the frame
              this.setLocation(200, 200);//location where frame is at
              this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              // setup contents
              makeComponents();
              initComponents();
              buildGUI();
              // display
              this.setVisible(true);
         private void makeComponents() {
              JPanel pane = new JPanel();
    //          file menu section
              filemenu = new JComboBox();
            JLabel fileLabel = new JLabel();
            pane.add(fileLabel);
            for (int i = 0; i < file.length; i++)
                 filemenu.addItem(file);
    pane.add(filemenu);
    add(pane);
    setVisible(true);
    //edit menu section
    editmenu = new JComboBox();
    JLabel editLabel = new JLabel();
    pane.add(editLabel);
    for (int i = 0; i < edit.length; i++)
         editmenu.addItem(edit[i]);
    pane.add(editmenu);
    add(pane);
    setVisible(true);
         private void initComponents() {
              filemenu.addActionListener(new exitListener());
         //inner class
    class exitListener implements ActionListener {
    public void actionPerformed(ActionEvent arg0) {
    int x = JOptionPane.showOptionDialog(MyFrame.this, "Exit Program?",
    "Exit Request", JOptionPane.YES_NO_OPTION,
    JOptionPane.QUESTION_MESSAGE, null, null,
    JOptionPane.NO_OPTION);
    if (x == JOptionPane.YES_OPTION) {
    MyFrame.this.dispose();
         private void buildGUI() {
              Container cont = this.getContentPane();// set gui components into the frame
              this.setLayout(new FlowLayout(FlowLayout.LEFT));// Comp are added to the frame
              cont.add(filemenu);
              cont.add(editmenu);
         // / inner classes
    public class ButtonFrame {
         public static void main(String[] args) {
              MyFrame f1 = new MyFrame("This is my Project for GUI");
    Thanks
    SandyR.

    One way is to
    1) pass a reference of the Window object to the USDListener class, and set a local Window variable say call it window, to this reference.
    2) Give the Window class a public method that returns a String and allows you to get the text from USDField. Same to allow you to set text on the euroField.
    3) Give the Listener class a Converter object.

  • Need some help with a program Please.

    Well, im new here, im new to java, so i need your help, i have to make a connect four program, my brother "Kind of" helped me and did a program for me, but the problem is i cant use some of those commands in the program and i have to replace them with what ive learned, so i will post the program and i will need your help to modify it for me.
    and for these programs, also i want help for:
    They have errors and i cant fix'em
    the commands that i've leaned:
    If statements, for loops, while loops,do while, strings, math classes, swithc statement, else if,logical operators,methods, one and two dimensional arrays.
    Thanx in advance,
    truegunner
    // Fhourstones 3.0 Board Logic
    // Copyright 2000-2004 John Tromp
    import java.io.*;
    class Connect4 {
    static long color[]; // black and white bitboard
    static final int WIDTH = 7;
    static final int HEIGHT = 6;
    // bitmask corresponds to board as follows in 7x6 case:
    // . . . . . . . TOP
    // 5 12 19 26 33 40 47
    // 4 11 18 25 32 39 46
    // 3 10 17 24 31 38 45
    // 2 9 16 23 30 37 44
    // 1 8 15 22 29 36 43
    // 0 7 14 21 28 35 42 BOTTOM
    static final int H1 = HEIGHT+1;
    static final int H2 = HEIGHT+2;
    static final int SIZE = HEIGHT*WIDTH;
    static final int SIZE1 = H1*WIDTH;
    static final long ALL1 = (1L<<SIZE1)-1L; // assumes SIZE1 < 63
    static final int COL1 = (1<<H1)-1;
    static final long BOTTOM = ALL1 / COL1; // has bits i*H1 set
    static final long TOP = BOTTOM << HEIGHT;
    int moves[],nplies;
    byte height[]; // holds bit index of lowest free square
    public Connect4()
    color = new long[2];
    height = new byte[WIDTH];
    moves = new int[SIZE];
    reset();
    void reset()
    nplies = 0;
    color[0] = color[1] = 0L;
    for (int i=0; i<WIDTH; i++)
    height[i] = (byte)(H1*i);
    public long positioncode()
    return 2*color[0] + color[1] + BOTTOM;
    // color[0] + color[1] + BOTTOM forms bitmap of heights
    // so that positioncode() is a complete board encoding
    public String toString()
    StringBuffer buf = new StringBuffer();
    for (int i=0; i<nplies; i++)
    buf.append(1+moves);
    buf.append("\n");
    for (int w=0; w<WIDTH; w++)
    buf.append(" "+(w+1));
    buf.append("\n");
    for (int h=HEIGHT-1; h>=0; h--) {
    for (int w=h; w<SIZE1; w+=H1) {
    long mask = 1L<<w;
    buf.append((color[0]&mask)!= 0 ? " @" :
    (color[1]&mask)!= 0 ? " 0" : " .");
    buf.append("\n");
    if (haswon(color[0]))
    buf.append("@ won\n");
    if (haswon(color[1]))
    buf.append("O won\n");
    return buf.toString();
    // return whether columns col has room
    final boolean isplayable(int col)
    return islegal(color[nplies&1] | (1L << height[col]));
    // return whether newboard lacks overflowing column
    final boolean islegal(long newboard)
    return (newboard & TOP) == 0;
    // return whether newboard is legal and includes a win
    final boolean islegalhaswon(long newboard)
    return islegal(newboard) && haswon(newboard);
    // return whether newboard includes a win
    final boolean haswon(long newboard)
    long y = newboard & (newboard>>HEIGHT);
    if ((y & (y >> 2*HEIGHT)) != 0) // check diagonal \
    return true;
    y = newboard & (newboard>>H1);
    if ((y & (y >> 2*H1)) != 0) // check horizontal -
    return true;
    y = newboard & (newboard>>H2); // check diagonal /
    if ((y & (y >> 2*H2)) != 0)
    return true;
    y = newboard & (newboard>>1); // check vertical |
    return (y & (y >> 2)) != 0;
    void backmove()
    int n;
    n = moves[--nplies];
    color[nplies&1] ^= 1L<<--height[n];
    void makemove(int n)
    color[nplies&1] ^= 1L<<height[n]++;
    moves[nplies++] = n;
    public static void main(String argv[])
    Connect4 c4;
    String line;
    int col=0, i, result;
    long nodes, msecs;
    c4 = new Connect4();
    c4.reset();
    BufferedReader dis = new BufferedReader(new InputStreamReader(System.in));
    for (;;) {
    System.out.println("position " + c4.positioncode() + " after moves " + c4 + "enter move(s):");
    try {
    line = dis.readLine();
    } catch (IOException e) {
    System.out.println(e);
    System.exit(0);
    return;
    if (line == null)
    break;
    for (i=0; i < line.length(); i++) {
    col = line.charAt(i) - '1';
    if (col >= 0 && col < WIDTH && c4.isplayable(col))
    c4.makemove(col);
    By the way im using Ready to program for the programming.

    You can't really believe that his brother did this
    for him...I did miss that copyright line at the beginning when
    I first looked it over, but you know, if it had been
    his brother, I'd be kinda impressed. This wasn't a
    25 line program. It actually would have required
    SOME thought. I doubt my brother woulda done that
    for me (notwithstanding the fact that I wouldn't need
    help for that program, and my brother isn't a
    programmer).I originally missed the comments at the top but when I saw the complexity of what was written then I knew that it was too advanced for a beginner and I relooked through the code and saw the comments.

  • Help with Payroll program

    Hello I need help with the following code for a Payroll program.
    //CheckPoint: Payroll Program Part 3
    //Java Programming IT215
    //Arianne Gallegos
    //05/02/2007
    //Payroll3.java
    //Payroll program that calculates the weekly pay for an employee.
    import java.util.Scanner; // program uses class Scanner
    public class Payroll3
         private string name;
         private double rate;
         private double hours;
         // Constructor to store Employee Data
         public EmployeeData( String nameOfEmployee, double hourlyRate, double hoursWorked )
              name = nameOfEmployee;
              rate = hourlyRate;
              hours = hoursWorked;
         } // end constructor
    } //end class EmployeeData
       // main method begins execution of java application
       public static void main( String args[] )
          System.out.println( "Welcome to the Payroll Program! " );
          boolean quit = false; // This flag will control whether we exit the loop below
          // Loop until user types "quit" as the employee name:
          while (!quit)
           // create scanner to obtain input from command window
            Scanner input = new Scanner ( System.in );
            System.out.println();  // outputs a blank line
            System.out.print( "Please enter the employee name or quit to terminate program: " );
            // prompt for and input employee name
            String nameOfEmployee = input.nextLine(); // read what user has inputted
            if ( nameOfEmployee.equals("quit")) // Check whether user indicated to quit program
              System.out.println( "Program has ended" );
              quit = true;
    else
              // User did not indicate to stop, so continue reading info for this iteration:
              float hourlyRate; // first number to multiply
              float hoursWorked; // second number to multiply
              float product; // product of hourlyRate and hoursWorked
              System.out.print( "Enter hourly rate: " ); // prompt
              hourlyRate = input.nextFloat(); // read first number from user
              while (hourlyRate <= 0) // prompt until a positive value is entered
                 System.out.print( "Hourly rate must be a positive value. " +
                   "Please enter the hourly rate again: " ); // prompt for positive value for hourly rate
                  hourlyRate = input.nextFloat(); // read first number again
              System.out.print( "Enter hours worked: " ); // prompt
              hoursWorked = input.nextFloat(); // read second number from user
              while (hoursWorked <= 0) // prompt until a positive value is entered
                 System.out.print( "Hours worked must be a positive value. " +
                   "Please enter the hours worked again: " ); // prompt for positive value for hours worked
                  hoursWorked = input.nextFloat(); // read second number again
              product = (float) hourlyRate * hoursWorked; // multiply the hourly rate by the hours worked
              // Display output for this iteration
              System.out.println(); // outputs a blank line
              System.out.print( nameOfEmployee ); // display employee name
              System.out.printf( "'s weekly pay is: $%,.2f\n", product);  // display product
              System.out.println(); // outputs a blank line
          // Display ending message:
          System.out.println( "Thank you for using the Payroll program!" );
          System.out.println(); // outputs a blank line
       } // end method main
    } // end class Payroll3I am getting the following errors:
    Payroll3.java:18: invalid method declaration; return type required
    public EmployeeData( String nameOfEmployee, double hourlyRate, double hours
    Worked )
    ^
    Payroll3.java:28: class, interface, or enum expected
    public static void main( String args[] )
    ^
    Payroll3.java:33: class, interface, or enum expected
    boolean quit = false; // This flag will control whether we exit the loop b
    elow
    ^
    Payroll3.java:36: class, interface, or enum expected
    while (!quit)
    ^
    Payroll3.java:42: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:43: class, interface, or enum expected
    System.out.print( "Please enter the employee name or quit to terminate p
    rogram: " );
    ^
    Payroll3.java:45: class, interface, or enum expected
    String nameOfEmployee = input.nextLine(); // read what user has inputted
    ^
    Payroll3.java:48: class, interface, or enum expected
    if ( nameOfEmployee.equals("quit")) // Check whether user indicated to q
    uit program
    ^
    Payroll3.java:51: class, interface, or enum expected
    quit = true;
    ^
    Payroll3.java:52: class, interface, or enum expected
    ^
    Payroll3.java:57: class, interface, or enum expected
    float hoursWorked; // second number to multiply
    ^
    Payroll3.java:58: class, interface, or enum expected
    float product; // product of hourlyRate and hoursWorked
    ^
    Payroll3.java:60: class, interface, or enum expected
    System.out.print( "Enter hourly rate: " ); // prompt
    ^
    Payroll3.java:61: class, interface, or enum expected
    hourlyRate = input.nextFloat(); // read first number from user
    ^
    Payroll3.java:64: class, interface, or enum expected
    while (hourlyRate <= 0) // prompt until a positive value is entered
    ^
    Payroll3.java:68: class, interface, or enum expected
    hourlyRate = input.nextFloat(); // read first number again
    ^
    Payroll3.java:69: class, interface, or enum expected
    ^
    Payroll3.java:72: class, interface, or enum expected
    hoursWorked = input.nextFloat(); // read second number from user
    ^
    Payroll3.java:75: class, interface, or enum expected
    while (hoursWorked <= 0) // prompt until a positive value is entered
    ^
    Payroll3.java:79: class, interface, or enum expected
    hoursWorked = input.nextFloat(); // read second number again
    ^
    Payroll3.java:80: class, interface, or enum expected
    ^
    Payroll3.java:86: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:87: class, interface, or enum expected
    System.out.print( nameOfEmployee ); // display employee name
    ^
    Payroll3.java:88: class, interface, or enum expected
    System.out.printf( "'s weekly pay is: $%,.2f\n", product); // display
    product
    ^
    Payroll3.java:89: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:91: class, interface, or enum expected
    ^
    Payroll3.java:96: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:98: class, interface, or enum expected
    } // end method main
    ^
    The problem I am having is getting the constructor to work with the rest of the program can someone please point out to me how to correct this. I have read my textbook as well as tutorials but I just don't seem to get it right. Please help.
    P.S. I have never taken a programming class before so please be kind.

    Ok, I changed the name of the constructor:
    //CheckPoint: Payroll Program Part 3
    //Java Programming IT215
    //Arianne Gallegos
    //04/23/2007
    //Payroll3.java
    //Payroll program that calculates the weekly pay for an employee.
    import java.util.Scanner; // program uses class Scanner
    public class Payroll3
         private string name;
         private float rate;
         private float hours;
         // Constructor to store Employee Data
         public void Payroll3( string nameOfEmployee, float hourlyRate, float hoursWorked )
              name = nameOfEmployee;
              rate = hourlyRate;
              hours = hoursWorked;
         } // end constructor
    } //end class EmployeeData
       // main method begins execution of java application
       public static void main( String args[] )
          System.out.println( "Welcome to the Payroll Program! " );
          boolean quit = false; // This flag will control whether we exit the loop below
          // Loop until user types "quit" as the employee name:
          while (!quit)
           // create scanner to obtain input from command window
            Scanner input = new Scanner ( System.in );
            System.out.println();  // outputs a blank line
            System.out.print( "Please enter the employee name or quit to terminate program: " );
            // prompt for and input employee name
            String nameOfEmployee = input.nextLine(); // read what user has inputted
            if ( nameOfEmployee.equals("quit")) // Check whether user indicated to quit program
              System.out.println( "Program has ended" );
              quit = true;
    else
              // User did not indicate to stop, so continue reading info for this iteration:
              float hourlyRate; // first number to multiply
              float hoursWorked; // second number to multiply
              float product; // product of hourlyRate and hoursWorked
              System.out.print( "Enter hourly rate: " ); // prompt
              hourlyRate = input.nextFloat(); // read first number from user
              while (hourlyRate <= 0) // prompt until a positive value is entered
                 System.out.print( "Hourly rate must be a positive value. " +
                   "Please enter the hourly rate again: " ); // prompt for positive value for hourly rate
                  hourlyRate = input.nextFloat(); // read first number again
              System.out.print( "Enter hours worked: " ); // prompt
              hoursWorked = input.nextFloat(); // read second number from user
              while (hoursWorked <= 0) // prompt until a positive value is entered
                 System.out.print( "Hours worked must be a positive value. " +
                   "Please enter the hours worked again: " ); // prompt for positive value for hours worked
                  hoursWorked = input.nextFloat(); // read second number again
              product = (float) hourlyRate * hoursWorked; // multiply the hourly rate by the hours worked
              // Display output for this iteration
              System.out.println(); // outputs a blank line
              System.out.print( nameOfEmployee ); // display employee name
              System.out.printf( "'s weekly pay is: $%,.2f\n", product);  // display product
              System.out.println(); // outputs a blank line
          // Display ending message:
          System.out.println( "Thank you for using the Payroll program!" );
          System.out.println(); // outputs a blank line
       } // end method main
    } // end class Payroll3I still get the following error codes:
    C:\IT215\Payroll3>javac Payroll3.java
    Payroll3.java:28: class, interface, or enum expected
    public static void main( String args[] )
    ^
    Payroll3.java:33: class, interface, or enum expected
    boolean quit = false; // This flag will control whether we exit the loop b
    elow
    ^
    Payroll3.java:36: class, interface, or enum expected
    while (!quit)
    ^
    Payroll3.java:42: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:43: class, interface, or enum expected
    System.out.print( "Please enter the employee name or quit to terminate p
    rogram: " );
    ^
    Payroll3.java:45: class, interface, or enum expected
    String nameOfEmployee = input.nextLine(); // read what user has inputted
    ^
    Payroll3.java:48: class, interface, or enum expected
    if ( nameOfEmployee.equals("quit")) // Check whether user indicated to q
    uit program
    ^
    Payroll3.java:51: class, interface, or enum expected
    quit = true;
    ^
    Payroll3.java:52: class, interface, or enum expected
    ^
    Payroll3.java:57: class, interface, or enum expected
    float hoursWorked; // second number to multiply
    ^
    Payroll3.java:58: class, interface, or enum expected
    float product; // product of hourlyRate and hoursWorked
    ^
    Payroll3.java:60: class, interface, or enum expected
    System.out.print( "Enter hourly rate: " ); // prompt
    ^
    Payroll3.java:61: class, interface, or enum expected
    hourlyRate = input.nextFloat(); // read first number from user
    ^
    Payroll3.java:64: class, interface, or enum expected
    while (hourlyRate <= 0) // prompt until a positive value is entered
    ^
    Payroll3.java:68: class, interface, or enum expected
    hourlyRate = input.nextFloat(); // read first number again
    ^
    Payroll3.java:69: class, interface, or enum expected
    ^
    Payroll3.java:72: class, interface, or enum expected
    hoursWorked = input.nextFloat(); // read second number from user
    ^
    Payroll3.java:75: class, interface, or enum expected
    while (hoursWorked <= 0) // prompt until a positive value is entered
    ^
    Payroll3.java:79: class, interface, or enum expected
    hoursWorked = input.nextFloat(); // read second number again
    ^
    Payroll3.java:80: class, interface, or enum expected
    ^
    Payroll3.java:86: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:87: class, interface, or enum expected
    System.out.print( nameOfEmployee ); // display employee name
    ^
    Payroll3.java:88: class, interface, or enum expected
    System.out.printf( "'s weekly pay is: $%,.2f\n", product); // display
    product
    ^
    Payroll3.java:89: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:91: class, interface, or enum expected
    ^
    Payroll3.java:96: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:98: class, interface, or enum expected
    } // end method main
    ^
    27 errors
    Any other suggestions?

  • Help with Recurrsion program

    I seem to be having a little problem with my program. In my main program, depending on which method comes first, the other methods wont work for example the way my main program is not, with occurance method before removeLetter method, the occurance method works fine, but my removeLetter meth won't remove the letter. But if i switch the two and have removeLetter first then it will remove the letter, but my occurance method will come back say the letter is not in the word even when it is...can someone help me? Thanx in advance...
    class CharacterRecurrance{
         private int i=0;
         private int occur=0;
         void inString(String s, char n){
              if(i<s.length()){
                   if(s.charAt(i)==n)
                        System.out.println("Yes, the letter" + " " + n + " " + "is present");
                   else{
                        i++;
                        inString(s,n);
              else System.out.println("No, the letter" + " " + n + " " + "is not present");
         void occurance(String s, char n){
              if(i < s.length()){
                   if(s.charAt(i)==n){
                        occur++;
                        i++;
                        occurance(s,n);
                   else{
                        i++;
                        occurance(s,n);
              else System.out.println("The letter" + " " + n + " " + "appears" + " " + occur + " " + "times");
         void removeLetter(String s, char n){
              if(i < s.length()){
                   if(s.charAt(i)==n){
                        s = s.replace(s.charAt(i),' ');
                        i++;
                        removeLetter(s,n);
                   else{
                        i++;
                        removeLetter(s,n);
              else System.out.println(s);
    class Program3_10{
         public static void main(String[] a) {
              CharacterRecurrance find = new CharacterRecurrance();
              String word = "mississippi";
              char letter = 's';
              find.inString(word, letter);
              System.out.println();
              find.occurance(word, letter);
              System.out.println();
              find.removeLetter(word, letter);
    }

    Or make it zero in the last step of each function. Like this-void occurance(String s, char n){
              if(i < s.length()){
                   if(s.charAt(i)==n){
                        occur++;
                        i++;
                        occurance(s,n);
                   else{
                        i++;
                        occurance(s,n);
              else{
                   System.out.println("The letter" + " " + n + " " + "appears" + " " + occur + " " + "times");
                   i=0; // reset to zero.
         }

  • Help with pathfinding program

    hi,
    i study java at school and i need help with my project.
    im doing a simple demonstration of a pathfinding program whose algoritm i read off Wikipedia (http://en.wikipedia.org/wiki/Pathfinding)where the co-ordinates of the start and end points
    are entered and the route is calculated as a list of co-ordinates. Here is the section of code i am having trouble with-
    void find_path(int x,int y,int p,int q)
    int t1;int t2;
    int temp_pool[][]=new int[4][3];//stores contagious cells of elements in grid pool
    int grid_pool[][]= new int[100000][3];
    int pass_pool[][]=new int[4][3];//stores the pool of squares which can be added to the list of direction
    int path[][]= new int[10000][3];//stores actual path
    int count=1;int note=10;int kk=0;
    int curx,cury;
    //the above arrays contain 3 columns - to store x and y co-ordinate and a counter variable(the purpose of which will become clear later)
    grid_pool[0][0]=p;
    grid_pool[0][1]=q;
    grid_pool[0][2]=0;
    int counter=grid_pool[0][2];
    for(int i=0;i<=100;i++)
    counter++;
    curx=grid_pool[0];
    cury=grid_pool[i][1];
    temp_pool[0][0]=curx-1;
    temp_pool[0][1]=cury;
    temp_pool[0][2]=counter;
    temp_pool[0][0]=curx;
    temp_pool[0][1]=cury-1;
    temp_pool[0][2]=counter;
    temp_pool[0][0]=curx+1;
    temp_pool[0][1]=cury;
    temp_pool[0][2]=counter;
    temp_pool[0][0]=curx;
    temp_pool[0][1]=cury+1;
    temp_pool[0][2]=counter;
    int pass=0;
    for(int j=0;j<=3;j++)
    int check=0;
    int in=temp_pool[j][0];
    int to=temp_pool[j][1];
    if(activemap[in][to]=='X')
    {check++;}
    if(linear_search(grid_pool,in,to)==false)
    {check++;}
    if(check==2)
    pass_pool[pass][0]=in;
    pass_pool[pass][1]=to;
    pass++;
    }//finding which co-ordinates are not walls and which are not already present
    for(int k=0;k<=pass_pool.length-1;k++)
    grid_pool[count][0]=pass_pool[k][0];
    grid_pool[count][1]=pass_pool[k][1];
    count++;
    if(linear_search(grid_pool,x,y)==true)
    break;
    //in this part we have isolated the squares which run in the approximate direction of the goal
    //in the next part we will isolate the exact co-ordinates in another array called path
    int yalt=linear_searchwindex(grid_pool,p,q);
    t1=grid_pool[yalt][2];
    int g1;int g2;int g3;
    for(int u=yalt;u>=0;u--)
    g3=find_next(grid_pool,p,q);
    g2=g3/10;
    g1=g3%10;
    path[0]=g2;
    path[u][1]=g3;
    path[u][2]=u;
    for(int v=0;v<=yalt;v++)
    System.out.println(path[v][0]+','+path[v][1]);
    ill be grateful if anyone can fix it. im done with the rest though

    death_star12 wrote:
    hi,
    i study java at school and i need help with my project.
    im doing a simple demonstration of a pathfinding program whose algoritm i read off Wikipedia (http://en.wikipedia.org/wiki/Pathfinding)where the co-ordinates of the start and end points
    are entered and the route is calculated as a list of co-ordinates. Here is the section of code i am having trouble with-
    ...The part "i am having trouble with" means absolutely nothing to the people who are answering questions here. It's like going to the doctor with a broken rib and just saying "doc, I don't feel so well". Get my point?
    Also, please take the trouble to properly spell words and use a bit of capitalization. Your question is hard to read as it is, which will most probably cause (some) people not to help you. And lastly, please use code tags when posting code: it makes it so much easier to read (see: [Formatting Messages|http://mediacast.sun.com/users/humanlever/media/forums_text_editor.mp4]).
    Thanks.

  • Help with Dice program.

    Hi People!
    This is the homework my professor assigned for me.
    Assignment 2: Write a program that rolls two dice 1000 times, counting the number of box cars (two sixes) that occur, in object-oriented way. (In other words, do not make all your code in one main() method. Use classes and objects.) Use a overloaded constructors.
    I have to use two classes for it. One of is the Dice(Below), and the other would be the client
    This is what I have for the dice part so far.
    public class DiceServer {
    public static void main (String[] args)
    final int ROLLS = 1000;
    int Boxcars = 0, num1, num2;
    Die die1 = new Die();
    Die die2 = new Die();
    for (int roll = 1; roll <= ROLLS; roll++)
    num1 = die1.roll();
    num2 = die2.roll();
    if (num1 == 6 && num2== 6)
    Boxcars++;
    System.out.println("Number of rolls: " + ROLLS);
    System.out.println("Number of Box Cars: " + Boxcars);
    I'm getting an error about the symbol not being resolved, and it's pointing at "Die die1 = new Die();". Can someone please help me. Thank you.
    Also, can someone plaese get me started on the Client Class. Thanks

    Hi,
    I've gotten pretty far with this program thanks to all your help but I've got another question.
    My program so far has been able to display the result of rolling 2 six sided dice 1000 times. I've used Boxcars.java as my Client and Die.java as my overloaded constructor. Now I want to display the number of Boxcars(Double six)by rolling a six-sided die and a 20 sided die together.
    My question is would I code that in Boxcars.java or Die.java.
    Thank you!!!
    Boxcars.java
    public class BoxCars {
    public static void main (String[] args)
    final int ROLLS = 1000;
    int Boxcars = 0, num1, num2;
    Die die1 = new Die();
    Die die2 = new Die();
    for (int roll = 1; roll <= ROLLS; roll++)
    num1 = die1.roll();
    num2 = die2.roll();
    if (num1 == 6 && num2== 6)
    Boxcars++;
    System.out.println("Number of rolls: " + ROLLS);
    System.out.println("Number of Box Cars: " + Boxcars);
    Die.java
    public class Die {
    private final int MIN_FACES = 4;
    private int numFaces;
    private int faceValue;
    public Die ()
    numFaces = 6;
    faceValue = 1;
    public Die (int faces)
    if (faces < MIN_FACES)
    numFaces = 6;
    else
    numFaces = faces;
    faceValue = 1;
    public int roll ()
    faceValue = (int) (Math.random() * numFaces) + 1;
    return faceValue;
    public int getFaceValue()
    return faceValue;
    ************************************************************

  • Need help with basic program.....!

    I've to write a program that generates a random number, which the user has to try and guess, after each guess they're told whether it's too high or too low etc., I've gotten this far, however, the user has only 10 guesses.... In my program I've used a while loop and the user gets an infinite number of guesses, I know I'm supposed to use a for loop, but can't seem to get it to work properly. Also, when the user guesses the number, the program then has to print out how many guesses it took, and I have no idea how to get it to do this AT ALL!!! I'd really appreciate some help with this, thanks v. much!!!!

    I've to write a program that generates a random
    number, which the user has to try and guess, after
    each guess they're told whether it's too high or too
    low etc., I've gotten this far, however, the user has
    only 10 guesses.... In my program I've used a while
    loop and the user gets an infinite number of guesses,
    I know I'm supposed to use a for loop, but can't seem
    to get it to work properly. Also, when the user
    guesses the number, the program then has to print out
    how many guesses it took, and I have no idea how to
    get it to do this AT ALL!!! I'd really appreciate some
    help with this, thanks v. much!!!!Hey not every book covers every aspect of Java (if you haven't got a book and don't want to buy 1 i recommend an online tutorial) If u want the user to have an infinate number of guesses, use an infinate while loop. Put this in a file called app.java:
    import java.applet.Applet;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class app extends Applet implements ActionListener
         JLabel lbl=new JLabel("Guess a number between 0 and 10:");
         JTextField txtfield=new JTextField(20);
         JButton button=new JButton("Guess...");
         JLabel lbl2=new JLabel();
         int randomnumber=Math.round((float)Math.random()*10);
         public void init()
              add(lbl);
              add(txtfield);
              add(button);
              button.addActionListener(this);
         public void actionPerformed (ActionEvent e)
              String s=new String("");
              s+=randomnumber;
              if (e.getSource().equals(button) && txtfield.getText().equals(s))
                   setBackground(Color.white);
                   setForeground(Color.black);
                   lbl2.setText("Got it!");
                   add(lbl2);
                   validate();
              else
                   setBackground(Color.white);
                   setForeground(Color.black);
                   if (Integer.parseInt(txtfield.getText())>randomnumber)
                   lbl2.setText("Too High!");
                   else
                   lbl2.setText("Too Low!");
                   add(lbl2);
                   validate();
    Then create a HTML document in the classes folder:
    <HTML>
    <HEAD>
    <TITLE>APPLET</TITLE>
    </HEAD>
    <BODY>
    <HR>
    <CENTER>
    <APPLET
         CODE=app.class
         WIDTH=400
         HEIGHT=200 >
    </APPLET>
    </CENTER>
    <HR>
    </BODY>
    </HTML>
    It will do what you wish. If you want to have more then 10 numbers to guess, for example 100, do this:
    int randomnumber=Math.round((float)Math.random()*100);
    Does that answer your question?

  • Help with Tree Program

    I'm having some problems with my program. It's a binary tree of names but they aren't organized in any particular order and names can repeat. I built the tree correctly but the problem comes in writing a method. I have to write method pathLength with parameters (Treenode, Person (object), and level (starts as 1) ) it returns the longest path from the TreeNode to the node containing the Person. My code seems to work for most of the names on the tree except for one or two and I can't see why. Here's my code:
    public int pathLength(TreeNode t, String name, int level)
         if(t==null)
         return 0;
    else if((name.equals(t.getValue())&&(t.getLeft()==null||t.getRight()==null)))
         return level;
         return max(pathLength(t.getLeft(),name,level+1),pathLength(t.getRight(),name,level+1));
    max is a method that returns the larger of two integers (x,y)
    next I have to write method rootPath with parameter (TreeNode) that returns the longest path from the root of the tree to a node containing the same as root.........this method I'm not even close on but I would have thought that all I needed to do for code was
         public int rootPath(TreeNode t)
              return pathLength(t,(String)t.getValue(),1);
    so that it would go from t to another node with t's value.........maybe its because pathLength doesn't work

    and also another part of my program that i'm having trouble with is a different tree which has letters as leaves and null's as parents etc. To get to a letter u follow a code of 1's and 0's so 1110 would be left left left right and u'd get a letter.....i wrote the code that i'll get a code and i can find the letter but now i hafta make it go opposite so i type a letter and it gives the code
    they provided me with the main code
    public String wordToBits(String word)
    String result="";
    for(int k=0; k<word.length(); k++)
    result+=wordToBitsHelper(word.substring(k,k+1),myRoot,"""");
    return result;
    i hafta write method private String wordToBitsHelper(String s, Treenode t, String pathSoFar)
    and im really lost

  • Little Help with my program..

    Ok... I am not completely finished with the program but I need to figure out something before I move on. This program is reading in information from a file. The thing I am having a problem with is how I can get it to add the GPA for each group of people, instead of adding the GPA for everyone in the file!! This program is basically reading in, the "groups living group", the name of each student, and their GPA. If you run my program, you will see a printout of "GPA sum in group" and GPA sum overall, I figured out how to get the sum overall for all the groups, but I cant figure out how to get the sum for each individual group! I hope this makes sense!!! If you need more clarification just ask!!! Thanks in advance! Also, I have compiled the program already and it runs just fine..!
    I will give you the information from the file being read in. Here it is
    Kappa Alpha Tau Sorority
    Hollander 3.347
    LaFarge 1.110
    EndOfGroup
    Taylor 2C Dormitory Section
    Rapoport 2.2956
    Smith 3.87
    Scarl 3.48
    Granville 2.946
    EndOfGroup
    Richards 4B Dormitory Section
    Horstmann 2.769
    Cole 3.47
    Barney 2.23
    EndOfGroup
    Here is my code!!!!
    import java.util.Scanner;
    import java.text.DecimalFormat;
    public class GPA
    public static void main(String[] args)
    final String SENTINEL = "EndOfGroup";
    final double MAX_GPA = 4.0;
    final Double MIN_GPA = 0.0;
    final boolean DEBUG = true;
    String livingG, studentName, stuName, wrongFormat;
    double gpa = 0.0, gpaSum = 0.0, dVal = 0.0, maxGpa = 0.0,
    avgGpa = 0.0, minGpa = 0.0, overMax = 0.0, overMin = 0.0,
    dMin = 0.0, dMax = 0.0;
    int counter = 0, grpNum = 0, totNum = 0;
    DecimalFormat form = new DecimalFormat("0.00%");
    Scanner scan = new Scanner(System.in);
    while(scan.hasNext())
    livingG = scan.nextLine();
    System.out.println("Living Group: " + livingG);
    stuName = scan.next();
    grpNum = 0;
    while(!stuName.equals(SENTINEL))
    if(!scan.hasNextDouble())
    wrongFormat = scan.next();
    System.out.println("ERROR: USER INPUT NOT IN PROPER " +
    "FORMAT " + wrongFormat);
    else
    gpa = scan.nextDouble();
    System.out.println(" Student: " + stuName + " GPA = " +
    gpa);
    if(DEBUG == true)
    grpNum++;
    counter++;
    gpaSum = gpaSum + gpa;
    totNum++;
    System.out.println("DEBUG:" + "\n" + " Number in group = " +
    grpNum + " GPA sum in group = " + gpa + "\n" + " Total " +
    "number = " + totNum + " GPA sum overall = " + gpaSum + "\n" +
    " Minimum GPA in group = " + dMin + " Maximum GPA " +
    "in group = " + MAX_GPA + "\n" + " Overall minimum GPA = " +
    overMin + " Overall maximum GPA = " + overMax);
    System.out.println();
    stuName = scan.next();
    else
    stuName = scan.next();
    System.out.println("Average GPA for this group = " + gpaSum / counter);
    System.out.println("Minimum GPA for this group = " + minGpa);
    System.out.println("Maximum GPA for this group = " + maxGpa);
    System.out.println();
    livingG = scan.nextLine();
    }

    Oh, Ok I see the code tag thing now!!! I will use now. Any other input to my question?
    import java.util.Scanner;
    import java.text.DecimalFormat;
    public class GPA
       public static void main(String[] args)
          final String SENTINEL = "EndOfGroup";
          final double MAX_GPA = 4.0;
          final Double MIN_GPA = 0.0;
          final boolean DEBUG = true;
          String livingG, studentName, stuName, wrongFormat;
          double gpa = 0.0, gpaSum = 0.0, dVal = 0.0, maxGpa = 0.0,
          avgGpa = 0.0, minGpa = 0.0, overMax = 0.0, overMin = 0.0,
          dMin = 0.0, dMax = 0.0;
          int counter = 0, grpNum = 0, totNum = 0;
          DecimalFormat form = new DecimalFormat("0.00%");
          Scanner scan = new Scanner(System.in);
          while(scan.hasNext())
             livingG = scan.nextLine();
             System.out.println("Living Group: " + livingG);
             stuName = scan.next();
              grpNum = 0;
             while(!stuName.equals(SENTINEL))
                if(!scan.hasNextDouble())
                wrongFormat = scan.next();
                System.out.println("ERROR: USER INPUT NOT IN PROPER " +
                "FORMAT " + wrongFormat);
                else
                gpa = scan.nextDouble();
                System.out.println("   Student:  " + stuName + "     GPA = " +
                gpa);
                if(DEBUG == true)
                grpNum++;
                counter++;
                gpaSum = gpaSum + gpa;
                totNum++;
                System.out.println("DEBUG:" + "\n" + "   Number in group = " +
                grpNum + "   GPA sum in group = " + gpa + "\n" + "   Total " +
                "number = " + totNum + "   GPA sum overall = " + gpaSum + "\n" +
                 "   Minimum GPA in group = " + dMin + "   Maximum GPA " +
                "in group = " + MAX_GPA + "\n" + "   Overall minimum GPA = " +
                overMin + "   Overall maximum GPA = " + overMax);
                System.out.println();
                stuName = scan.next();
                else
                stuName = scan.next();
          System.out.println("Average GPA for this group = " + gpaSum /    counter);
          System.out.println("Minimum GPA for this group = " + minGpa);
          System.out.println("Maximum GPA for this group = " + maxGpa);
          System.out.println();
          livingG = scan.nextLine();
    }

  • Help with simple programming

    Hello everyone.
    First time posting, i hope someone would be able to help me out. There are 5 classes that i have to do, but i only need help with one of them. I've been stuck on this one pretty long and can't continue without it.
    Instructions:
    •     Has boolean data member face, either HEADS or TAILS.
    •     Has a Random data member flipper which is instantiated in the constructor.
    •     Class constructor has no parameters and randomly chooses the result HEADS or TAILS. (See method flip())
    •     Method getFace() returns the face showing on the coin.
    •     void method flip() randomly selects HEADS or TAILS.
    package coinflip;
    import java.util.Random;
    * @author Blank
    public class Coin {
        boolean face = false;
        int flip_coin;
        Random flipper = new Random();
        int getFace() {
            return flip_coin;
          Coin() {
            if (flip_coin == 0) {
                face = true;
            } else {
                face = false;
        public void flip() {
            flip_coin = flipper.nextInt(2);
    }i really don't know why the random isn't working. I hope someone would be able to find my errors and instruct me on how to fix them. I would be able to continue the rest of the classes as soon as i got this figured out.
    Oh and can someone teach me how to import this class into a main one? So i can test it out. This is what i have for it.public class Main {
         * @param args the command line arguments
        public static void main(String[] args) {
         Coin flipCoin = new Coin();
         for(int i=0;i<6;i++){
         System.out.println(flipCoin.getFace());
    }Many Thanks!
    Edited by: Java_what on Feb 16, 2009 2:26 PM

    Constructors are only executed once. What im confused about is:
    • Class constructor has no parameters and randomly chooses the result HEADS or TAILS. (See method flip())
    I thought i would flip() into the constructor. Mind helping me out on the whole class because it seems i am clueless about this whole class.
    Edit:
    public class Coin {
        boolean face = false;
        int flip_coin;
        Random flipper = new Random();
        int getFace() {
            flip();
            return flip_coin;
        Coin() {
           //flip();
        public void flip() {
            flip_coin = flipper.nextInt(2);
    }K i reread what you wrote about the constructor and method. So i placed flip() method in getFace(); because its being called in the main(it gives me random numbers). The problem now is following the directions.
    I just dont understand this description. • Class constructor has no parameters and randomly chooses the result HEADS or TAILS. (See method flip())
    What do you think it means.
    Edited by: Java_what on Feb 16, 2009 4:14 PM

  • Help with a program.  GUI involved

    Ok I have a homework assignment to create two combo boxes which basically will add the two combo boxes together. Each combo box has 4 different choices that are in a string array but will equal a certain amount of money. I have made constants to determine the value of each. I have created both combo boxes and set the constants/strings. I am confused how I should go about adding the two constants together.
    package DormMealCalculator;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class DormGUI extends JFrame {
    private JPanel dormPanel;
    private JPanel mealPanel;
    private JComboBox dormPanelCom;
    private JComboBox mealPanelCom;
    //Constants for the price of each dorm.
    public final int ALLEN_HALL = 1500;
    public final int PIKE_HALL = 1600;
    public final int FARTHING_HALL = 1200;
    public final int UNIVERSITY_SUITES = 1800;
    //Constants for meal costs.
    public final int SEVEN_MEAL = 560;
    public final int FOURTEEN_MEAL = 1095;
    public final int UNLIMITED_MEAL = 1500;
    //String for dormChoice combobox.
    private String[]dormChoice = { "Allen Hall", "Pike Hall", "Farthing Hall",
    "University Suites" };
    private String[]mealChoice = { "7 per week", "14 per week", "Unlimited" };
    public DormGUI()
    //Displays the Name
    super("Dorm Room/Meal Calculator");
    //Set action when closing
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    //Create border layout
    setLayout(new BorderLayout());
    buildDormPanel();
    buildMealPanel();
    add(dormPanel, BorderLayout.WEST);
    add(mealPanel, BorderLayout.EAST);
    pack();
    setVisible(true);
    private void buildDormPanel()
    dormPanel = new JPanel();
    dormPanelCom = new JComboBox(dormChoice);
    dormPanelCom.addActionListener(new ComboBoxListener());
    dormPanel.add(dormPanelCom);
    private void buildMealPanel()
    mealPanel = new JPanel();
    mealPanelCom = new JComboBox(mealChoice);
    mealPanelCom.addActionListener(new ComboBoxListener());
    mealPanel.add(mealPanelCom);
    private class ComboBoxListener implements ActionListener
    public void actionPerformed(ActionEvent e)

    I figured it out. I would mind further help as well if possible. Maybe to check and see if I did this correctly or things I may need to fix.
    package DormMealCalculator;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class DormGUI extends JFrame {
         private JPanel dormPanel;
         private JPanel mealPanel;
         private JComboBox dormPanelCom;
         private JComboBox mealPanelCom;
         //Constants for the price of each dorm.
         public final int ALLEN_HALL = 1500;
         public final int PIKE_HALL = 1600;
         public final int FARTHING_HALL = 1200;
         public final int UNIVERSITY_SUITES = 1800;
         //Constants for meal costs.
         public final int SEVEN_MEAL = 560;
         public final int FOURTEEN_MEAL = 1095;
         public final int UNLIMITED_MEAL = 1500;
         private int dormCost = 0;
         private int mealCost = 0;
         private int totalCost = 0;
         //String for dormChoice combobox.
         private String[]dormChoice = { "Allen Hall", "Pike Hall", "Farthing Hall",
         "University Suites" };
         private String[]mealChoice = { "7 per week", "14 per week", "Unlimited" };
         public DormGUI()
              //Displays the Name
              super("Dorm Room/Meal Calculator");
              //Set action when closing
              setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
              //Create border layout
              setLayout(new BorderLayout());
              buildDormPanel();
              buildMealPanel();
              add(dormPanel, BorderLayout.WEST);
              add(mealPanel, BorderLayout.EAST);
              pack();
              setVisible(true);
         private void buildDormPanel()
              dormPanel = new JPanel();
              dormPanelCom = new JComboBox(dormChoice);
              dormPanelCom.addActionListener(new ComboBoxListener());
              dormPanel.add(dormPanelCom);
         private void buildMealPanel()
              mealPanel = new JPanel();
              mealPanelCom = new JComboBox(mealChoice);
              mealPanelCom.addActionListener(new MealBoxListener());
              mealPanel.add(mealPanelCom);
              private class ComboBoxListener implements ActionListener
                   public void actionPerformed(ActionEvent e)
                        String selection = (String) dormPanelCom.getSelectedItem();
                        if (selection == "Allen Hall");
                             dormCost = ALLEN_HALL;
                        if (selection == "Pike Hall")
                             dormCost = PIKE_HALL;
                        if (selection == "Farthing Hall")
                             dormCost = FARTHING_HALL;
                        if (selection == "University Suites");
                             dormCost = UNIVERSITY_SUITES;
              private class MealBoxListener implements ActionListener
                   public void actionPerformed(ActionEvent e)
                        String selection = (String) dormPanelCom.getSelectedItem();
                        if (selection == "7 per week");
                             mealCost = SEVEN_MEAL;
                        if (selection == "14 per week")
                             mealCost = FOURTEEN_MEAL;
                        if (selection == "Unlimited")
                             mealCost = UNLIMITED_MEAL;
                        totalCost = dormCost + mealCost;
                        JOptionPane.showMessageDialog(null, "The cost is " + totalCost);
              }

  • Need help with java program

    Modify the Inventory Program by adding a button to the GUI that allows the user to move to the first item, the previous item, the next item, and the last item in the inventory. If the first item is displayed and the user clicks on the Previous button, the last item should display. If the last item is displayed and the user clicks on the Next button, the first item
    should display. the GUI using Java graphics classes.
    ? Add a company logo to? Post as an attachment Course Syllabus
    here is my code // created by Nicholas Baatz on July 24,2007
      import java.awt.BorderLayout;
    import java.awt.GridLayout;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import javax.swing.Icon;
    import javax.swing.ImageIcon;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import javax.swing.JScrollPane;
    import javax.swing.JTextArea;
    public class Inventory2
    //main method begins execution of java application
    public static void main(final String args[])
    int i; // varialbe for looping
    double total = 0; // variable for total inventory
    final int dispProd = 0; // variable for actionEvents
    // Instantiate a product object
    final ProductAdd[] nwProduct = new ProductAdd[5];
    // Instantiate objects for the array
    for (i=0; i<5; i++)
    nwProduct[0] = new ProductAdd("Paper", 101, 10, 1.00, "Box");
    nwProduct[1] = new ProductAdd("Pen", 102, 10, 0.75, "Pack");
    nwProduct[2] = new ProductAdd("Pencil", 103, 10, 0.50, "Pack");
    nwProduct[3] = new ProductAdd("Staples", 104, 10, 1.00, "Box");
    nwProduct[4] = new ProductAdd("Clip Board", 105, 10, 3.00, "Two Pack");
    for (i=0; i<5; i++)
    total += nwProduct.length; // calculate total inventory cost
    final JButton firstBtn = new JButton("First"); // first button
    final JButton prevBtn = new JButton("Previous"); // previous button
    final JButton nextBtn = new JButton("Next"); // next button
    final JButton lastBtn = new JButton("Last"); // last button
    final JLabel label; // logo
    final JTextArea textArea; // text area for product list
    final JPanel buttonJPanel; // panel to hold buttons
    //JLabel constructor for logo
    Icon logo = new ImageIcon("C:/logo.jpg"); // load logo
    label = new JLabel(logo); // create logo label
    label.setToolTipText("Company Logo"); // create tooltip
    buttonJPanel = new JPanel(); // set up panel
    buttonJPanel.setLayout( new GridLayout(1, 4)); //set layout
    // add buttons to buttonPanel
    buttonJPanel.add(firstBtn);
    buttonJPanel.add(prevBtn);
    buttonJPanel.add(nextBtn);
    buttonJPanel.add(lastBtn);
    textArea = new JTextArea(nwProduct[3]+"\n"); // create textArea for product display
    // add total inventory value to GUI
    textArea.append("\nTotal value of Inventory "+new java.text.DecimalFormat("$0.00").format(total)+"\n\n");
    textArea.setEditable(false); // make text uneditable in main display
    JFrame invFrame = new JFrame(); // create JFrame container
    invFrame.setLayout(new BorderLayout()); // set layout
    invFrame.getContentPane().add(new JScrollPane(textArea), BorderLayout.CENTER); // add textArea to JFrame
    invFrame.getContentPane().add(buttonJPanel, BorderLayout.SOUTH); // add buttons to JFrame
    invFrame.getContentPane().add(label, BorderLayout.NORTH); // add logo to JFrame
    invFrame.setTitle("Office Min Inventory"); // set JFrame title
    invFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // termination command
    //invFrame.pack();
    invFrame.setSize(400, 400); // set size of JPanel
    invFrame.setLocationRelativeTo(null); // set screem location
    invFrame.setVisible(true); // display window
    // assign actionListener and actionEvent for each button
    firstBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    textArea.setText(nwProduct[0]+"\n");
    } // end firstBtn actionEvent
    }); // end firstBtn actionListener
    textArea.setText(nwProduct[4]+"n");
    // prevBtn.addActionListener(new ActionListener()
    // public void actionPerformed(ActionEvent ae)
    // dispProd = (nwProduct.length+dispProd-1) % nwProduct.length;
    // textArea.setText(nwProduct.display(dispProd)+"\n");
    // } // end prevBtn actionEvent
    // }); // end prevBtn actionListener
    } // end main
    } // end class Inventory2
    class Product
    protected String prodName; // name of product
    protected int itmNumber; // item number
    protected int units; // number of units
    protected double price; // price of each unit
    protected double value; // value of total units
    public Product(String name, int number, int unit, double each) // Constructor for class Product
    prodName = name;
    itmNumber = number;
    units = unit;
    price = each;
    } // end constructor
    public void setProdName(String name) // method to set product name
    prodName = name;
    public String getProdName() // method to get product name
    return prodName;
    public void setItmNumber(int number) // method to set item number
    itmNumber = number;
    public int getItmNumber() // method to get item number
    return itmNumber;
    public void setUnits(int unit) // method to set number of units
    units = unit;
    public int getUnits() // method to get number of units
    return units;
    public void setPrice(double each) // method to set price
    price = each;
    public double getPrice() // method to get price
    return price;
    public double calcValue() // method to set value
    return units * price;
    } // end class Product
    class ProductAdd extends Product
    private String feature; // variable for added feature
    public ProductAdd(String name, int number, int unit, double each, String addFeat)
    // call to superclass Product constructor
    super(name, number, unit, each);
    feature = addFeat;
    }// end constructor
    public void setFeature(String addFeat) // method to set added feature
    feature = addFeat;
    public String getFeature() // method to get added feature
    return feature;
    public double calcValueRstk() // method to set value and add restock fee
    return units * price * 0.05;
    public String toString()
    return String.format("Product: %s\nItem Number: %d\nIn Stock: %d\nPrice: $%.2f\nType: %s\nTotal Value of Stock: $%.2f\nRestock Cost: $%.2f\n\n\n",
    getProdName(), getItmNumber(), getUnits(), getPrice(), getFeature(), calcValue(), calcValueRstk());
    } // end class ProductAddI can not get all the buttons to work and do not know why can someone help me

    You have to have your code formatted correctly to begin with before you add the code tags. All your current code is left-justified and is not indented correctly.
    I only see that you've added an actionlistener to the "first" button.
    I recommend that you:
    1) again, do this first in a nonGUI class, then use this nonGUI class in your GUI class.
    2) Have a integer variable that holds the location of the current Product that your application is pointing to.
    3) Have a method called getProduct(int index) that returns the product that is at the location specified by the index in your array / arraylist / or whatever collection that you are using.
    4) Have your first button set index to 0 and then call getProduct(index).
    5) Have your last button set your index to the last product in your collection (i.e.: index = productCollection.length - 1 if this is an array), and then call getProduct(index).
    5) Have your next button increment your index up to the maximum allowed and then call getProduct(index). If it's an array it goes up to the array length - 1.
    6) If you want the next button to cause the index to roll over to the first, when you are at the last then then increment the index and mod it ("%" operator) by the length of the array...

Maybe you are looking for

  • How can I tell if my HD is a 7200 RPM One?

    I bought a MBP 17" High Res, from an apple store. With a 160 GB HD. On the outside of the box it said that the HD was 7200 RPM, which came as a nice surprise, because online they list the 160 HD as 5200 RPM. I was going to order the 200 GB HD 7200 RP

  • PDF output

    Hi Friends, I need help on the below query. I have a process where user will select multipl rows from a screen ( a table control or a ALV ) and on a push of button , data selected has to be written on a PDF in the screen itself with buttons on the to

  • Lumia 820 Photo Resolution Problem

    Hi, Can anyone help me solve why i cannot change the photo resolution on my Lumia 820? When i check them on a PC they always come out at either 800x600 on 4:3 ratio or 800x450 on 16:9 ratio. It's driving me mad there is no option in the photo setting

  • In itunes match, when i download a (clean) song it is not clean

    I have a (clean version) of a few songs that I purchased.  It is clean on my computer, but when I download to my phone from the cloud through itunes match it says clean, but its not.  Can be real embarrassing when your expeciting no cus words and the

  • EBS Clearing error

    Hi All, While processing the EBS file, I am getting the error F5 263 "The difference is too large for clearing". I reprocessed the file in Foreground mode. I observed that, while selecting the open items it only selected field WRBTR. As there were mu