Hiding the Mouse on Start of Movie

Hello All,
I have a flash program that runs on a PC that is connected to a TV. In case it helps at all, the PC is running OpenSuSE 12.1/KDE 4.
The PC is acting as a kiosk like device where no user is actually sitting at the PC doing stuff. If we ever need to do anything with it
we do it remotley using something like VNC or Remote Desktop or SSH, etc....
So what happens is when the PC is powered on it boots up and automatically logs in the default user. Then I set Firefox to start
automatically on boot and I set it's Homepage to the URL where the swf file lives (*which is located on another Server). Also, Firefox
automatically goes into Fullscreen mode mode using the Firefox Plugin "Full Fulscreen".
The issue is that, after the PC boots up and Firefox starts and the Flash movie begins playing, I can see the Mouse pointer sitting in the
middle of the screen which does NOT go away. So I found some code online that will hide the mouse after 'n' seconds. But the problem
is that when the Flash movie starts the mouse will NOT disappear after 'n' seconds. It is possible to get it to disappear, but in order to do
so I would have to tap the mouse so that it moves even the slightest, then after it stops moving it then disappears after 'n' seconds...
Since there really isn't any person who starts the movie manually, or since no one sitting in front of it with a mouse in their hand this won't
do what I wanted it to do....
Here is what I have so far in order to hide the mouse:
// Added this line after testing the code below. But still didn't hide the pointer when the movie was started
//Mouse.hide();                   // Hide the mouse automatically when started (*no time limit for this one)
var timeLimit:int = 3;         // Integer to hold what the Time Limit will be
// Add the EventListener for when the Mouse is moved:
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove);
// Create a Timer Object and multiply timeLimit by 1000 to get seconds:
var timer:Timer = new Timer(timeLimit * 1000);
// Add the EventListener for the Timer:
timer.addEventListener(TimerEvent.TIMER, onInactiveMouse);
// Function "onMove()":
//        *This will show the Mouse, stop the timer, then restart the timer...
function onMove(event:MouseEvent):void {
        trace("In onMove() --- Showing the Mouse Now...");
        Mouse.show();
        timer.stop();
        timer.start();
// Function "onInactiveMouse()":
//        *This will hide the Mouse when the TimeLimit has been reached...
function onInactiveMouse(event:TimerEvent):void {
        trace("In onInactiveMouse() --- Hiding the Mouse Now...");
        Mouse.hide();
So I guess my question is, is there a way to hide the mouse without a Human having to intervene and move the mouse pointer?
Also, I don't know if it was just some weird thing that happens, but say the movie is up and I move the mouse so it then disappears after n seconds.
Then the Frame changes and under where the mouse is hiding a TextField appears (*NOT an input TextField, just a Dynamic Text) suddenly the mouse
reappears, but it appears as the text selection pointer (*i.e. the one that looks like an Upper-Case "i"). And it won't disappear unless I move the pointer
again, Strange..!  I guess I could fix this by changing all my TextFields to be NOT selectable, but I was just curious if anyone else had experienced this?
Anyway, any thoughts/suggestions would be greatly appreciated!
Thanks in Advance,
Matt

I decided which way I'm going to go with this and it seems to be doing the trick
I'm using this C/C++ program I found online, which I eneded up tweeking a little bit since it was a pretty old code so some things were
a bit out dated like the libraries, and a few other things. It uses the "X11" library in order to access elements of the screen including input
devices like the mouse and keyboard.
You simply execute the command on the CLI and pass it an X and Y Coordinate. Then once executed it will simply move the mouse to those
coordniates specified, and apparently emulate a Right-Click from the mouse. I'm not exactly sure if it will actually do the right-click, but for my
purposes just moving the mouse ever so slightly will be enough to bring the Flash Movie inside Firefox into focus.
I then created a simple Shell Script which will run on boot up and will sit in a loop checking if Firefox is running, if it is found running, then it waits
about 10 seconds or so, then executes the "clickMouse" program and moves the mouse to the specified coordinates. I tested it once or twice
and it seems to be doing the trick.
Here is the uncompilied code for the C program:
     *Once compilied you execute the program and pass it an X and Y Coordinate like this -->   "./clickMouse 1000 500"
#include <X11/Xlib.h>
#include<stdio.h>
#include<unistd.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
void mouseClick(int button)
    Display *display = XOpenDisplay(NULL);
    XEvent event;
    if(display == NULL)
        fprintf(stderr, "Errore nell'apertura del Display !!!\n");
        exit(EXIT_FAILURE);
    memset(&event, 0x00, sizeof(event));
    event.type = ButtonPress;
    event.xbutton.button = button;
    event.xbutton.same_screen = True;
    XQueryPointer(display, RootWindow(display, DefaultScreen(display)), &event.xbutton.root, &event.xbutton.window, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
    event.xbutton.subwindow = event.xbutton.window;
    while(event.xbutton.subwindow)
        event.xbutton.window = event.xbutton.subwindow;
        XQueryPointer(display, event.xbutton.window, &event.xbutton.root, &event.xbutton.subwindow, &event.xbutton.x_root, &event.xbutton.y_root, &event.xbutton.x, &event.xbutton.y, &event.xbutton.state);
    if(XSendEvent(display, PointerWindow, True, 0xfff, &event) == 0) fprintf(stderr, "Error\n");
    XFlush(display);
    usleep(100000);
    event.type = ButtonRelease;
    event.xbutton.state = 0x100;
    if(XSendEvent(display, PointerWindow, True, 0xfff, &event) == 0) fprintf(stderr, "Error\n");
    XFlush(display);
    XCloseDisplay(display);
int main(int argc,char * argv[])
     int i=0;
     int x , y;
     x=atoi(argv[1]);
     y=atoi(argv[2]);
     Display *display = XOpenDisplay(0)
     Window root = DefaultRootWindow(display);
     XWarpPointer(display, None, root, 0, 0, 0, 0, x, y);
     mouseClick(Button1);
     XFlush(display);
     XCloseDisplay(display);
     return 0;
I'm not too proficient in C, a little bit more in C++, so I didn't realy change much from the original code except add a "main()" section to this one in order
to execute the "mouseClick()" function.
F.Y.I.
I kept the Actionscript code for the Mouse.hide() stuff, so this C program works with the Mouse.hide() code...
Thanks Again,
Matt

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