Hittest is not working

Hi all,
i'm trying to build this simple game for school:
you've got a catapult which launches a "bullet" and you will have to aim it to hit a certain point.
Now the whole catapult part and shooting the "bullet" works, but now it has to respond when it hits something, and that's where i'm stuck.
I've included:
if (stok.kogel.hitTestObject(this.muur)) { 
         trace("ball hit") 
but I just can't seem to get an trace back. I really hope someone here can help me out.
Thanks a ton in advance and kind regards,
Jason.
(PS: here's the file as refference (all AS is in the catapult))
http://www.mediafire.com/?ejhehtgdxaf

Hi,
thanks for taking the time to reply:
the code is within an enterframe, i've tried it on the root timeline and within my catapult.
here's a snippet:
addEventListener (Event.ENTER_FRAME, enterframehandler);
function enterframehandler (e:Event) {
    switch (status) {
        case 0:// wait
            break;
        case 1: // pulling the catapult
            stok.kogel.visible=true;
            if (stok.rotation > -90) {
                handle.rotation -= 35;
                stok.rotation -= 0.5; 
            debug.text = String(stok.rotation); 
            break; 
        case 2: // fire the catapult
            handle.rotation += 50; 
            stok.rotation += 30; 
            if  (stok.rotation > 2) { 
                status=3;  
                stok.kogel.visible=false 
                var kogel:Kogel = new Kogel(); 
                addChild (kogel) 
                kogel.x = 88  
                kogel.y = 15 
                kogel.beginHoek = schietrotatie; 
                stok.rotation = 2; 
                status=3 
            break; 
        case 3: // in the air
        if (stok.kogel.hitTestObject(this.muur)) {   
         trace("ball hit")   
                break; 

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