How do i add a frame to an applet?

This is the code i was doing during my java class ( skiping ahead a bit):
package September;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Banner extends JApplet
  implements ActionListener
  private int xPos, yPos,xPos2, yPos2, xPos3, yPos3;
  public JButton b1;
  public JLabel label;
  public BannerFrame frame = new BannerFrame();
   *  Called automatically when the applet is initialized
  public void init()
    Container c = getContentPane();
    c.setBackground(Color.white);
    xPos = c.getWidth();
    yPos = c.getHeight() / 2;
    xPos2 = c.getWidth();
    yPos2 = c.getHeight();
    xPos3 = 0;
    yPos3 = 0;
    JLabel label = new JLabel("This is a label");
    b1 = new JButton("Stop String");  // haven't gotten to get the button to do stuff yet but will in future
    b1.addActionListener(this); // again will do something in the future
    c.add(b1,BorderLayout.SOUTH);
    c.add(label,BorderLayout.NORTH);
    Timer clock = new Timer(30, this);  // Fires every 30 milliseconds
    clock.start();
   *  Called automatically after a repaint request
  public void paint(Graphics g)
    super.paint(g);
    Container c = getContentPane();
//    g.setColor(Color.green);
//    g.fillRect(0,0,c.getWidth(),c.getHeight()); // i put this in BannerFrame
    c.add(frame);
    g.setColor(Color.BLACK);
    g.fillRect(xPos3,yPos3,10,10);
    g.drawString("This String goes up and down", 0,yPos2 + 10);
    g.drawString("String:"+ yPos2,0,10);
    g.drawString("PaneHeight: "+c.getHeight(),60,10);
    g.drawString("PaneWidth:" + c.getWidth(), 60, 25);
   *  Called automatically when the timer fires
  public void actionPerformed(ActionEvent e)
//       JButton button = (JButton)e.getSource();
//       if(button == b1){
    Container c = getContentPane();
    xPos--;
    yPos2++;
    xPos3++;
    yPos3++;
    if (xPos < -100) // if off screen
      xPos = c.getWidth();
    if (yPos2 > 200){
     // if off screen
      yPos2 = 0;
    if(yPos3 > 200 && yPos3 > 100){
     // if off screen
         yPos3=0;
         xPos3=0;
    yPos = c.getHeight() / 2;
    //xPos2 = c.getWidth();
    repaint();
}I tried to put the "g.drawRect()" function in the paint method of the applet but it looks really messy (repaints to fast -> looks like its blinking on the screen). I tried to put it in a diffrent class so it wouldn't look this way but the class that i made doesn't work in the applet
BTW, here the code for BannerFrame:
package September;
import javax.swing.*;
import java.awt.*;
* @author student
public class BannerFrame extends JFrame{
     public int height = this.getContentPane().getHeight(), width = this.getContentPane().getWidth();
     public BannerFrame(){
          Container c = getContentPane();
          c.setBackground(Color.green);
     public void paint(Graphics g){
          g.drawRect(0,0,width,height);
}

Some might want to figure out from your code what you want to do and what the problem is, but I would prefer an explaination to go along with the code, if you would please.

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    <body onload="MM_CheckFlashVersion('8,0,0,0','Content on this page requires a newer version of Adobe Flash Player. Do you want to download it now?');">
    <p> </p>
    <p style="text-align:center"><img src="logo-video.gif" alt="logo" width="608" height="129" /></p>
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      <object type="application/x-shockwave-flash" data="FLVPlayer_Progressive.swf" width="428" height="240">
    <!-- <![endif]-->
    <!--[if IE]>
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    <!--><!-- http://Validifier.com -->
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    <!-- <![endif]-->
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    <p style="text-align: center">
      <!--[if !IE]> -->
      <object type="application/x-shockwave-flash" data="footer.swf" width="720" height="159">
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    <!-- <![endif]-->
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    Packing up and closing the office door now.  Good luck!
    Nancy O.
    Alt-Web Design & Publishing
    Web | Graphics | Print | Media  Specialists
    www.alt-web.com/
    www.twitter.com/altweb

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