Horrendous latency

Hi all
Im getting massive latency in world of warcraft and have been for some time.At times this makes the game completly unplayable.It appears to get better during off peak hours(after around 1 am)but even then im suffering disconnects.
I came across the following thread that appears to be the exact same cause as my issue here.http://community.bt.com/t5/BB-in-Home/World-of-War​craft-high-latency/m-p/39323
I never used to suffer with connection problems until the latest expansion was released for wow around october.From what i've read on both the wow forums and the forums here it would appear that wow has changed the way the game communicates with the wow servers.Thay have apparently moved this to p2p in order to try and lighten thier loads i would assume.This would appear then to be picked up by bt as p2p traffic and then appears to be restricted and slowed.It seems that neither party here wants to accept responsibility for resolving the issue.Blizzard say it is the fault of the isp and from what i've read here it looks like BT dont want to accept responsibility either
I took a speed test from speedtest.net this evening when suffering from an in game latency of around 3k and my speed test showed i had a 15meg connection.When running a trace to the wow servers i dont have any indvidual response times from any node above 55ms.Most are below 30ms
I would like to point the following thread and statements from virgin media in BT's direction
http://community.virginmedia.com/t5/Broadband-down​-your-phone-line/World-of-Warcraft-Issues-Updated-​... .Is there any plans on BT's behalf to look into this issue and resolve it like VM have?
Having phoned tech support india regarding this matter numerous times only to have some one who speaks to me nicely but seems to have absoultly no idea what im talking about is frustrating to say the least.The ammount of times i've been told it is either my computer or there is nothing they could do is unreal.Tech support have now agreed to try turning my interleeving off after informing me it was turned on which somewhat surprised me as i thought it was off at my request from a few years ago.In order to actually get someone from tech support india to look at this and take it seriously has been nothing short of a mare.
I cant for the life of me fathom why im still with bt.They continually seem to ignore what customers are saying about one of the most fundamental parts of thier service(support).I've had the unfortunate luck of having to deal with them on numerous occasions since joining bt around 5 years ago.I personally have made several complaints and seen a lot of complaints posted here regarding them.It really appears to me that bt's customers view tech support india as a complete joke.What i find even more astouding is that BT dont appear to care at the perception it's customer base have of them.Tech suppot in my opinoin was a mare when i joined BT 5 years ago and nothing has improved.It still takes a lot of jumoing through hoops and getting angry to the point where only a manager will do to get somebody to even take issues seriously.
When are BT going to learn that support and how it is handled MATTERS!!
Sorry for my little rant at the end there but im a little peeved at having paid a subscription for bband and a game that i cant use very frustrating.Espically as it is the main reason i have bband

2 Gigs of RAM isn't really a lot for your system. Could be a potential source of your slowdown.
Using plugs with inherent latency while recording isn't a good idea (especially on busses or outputs) unless you have plugin comp turned on. But still, when tracking, it's not an idea situation. Instead, you should freeze whatever tracks absolutely have to have the sound of your plugs and that will free up computer resources.
Depending on what you're doing, you should be able to get away with a buffer size of 128 or maybe even 64. You might also have to experiment with the size of the process buffer and so on.
Anyway you slice it, though, if you're trying to use the computer alone for recording and monitoring the overdubs live, you're going to experience some latency.

Similar Messages

  • TTL signal vs TCP-IP, parctical and timing considerations

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    ould share to show how LabView 7.0 can talk through the respective ports to generate a pulse forming the trigger information being written or read in?
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    and that the software will respond in a timely manner but there is no way to
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    Chuck
    "Donat-Pierre" wrote in message
    news:[email protected]...
    We have just purchased a BioPac MP1 50 physiological recording system
    (www.biopac.com). We would like to start/stop an acquisition from
    another computer system and/or to add annotations and markers.
    To this end it seems there are two routes to consider. We could
    either use the built-in Trigger in/out capability with TTL signal of
    (0 and +5V square pulse) or use TCP-IP client-server to control it
    remotely (i.e. using VIs such as TCP-IP Listen). In the later case,
    I'd use the Beta LabView API libraries that BioPac is about to release
    for the MP150, instead of the dedicated AcqKnowledge 3.8.1 software,
    which is really good.
    Because we need to correlate event during the physiological recording
    of our experiment, it would be ideal if the resolution were of ms
    accuracy (i.e. latency less than 1ms) and we need to manage up to 16
    trigger channels.
    I have very little technical background knowledge on this. Thus, in
    order to help me evaluate a solution, I would appreciate any comments
    and suggestions.
    1) I would like to know first if anyone could recommend an easy
    solution to generate TTL signal (0 - 5V logical pulse) on both Windows
    and LINUX PC?
    For instance I read about using the 25-pin parallel port, but I am
    curious to learn about other possible alternative such as USB, USB2
    with or without adapter but also a very cheap card (a couple $100
    max). I am already ruling out serial connection, because I am told it
    is very slow and has horrendous latency.
    2) What are the latencies in read and writing/issuing TTL signals
    com? How does it compare with a dedicated byte stream through TCP-IP,
    on a dedicated cable and on a network cable?
    3) Are they any VI application that you could share to show how
    LabView 7.0 can talk through the respective ports to generate a pulse
    forming the trigger information being written or read in?
    I look forward to hearing your feedback and suggestions. Many thanks
    in advance.
    Donat-Pierre LUIGI

  • IOS-XRv and HSRP: Supported?

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                            |
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  • A quick primer on audio drivers, devices, and latency

    This information has come from Durin, Adobe staffer:
    Hi everyone,
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    Buffer Size: The  "bucket" where samples are placed before being passed to the  destination.  An audio application will collect a buffers-worth of  samples before feeding it to the audio device for playback.  An audio  device will collect a buffers-worth of samples before feeding it to the  audio device when recording.  Buffers are typically measured in Samples  (command values being 64, 128, 512, 1024, 2048...) or milliseconds which  is simply a calculation based on the device sample rate and buffer  size.
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    ASIO, MME, CoreAudio: These are audio driver models, which simply specify the manner in which an audio application and audio device communicate.  Apple Mac systems use CoreAudio almost exclusively which provides for low buffer sizes and the ability  to mix and match different devices (called an Aggregate Device.)  MME  and ASIO are mostly Windows-exclusive driver models, and provide  different methods of communicating between application and device.  MME drivers allow the operating system itself to act as a go-between and  are generally slower as they rely upon higher buffer sizes and have to  pass through multiple processes on the computer before being sent to the  audio device.  ASIO drivers provide an audio  application direct communication with the hardware, bypassing the  operating system.  This allows for much lower latency while being  limited in an applications ability to access multiple devices  simultaneously, or share a device channel with another application.
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    Effects: A  common cause of playback latency is the use of effects.  As your audio  stream passes through an effect, it takes time for the computer to  perform the calculations to modify that signal.  Each effect in a chain  introduces its own amount of latency before the chunk of audio even  reaches the point where the audio application passes it to the audio  device and starts to fill up the buffer.  Audition and other DAWs  attempt to address this through "latency compensation" routines which  introduce a bit more latency when you first press play as they process  several seconds of audio ahead of time before beginning to stream those  chunks to the audio driver.  In some cases, however, the effects may be  so intensive that the CPU simply isn't processing the math fast enough.   With Audition, you can "freeze" or pre-render these tracks by clicking  the small lightning bolt button visible in the Effects Rack with that  track selected.  This performs a background render of that track, which  automatically updates if you make any changes to the track or effect  parameters, so that instead of calculating all those changes on-the-fly,  it simply needs to stream back a plain old audio file which requires  much fewer system resources.  You may also choose to disable certain  effects, or temporarily replace them with alternatives which may not  sound exactly like what you want for your final mix, but which  adequately simulate the desired effect for the purpose of recording.   (You might replace the CPU-intensive Full Reverb effect with the  lightweight Studio Reverb effect, for example.  Full Reverb effect is  mathematically far more accurate and realistic, but Studio Reverb can  provide that quick "body" you might want when monitoring vocals, for  example.)  You can also just disable the effects for a track or clip  while recording, and turn them on later.
    Device and Driver Options: Different  devices may have wildly different performance at the same buffer size  and with the same session.  Audio devices designed primarily for gaming  are less likely to perform well at low buffer sizes as those designed  for music production, for example.  Even if the hardware performs the  same, the driver mode may be a source of latency.  ASIO is almost always  faster than MME, though many device manufacturers do not supply an ASIO  driver.  The use of third-party, device-agnostic drivers, such as  ASIO4ALL (www.asio4all.com) allow you to wrap an MME-only device inside a  faux-ASIO shell.  The audio application believes it's speaking to an  ASIO driver, and ASIO4ALL has been streamlined to work more quickly with  the MME device, or even to allow you to use different inputs and  outputs on separate devices which ASIO would otherwise prevent.
    We  also now see more USB microphone devices which are input-only audio  devices that generally use a generic Windows driver and, with a few  exceptions, rarely offer native ASIO support.  USB microphones generally  require a higher buffer size as they are primarily designed for  recording in cases where monitoring is unimportant.  When attempting to  record via a USB microphone and monitor via a separate audio device,  you're more likely to run into issues where the two devices are not  synchronized or drift apart after some time.  (The ugly secret of many  device manufacturers is that they rarely operate at EXACTLY the sample  rate specified.  The difference between 44,100 and 44,118 Hz is  negligible when listening to audio, but when trying to precisely  synchronize to a track recorded AT 44,100, the difference adds up over  time and what sounded in sync for the first minute will be wildly  off-beat several minutes later.)  You are almost always going to have  better sync and performance with a standard microphone connected to the  same device you're using for playback, and for serious recording, this  is the best practice.  If USB microphones are your only option, then I  would recommend making certain you purchase a high-quality one and have  an equally high-quality playback device.  Attempt to match the buffer  sizes and sample rates as closely as possible, and consider using a  higher buffer size and correcting the latency post-recording.  (One  method of doing this is to have a click or clap at the beginning of your  session and make sure this is recorded by your USB microphone.  After  you finish your recording, you can visually line up the click in the  recorded track with the click in the original track by moving your clip  backwards in the timeline.  This is not the most efficient method, but  this alignment is the reason you see the clapboards in behind-the-scenes  filmmaking footage.)
    Other Hardware: Other  hardware in your computer plays a role in the ability to feed or store  audio data quickly.  CPUs are so fast, and with multiple cores, capable  of spreading the load so often the bottleneck for good performance -  especially at high sample rates - tends to be your hard drive or storage  media.  It is highly recommended that you configure your temporary  files location, and session/recording location, to a physical drive that  is NOT the same as you have your operating system installed.  Audition  and other DAWs have absolutely no control over what Windows or OS X may  decide to do at any given time and if your antivirus software or system  file indexer decides it's time to start churning away at your hard drive  at the same time that you're recording your magnum opus, you raise the  likelihood of losing some of that performance.  (In fact, it's a good  idea to disable all non-essential applications and internet connections  while recording to reduce the likelihood of external interference.)  If  you're going to be recording multiple tracks at once, it's a good idea  to purchase the fastest hard drive your budget allows.  Most cheap  drives spin around 5400 rpm, which is fine for general use cases but  does not allow for the fast read, write, and seek operations the drive  needs to do when recording and playing back from multiple files  simultaneously.  7200 RPM drives perform much better, and even faster  options are available.  While fragmentation is less of a problem on OS X  systems, you'll want to frequently defragment your drive on Windows  frequently - this process realigns all the blocks of your files so  they're grouped together.  As you write and delete files, pieces of each  tend to get placed in the first location that has room.  This ends up  creating lots of gaps or splitting files up all over the disk.  The act  of reading or writing to these spread out areas cause the operation to  take significantly longer than it needs to and can contribute to  glitches in playback or loss of data when recording.

    There is one point in the above that needed a little clarification, relating to USB mics:
    _durin_ wrote:
     If  USB microphones are your only option, then I would recommend making  certain you purchase a high-quality one and have an equally high-quality  playback device.
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    Seriously, USB mics are more trouble than they're worth.

  • 8.0.2 horrendous bug still exists!!!!!!!!!!!!!

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    Hi Rohan,
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    Rohan Stevenson1 wrote:
    hi pancentre,
    no mate that's not correct re logic flushing the buffer. that is actually my point - it can't, not the way the audio engine is designed - god, but my memory is sketchy on this - i remember getting the ins and outs of this a long time ago...
    Right, I understand exactly what you're saying, this is indeed the way Logic works... my point was it's an archaic system that was devised at a time when computers had 1/1000th the processing power we have now. There's no need for such great efficiency, plugins can be kept partially active, this is how 9 out of 10 DAWs flush the buffers, the plugin is always active to some extent.
    one of the things that makes logic efficient is the way it handles plugs - it doesn't process them the whole time - only when there is sound to process.
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    it is the 3rd party plugs that have to flush its own audio buffer - its not something logic can effect without changing the way it works to become much less efficient.
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  • 9.0.0 horrendous bug still exists!!!!!!!!!!!

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    The effects and sample caching bug is horrendous in my opinion. It's been there for years. It wastes huge amounts of my time. While there are some things you can do to minimize these glitches, there are NO 100% reliable work arounds. If you work in Logic and want a professional result you absolutely must listen to the finished bounce very carefully for glitches. These glitches come in many forms and will often times only be noticed after you receive the finished product from the mastering house.
    The main culprits are:
    1. Reverb and delay tails. If you have reverb or delay on a track and you stop playback and move your position, the reverb or delay will begin where it left off.
    2. Samples. For example I often replace kicks and snares with samples. When I go to start a bounce random samples will play at the beginning of the track.
    3. Clicks from compressor and EQ plug ins. These are less obvious, but generally mastering brings them out loud and clear after it's too late.
    Keep in mind that these glitches don't generally happen until a split second before a region starts. That means it is very common for them to happen in the middle of the song. Starting and stopping playback a few times does NOT completely clear the cache.
    It's a total craps shoot and the most embarrassing, time wasting aspect of Logic.
    I really wish I could trust Logic to give me a bounce that is exactly "as expected."
    I just sent a bug report... I encourage you all to do the same. They are obviously working on stuff and I think it's our responsibility to make it a priority for them.
    http://www.apple.com/feedback/logicpro.html

    lwilliam wrote:
    It's an inexcusable bug. It's one of the few reasons left why I can't use it in front of clients. How embarassing to have to trim the beginning of a bounced file to get rid of a reverb tail!
    1. If it were truly an AU-only bug, then wouldn't Cubase also exhibit the same behavior? I've not heard of Cubase users complaining about that.
    2. If were really an plugin not following the AU spec, then why do these 3rd party plugins pass the validation test?
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    over and out on this.
    pancenter-

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    Best Regards
    Elton Ji
    If it is not the answer , you can unmark it to continue .
    We
    are trying to better understand customer views on social support experience, so your participation in this
    interview project would be greatly appreciated if you have time.
    Thanks for helping make community forums a great place.

  • Mixing Ram with different CAS latencies in K7n2 Delta-L?

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  • Home wireless router. Awful latency.

    Hello guys.
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    64 bytes from 192.168.10.1: icmp_req=2 ttl=64 time=593 ms
    64 bytes from 192.168.10.1: icmp_req=3 ttl=64 time=0.749 ms
    64 bytes from 192.168.10.1: icmp_req=4 ttl=64 time=96.1 ms
    64 bytes from 192.168.10.1: icmp_req=5 ttl=64 time=474 ms
    64 bytes from 192.168.10.1: icmp_req=6 ttl=64 time=379 ms
    64 bytes from 192.168.10.1: icmp_req=7 ttl=64 time=94.9 ms
    64 bytes from 192.168.10.1: icmp_req=8 ttl=64 time=19.4 ms
    64 bytes from 192.168.10.1: icmp_req=9 ttl=64 time=76.4 ms
    64 bytes from 192.168.10.1: icmp_req=10 ttl=64 time=0.797 ms
    64 bytes from 192.168.10.1: icmp_req=154 ttl=64 time=1366 ms
    64 bytes from 192.168.10.1: icmp_req=155 ttl=64 time=404 ms
    64 bytes from 192.168.10.1: icmp_req=156 ttl=64 time=139 ms
    64 bytes from 192.168.10.1: icmp_req=157 ttl=64 time=1564 ms
    64 bytes from 192.168.10.1: icmp_req=158 ttl=64 time=1158 ms
    64 bytes from 192.168.10.1: icmp_req=159 ttl=64 time=190 ms
    64 bytes from 192.168.10.1: icmp_req=160 ttl=64 time=618 ms
    64 bytes from 192.168.10.1: icmp_req=161 ttl=64 time=74.7 ms
    64 bytes from 192.168.10.1: icmp_req=162 ttl=64 time=395 ms
    64 bytes from 192.168.10.1: icmp_req=163 ttl=64 time=1024 ms
    64 bytes from 192.168.10.1: icmp_req=164 ttl=64 time=276 ms
    64 bytes from 192.168.10.1: icmp_req=165 ttl=64 time=1049 ms
    64 bytes from 192.168.10.1: icmp_req=166 ttl=64 time=589 ms
    64 bytes from 192.168.10.1: icmp_req=167 ttl=64 time=644 ms
    64 bytes from 192.168.10.1: icmp_req=168 ttl=64 time=979 ms
    64 bytes from 192.168.10.1: icmp_req=169 ttl=64 time=779 ms
    64 bytes from 192.168.10.1: icmp_req=170 ttl=64 time=623 ms
    64 bytes from 192.168.10.1: icmp_req=171 ttl=64 time=3450 ms
    64 bytes from 192.168.10.1: icmp_req=172 ttl=64 time=13993 ms
    64 bytes from 192.168.10.1: icmp_req=173 ttl=64 time=14286 ms
    64 bytes from 192.168.10.1: icmp_req=174 ttl=64 time=13286 ms
    64 bytes from 192.168.10.1: icmp_req=175 ttl=64 time=12320 ms
    64 bytes from 192.168.10.1: icmp_req=176 ttl=64 time=11430 ms
    64 bytes from 192.168.10.1: icmp_req=177 ttl=64 time=10586 ms
    64 bytes from 192.168.10.1: icmp_req=178 ttl=64 time=10008 ms
    64 bytes from 192.168.10.1: icmp_req=179 ttl=64 time=9684 ms
    64 bytes from 192.168.10.1: icmp_req=180 ttl=64 time=8809 ms
    64 bytes from 192.168.10.1: icmp_req=181 ttl=64 time=7857 ms
    64 bytes from 192.168.10.1: icmp_req=182 ttl=64 time=6992 ms
    64 bytes from 192.168.10.1: icmp_req=183 ttl=64 time=6610 ms
    64 bytes from 192.168.10.1: icmp_req=184 ttl=64 time=6017 ms
    64 bytes from 192.168.10.1: icmp_req=185 ttl=64 time=6606 ms
    64 bytes from 192.168.10.1: icmp_req=186 ttl=64 time=8064 ms
    64 bytes from 192.168.10.1: icmp_req=187 ttl=64 time=7057 ms
    64 bytes from 192.168.10.1: icmp_req=188 ttl=64 time=6056 ms
    64 bytes from 192.168.10.1: icmp_req=189 ttl=64 time=5123 ms
    64 bytes from 192.168.10.1: icmp_req=190 ttl=64 time=4122 ms
    64 bytes from 192.168.10.1: icmp_req=191 ttl=64 time=3131 ms
    64 bytes from 192.168.10.1: icmp_req=192 ttl=64 time=2220 ms
    64 bytes from 192.168.10.1: icmp_req=193 ttl=64 time=1407 ms
    64 bytes from 192.168.10.1: icmp_req=194 ttl=64 time=506 ms
    64 bytes from 192.168.10.1: icmp_req=195 ttl=64 time=185 ms
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    Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
    Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
    Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
    Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
    Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub
    Bus 007 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
    Bus 008 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
    Bus 001 Device 002: ID 0a5c:4500 Broadcom Corp. BCM2046B1 USB 2.0 Hub (part of BCM2046 Bluetooth)
    Bus 004 Device 002: ID 15d9:0a4c Trust International B.V. USB+PS/2 Optical Mouse
    Bus 001 Device 003: ID 413c:8157 Dell Computer Corp. Integrated Keyboard
    Bus 001 Device 004: ID 413c:8158 Dell Computer Corp. Integrated Touchpad / Trackstick
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    wl 2557291 0
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    Please advise me what can I do.
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    Last edited by Gruntz (2012-05-15 18:46:17)

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  • Latency issue Logic pro 9.1.3.

    Hey,
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    Gravity

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