How can I change where an applet focuses its view
I'm writing a scrolling marquee applet and in order to scroll up, out of sight or scroll Left out of sight, I have to be able to draw my strings with negative x & y values which seem to not be allowed.
I figure if I draw my marquee with the upper left corner located at around 300, 50, (instead of 0,0 ) I won't have to worry about drawing to negative coordinates.
Is there anyway to set the applet so that when it opens in a browser, the upper left hand corner of the visible applet would begin at 300, 50 instead of 0, 0, by default?
Charlene English
when the text is at 0,0... it is still in view of the user. 0,0 is, so far, the extreme upper right hand corner of the scrolling marquee. If I wanted the text to scroll off screen to the left, I would have to start assigning negative values to the x component of drawString. This is the reason I want to offset the whole marquee by 300, 50. My Marquee is 350, 30 in size, so if I offset my Marquee without being able to control the view of the applet, I'd have an applet on my page (650, 80) in size and the marquee would be in the lower right hand corner.
What I'm shooting for is an applet that is (350, 30) in size with it's upper left hand corner located at 300, 50.
-Charlene
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how could I modify the applet to display (plot) several cycles of the audio signal instead of the elliptical shape. The amplitude and period of the waveform should change in accordance with the moving sliders
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import java.applet.*;
import java.awt.*;
import java.awt.event.*;
public class JazzMachine extends Applet
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private byte[] mu;
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private Canvas canvas;
// flag for frequency value display
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// width and height of canvas area
private int cw, ch;
// offscreen Image and Graphics objects
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private Graphics graph;
// dimensions of the graphic ball
private int ovalX, ovalY, ovalW, ovalH;
// color of the graphic ball
private Color ovalColor;
// default font size
private int fontSize = 12;
// hyperlink objects
private Panel linkPanel;
private Label labelNS;
private Color inactiveLinkColor = Color.yellow;
private Color activeLinkColor = Color.white;
private Font inactiveLinkFont = new Font("Dialog", Font.PLAIN, fontSize);
private Font activeLinkFont = new Font("Dialog", Font.ITALIC, fontSize);
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private Font ctrlFont;
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// standard background color for the graphic ball area
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// start value for the time counter
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// maximum life time for an unchanged sound (10 seconds)
private long fixedTime = 10000;
// animation thread
Thread runner;
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public JazzMachine() {
// Methods
public void init() {
// read applet <PARAM> tags
setAppletParams();
// font for the labels
ctrlFont = new Font("Dialog", Font.PLAIN, fontSize);
// convert scrollbar values to real values (see below for details)
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frequency = (int)Math.pow(1.2d, (double)(freqValue + 250) / 10.0);
setLayout(new BorderLayout());
setBackground(ctrlColor);
setForeground(fgColor);
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labelVolume.setForeground(fgColor);
labelVolume.setAlignment(Label.CENTER);
labelVolume.setFont(ctrlFont);
barVolume = new Scrollbar(Scrollbar.VERTICAL, amplValue, 1,
MIN_AMPL, MAX_AMPL + 1);
barVolume.addAdjustmentListener(this);
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pVolume.setLayout(null);
pVolume.add(barVolume);
barVolume.setSize(16, 90);
pVolume.setSize(16, 90);
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labelFreq.setForeground(fgColor);
labelFreq.setAlignment(Label.RIGHT);
labelFreq.setFont(ctrlFont);
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MIN_FREQ, MAX_FREQ);
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pFreq.setLayout(null);
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if (showFreq) {
labelValueFreq.setText("0000000 Hz");
labelValueFreq.setForeground(fgColor);
labelValueFreq.setAlignment(Label.LEFT);
labelValueFreq.setFont(ctrlFont);
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east.setLayout(new BorderLayout(10, 10));
east.add("North", labelVolume);
Panel pEast = new Panel();
pEast.add(pVolume);
east.add("Center", pEast);
Panel south = new Panel();
Panel pSouth = new Panel();
pSouth.setLayout(new FlowLayout(FlowLayout.CENTER));
pSouth.add(labelFreq);
pSouth.add(pFreq);
pSouth.add(labelValueFreq);
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Panel west = new Panel();
// dummy label to enlarge the panel
west.add(new Label(" "));
add("North", linkPanel);
add("South", south);
add("East", east);
add("West", west);
add("Center", canvas = new Canvas());
private void composeLink() {
linkPanel.setLayout(new FlowLayout(FlowLayout.CENTER, 0, 5));
linkPanel.setFont(inactiveLinkFont);
linkPanel.setForeground(Color.yellow);
Label labelName = new Label(TITLE + " \u00a9");
labelName.setForeground(inactiveLinkColor);
labelName.setAlignment(Label.RIGHT);
labelNS = new Label(" Neural Semantics ");
labelNS.setForeground(inactiveLinkColor);
labelNS.setFont(inactiveLinkFont);
labelNS.setAlignment(Label.LEFT);
linkPanel.add(labelName);
linkPanel.add(labelNS);
// link to Neural Semantics website
String h = getDocumentBase().getHost();
if ((h.length() > 4) && (h.substring(0, 4).equals("www.")))
h = h.substring(4);
if ((h != null) && (! h.startsWith("neuralsemantics.com"))) {
// create a hand cursor for the hyperlink area
Cursor linkCursor = new Cursor(Cursor.HAND_CURSOR);
linkPanel.setCursor(linkCursor);
labelName.addMouseListener(this);
labelNS.addMouseListener(this);
private void switchAudio(boolean b) {
// switch audio to ON if b=true and audio is OFF
if ((b) && (! audioOn)) {
try {
sun.audio.AudioPlayer.player.start(soundStream);
catch(Exception e) { }
audioOn = true;
// switch audio to OFF if b=false and audio is ON
if ((! b) && (audioOn)) {
try {
sun.audio.AudioPlayer.player.stop(soundStream);
catch(Exception e) { }
audioOn = false;
private void getChanges() {
// create new sound wave
mu = getWave(frequency, amplitude);
// show new frequency value
if (showFreq)
labelValueFreq.setText((new Integer(soundFrequency)).toString() + " Hz");
// shut up !
switchAudio(false);
// switch audio stream to new sound sample
try {
soundStream = new sun.audio.ContinuousAudioDataStream(new
sun.audio.AudioData(mu));
catch(Exception e) { }
// listen
switchAudio(true);
// Adapt animation settings
double prop = (double)freqValue / (double)MAX_FREQ;
ovalW = (int)(prop * cw);
ovalH = (int)(prop * ch);
ovalX = (int)((cw - ovalW) / 2);
ovalY = (int)((ch - ovalH) / 2);
int r = (int)(255 * prop);
int b = (int)(255 * (1.0 - prop));
int g = (int)(511 * (.5d - Math.abs(.5d - prop)));
ovalColor = new Color(r, g, b);
// start the timer
startTime = System.currentTimeMillis();
// things are fixed
changed = false;
// Thread
public void start() {
// create thread
if (runner == null) {
runner = new Thread(this);
runner.start();
public void run() {
// infinite loop
while (true) {
// Volume or Frequency has changed ?
if (changed)
this.getChanges();
// a touch of hallucination
repaint();
// let the children sleep. Shut up if inactive during more
// than the fixed time.
if (System.currentTimeMillis() - startTime > fixedTime)
switchAudio(false);
// let the computer breath
try { Thread.sleep(100); }
catch (InterruptedException e) { }
public void stop() {
this.cleanup();
public void destroy() {
this.cleanup();
private synchronized void cleanup() {
// shut up !
switchAudio(false);
// kill the runner thread
if (runner != null) {
try {
runner.stop();
runner.join();
runner = null;
catch(Exception e) { }
// AdjustmentListener Interface
public void adjustmentValueChanged(AdjustmentEvent e) {
Object source = e.getSource();
// Volume range : 0 - 10000
// ! Scrollbar value range is inverted.
// ! 100 = multiplier coefficient.
if (source == barVolume) {
amplitude = (MAX_AMPL - barVolume.getValue()) * amplMultiplier;
changed = true;
// Frequency range : 97 - 3591 Hz
// ! Scrollbar value range represents a logarithmic function.
// The purpose is to assign more room for low frequency values.
else if (source == barFreq) {
freqValue = barFreq.getValue();
frequency = (int)Math.pow(1.2d, (double)(freqValue + 250) / 10.0);
changed = true;
// MouseListener Interface
public void mouseClicked(MouseEvent e) {
public void mouseEntered(MouseEvent e) {
// text color rollover
labelNS.setForeground(activeLinkColor);
labelNS.setFont(activeLinkFont);
showStatus("Visit Neural Semantics");
public void mouseExited(MouseEvent e) {
// text color rollover
labelNS.setForeground(inactiveLinkColor);
labelNS.setFont(inactiveLinkFont);
showStatus("");
public void mousePressed(MouseEvent e) {
try {
java.net.URL url = new java.net.URL("http://www.neuralsemantics.com/");
AppletContext ac = getAppletContext();
if (ac != null)
ac.showDocument(url);
catch(Exception ex){ }
public void mouseReleased(MouseEvent e) {
// Painting
public void update(Graphics g) {
Graphics canvasGraph = canvas.getGraphics();
if (img == null) {
// get canvas dimensions
cw = canvas.getSize().width;
ch = canvas.getSize().height;
// initialize offscreen image
img = createImage(cw, ch);
graph = img.getGraphics();
// offscreen painting
graph.setColor(bgColor);
graph.fillRect(0, 0, cw, ch);
graph.setColor(ovalColor);
graph.fillOval(ovalX, ovalY, ovalW, ovalH);
// canvas painting
if (canvasGraph != null) {
canvasGraph.drawImage(img, 0, 0, canvas);
canvasGraph.dispose();
// Sound processing
// Creates a sound wave from scratch, using predefined frequency
// and amplitude.
private byte[] getWave(int freq, int ampl) {
int lin;
// calculate the number of samples in one sinewave period
// !! change this to multiple periods if you need more precision !!
int nSample = (int)(rate / freq);
// calculate output wave frequency
soundFrequency = (int)(rate / nSample);
// create array of samples
byte[] wave = new byte[nSample];
// pre-calculate time interval & constant stuff
double timebase = 2.0 * Math.PI * freq / rate;
// Calculate samples for a single period of the sinewave.
// Using a single period is no big precision, but enough
// for this applet anyway !
for (int i=0; i<nSample; i++) {
// calculate PCM sample value
lin = (int)(Math.sin(timebase * i) * ampl);
// convert it to mu-law
wave[i] = linToMu(lin);
return wave;
private static byte linToMu(int lin) {
int mask;
if (lin < 0) {
lin = -lin;
mask = 0x7F;
else {
mask = 0xFF;
if (lin < 32)
lin = 0xF0 | 15 - (lin / 2);
else if (lin < 96)
lin = 0xE0 | 15 - (lin-32) / 4;
else if (lin < 224)
lin = 0xD0 | 15 - (lin-96) / 8;
else if (lin < 480)
lin = 0xC0 | 15 - (lin-224) / 16;
else if (lin < 992)
lin = 0xB0 | 15 - (lin-480) / 32;
else if (lin < 2016)
lin = 0xA0 | 15 - (lin-992) / 64;
else if (lin < 4064)
lin = 0x90 | 15 - (lin-2016) / 128;
else if (lin < 8160)
lin = 0x80 | 15 - (lin-4064) / 256;
else
lin = 0x80;
return (byte)(mask & lin);
// Applet info
public String getAppletInfo() {
String s = "The jazz machine" + LSEP + LSEP +
"A music synthetizer applet" + LSEP +
"Copyright (c) Neural Semantics, 2000-2002" + LSEP + LSEP +
"Home page : http://www.neuralsemantics.com/";
return s;
private void setAppletParams() {
// read the HTML showfreq parameter
String param = getParameter("showfreq");
if (param != null)
if (param.toUpperCase().equals("OFF"))
showFreq = false;
// read the HTML backcolor parameter
bgColor = changeColor(bgColor, getParameter("backcolor"));
// read the HTML controlcolor parameter
ctrlColor = changeColor(ctrlColor, getParameter("controlcolor"));
// read the HTML textcolor parameter
fgColor = changeColor(fgColor, getParameter("textcolor"));
// read the HTML fontsize parameter
param = getParameter("fontsize");
if (param != null) {
try {
fontSize = Integer.valueOf(param).intValue();
catch (NumberFormatException e) { }
private Color changeColor(Color c, String s) {
if (s != null) {
try {
if (s.charAt(0) == '#')
c = new Color(Integer.valueOf(s.substring(1), 16).intValue());
else
c = new Color(Integer.valueOf(s).intValue());
catch (NumberFormatException e) { e.printStackTrace(); }
return c;
}thanks LIZ
PS If you can help how do I Give the Duke dollers to youhttp://www.google.ca/search?q=java+oval+shape+to+plot&hl=en&lr=&ie=UTF-8&oe=UTF-8&start=10&sa=N
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