Help with sound

Hello im using Adobe flash media live encoder 3.2 to stream live footage of video games.
I am using VHScrCap for my video input of my desktop which is working perfectly.
My problem comes up when I try and get audio to work. In device I only have two options Microphone (my g35 headset) which works and Digital audio (s/pdif).
There is no option to play what my speakers are playing or anything of that sort, so I am unable to stream in my ingame sound.
Any help in fixing this problem would make me one happy camper, thank you.

Default sound card should get listed as a audio device. Which sound card is present on your system? Is it updated with latest drivers?
FMLE only lists what your OS reports is present.
Check "Stereo Mix" whether it is enabled or not. if not, you need to enable it as a recording device:
1. Right-click on the speaker icon in the task bar (next to the clock)
2. Click "Recording Devices"
3. Right-click in the "Select a recording device" window (on white space)
4. Click on "Show disabled devices"
If your driver supports Stereo Mix you will now see it in the list.  You can right-click it and click "enable". If your driver does not support stereo mix you will need to get an updated driver and install it.
Note: Go to the soundcard manufacturer's web site (or motherboard manufacture if the sc is onboard) and download it from there. Then repeat the above process to enable Stereo Mix recording.
Now start FMLE and it should show up in the audio devices list.

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    Message was edited by:
    Apaula30

    duplicate message #2

  • Further help with sound please

    further help with the sound.
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    property pPaused
    on beginSprite me
    pPaused = 0
    end
    on mouseUp me
    if pPaused then sound(1).play()
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    on mouseDown me
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      sound(5).stop()
    end
    this stops the sound playing when i leave the frame but doesn't stop the sound in the stage channel 1.
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    any help is much appreciated
    thank you

    Try:
    on mouseDown me
      sound(1).pause()
      sound(5).play( member("ABCSong") )
    end
    on endSprite me
      sound(1).play()
      sound(5).stop()
    end

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    I actually discovered this answer about 5 minutes after I posted the question. Thanks a lot for your help!! Funny thing is that it had worked all along with something plugged in the headphone jack but suddenly stopped working. Again, thanks!

  • Need some help with sound quality

    Hi guys, new here. I'm working on creating an album on my own. Bass and vocals are real, everything else is using software instruments. I have about 8 songs done, but the problem is I don't really know what I'm doing as far as recording and levels go.
    I'm using studio headphones and everything sounds fantastic through them, and even pretty good if I just hook up some earbuds, but when I bounce out a track and burn them to do a disc and play it in my car, it sounds awful. Suddenly the guitar is too low, drums are too loud.
    I really need some help here. I'm even willing to pay someone to get me on the right track. Using paypal or whatever.

    AecDuck wrote:
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    Where's the fun? How about the fun in interacting with another human being? How about the satisfaction in having another validate what you've been trying to produce?
    I don't think it's helpful to make generalizations about what type of experience the OP might have in getting professional help. I have had good experiences working with mixing engineers, and perhaps I have just been lucky, but I've been able to produce music that sounded how I wanted it to sound, but at a level beyond which my skill at the time would have been able to produce, AND I gained some insights to help me in the future.
    It IS satisfying to teach yourself a new skill. And it takes a lot of patience, trial and error, and you might miss the mark more often than you hit it. If you're in a rush, it might be a viable solution to contact some studios and see if you can work with them. Learning from others is perfectly acceptable.

  • Need Help with Sound Recording

    Hi,
    I'm a Comp. Sys. Eng. student in my final year and I've been trying to record sound with java for a couple of months now and its driving me stupid. I've looked around on just about every java source site I could find and have found many similar examples of sound recording, none seem to work on my machine. The problem is that I keep on getting either IOExceptions, or empty .wav files (as in the code below). The code included below is a shortened and modified version of some code I got from jsresources.org, the full link is http://www.jsresources.org/examples/AudioCommon.java.html.
    I have not had any experience with multimedia in java before.
    Can somebody please tell me what is wrong with this code? or is my java environment to blame?
    Am I declaring my AudioFormat correctly?
    Am I controlling my AudioInputStream correctly?
    I'm using JDK1.4 in eclipse. Any help would be greatly appreciated.
    * AudioCommon.java
    * This file is part of jsresources.org
    * Copyright (c) 1999 - 2001 by Matthias Pfisterer
    * All rights reserved.
    import java.io.File;
    import java.io.IOException;
    import javax.sound.sampled.AudioFileFormat;
    import javax.sound.sampled.AudioFormat;
    import javax.sound.sampled.AudioSystem;
    import javax.sound.sampled.DataLine;
    import javax.sound.sampled.Line;
    import javax.sound.sampled.LineUnavailableException;
    import javax.sound.sampled.Mixer;
    import javax.sound.sampled.SourceDataLine;
    import javax.sound.sampled.TargetDataLine;
    public class AudioCommon
         private static boolean          DEBUG = true;
         public static void main(String Args[]){
              AudioFormat audioFormat = new AudioFormat(AudioFormat.Encoding.PCM_SIGNED,
    44100.0F, 16, 2, 4, 44100.0F, false);
              TargetDataLine dataLine = getTargetDataLine("AK5370 ",
                        audioFormat,
                        5);
              File     outputFile = new File("C:\\testRecorder.wav");
              try{
                   outputFile.createNewFile();
              } catch(IOException ioe){
                   System.err.println("Couldn't create a new file: " + ioe);
              AudioFileFormat.Type     targetType = AudioFileFormat.Type.WAVE;
              SimpleAudioRecorder     recorder = new SimpleAudioRecorder(
                        dataLine,
                        targetType,
                        outputFile);
              out("Press ENTER to start the recording.");
              try
                   System.in.read();
              catch (IOException e)
                   e.printStackTrace();
              recorder.start();
              out("Recording...");
              long millis = System.currentTimeMillis();
              while(System.currentTimeMillis() < millis + 5000);
              recorder.stopRecording();
              out("Recording stopped.");
              if(outputFile.exists()){
                   System.out.println("File Exists.");
              } else {
                   System.err.println("File does not Exist.");
              System.exit(0);
         public static TargetDataLine getTargetDataLine(String strMixerName,
                                       AudioFormat audioFormat,
                                       int nBufferSize)
                   Asking for a line is a rather tricky thing.
                   We have to construct an Info object that specifies
                   the desired properties for the line.
                   First, we have to say which kind of line we want. The
                   possibilities are: SourceDataLine (for playback), Clip
                   (for repeated playback)     and TargetDataLine (for
                   recording).
                   Here, we want to do normal capture, so we ask for
                   a TargetDataLine.
                   Then, we have to pass an AudioFormat object, so that
                   the Line knows which format the data passed to it
                   will have.
                   Furthermore, we can give Java Sound a hint about how
                   big the internal buffer for the line should be. This
                   isn't used here, signaling that we
                   don't care about the exact size. Java Sound will use
                   some default value for the buffer size.
              TargetDataLine     targetDataLine = null;
              DataLine.Info     info = new DataLine.Info(TargetDataLine.class,
                                       audioFormat, nBufferSize);
              try
                   if (strMixerName != null)
                        Mixer.Info     mixerInfo = getMixerInfo(strMixerName);
                        if (mixerInfo == null)
                             out("AudioCommon.getTargetDataLine(): mixer not found: " + strMixerName);
                             return null;
                        Mixer     mixer = AudioSystem.getMixer(mixerInfo);
                        targetDataLine = (TargetDataLine) mixer.getLine(info);
                   else
                        if (DEBUG) { out("AudioCommon.getTargetDataLine(): using default mixer"); }
                        targetDataLine = (TargetDataLine) AudioSystem.getLine(info);
                   *     The line is there, but it is not yet ready to
                   *     receive audio data. We have to open the line.
                   if (DEBUG) { out("AudioCommon.getTargetDataLine(): opening line..."); }
                   targetDataLine.open(audioFormat, nBufferSize);
                   if (DEBUG) { out("AudioCommon.getTargetDataLine(): opened line"); }
              catch (LineUnavailableException e)
                   if (DEBUG) { e.printStackTrace(); }
              catch (Exception e)
                   if (DEBUG) { e.printStackTrace(); }
                   if (DEBUG) { out("AudioCommon.getTargetDataLine(): returning line: " + targetDataLine); }
              return targetDataLine;
    EOF<<<<<<<<<<<<<<<<import java.io.File;
    import javax.sound.sampled.*;
    class SimpleAudioRecorder extends Thread{
         private TargetDataLine          m_line;
         private AudioFileFormat.Type     m_targetType;
         private AudioInputStream     m_audioInputStream;
         private File               m_outputFile;
         public SimpleAudioRecorder(TargetDataLine line,
              AudioFileFormat.Type targetType,
              File file)
         m_line = line;
         m_audioInputStream = new AudioInputStream(line);
         m_targetType = targetType;
         m_outputFile = file;
         public void stopRecording(){
              m_line.stop();
              m_line.flush();
              m_line.close();
    EOF<<<<<<<<<<<<<<<<

    your asking the quest in the jmf forum and using some old type of handling the media
    sun has given you very good frame work which reduce lot of coding and makes the life easy
    then why are you going to old way.
    first go and read jmf tutorial and implement your self dont go to get the code which some other people have written. do your self . you have energy to do. why are depending on others
    read well tutorial and design. you will win i am sure
    jmf makes life easy

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    Message was edited by: Scott Robinson3

  • Help with Sound Blaster Audigy Value 24-bit..keeps crashing when connecting to the inter

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    screwguy_28 wrote:
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    IRQ 9 SCSI/RAID Host Controller OK
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  • Please i need help with sound application! please?

    hey there people heres the deal I need to complete this before 5 today but im completely stumped...we have to make a sound file player with a swing interface I have it playing(kind of!) but where now...I would be forever in your debt as my masters degree hangs in the balance! de de duhhhh! cheers
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    import java.io.*;
    import javax.swing.event.*;
    import java.io.File;
    import java.io.IOException;
    import javax.sound.sampled.*;
    import javax.sound.sampled.AudioFormat;
    import javax.sound.sampled.AudioInputStream;
    import javax.sound.sampled.AudioSystem;
    import javax.sound.sampled.Clip;
    import javax.sound.sampled.DataLine;
    import javax.sound.sampled.LineEvent;
    import javax.sound.sampled.LineListener;
    import javax.sound.sampled.LineUnavailableException;
    public class AudioPlayer extends JFrame implements ActionListener, ChangeListener{
    boolean playing;
    boolean looping;
    String filename = File.separator+"tmp";
    File selFile;
    Clip clip;
    JFileChooser fc = new JFileChooser();
    JButton btnOpen = new JButton("Open");
    JButton btnPlay = new JButton("Play");
    JButton btnStop = new JButton("Stop");
    JButton btnPause = new JButton("Pause");
    JButton btnLoop = new JButton("Loop");
    JSlider volume = new JSlider(SwingConstants.HORIZONTAL,0,100,0);
    JSlider panning = new JSlider(SwingConstants.HORIZONTAL,0,100,0);
    public AudioPlayer(){
    Container contentPane = getContentPane();
    contentPane.setLayout(new FlowLayout());
    contentPane.add(btnOpen);btnPlay.addActionListener(this);
    contentPane.add(btnPlay);btnPlay.addActionListener(this);
    contentPane.add(btnStop);btnStop.addActionListener(this);
    contentPane.add(btnPause);btnPause.addActionListener(this);
    contentPane.add(btnLoop);btnLoop.addActionListener(this);
    // Show open dialog; this method does not return until the dialog is closed
    fc.showOpenDialog(this);
    selFile = fc.getSelectedFile();
    volume.addChangeListener(this);
    panning.addChangeListener(this);
    volume.putClientProperty("JSlider.isFilled", Boolean.TRUE);
    volume.setPaintTicks(true);volume.setPaintLabels(true);
    volume.setMajorTickSpacing(20);volume.setMinorTickSpacing(10);
    contentPane.add(volume);
    panning.putClientProperty("JSlider.isFilled", Boolean.TRUE);
    panning.setPaintTicks(true);panning.setPaintLabels(true);
    panning.setMajorTickSpacing(20);panning.setMinorTickSpacing(10);
    contentPane.add(panning);
    addWindowListener(
    new WindowAdapter () {
    public void windowClosing(WindowEvent e){
    setVisible(false);
    public void actionPerformed(ActionEvent e){
    int returnVal = JFileChooser.APPROVE_OPTION;
    //Handle open file action.
    if (e.getSource() == btnOpen)
    System.out.println("FA1");
    returnVal = fc.showOpenDialog(AudioPlayer.this);
    if (returnVal == JFileChooser.APPROVE_OPTION)
    { selFile = fc.getSelectedFile();
    //This is where a real application would open the file.
    else
    if(e.getSource() == btnPlay)
    playAudio();
    public void stateChanged(ChangeEvent e)
    public static void main(String[] args)
    AudioPlayer audioPlayer = new AudioPlayer();
    audioPlayer.setSize(400,400);
    audioPlayer.show();
    public void playAudio ()
    playing = true;
    AudioInputStream audiosource = null;
    try
    audiosource = AudioSystem.getAudioInputStream(selFile);
    System.out.println("here");
    //System.out.println(audiosource.getFormat());
    DataLine.Info dataLineInfo = new DataLine.Info(Clip.class,audiosource.getFormat());
    clip = (Clip)AudioSystem.getLine(dataLineInfo);
    clip.open(audiosource);
    catch (UnsupportedAudioFileException e)
    catch (LineUnavailableException e)
    catch (IOException e)
    //catch (Exception e) {}
    if (looping)
    clip.loop(clip.LOOP_CONTINUOUSLY);
    else
    clip.loop(0);
    playing = false;
    }

    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    import java.io.*;
    import javax.swing.event.*;
    import javax.sound.sampled.*;
    * Description of the Class
    *@author rsmazara
    *@created 28 February 2003
    public class AudioPlayer extends JFrame implements ActionListener, ChangeListener {
    File selFile;
    JFileChooser fc = new JFileChooser();
    JButton btnOpen = new JButton( "Open" );
    JButton btnPlay = new JButton( "Play >" );
    JButton btnStop = new JButton( "Stop" );
    JButton btnPause = new JButton( "Pause ||" );
    JCheckBox btnLoop = new JCheckBox( "Loop" );
    JSlider volume = new JSlider( SwingConstants.HORIZONTAL, 0, 100, 0 );
    JSlider panning = new JSlider( SwingConstants.HORIZONTAL, 0, 100, 0 );
    JLabel label = new JLabel( " " );
    public AudioPlayer() {
    Container contentPane = getContentPane();
    contentPane.setLayout( new FlowLayout() );
    btnOpen.addActionListener( this );
    contentPane.add( btnOpen );
    btnPlay.addActionListener( this );
    contentPane.add( btnPlay );
    btnPlay.addActionListener( this );
    contentPane.add( btnStop );
    btnStop.addActionListener( this );
    contentPane.add( btnPause );
    btnPause.addActionListener( this );
    contentPane.add( btnLoop );
    btnLoop.addActionListener( this );
    btnPlay.setEnabled( false );
    btnStop.setEnabled( false );
    btnPause.setEnabled( false );
    // Show open dialog; this method does not return until the dialog is closed
    // fc.showOpenDialog( this );
    // selFile = fc.getSelectedFile();
    volume.addChangeListener( this );
    panning.addChangeListener( this );
    volume.putClientProperty( "JSlider.isFilled", Boolean.TRUE );
    volume.setPaintTicks( true );
    volume.setPaintLabels( true );
    volume.setMajorTickSpacing( 20 );
    volume.setMinorTickSpacing( 10 );
    contentPane.add( volume );
    panning.putClientProperty( "JSlider.isFilled", Boolean.TRUE );
    panning.setPaintTicks( true );
    panning.setPaintLabels( true );
    panning.setMajorTickSpacing( 20 );
    panning.setMinorTickSpacing( 10 );
    contentPane.add( panning );
    contentPane.add( label );
    addWindowListener(
    new WindowAdapter() {
    public void windowClosing( WindowEvent e ) {
    setVisible( false );
    System.exit( -100 );
    public void actionPerformed( ActionEvent e ) {
    int returnVal = JFileChooser.APPROVE_OPTION;
    //Handle open file action.
    System.out.println( e.getActionCommand() );
    ///open
    if ( e.getSource() == btnOpen ) {
    System.out.println( "FA1" );
    returnVal = fc.showOpenDialog( AudioPlayer.this );
    if ( returnVal == JFileChooser.APPROVE_OPTION ) {
    selFile = fc.getSelectedFile();
    player = new Player( selFile );
    label.setText( "File loaded : " + selFile.getAbsolutePath() );
    btnPlay.setEnabled( true );
    btnStop.setEnabled( false );
    btnPause.setEnabled( false );
    //This is where a real application would open the file.
    } else {
    //play
    if ( e.getSource() == btnPlay ) {
    player.go( btnLoop.isSelected() );
    btnPlay.setEnabled( false );
    btnStop.setEnabled( true );
    btnPause.setEnabled( true );
    // playAudio();
    // pause
    if ( e.getSource() == btnPause ) {
    player.pause();
    btnPlay.setEnabled( true );
    btnStop.setEnabled( true );
    btnPause.setEnabled( false );
    if ( e.getSource() == btnStop ) {
    player.finish();
    btnPlay.setEnabled( true );
    btnStop.setEnabled( false );
    btnPause.setEnabled( false );
    public void stateChanged( ChangeEvent e ) {
    private Player player = null;
    public static void main( String[] args ) {
    AudioPlayer audioPlayer = new AudioPlayer();
    audioPlayer.setSize( 400, 400 );
    audioPlayer.show();
    * Description of the Class
    *@author rsmazara
    *@created 28 February 2003
    class Player {
    Clip clip;
    private java.io.File selectedFile = null;
    private boolean looping = false;
    public Player( File file ) {
    selectedFile = file;
    AudioInputStream audiosource = null;
    try {
    audiosource = AudioSystem.getAudioInputStream( selectedFile );
    System.out.println( "here" );
    //System.out.println(audiosource.getFormat());
    DataLine.Info dataLineInfo = new DataLine.Info( Clip.class, audiosource.getFormat() );
    clip = ( Clip ) AudioSystem.getLine( dataLineInfo );
    clip.open( audiosource );
    } catch ( UnsupportedAudioFileException e1 ) {
    e1.printStackTrace();
    } catch ( LineUnavailableException e2 ) {
    e2.printStackTrace();
    } catch ( IOException e3 ) {
    e3.printStackTrace();
    private boolean work = false;
    public void go( boolean loop ) {
    looping = loop;
    playAudio();
    public void finish() {
    clip.stop();
    public boolean isWorking() {
    return clip.isRunning();
    long pausePosition = ( long ) 0;
    public void pause() {
    pausePosition = clip.getMicrosecondPosition();
    clip.stop();
    public void restart() {
    clip.setMicrosecondPosition( pausePosition );
    playAudio();
    public void loop( boolean loop ) {
    looping = loop;
    private void playAudio() {
    if ( looping ) {
    clip.loop( clip.LOOP_CONTINUOUSLY );
    } else {
    clip.loop( 0 );

  • Some advice and help with sound please

    i have just upgraded! to premier elements 8. when i import a dvd all the sound plays when viewed on the preview but as soon as i drag it down to become the next clip everything is heard (background music, dogs barking chit chat etc) except the voices of the actors. any suggestions would be appreciated. of course just to frustrate me it doesn't happen on all clips

    This is extremely odd, as if all of the sounds are heard in the DVD, you are working with that mixed Audio Stream. PrE does not break this apart, i.e. un-mix the Stream from the DVD.
    When played on either a computer through DVD player software, or on a TV through a set-top player, do you hear all frequencies?
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  • I need some help with sound in Java

    hi, i`m new to java. i`m having a through problems with a program i`m writing. i`ve added a song to an applet but it does not play. The code for this is:
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    !!!!!!! Merry Christmas !!!!!!!
    Happy New Year
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

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