How do I make a movie wait for a FLV cuepoint

I'm trying to synch a "talking head" FLV with some graphics,
so I simply want to get my movie to wait for a cuepoint to begin
playing again. I'm making it Flash 7 compatible, so I'm using the
older Media Display component.
Is there a "stop" and "wait for cuepoint" that would work? If
someone could give me the actionscript I should paste in the frame,
it would be greatly appreciated, since I don't really know
actionscript that well. Thanks.

I'm sensing that you don't know much actionscript. If you
want to do much that is really fun and cool you will need to learn
some.
Start with the help files. Everytime you use a new component
or class go to the Actionscript Language Reference or the Component
Dictionary. Don't try searching it will generally only confuse you
more.
This next bit is going to sound silly, but the differences
are subtle and please take it in the manner it is offered.
When you say you'd like to pause at a certain frame you mean
a movieclip that you have, right?
If you check all the information about the FLVs and the Media
component you will find there is absolutely nothing that allows it
to make a movieclip pause or play. But if you check the MovieClip
class you will find there are the MovieClip.stop() and the
MovieClip.play() methods. These are the only ways to get a
movieclip to pause/stop and or play. There are no others.
So you have most of the answer there in your second post. It
is just worded a bit off.
You need a movie to pause (for which you will use the
MovieClip.stop() method) and when a cuepoint happens you will need
to start the movie using MovieClip.play();
If you check the MediaDisplay component directory there will
be sample code for how to listen for a cuepoint. I'm still using
Flash 7 so my help files are organized a bit differently, but what
you are looking for is under Media.cuePoint.
Notice the code at the bottom of the entry – READ the
whole entry, even if you don't understand it all now, read it,
outloud if it helps. You will need to have an instance of the
playback component on the stage (in this example it is called
myPlayback, but you could call it whatever you wanted, just make
sure that both names are the same.
I recommend trying this outside of your current project. Set
up a simple new document, put an instance of the playback component
on the stage, give it an instance name, assign an FLV to it, give
it a cuepoint or two, and then add the listener code, just as it
is. See how it works? Do you get the trace statements?
Then you can develop it a little further. Add some named
movieclip to your stage. Add a line myClip.stop(); Also notice that
you can give your cuepoints names? Put a few in and call some start
and some stop (or whatever you want.) Then instead of a trace in
the cuepoint listener have something that says, "If the cuepoint is
called start I should tell the movieclip to play and if the
cuepoint is called stop I should tell the movieclip to stop/pause."
I could easily write all this code out for you, but what
would be the fun of that for you? Give it your best shot and post
back as you accomplish things.

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