Help with Swipe+zoom. Please review the code.
Hello there,
I am trying to get the a page swipe and zoom work for a project for iPhone and iPad. I am not an expert in AS3 but have been able to put togather a piece of code with the helpful folks from this forum. My swipe works like a charm, but when I try to incorporate the code for zoom, the zoom/pinch part doesn't work. I know for people who know AS3 it might be a simple mistake on my part.
Following is the code I have been playing with. Thanks for your suggestions in advance.
regards,
Umesh
stop();
import flash.events.MouseEvent;
import flash.events.Event;
import flash.events.TransformGestureEvent;
Multitouch.inputMode = MultitouchInputMode.GESTURE;
var yourswipeobject:MovieClip;
var swipeRange:uint = 100;
yourswipeobject.initX = yourswipeobject.x;
yourswipeobject.addEventListener(MouseEvent.MOUSE_DOWN,startDragF);
yourswipeobject.addEventListener(MouseEvent.MOUSE_UP,stopDragF);
yourswipeobject.addEventListener(TransformGestureEvent.GESTURE_ZOOM,onZoom);
function onZoom (e:TransformGestureEvent):void{
yourswipeobject.scaleX *= e.scaleX;
yourswipeobject.scaleY = yourswipeobject.scaleX;
function startDragF(e:Event):void{yourswipeobject.startDrag(false, new Rectangle(yourswipeobject.initX-swipeRange,yourswipeobject.y,swipeRange*2,0));
function stopDragF(e:Event):void{
yourswipeobject.stopDrag();
if(yourswipeobject.x<yourswipeobject.initX-swipeRange/2){
if (currentFrame == totalFrames) {
gotoAndStop(1);
} else {
nextFrame();
} else if(yourswipeobject.x>yourswipeobject.initX+swipeRange/2){
if (currentFrame == 1) {
gotoAndStop(totalFrames);
} else {
prevFrame();
yourswipeobject.x = yourswipeobject.initX;
Hello there,
I am trying to get the a page swipe and zoom work for a project for iPhone and iPad. I am not an expert in AS3 but have been able to put togather a piece of code with the helpful folks from this forum. My swipe works like a charm, but when I try to incorporate the code for zoom, the zoom/pinch part doesn't work. I know for people who know AS3 it might be a simple mistake on my part.
Following is the code I have been playing with. Thanks for your suggestions in advance.
regards,
Umesh
stop();
import flash.events.MouseEvent;
import flash.events.Event;
import flash.events.TransformGestureEvent;
Multitouch.inputMode = MultitouchInputMode.GESTURE;
var yourswipeobject:MovieClip;
var swipeRange:uint = 100;
yourswipeobject.initX = yourswipeobject.x;
yourswipeobject.addEventListener(MouseEvent.MOUSE_DOWN,startDragF);
yourswipeobject.addEventListener(MouseEvent.MOUSE_UP,stopDragF);
yourswipeobject.addEventListener(TransformGestureEvent.GESTURE_ZOOM,onZoom);
function onZoom (e:TransformGestureEvent):void{
yourswipeobject.scaleX *= e.scaleX;
yourswipeobject.scaleY = yourswipeobject.scaleX;
function startDragF(e:Event):void{yourswipeobject.startDrag(false, new Rectangle(yourswipeobject.initX-swipeRange,yourswipeobject.y,swipeRange*2,0));
function stopDragF(e:Event):void{
yourswipeobject.stopDrag();
if(yourswipeobject.x<yourswipeobject.initX-swipeRange/2){
if (currentFrame == totalFrames) {
gotoAndStop(1);
} else {
nextFrame();
} else if(yourswipeobject.x>yourswipeobject.initX+swipeRange/2){
if (currentFrame == 1) {
gotoAndStop(totalFrames);
} else {
prevFrame();
yourswipeobject.x = yourswipeobject.initX;
Similar Messages
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Please Please Help with Projectile Project Here are the Codes
I've got three(3) classes a Model, a view, and a controller.
This is a project about projectiles.it is an animation of a cannonball being fired from a cannon and travelling under the effect of gravity.A cannon fired at angle 'a' to the horizontal and with an initial speed 's', will have an initial velocity given by:
vx := s * cos(a);//velocity x equals the speed multiply by the cosine of angle a.
vy := s * sin(a);//velocity y equals the speed multiply by the sine of angle a.
Here are the code.
Model:
/** Cannon specifies the expected behaviour of a cannon*/
public class Cannon{
public static final int TICK = 60;
private int velocity = 0;
private static final double gravity = .098f;
private double angle = 0;
// distances & positions are meausred in pixels
private int x_pos; // ball's center x-position
private int y_pos; // ball's center y-position
// speed is measured in pixels per `tick'
private int x_velocity; // horizonal speed; positive is to the right
private int y_velocity; // vertical speed; positive is downwards
public Cannon() {
velocity = 3;
angle = 60;
angle = radians(angle);
x_pos = 0;
y_pos = 385;
/** shoot fires a shot from the cannon*/
public void shoot(){
move();
/**reload reloads the cannon with more shorts*/
public void reload() {
/** changeAngle changes the angle of the canon
* @params value - the amount to add or subtract from the current angle value*/
public void changeAngle(double value) {
angle = (double)value;
angle = radians(angle);
/** getAngle returns the current angle value of the cannon*/
public double getAngle() {
return angle;
/** changeVelocity changes the speed at which a cannon ball that is to be fire will travel at
* @params value - the new speed at which the user wants a cannon ball to travel at.*/
public void changeVelocityX(int value){
x_velocity = x_velocity * (int)Math.cos(value);
public void changeVelocityY(int value){
y_velocity = y_velocity * (int)Math.sin(value);
/** getVelocity returns the current velocity value of the cannon*/
public int getVelocityX() {
return x_velocity;
public int getVelocityY() {
return y_velocity;
/** getGravity returns the current gravity value of the cannon*/
public double getGravity() {
return gravity;
public int xPosition(){
return x_pos;
public int yPosition(){
return y_pos;
public void move(){
double dx = getVelocityX() * Math.cos(getAngle());
double dy = getVelocityY() * Math.sin(getAngle());
x_pos+=dx;
y_pos-=dy;
double radians (double angle){
return ((Math.PI * angle) / 180.0);
View:
import java.awt.*;
import javax.swing.*;
/** CannonView displays a cannon being fired.*/
public class CannonView extends JPanel{
/** DISPLAY_SIZE specifies the overall display area of the cannon and the bucket.*/
public static final int DISPLAY_AREA_SIZE = 600;
public RotatablePolygon rectangle;
public RotatablePolygon triangle;
public Cannon cannon;
public CannonView(Cannon c) {
this.setPreferredSize(new Dimension(600,450));
this.setBackground(Color.black);
cannon = c;
int xRectangle[] = {0,0,40,40,0};
int yRectangle[] = {400,300,300,400,400};
int xTriangle[] = {0,20,40,0};
int yTriangle[] = {300,280,300,300};
rectangle = new RotatablePolygon (xRectangle, yRectangle, 5,20,350);
// rectangle.setPosition (100, 100);
// triangle = new RotatablePolygon (xTriangle, yTriangle, 4,0,290);
triangle = new RotatablePolygon (xTriangle, yTriangle, 4,20,350);
//triangle.setPosition (100, 100);
JFrame frame = new JFrame();
frame.getContentPane().add(this);
frame.pack();
frame.setVisible(true);
frame.setTitle("Width = " + frame.getWidth() + " , Height = " + frame.getHeight());
/** drawBucket draws a bucket/target for which a moving cannon ball should hit.
* @param g - the graphics pen for which the drawing should occur.*/
public void drawBucket(Graphics g) {
g.setColor(Color.red);
int xvalues[] = {495, 519, 575, 595, 495};
int yvalues[] = {340, 400, 400, 340, 340};
Polygon poly1 = new Polygon (xvalues, yvalues, 5);
g.fillPolygon(poly1);
g.setColor(Color.white);
g.fillOval(495, 328, 100, 24);
Graphics2D g2d = (Graphics2D)g;
g2d.setStroke(new BasicStroke(2));
g.setColor(Color.red);
g.drawOval(495, 328, 100, 24);
g.drawOval(495,311,100,54);
/** drawCannon draws a cannon
* @param g - the graphics pen that will be used to draw the cannon.*/
public void drawCannon(Graphics g) {
Graphics2D g2 = (Graphics2D)g;
g.setColor(Color.red);
g2.fill(rectangle);
g.setColor(Color.orange);
g2.fill(triangle);
g.setColor(Color.blue);
g.fillOval(95, 340, 60, 60);
g.setColor(Color.magenta);
for (int i = 0; i < 6; i++){
g.fillArc(95, 340, 60, 60, i* 60, 30);
g.setColor(Color.black);
g.fillOval(117, 362, 16, 16);
/** drawCannonShots will draw the actual number of shots already used by the cannon
* @param g - the graphics pen that will be used to draw the shots of the cannon.*/
public void drawCannonShots(Graphics g) {
g.setColor(Color.orange);
g.fillOval(cannon.xPosition(),cannon.yPosition(),16,16);
/** drawTrail will draw a trail of smoke to indicate where a cannon ball has passed
* @param g - the graphics pen used to draw the trail.*/
public void drawTrail(Graphics g){}
/**drawGround draws the ground for which the cannon sits*/
public void drawGround(Graphics g) {
g.setColor(Color.green.brighter());
g.fillRect(0,400,600,50);
/** drawMovingCannonBall draw a cannon ball moving at a certain speed (velocity),
* with a certain amount of gravitational acting upon it, at a certain angle.
* @params g - the graphics pen used to draw the moving cannon ball.
* @params gravity - the value of gravity.
* @params velocity - the speed at which the ball is travelling.
* @params angle - the angle at which the ball was shot from.*/
public void drawMovingCannonBall(Graphics g, double gravity, double velocity, double angle){}
/** paintComponent paints the cannon,bucket
* @param g - graphics pen.*/
public void paintComponent(Graphics g) {
super.paintComponent(g);
drawGround(g);
drawBucket(g);
drawCannon(g);
drawCannonShots(g);
Controller
/** CannonController controls the interaction between the user and a cannon*/
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
public class CannonController extends JFrame{
public JMenuBar jMenuBar2;
public JMenu jMenu2;
public JMenuItem jMenuItem1;
public JMenu jMenu3;
public JMenuItem jMenuItem2;
public JLabel angleLabel, velocityLabel;
public JTextField angleTextField, velocityTextField;
public JButton fireButton, reloadButton;
public JSlider angleSlider, velocitySlider;
private CannonView view;
private Cannon cannon;
int oldValue, newValue;
public CannonController(Cannon acannon) {
cannon = acannon;
view = new CannonView(cannon);
loadControls();
angleTextField.setText(String.valueOf(angleSlider.getValue()));
oldValue = angleSlider.getValue();
newValue = oldValue + 1;
velocityTextField.setText(String.valueOf(velocitySlider.getValue()));
this.setSize(328,308);
this.setLocation(view.getWidth()-this.getWidth(),0);
/** loadControl loads all of the GUI controls that a
* user of the cannon animation will use to interact with the program*/
public void loadControls() {
jMenuBar2 = new JMenuBar();
jMenu2 = new JMenu();
jMenuItem1 = new JMenuItem();
jMenu3 = new JMenu();
jMenuItem2 = new JMenuItem();
angleLabel = new JLabel();
velocityLabel = new JLabel();
angleTextField = new JTextField();
velocityTextField = new JTextField();
fireButton = new JButton();
reloadButton = new JButton();
angleSlider = new JSlider();
velocitySlider = new JSlider();
jMenuBar2.setBorderPainted(false);
jMenu2.setModel(jMenu2.getModel());
jMenu2.setText("File");
jMenuItem1.setText("Exit");
jMenuItem1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
jMenuItem1ActionPerformed(evt);
jMenu2.add(jMenuItem1);
jMenuBar2.add(jMenu2);
jMenu3.setText("Help");
jMenuItem2.setText("About this Program");
jMenuItem2.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
jMenuItem2ActionPerformed(evt);
jMenu3.add(jMenuItem2);
jMenuBar2.add(jMenu3);
getContentPane().setLayout(null);
setTitle("Cannon Controller Form");
setResizable(false);
setMenuBar(getMenuBar());
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent evt) {
exitForm(evt);
angleLabel.setText("Angle:");
getContentPane().add(angleLabel);
angleLabel.setLocation(10, 20);
angleLabel.setSize(angleLabel.getPreferredSize());
velocityLabel.setText("Velocity:");
getContentPane().add(velocityLabel);
velocityLabel.setLocation(10, 80);
velocityLabel.setSize(velocityLabel.getPreferredSize());
angleTextField.setToolTipText("Only numeric values are allow");
getContentPane().add(angleTextField);
angleTextField.setBounds(280, 20, 30, 20);
velocityTextField.setToolTipText("Only numeric values are allow");
getContentPane().add(velocityTextField);
velocityTextField.setBounds(280, 80, 30, 20);
fireButton.setToolTipText("Click to fire a shot");
fireButton.setText("Fire");
fireButton.addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent evt) {
fireButtonMouseClicked(evt);
getContentPane().add(fireButton);
fireButton.setBounds(60, 160, 80, 30);
reloadButton.setToolTipText("Click to reload cannon");
reloadButton.setText("Reload");
reloadButton.addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent evt) {
reloadButtonMouseClicked(evt);
getContentPane().add(reloadButton);
reloadButton.setBounds(150, 160, 80, 30);
angleSlider.setMinorTickSpacing(30);
angleSlider.setPaintLabels(true);
angleSlider.setPaintTicks(true);
angleSlider.setMinimum(0);
angleSlider.setMajorTickSpacing(60);
angleSlider.setToolTipText("Change the cannon angle");
angleSlider.setMaximum(360);
angleSlider.setValue(0);
angleSlider.addChangeListener(new ChangeListener() {
public void stateChanged(ChangeEvent evt) {
angleSliderStateChanged(evt);
getContentPane().add(angleSlider);
angleSlider.setBounds(60, 20, 210, 40);
velocitySlider.setMinorTickSpacing(5);
velocitySlider.setPaintLabels(true);
velocitySlider.setPaintTicks(true);
velocitySlider.setMinimum(1);
velocitySlider.setMajorTickSpacing(10);
velocitySlider.setToolTipText("Change the speed of the cannon ball");
velocitySlider.setMaximum(28);
velocitySlider.setValue(3);
velocitySlider.addChangeListener(new ChangeListener() {
public void stateChanged(ChangeEvent evt) {
velocitySliderStateChanged(evt);
getContentPane().add(velocitySlider);
velocitySlider.setBounds(60, 80, 210, 50);
setJMenuBar(jMenuBar2);
pack();
private void reloadButtonMouseClicked(MouseEvent evt) {
reloadButtonClick();
private void fireButtonMouseClicked(MouseEvent evt) {
fireButtonClick();
/** firstButtonClick is the event handler that sends a message
* to the cannon class to invokes the cannon's fire method*/
public void fireButtonClick() {
// JOptionPane.showMessageDialog(null,"You click Fire");
cannon.shoot();
view.repaint();
/** reloadButtonClick is the event handler that sends a message
* to the cannon class to invokes the cannon's reload method*/
public void reloadButtonClick() {
JOptionPane.showMessageDialog(null,"reload");
private void angleSliderStateChanged(ChangeEvent evt) {
angleTextField.setText(String.valueOf(angleSlider.getValue()));
view.rectangle.setAngle(angleSlider.getValue() * (Math.PI / 180));
view.triangle.setAngle(angleSlider.getValue() * (Math.PI / 180));
cannon.changeAngle(angleSlider.getValue());
view.repaint();
private void velocitySliderStateChanged(ChangeEvent evt) {
velocityTextField.setText(String.valueOf(velocitySlider.getValue()));
cannon.changeVelocityX(velocitySlider.getValue());
private void gravitySliderStateChanged(ChangeEvent evt) {
private void jMenuItem1ActionPerformed(ActionEvent evt) {
System.exit (0);
private void jMenuItem2ActionPerformed(ActionEvent evt) {
String message = "Cannon Animation\n"+
"Based on the Logic of Projectiles";
JOptionPane.showMessageDialog(null,message,"About this program",JOptionPane.PLAIN_MESSAGE);
/** Exit the Application */
private void exitForm(WindowEvent evt) {
System.exit (0);
/** Pause execution for t milliseconds. */
private void delay (int t) {
try {
Thread.sleep (t);
} catch (InterruptedException e) {}
public static void main(String [] args){
Cannon cn = new Cannon();
CannonController control = new CannonController(cn);
control.setTitle("Test");
control.setVisible(true);
if the cannon ball land in the bucket it should stop and the animation should indicate a 'hit' in some way. maybe by displaying a message.
if the cannonball hits the outside of the bucket it should bounce off.
Extra Notes.
1) The acceleration due to gravity is 9.8m/s to the (power of (2) eg s2.
2) The distance travelled in time t by a body with initial velocity v under constant acceleration a is:
v * t + a * t.pow(2) div 2;
The velocity at the end of time t will be v + a * t.
Distance is measure in pixels rather than meter so for simplicity we use 1 pixel per meter
When i pressed the fire button nothings happens. I'm going crazy. Please please help!Here is the interface specification for the RotatablePolygon class. I do not have the actual .java source.
Thanks
Class RotatablePolygon
java.lang.Object
|
--java.awt.geom.Area
|
--RotatablePolygon
All Implemented Interfaces:
java.lang.Cloneable, java.awt.Shape
public class RotatablePolygon
extends java.awt.geom.Area
Polygons which can be rotated around an `anchor' point and also translated (moved in the x and y directions).
Constructor Summary
RotatablePolygon(int[] xs, int[] ys, int n, double x, double y)
Create a new RotatablePolyogon with given vertices and anchor point (x,y).
Method Summary
double getAngle()
The current angle of rotation.
double getXanchor()
x-coordinate of the anchor point.
double getYanchor()
y-coordinate of the anchor point.
void rotate(double da)
Rotate the polygon from its current position by angle da (in radians) around the anchor.
void rotateDegrees(double da)
Rotate the polygon from its current position by angle da (in degrees) around the anchor.
void setAngle(double a)
Set the angle of rotation of the polygon to be angle a (in radians) around the anchor.
void setAngleDegrees(double a)
Set the angle of rotation of the polygon to be angle a (in degrees) around the anchor.
void setPosition(double x, double y)
Shift the polygon's position to put its anchor point at (x,y).
void translate(double dx, double dy)
Shift the polygon's position and anchor point by given amounts.
Methods inherited from class java.awt.geom.Area
add, clone, contains, contains, contains, contains, createTransformedArea, equals, exclusiveOr, getBounds, getBounds2D, getPathIterator, getPathIterator, intersect, intersects, intersects, isEmpty, isPolygonal, isRectangular, isSingular, reset, subtract, transform
Methods inherited from class java.lang.Object
equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Constructor Detail
RotatablePolygon
public RotatablePolygon(int[] xs,
int[] ys,
int n,
double x,
double y)
Create a new RotatablePolyogon with given vertices and anchor point (x,y).
REQUIRE: xs.length >= n && ys.length >= n
Parameters:
xs - x-coordinates of vertices
ys - y-coordinates of vertices
n - number of vertices
x - x-coordinate of the rotation anchor
y - y-coordinate of the rotation anchor
Method Detail
setPosition
public void setPosition(double x,
double y)
Shift the polygon's position to put its anchor point at (x,y).
Parameters:
x - new x-coordinate for anchor point
y - new y-coordinate for anchor point
translate
public void translate(double dx,
double dy)
Shift the polygon's position and anchor point by given amounts.
Parameters:
dx - amount to shift by in x-direction
dy - amount to shift by in y-direction
setAngle
public void setAngle(double a)
Set the angle of rotation of the polygon to be angle a (in radians) around the anchor.
Parameters:
a - angle to rotate to, in radians
setAngleDegrees
public void setAngleDegrees(double a)
Set the angle of rotation of the polygon to be angle a (in degrees) around the anchor.
Parameters:
a - angle to rotate to, in degrees
rotate
public void rotate(double da)
Rotate the polygon from its current position by angle da (in radians) around the anchor.
Parameters:
da - angle to rotate by, in radians
rotateDegrees
public void rotateDegrees(double da)
Rotate the polygon from its current position by angle da (in degrees) around the anchor.
Parameters:
da - angle to rotate by, in degrees
getAngle
public double getAngle()
The current angle of rotation.
getXanchor
public double getXanchor()
x-coordinate of the anchor point.
getYanchor
public double getYanchor()
y-coordinate of the anchor point. -
Need help with screen zoom please
I just upgraded from Tiger to Leopard. When I had the old Tiger software installed, I was able to zoom in and out on my screen by holding down the Control key while scrolling with my mouse. But since I installed Leopard (not Snow Leopard, since I am using a G5 Tower PowerPC), this key combination no longer works. This former screen zoom feature is important to me because I am a graphic designer with a neurological condition (tremors in my hands) that makes selecting fine points in graphic applications (like Illustrator) difficult unless I zoom in to make selection points larger and more manageable. Note: using Illustrator's magnifying glass feature does not help me, because the select points still stay small when I magnify and image, but using the old screen zoom method made the points larger and easier for me to select. Can anyone help me?
F.Y.I. I also updated my trackball drivers as well, but my trackball preference settings did not change.Thanks for your input. I hear what you are saying. I have found a couple of applications that worked better with my old Tiger system than with Leopard. When I contacted the developers of these mis-behaving apps, I learned that while Intel machines seem to have no problem with their app's Leopard updates, they do report problems with those of us who still use our old big honking tower PPC's. Maybe that is what I am experiencing here.
-
some one can help me please
i have no idea what i must to do.
an unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code.The Exception Handler gave all the info that you need. No need to print the whole stack trace.
The exception handler says
Exception Details: java.lang.IllegalArgumentException
TABLE1.NAME
Look in the session bean (assuming that is where your underlying rowset is). Look in the _init() method for statements similar to the following:
personRowSet.setCommand("SELECT * FROM TRAVEL.PERSON");
personRowSet.setTableName("PERSON");
What do you have? -
I AM TRYING TO REPLICATE THE ADDRESS OF EQUIPMENT FROM ECC TO CRM.
I AM ABLE TO REPLICATE THE IDENTIFICATION NUMBER.
WHILE USING THE SAME FUNCTION MODULE FOR ADDRESS, THE ADDRESS IS NOT GETTING REPLICATED.
PLEASE CHECK THE CODE AND TELL ME WHAT PRE-REQUISITES MUST BE TAKEN INTO CONSIDERATION AND IS THERE ANY MISTAKE FROM ME.
FULL POINTS WILL BE REWARDED.
ITS VERY VERY URGENT.
METHOD IF_EX_CRM_EQUI_LOAD~ENLARGE_COMPONENT_DATA.
**Data declarations
DATA:
ls_equi type crmt_equi_mess,
ls_comp type ibap_dat1,
ls_comp_det1 TYPE IBAP_COMP3,
ls_address_data type ADDR1_DATA,
ls_object type comt_product_maintain_api,
ls_object1 type comt_product,
lv_object_id type IB_DEVICEID,
lv_object_guid type IB_OBJNR_GUID16.
**Map Sort field from ECC to CRM
Read table it_equi_dmbdoc-equi into ls_equi index 1.
lv_object_id = ls_equi-equnr.
move is_object to ls_object.
move ls_object-com_product to ls_object1.
lv_object_guid = ls_object1-product_guid.
move is_component to ls_comp.
ls_comp_det1-deviceid = lv_object_id.
ls_comp_det1-object_guid = lv_object_guid.
ls_comp_det1-EXTOBJTYP = 'CRM_OBJECT'.
ls_comp_det1-ibase = ls_comp-ibase.
ls_address_data-roomnumber = '1000'.
ls_address_data-floor = '10'.
ls_address_data-country = 'US'.
CALL FUNCTION 'CRM_IBASE_COMP_CHANGE'
EXPORTING
i_comp = ls_comp
I_COMP_DET = ls_comp_det1
I_ADDRESS_DATA = ls_address_data
I_ADDRESS_ADMIN =
I_PARTNER =
I_DATE =
I_TIME =
EXCEPTIONS
DATA_NOT_CONSISTENT = 1
IBASE_LOCKED = 2
NOT_SUCCESFUL = 3
OTHERS = 4
*IF sy-subrc <> 0.
MESSAGE ID SY-MSGID TYPE SY-MSGTY NUMBER SY-MSGNO
WITH SY-MSGV1 SY-MSGV2 SY-MSGV3 SY-MSGV4.
*ENDIF.
ENDMETHOD.Hi S B,
May I the procedure for the replication of serialnumber into device ID that is Identification field In Ibase.
And one more thing need this to be codded in the standard badi or needed an copy of the implementation .
plz help me as u already have done the requirement.
u will be twice rewarded.
Thanking u in advance for the reply.
Sree. -
Error: Ship to/Bill To Address is Invalid. Please review the Address Setup
After Upgrading to 12.1.3, Orders are failing during Import/Scheduling with "Error: Ship to/Bill To Address is Invalid. Please review the Address Setup" whenever Tax Engine is called. And this is happening for only specific addresses (that are vaild). I will appreciate any experience/suggestion on this regard.
Thanks,
Dipanjan--- Here's a skeleton structure of the PLSQL that you should use----
l_location_rec APPS.HZ_LOCATION_V2PUB.LOCATION_REC_TYPE;
-----Use this to find a good address from existing TCA in Oracle, by passing only the zip code:
SELECT hgi.identifier_value,hg.geography_element4_id
,hg.geography_element1 country
,hg.geography_element2 state
,hg.geography_element3 county
,hg.geography_element4 city
,hg.geography_element5 postal_code
FROM apps.hz_geographies hg,apps.hz_geography_identifiers hgi
WHERE hgi.geography_id = hg.geography_element4_id
AND hg.geography_name = :pp_zip_code
AND hg.geography_type = 'POSTAL_CODE'
AND primary_flag='Y';
-----The Update the Location
l_location_rec.CITY := rec_get_geo_elements.city;
l_location_rec.COUNTY := rec_get_geo_elements.county;
l_location_rec.STATE := rec_get_geo_elements.state;
hz_location_v2pub.update_location (p_init_msg_list => FND_API.G_TRUE,
p_location_rec => l_location_rec,
p_object_version_number => l_object_version_number,
x_return_status => l_return_status,
x_msg_count => l_msg_count,
x_msg_data => l_msg_data); -
This account has not yet been used with itunes store.Please review your account information
I get this message everytime I try to sync my iTunes to my iPhone "This account has not yet been used with itunes store.Please review your account information" When I originally bought apps I used my dads iTunes account, but my dad recently passed away and his accounts have (or should have) been closed. I just recently set up a new Apple I.D. and tried to use this, but that's when I get the message.
iTunes authorization automatically defaults to my dads Apple I.D., so I enter my new I.D. and the message appears "This account has not yet been used with itunes store.Please review your account information".
I'm frustrated, any ideas? I really don't have the money to pay Apple to fix this!
ThanksI changed my dads password, then went back to sync my apps and when it came to the Authorization, I entered his account name and the new password (which was by the way accepted and changed correctly) to have it come up on the screen as the incorrect password...REALLY!!! I went back and changed the password again...guess what? Same result "inncorect password".
As I mentioned my dad PASSED AWAY, there is no way I can ask him what his password originally was, i can't accesses his email account as it no longer exists.
What am I supposed to do, this is very frustrating.
If I use my new account that's in my name, the Authorization screen just keeps asking for my Dads account. -
Help with access control please
So I'm trying to set up my brother's PSP to the wirless network through MAC address timed access. What I want to do is make it so that he can only access it through certain times in the day. I'm having troubles with actually getting it to work. Everytime I set it up, the PSP only show's up as a DHCP client and not a Wireless client. I tried the option panel with the add wireless clients through the first try access. Could I get some help with this issue please? Thanks!
Just to calm your fears... There is no conspiracy. If someone had an answer or a suggestion they would post it.
-
On Maverick my i cloud will not change the verification phone number even though I have change the phone number in apple and on contacts and restarted the computer. Help? I can't get the code necessary to fix the keychain without it.
You can change the phone number the verification code is sent to from a device or Mac that has your iCloud keychain enabled as follows:
In iOS 8, tap Settings > iCloud > Keychain > Advanced. In iOS 7, tap Settings > iCloud > Account > Keychain. Make sure the phone number under Verification Number is correct. If not, enter another phone number.
In OS X Mavericks v10.9, choose Apple () > System Preferences. Click iCloud, then click Account Details. Make sure the phone number under Verification number is correct. If not, enter another phone number.
If you don't have access to a device or Mac with your iCloud keychain enabled, you'll have to contact Apple support to verify your identity and get assistance making the change: http://www.apple.com/support/icloud/contact/. -
I started to learn HTML, and I'm using text edit and everything is going fine, when I save the file with a .html extension and open it with safari I only view the code and not the webpage that was supposed to be created.
That is because you don't have a web server configured and running to serve the html page. In order to see the page in a browser you need to access it using a url similar to http://localhost/~yourUserName if you are serving the page from your user account.
Prior to Mountain Lion you could go into web sharing and turn on the web server. With Mountain Lion there is no option, other than using terminal, to turn on the web server. The web sharing menu item has been removed in Mountain Lion. Apache is still on your computer but it will take a little searching these forums or the Internet to find how to turn it on.
If you want a graphic user interface to turn on/off the Apache server you could download and install a server application like xampp, http://www.apachefriends.org/en/xampp.html. I use this and it works well. -
Need some help with downloading PDF's from the net.
need some help with downloading PDF's from the net. Each time I try to click on a link from a website, if it takes me to a new screen to view a pdf, it just comes up as a blank black screen? any suggestions?
Back up all data.
Triple-click the line of text below to select it, the copy the selected text to the Clipboard (command-C):
/Library/Internet Plug-ins
In the Finder, select
Go ▹ Go to Folder
from the menu bar, or press the key combination shift-command-G. Paste into the text box that opens (command-V), then press return.
From the folder that opens, remove any items that have the letters “PDF” in the name. You may be prompted for your login password. Then quit and relaunch Safari, and test.
The "Silverlight" web plugin distributed by Microsoft can also interfere with PDF display in Safari, so you may need to remove it as well, if it's present.
If you still have the issue, repeat with this line:
~/Library/Internet Plug-ins
If you don’t like the results of this procedure, restore the items from the backup you made before you started. Relaunch Safari again. -
Please check the Code snippet and detail the difference
Please go through the two code snippets given below...
Can some one please let me know if using generics is a better way to denote the signature and if yes, why is it so?
Thank you
Two classes:
class SimpleStr {
String name = "SimpleStr";
public SimpleStr(String name) {
this.name = name;
public String getName() {
return this.name;
public String toString() {
return getName();
class MySimpleStr extends SimpleStr {
String name = "MySimpleStr";
public MySimpleStr(String name) {
super(name);
this.name = name;
public String getName() {
return this.name;
public String toString() {
return getName();
Code Snippet 1:
class AnotherSimpleStr {
public <S extends SimpleStr>S getInfo() {
return (S)new MySimpleStr("val3");
Code Snippet 2:
class AnotherSimpleStr {
public SimpleStr getInfo() {
return new MySimpleStr("val3");
}Also, please see the code below, the getInfo() method is not taking care of Type safety right??!!!!
class AnotherSimpleStr {
public <S extends SimpleStr>S getInfo() {
return (S)new Object();
public <S extends SimpleStr>S getInfoAgain(Class<S> cls) {
return (S)new MySimpleStr("Val");
} -
one question I am looking for help with is, when you hit the history button I want my last fifty pages to show up instead of just fifteen. Is it possible to change that setting?
TYThe History menu can only show that fixed maximum of 15 as that is hard coded.
Maybe this extension helps:
*History Submenus Ⅱ: https://addons.mozilla.org/firefox/addon/history-submenus-2/ -
Please Help with Physics Project Here are the codings
I've got three(3) classes a Model, a view, and a controller.
This is a project about projectiles.it is an animation of a cannonball being fired from a cannon and travelling under the effect of gravity.A cannon fired at angle 'a' to the horizontal and with an initial speed 's', will have an initial velocity given by:
vx := s * cos(a);//velocity x equals the speed multiply by the cosine of angle a.
vy := s * sin(a);//velocity y equals the speed multiply by the sine of angle a.
Here are the code.
Model:
/** Cannon specifies the expected behaviour of a cannon*/
public class Cannon{
public static final int TICK = 60;
private int velocity = 0;
private static final double gravity = .098f;
private double angle = 0;
// distances & positions are meausred in pixels
private int x_pos; // ball's center x-position
private int y_pos; // ball's center y-position
// speed is measured in pixels per `tick'
private int x_velocity; // horizonal speed; positive is to the right
private int y_velocity; // vertical speed; positive is downwards
public Cannon() {
velocity = 3;
angle = 60;
angle = radians(angle);
x_pos = 0;
y_pos = 385;
/** shoot fires a shot from the cannon*/
public void shoot(){
move();
/**reload reloads the cannon with more shorts*/
public void reload() {
/** changeAngle changes the angle of the canon
* @params value - the amount to add or subtract from the current angle value*/
public void changeAngle(double value) {
angle = (double)value;
angle = radians(angle);
/** getAngle returns the current angle value of the cannon*/
public double getAngle() {
return angle;
/** changeVelocity changes the speed at which a cannon ball that is to be fire will travel at
* @params value - the new speed at which the user wants a cannon ball to travel at.*/
public void changeVelocityX(int value){
x_velocity = x_velocity * (int)Math.cos(value);
public void changeVelocityY(int value){
y_velocity = y_velocity * (int)Math.sin(value);
/** getVelocity returns the current velocity value of the cannon*/
public int getVelocityX() {
return x_velocity;
public int getVelocityY() {
return y_velocity;
/** getGravity returns the current gravity value of the cannon*/
public double getGravity() {
return gravity;
public int xPosition(){
return x_pos;
public int yPosition(){
return y_pos;
public void move(){
double dx = getVelocityX() * Math.cos(getAngle());
double dy = getVelocityY() * Math.sin(getAngle());
x_pos+=dx;
y_pos-=dy;
double radians (double angle){
return ((Math.PI * angle) / 180.0);
View:
import java.awt.*;
import javax.swing.*;
/** CannonView displays a cannon being fired.*/
public class CannonView extends JPanel{
/** DISPLAY_SIZE specifies the overall display area of the cannon and the bucket.*/
public static final int DISPLAY_AREA_SIZE = 600;
public RotatablePolygon rectangle;
public RotatablePolygon triangle;
public Cannon cannon;
public CannonView(Cannon c) {
this.setPreferredSize(new Dimension(600,450));
this.setBackground(Color.black);
cannon = c;
int xRectangle[] = {0,0,40,40,0};
int yRectangle[] = {400,300,300,400,400};
int xTriangle[] = {0,20,40,0};
int yTriangle[] = {300,280,300,300};
rectangle = new RotatablePolygon (xRectangle, yRectangle, 5,20,350);
// rectangle.setPosition (100, 100);
// triangle = new RotatablePolygon (xTriangle, yTriangle, 4,0,290);
triangle = new RotatablePolygon (xTriangle, yTriangle, 4,20,350);
//triangle.setPosition (100, 100);
JFrame frame = new JFrame();
frame.getContentPane().add(this);
frame.pack();
frame.setVisible(true);
frame.setTitle("Width = " + frame.getWidth() + " , Height = " + frame.getHeight());
/** drawBucket draws a bucket/target for which a moving cannon ball should hit.
* @param g - the graphics pen for which the drawing should occur.*/
public void drawBucket(Graphics g) {
g.setColor(Color.red);
int xvalues[] = {495, 519, 575, 595, 495};
int yvalues[] = {340, 400, 400, 340, 340};
Polygon poly1 = new Polygon (xvalues, yvalues, 5);
g.fillPolygon(poly1);
g.setColor(Color.white);
g.fillOval(495, 328, 100, 24);
Graphics2D g2d = (Graphics2D)g;
g2d.setStroke(new BasicStroke(2));
g.setColor(Color.red);
g.drawOval(495, 328, 100, 24);
g.drawOval(495,311,100,54);
/** drawCannon draws a cannon
* @param g - the graphics pen that will be used to draw the cannon.*/
public void drawCannon(Graphics g) {
Graphics2D g2 = (Graphics2D)g;
g.setColor(Color.red);
g2.fill(rectangle);
g.setColor(Color.orange);
g2.fill(triangle);
g.setColor(Color.blue);
g.fillOval(95, 340, 60, 60);
g.setColor(Color.magenta);
for (int i = 0; i < 6; i++){
g.fillArc(95, 340, 60, 60, i* 60, 30);
g.setColor(Color.black);
g.fillOval(117, 362, 16, 16);
/** drawCannonShots will draw the actual number of shots already used by the cannon
* @param g - the graphics pen that will be used to draw the shots of the cannon.*/
public void drawCannonShots(Graphics g) {
g.setColor(Color.orange);
g.fillOval(cannon.xPosition(),cannon.yPosition(),16,16);
/** drawTrail will draw a trail of smoke to indicate where a cannon ball has passed
* @param g - the graphics pen used to draw the trail.*/
public void drawTrail(Graphics g){}
/**drawGround draws the ground for which the cannon sits*/
public void drawGround(Graphics g) {
g.setColor(Color.green.brighter());
g.fillRect(0,400,600,50);
/** drawMovingCannonBall draw a cannon ball moving at a certain speed (velocity),
* with a certain amount of gravitational acting upon it, at a certain angle.
* @params g - the graphics pen used to draw the moving cannon ball.
* @params gravity - the value of gravity.
* @params velocity - the speed at which the ball is travelling.
* @params angle - the angle at which the ball was shot from.*/
public void drawMovingCannonBall(Graphics g, double gravity, double velocity, double angle){}
/** paintComponent paints the cannon,bucket
* @param g - graphics pen.*/
public void paintComponent(Graphics g) {
super.paintComponent(g);
drawGround(g);
drawBucket(g);
drawCannon(g);
drawCannonShots(g);
Controller
/** CannonController controls the interaction between the user and a cannon*/
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
public class CannonController extends JFrame{
public JMenuBar jMenuBar2;
public JMenu jMenu2;
public JMenuItem jMenuItem1;
public JMenu jMenu3;
public JMenuItem jMenuItem2;
public JLabel angleLabel, velocityLabel;
public JTextField angleTextField, velocityTextField;
public JButton fireButton, reloadButton;
public JSlider angleSlider, velocitySlider;
private CannonView view;
private Cannon cannon;
int oldValue, newValue;
public CannonController(Cannon acannon) {
cannon = acannon;
view = new CannonView(cannon);
loadControls();
angleTextField.setText(String.valueOf(angleSlider.getValue()));
oldValue = angleSlider.getValue();
newValue = oldValue + 1;
velocityTextField.setText(String.valueOf(velocitySlider.getValue()));
this.setSize(328,308);
this.setLocation(view.getWidth()-this.getWidth(),0);
/** loadControl loads all of the GUI controls that a
* user of the cannon animation will use to interact with the program*/
public void loadControls() {
jMenuBar2 = new JMenuBar();
jMenu2 = new JMenu();
jMenuItem1 = new JMenuItem();
jMenu3 = new JMenu();
jMenuItem2 = new JMenuItem();
angleLabel = new JLabel();
velocityLabel = new JLabel();
angleTextField = new JTextField();
velocityTextField = new JTextField();
fireButton = new JButton();
reloadButton = new JButton();
angleSlider = new JSlider();
velocitySlider = new JSlider();
jMenuBar2.setBorderPainted(false);
jMenu2.setModel(jMenu2.getModel());
jMenu2.setText("File");
jMenuItem1.setText("Exit");
jMenuItem1.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
jMenuItem1ActionPerformed(evt);
jMenu2.add(jMenuItem1);
jMenuBar2.add(jMenu2);
jMenu3.setText("Help");
jMenuItem2.setText("About this Program");
jMenuItem2.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent evt) {
jMenuItem2ActionPerformed(evt);
jMenu3.add(jMenuItem2);
jMenuBar2.add(jMenu3);
getContentPane().setLayout(null);
setTitle("Cannon Controller Form");
setResizable(false);
setMenuBar(getMenuBar());
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent evt) {
exitForm(evt);
angleLabel.setText("Angle:");
getContentPane().add(angleLabel);
angleLabel.setLocation(10, 20);
angleLabel.setSize(angleLabel.getPreferredSize());
velocityLabel.setText("Velocity:");
getContentPane().add(velocityLabel);
velocityLabel.setLocation(10, 80);
velocityLabel.setSize(velocityLabel.getPreferredSize());
angleTextField.setToolTipText("Only numeric values are allow");
getContentPane().add(angleTextField);
angleTextField.setBounds(280, 20, 30, 20);
velocityTextField.setToolTipText("Only numeric values are allow");
getContentPane().add(velocityTextField);
velocityTextField.setBounds(280, 80, 30, 20);
fireButton.setToolTipText("Click to fire a shot");
fireButton.setText("Fire");
fireButton.addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent evt) {
fireButtonMouseClicked(evt);
getContentPane().add(fireButton);
fireButton.setBounds(60, 160, 80, 30);
reloadButton.setToolTipText("Click to reload cannon");
reloadButton.setText("Reload");
reloadButton.addMouseListener(new MouseAdapter() {
public void mouseClicked(MouseEvent evt) {
reloadButtonMouseClicked(evt);
getContentPane().add(reloadButton);
reloadButton.setBounds(150, 160, 80, 30);
angleSlider.setMinorTickSpacing(30);
angleSlider.setPaintLabels(true);
angleSlider.setPaintTicks(true);
angleSlider.setMinimum(0);
angleSlider.setMajorTickSpacing(60);
angleSlider.setToolTipText("Change the cannon angle");
angleSlider.setMaximum(360);
angleSlider.setValue(0);
angleSlider.addChangeListener(new ChangeListener() {
public void stateChanged(ChangeEvent evt) {
angleSliderStateChanged(evt);
getContentPane().add(angleSlider);
angleSlider.setBounds(60, 20, 210, 40);
velocitySlider.setMinorTickSpacing(5);
velocitySlider.setPaintLabels(true);
velocitySlider.setPaintTicks(true);
velocitySlider.setMinimum(1);
velocitySlider.setMajorTickSpacing(10);
velocitySlider.setToolTipText("Change the speed of the cannon ball");
velocitySlider.setMaximum(28);
velocitySlider.setValue(3);
velocitySlider.addChangeListener(new ChangeListener() {
public void stateChanged(ChangeEvent evt) {
velocitySliderStateChanged(evt);
getContentPane().add(velocitySlider);
velocitySlider.setBounds(60, 80, 210, 50);
setJMenuBar(jMenuBar2);
pack();
private void reloadButtonMouseClicked(MouseEvent evt) {
reloadButtonClick();
private void fireButtonMouseClicked(MouseEvent evt) {
fireButtonClick();
/** firstButtonClick is the event handler that sends a message
* to the cannon class to invokes the cannon's fire method*/
public void fireButtonClick() {
// JOptionPane.showMessageDialog(null,"You click Fire");
cannon.shoot();
view.repaint();
/** reloadButtonClick is the event handler that sends a message
* to the cannon class to invokes the cannon's reload method*/
public void reloadButtonClick() {
JOptionPane.showMessageDialog(null,"reload");
private void angleSliderStateChanged(ChangeEvent evt) {
angleTextField.setText(String.valueOf(angleSlider.getValue()));
view.rectangle.setAngle(angleSlider.getValue() * (Math.PI / 180));
view.triangle.setAngle(angleSlider.getValue() * (Math.PI / 180));
cannon.changeAngle(angleSlider.getValue());
view.repaint();
private void velocitySliderStateChanged(ChangeEvent evt) {
velocityTextField.setText(String.valueOf(velocitySlider.getValue()));
cannon.changeVelocityX(velocitySlider.getValue());
private void gravitySliderStateChanged(ChangeEvent evt) {
private void jMenuItem1ActionPerformed(ActionEvent evt) {
System.exit (0);
private void jMenuItem2ActionPerformed(ActionEvent evt) {
String message = "Cannon Animation\n"+
"Based on the Logic of Projectiles";
JOptionPane.showMessageDialog(null,message,"About this program",JOptionPane.PLAIN_MESSAGE);
/** Exit the Application */
private void exitForm(WindowEvent evt) {
System.exit (0);
/** Pause execution for t milliseconds. */
private void delay (int t) {
try {
Thread.sleep (t);
} catch (InterruptedException e) {}
public static void main(String [] args){
Cannon cn = new Cannon();
CannonController control = new CannonController(cn);
control.setTitle("Test");
control.setVisible(true);
if the cannon ball land in the bucket it should stop and the animation should indicate a 'hit' in some way. maybe by displaying a message.
if the cannonball hits the outside of the bucket it should bounce off.
Extra Notes.
1) The acceleration due to gravity is 9.8m/s to the (power of (2) eg s2.
2) The distance travelled in time t by a body with initial velocity v under constant acceleration a is:
v * t + a * t.pow(2) div 2;
The velocity at the end of time t will be v + a * t.
Distance is measure in pixels rather than meter so for simplicity we use 1 pixel per meter
When i pressed the fire button nothings happens. I'm going crazy. Please please help!Hi,
U put something on forum and keeping silence.If it is not necessary dont put in forum.I moved your cannon ball.If u want continous movement I need some more information.
Johnson -
This iMac will be the death of me! Help with Kernel panics please
Hi guys,
Had my 27" iMac back from repair at only 5 months old , they installed Lion OSX , first its been freezing on me for so reason at all, just surfing the net , no video or flash, now i keep getting a kernel panic for some reason , can anyone help with this please......
Interval Since Last Panic Report: 10 sec
Panics Since Last Report: 1
Anonymous UUID: 7B31CF0B-CED9-4C93-87BA-9E4D36669DCE
Sat Aug 13 19:47:12 2011
panic(cpu 0 caller 0xffffff80002c268d): Kernel trap at 0xffffff8000210d57, type 14=page fault, registers:
CR0: 0x000000008001003b, CR2: 0x0000000000000291, CR3: 0x000000001753f000, CR4: 0x0000000000000660
RAX: 0x0000000000000003, RBX: 0x0000000000000000, RCX: 0x000000000000db9b, RDX: 0xffffff80f148beb8
RSP: 0xffffff80f148be78, RBP: 0xffffff80f148bef0, RSI: 0xffffff80f148bec0, RDI: 0x0000000000000291
R8: 0x000000009b000000, R9: 0x000000009b000000, R10: 0x0000000000000003, R11: 0xffffff80d315d210
R12: 0xffffff80f148bec0, R13: 0xffffff80f148beb8, R14: 0xffffff8014c4c228, R15: 0xffffff8014c4c230
RFL: 0x0000000000010246, RIP: 0xffffff8000210d57, CS: 0x0000000000000008, SS: 0x0000000000000010
CR2: 0x0000000000000291, Error code: 0x0000000000000000, Faulting CPU: 0x0
Backtrace (CPU 0), Frame : Return Address
0xffffff80f148bb30 : 0xffffff8000220702
0xffffff80f148bbb0 : 0xffffff80002c268d
0xffffff80f148bd50 : 0xffffff80002d7a3d
0xffffff80f148bd70 : 0xffffff8000210d57
0xffffff80f148bef0 : 0xffffff8000213374
0xffffff80f148bf20 : 0xffffff800021ba01
0xffffff80f148bf90 : 0xffffff800021bcd1
0xffffff80f148bfb0 : 0xffffff8000820057
BSD process name corresponding to current thread: WindowServer
Mac OS version:
11A511
Kernel version:
Darwin Kernel Version 11.0.0: Sat Jun 18 12:56:35 PDT 2011; root:xnu-1699.22.73~1/RELEASE_X86_64
Kernel UUID: 24CC17EB-30B0-3F6C-907F-1A9B2057AF78
System model name: iMac11,3 (Mac-F2238BAE)
System uptime in nanoseconds: 265853876036
last loaded kext at 24377516298: com.apple.filesystems.msdosfs 1.7 (addr 0xffffff7f81e83000, size 57344)
loaded kexts:
com.apple.filesystems.msdosfs 1.7
com.apple.driver.AppleHWSensor 1.9.4d0
com.apple.driver.AppleBluetoothMultitouch 66.3
com.apple.driver.AppleMikeyHIDDriver 122
com.apple.filesystems.autofs 3.0
com.apple.driver.AppleMikeyDriver 2.1.1f11
com.apple.driver.AppleHDA 2.1.1f11
com.apple.driver.AudioAUUC 1.59
com.apple.driver.AppleUpstreamUserClient 3.5.9
com.apple.driver.AppleMCCSControl 1.0.24
com.apple.kext.ATIFramebuffer 7.0.2
com.apple.ATIRadeonX3000 7.0.2
com.apple.driver.AppleTyMCEDriver 1.0.2d2
com.apple.driver.AGPM 100.12.40
com.apple.iokit.IOUserEthernet 1.0.0d1
com.apple.Dont_Steal_Mac_OS_X 7.0.0
com.apple.driver.AudioIPCDriver 1.2.0
com.apple.driver.AirPort.Atheros21 430.14.9
com.apple.driver.AirPort.Atheros40 500.55.5
com.apple.driver.ACPI_SMC_PlatformPlugin 4.7.0b2
com.apple.driver.AppleMuxControl 3.0.8
com.apple.driver.AppleLPC 1.5.1
com.apple.driver.AppleBacklight 170.1.9
com.apple.driver.AppleIRController 309
com.apple.driver.AppleUSBCardReader 3.0.0
com.apple.AppleFSCompression.AppleFSCompressionTypeDataless 1.0.0d1
com.apple.AppleFSCompression.AppleFSCompressionTypeZlib 1.0.0d1
com.apple.BootCache 32
com.apple.iokit.SCSITaskUserClient 3.0.0
com.apple.iokit.IOAHCIBlockStorage 2.0.0
com.apple.driver.AppleUSBHub 4.4.0
com.apple.driver.AppleFWOHCI 4.8.6
com.apple.iokit.AppleBCM5701Ethernet 3.0.6b9
com.apple.driver.AppleEFINVRAM 1.5.0
com.apple.driver.AppleAHCIPort 2.1.8
com.apple.driver.AppleUSBEHCI 4.4.0
com.apple.driver.AppleACPIButtons 1.4
com.apple.driver.AppleUSBUHCI 4.4.0
com.apple.driver.AppleRTC 1.4
com.apple.driver.AppleHPET 1.6
com.apple.driver.AppleSMBIOS 1.7
com.apple.driver.AppleACPIEC 1.4
com.apple.driver.AppleAPIC 1.5
com.apple.driver.AppleIntelCPUPowerManagementClient 166.0.0
com.apple.nke.applicationfirewall 3.0.30
com.apple.security.quarantine 1
com.apple.driver.AppleIntelCPUPowerManagement 166.0.0
com.apple.driver.AppleBluetoothHIDKeyboard 152.3
com.apple.driver.AppleHIDKeyboard 152.3
com.apple.driver.AppleMultitouchDriver 220.62
com.apple.driver.IOBluetoothHIDDriver 2.5f17
com.apple.kext.triggers 1.0
com.apple.driver.AppleHDAHardwareConfigDriver 2.1.1f11
com.apple.driver.DspFuncLib 2.1.1f11
com.apple.driver.AppleSMBusController 1.0.10d0
com.apple.kext.ATI5000Controller 7.0.2
com.apple.kext.ATISupport 7.0.2
com.apple.iokit.IOSurface 80.0
com.apple.iokit.IOBluetoothSerialManager 2.5f17
com.apple.iokit.IOSerialFamily 10.0.5
com.apple.iokit.IOFireWireIP 2.2.3
com.apple.iokit.IOAVBFamily 1.0.0d22
com.apple.iokit.IOAudioFamily 1.8.3fc11
com.apple.kext.OSvKernDSPLib 1.3
com.apple.driver.AppleHDAController 2.1.1f11
com.apple.iokit.IOHDAFamily 2.1.1f11
com.apple.iokit.IO80211Family 400.40
com.apple.driver.AppleSMC 3.1.1d2
com.apple.driver.IOPlatformPluginFamily 4.7.0b2
com.apple.driver.AppleSMBusPCI 1.0.10d0
com.apple.driver.AppleGraphicsControl 3.0.8
com.apple.driver.AppleBacklightExpert 1.0.3
com.apple.iokit.IONDRVSupport 2.3
com.apple.iokit.IOGraphicsFamily 2.3
com.apple.driver.AppleFileSystemDriver 13
com.apple.driver.BroadcomUSBBluetoothHCIController 2.5f17
com.apple.driver.AppleUSBBluetoothHCIController 2.5f17
com.apple.iokit.IOBluetoothFamily 2.5f17
com.apple.iokit.IOUSBHIDDriver 4.4.0
com.apple.iokit.IOSCSIBlockCommandsDevice 3.0.0
com.apple.iokit.IOUSBMassStorageClass 3.0.0
com.apple.driver.AppleUSBMergeNub 4.4.0
com.apple.driver.AppleUSBComposite 3.9.0
com.apple.iokit.IOSCSIMultimediaCommandsDevice 3.0.0
com.apple.iokit.IOBDStorageFamily 1.6
com.apple.iokit.IODVDStorageFamily 1.6
com.apple.iokit.IOCDStorageFamily 1.7
com.apple.driver.XsanFilter 403
com.apple.iokit.IOAHCISerialATAPI 2.0.0
com.apple.iokit.IOSCSIArchitectureModelFamily 3.0.0
com.apple.iokit.IOFireWireFamily 4.4.3
com.apple.iokit.IOUSBUserClient 4.4.0
com.apple.iokit.IOEthernetAVBController 1.0.0d5
com.apple.iokit.IONetworkingFamily 2.0
com.apple.iokit.IOAHCIFamily 2.0.6
com.apple.driver.AppleEFIRuntime 1.5.0
com.apple.iokit.IOHIDFamily 1.7.0
com.apple.iokit.IOUSBFamily 4.4.0
com.apple.iokit.IOSMBusFamily 1.1
com.apple.security.sandbox 165
com.apple.kext.AppleMatch 1.0.0d1
com.apple.security.TMSafetyNet 7
com.apple.driver.DiskImages 326
com.apple.iokit.IOStorageFamily 1.7
com.apple.driver.AppleKeyStore 28.18
com.apple.driver.AppleACPIPlatform 1.4
com.apple.iokit.IOPCIFamily 2.6.5
com.apple.iokit.IOACPIFamily 1.4
Model: iMac11,3, BootROM IM112.0057.B00, 4 processors, Intel Core i7, 2.93 GHz, 8 GB, SMC 1.59f2
Graphics: ATI Radeon HD 5750, ATI Radeon HD 5750, PCIe, 1024 MB
Memory Module: BANK 0/DIMM0, 2 GB, DDR3, 1333 MHz, 0x80AD, 0x484D54313235533654465238432D48392020
Memory Module: BANK 1/DIMM0, 2 GB, DDR3, 1333 MHz, 0x0702, 0x32353636344D313333490000000000000000
Memory Module: BANK 0/DIMM1, 2 GB, DDR3, 1333 MHz, 0x80AD, 0x484D54313235533654465238432D48392020
Memory Module: BANK 1/DIMM1, 2 GB, DDR3, 1333 MHz, 0x0702, 0x32353636344D313333490000000000000000
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x8F), Atheros 9280: 4.0.55.4-P2P
Bluetooth: Version 2.5.0f17, 2 service, 19 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: ST31000528AS, 1 TB
Serial ATA Device: HL-DT-STDVDRW GA32N
USB Device: hub_device, 0x0424 (SMSC), 0x2514, 0xfa100000 / 2
USB Device: Internal Memory Card Reader, apple_vendor_id, 0x8403, 0xfa120000 / 4
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 3
USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x8215, 0xfa111000 / 5
USB Device: hub_device, 0x0424 (SMSC), 0x2514, 0xfd100000 / 2
USB Device: Built-in iSight, apple_vendor_id, 0x8502, 0xfd110000 / 4
USB Device: IR Receiver, apple_vendor_id, 0x8242, 0xfd120000 / 3Serious? Man , i have only just got it back! its had a new logic board fitted and also a new led display board and its only 5 months old!
I really don't want to take this back if its something simple, but if you guys think something is not right then i will.
issues are intermit freezing when just surfing the net ( hard reset needed )
And also now these intermit kernel panics for no reason, again just surfing the net. ( hard reset needed )
Apple are lucky i have a sense of humour!
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