Hittest is not working
Hi all,
i'm trying to build this simple game for school:
you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point.
Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.
I've included:
if (stok.kogel.hitTestObject(this.muur)) {
trace("ball hit")
but I just can't seem to get an trace back. I really hope someone here can help me out.
Thanks a ton in advance and kind regards,
Jason.
(PS: here's the file as refference (all AS is in the catapult))
http://www.mediafire.com/?ejhehtgdxaf
Hi,
thanks for taking the time to reply:
the code is within an enterframe, i've tried it on the root timeline and within my catapult.
here's a snippet:
addEventListener (Event.ENTER_FRAME, enterframehandler);
function enterframehandler (e:Event) {
switch (status) {
case 0:// wait
break;
case 1: // pulling the catapult
stok.kogel.visible=true;
if (stok.rotation > -90) {
handle.rotation -= 35;
stok.rotation -= 0.5;
debug.text = String(stok.rotation);
break;
case 2: // fire the catapult
handle.rotation += 50;
stok.rotation += 30;
if (stok.rotation > 2) {
status=3;
stok.kogel.visible=false
var kogel:Kogel = new Kogel();
addChild (kogel)
kogel.x = 88
kogel.y = 15
kogel.beginHoek = schietrotatie;
stok.rotation = 2;
status=3
break;
case 3: // in the air
if (stok.kogel.hitTestObject(this.muur)) {
trace("ball hit")
break;
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