How do I set the box to remind me when a programme...
On my regular Freeview TV guide there is an option to set 'reminders' for various programmes that I want to watch, and then a few minutes before it starts I get a pop up message with the option to turn over to that channel, or to ignore it
Is there a similar feature on BT vision? I can only see how to record it from the TV guide.
Thank you in advance if you can help.
TractorGirl327
Sorry but where is the ideas thread??? I've looked but can't find it.
TractorGirl327
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Hi guys!
This is a question for the Logic pros:
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class ButtonPanel extends JPanel implements ConstantsBase
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CreditDialog
import java.awt.*;
import java.awt.event.*;
class CreditDialog extends Dialog implements ActionListener { // Begin Class
private Label creditLabel = new Label("Message space here",Label.RIGHT);
private String creditMessage;
private TextField remove = new TextField(20);
private Button okButton = new Button("OK");
public CreditDialog(Frame frameIn, String message) { // Begin Public
super(frameIn); // call the constructor of dialog
creditLabel.setText(message);
add("North",creditLabel);
add("Center",remove);
add("South",okButton);
okButton.addActionListener(this);
setLocation(150,150); // set the location of the dialog box
setVisible(true); // make the dialog box visible
} // End Public
public void actionPerformed(ActionEvent e) { // Begin actionPerformed
// dispose(); // close dialog box
} // End actionPerformed
} // End Class
MobileGame
import java.awt.*;
import java.awt.event.*;
class MobileGame extends Panel implements ActionListener { // Begin Class
The Buttons, Labels, TextFields, TextArea
and Panels will be created first.
private int noOfGames;
// private GameList list;
private Panel topPanel = new Panel();
private Panel middlePanel = new Panel();
private Panel bottomPanel = new Panel();
private Label saleLabel = new Label ("Java Games For Sale",Label.RIGHT);
private TextArea saleArea = new TextArea(7, 25);
private Button addButton = new Button("Add to Basket");
private TextField add = new TextField(3);
private Label currentLabel = new Label ("Java Games For Sale",Label.RIGHT);
private TextArea currentArea = new TextArea(3, 25);
private Button removeButton = new Button("Remove from Basket");
private TextField remove = new TextField(3);
private Button purchaseButton = new Button("Purchase");
private ObjectList gameList = new ObjectList(20);
Frame parentFrame; //needed to associate with dialog
All the above will be added to the interface
so that they are visible to the user.
public MobileGame (Frame frameIn) { // Begin Constructor
parentFrame = frameIn;
topPanel.add(saleLabel);
topPanel.add(saleArea);
topPanel.add(addButton);
topPanel.add(add);
middlePanel.add(currentLabel);
middlePanel.add(currentArea);
bottomPanel.add(removeButton);
bottomPanel.add(remove);
bottomPanel.add(purchaseButton);
this.add("North", topPanel);
this.add("Center", middlePanel);
this.add("South", bottomPanel);
addButton.addActionListener(this);
removeButton.addActionListener(this);
purchaseButton.addActionListener(this);
The following line of code below is
needed inorder for the games to be
loaded into the SaleArea
} // End Constructor
All the operations which will be performed are
going to be written below. This includes the
Add, Remove and Purchase.
public void actionPerformed (ActionEvent e) { // Begin actionPerformed
If the Add to Basket Button is pressed, a
suitable message will appear to say if the game
was successfully added or not. If not, an
ErrorDialog box will appear stateing the error.
if(e.getSource() == addButton) { // Begin Add to Basket
// GameFileHandler.readRecords(list);
try { // Begin Try
String gameEntered = add.getText();
if (gameEntered.length() == 0 ) {
new ErrorDialog (parentFrame,"Feild Blank");
} else if (Integer.parseInt(gameEntered)< 0
|| Integer.parseInt(gameEntered)>noOfGames) { // Begin Else If
new ErrorDialog (parentFrame,"Invalid Game Number");
} else { // Begin Else If
//ADD GAME
} // End Else
} catch (NumberFormatException num) { // Begin Catch
new ErrorDialog(parentFrame,"Please enter an Integer only");
} // End Catch
} // End Add to Basket
If the Remove From Basket Button is pressed, a
a suitable message will appear to say if the
removal was successful or not. If not, an
ErrorDialog box will appear stateing the error.
if(e.getSource() == removeButton) { // Begin Remove from Basket
try { // Begin Try
String gameEntered = remove.getText();
if (gameEntered.length() == 0 ) {
new ErrorDialog (parentFrame,"Feild Blank");
} else if (Integer.parseInt(gameEntered)< 1
|| Integer.parseInt(gameEntered)>noOfGames) { // Begin Else If
new ErrorDialog (parentFrame,"Invalid Game Number");
} else { // Begin Else If
//ADD GAME CODE
} // End Else
} catch (NumberFormatException num) { // Begin Catch
new ErrorDialog(parentFrame,"Please enter an Integer only");
} // End Catch
} // End Remove from Basket
If the purchase button is pressed, the
following is executed. NOTE: nothing is done
when the ok button is pressed, the window
just closes.
if(e.getSource() == purchaseButton) { // Begin Purchase
String gameEntered = currentArea.getText();
if (gameEntered.length() == 0 ) {
new ErrorDialog (parentFrame,"Nothing to Purchase");
} else { // Begin Else If
new CreditDialog(parentFrame,"Cost � 00.00. Please enter Credit Card Number");
} // End Else
} // End Purchase
} // End actionPerformed
} // End Class
RunMobileGame
import java.awt.*;
public class RunMobileGame { // Begin Class
public static void main (String[] args) { // Begin Main
EasyFrame frame = new EasyFrame();
frame.setTitle("Game Purchase for 3G Mobile Phone");
MobileGame purchase = new MobileGame(frame); //need frame for dialog
frame.setSize(500,300); // sets frame size
frame.setBackground(Color.lightGray); // sets frame colour
frame.add(purchase); // adds frame
frame.setVisible(true); // makes the frame visible
} // End Main
} // End Class
EasyFrame
import java.awt.*;
import java.awt.event.*;
public class EasyFrame extends Frame implements WindowListener {
public EasyFrame()
addWindowListener(this);
public EasyFrame(String msg)
super(msg);
addWindowListener(this);
public void windowClosing(WindowEvent e)
dispose();
public void windowDeactivated(WindowEvent e)
public void windowActivated(WindowEvent e)
public void windowDeiconified(WindowEvent e)
public void windowIconified(WindowEvent e)
public void windowClosed(WindowEvent e)
System.exit(0);
public void windowOpened(WindowEvent e)
} // end EasyFrame class
ObjectList
class ObjectList
private Object[] object ;
private int total ;
public ObjectList(int sizeIn)
object = new Object[sizeIn];
total = 0;
public boolean add(Object objectIn)
if(!isFull())
object[total] = objectIn;
total++;
return true;
else
return false;
public boolean isEmpty()
if(total==0)
return true;
else
return false;
public boolean isFull()
if(total==object.length)
return true;
else
return false;
public Object getObject(int i)
return object[i-1];
public int getTotal()
return total;
public boolean remove(int numberIn)
// check that a valid index has been supplied
if(numberIn >= 1 && numberIn <= total)
{ // overwrite object by shifting following objects along
for(int i = numberIn-1; i <= total-2; i++)
object[i] = object[i+1];
total--; // Decrement total number of objects
return true;
else // remove was unsuccessful
return false;
ErrorDialog
import java.awt.*;
import java.awt.event.*;
class ErrorDialog extends Dialog implements ActionListener {
private Label errorLabel = new Label("Message space here",Label.CENTER);
private String errorMessage;
private Button okButton = new Button("OK");
public ErrorDialog(Frame frameIn, String message) {
/* call the constructor of Dialog with the associated
frame as a parameter */
super(frameIn);
// add the components to the Dialog
errorLabel.setText(message);
add("North",errorLabel);
add("South",okButton);
// add the ActionListener
okButton.addActionListener(this);
/* set the location of the dialogue window, relative to the top
left-hand corner of the frame */
setLocation(100,100);
// use the pack method to automatically size the dialogue window
pack();
// make the dialogue visible
setVisible(true);
/* the actionPerformed method determines what happens
when the okButton is pressed */
public void actionPerformed(ActionEvent e) {
dispose(); // no other possible action!
} // end class
I Know there are alot of files. Any help will be much appreciated. Once again, Many thanks in advancesetSize (600, 200);orpack ();Kind regards,
Levi
PS:
int i;
parses to
int i;
, but
[code] int i;[code[i]]
parses to
int i; -
How do I set the default text in a bound textbox?
How do I set the default value of a bound textbox when the AddNewItem button on the MenuStrip is clicked?
I have the following code (see below), but for some reason it does work when I put the code in the
AddNewItem_Click event; however, it does work if I put it in the
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BobV365Hello,
Here I am using mocked up data but the important thing is after loading the data. Requires on the form a BindingNavigator and two text boxes.
Public Class Form1
WithEvents bsData As New BindingSource
Private Sub Form1_Load(
ByVal sender As System.Object,
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MockedData.Rows.Add(New Object() {"Part 99", 34})
MockedData.Rows.Add(New Object() {"Part B", 4})
bsData.DataSource = MockedData
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CType(bsData.DataSource, DataTable).AcceptChanges()
BindingNavigator1.BindingSource = bsData
TextBox1.DataBindings.Add("Text", bsData, "Partname")
TextBox2.DataBindings.Add("Text", bsData, "partqty")
End Sub
Private Sub bsData_AddingNew(
ByVal sender As Object,
ByVal e As System.ComponentModel.AddingNewEventArgs) _
Handles bsData.AddingNew
Dim dv As DataView = TryCast(bsData.List, DataView)
Dim rv As DataRowView = dv.AddNew()
rv("PartName") = "(new)"
rv("partqty") = 0
e.NewObject = rv
bsData.MoveLast()
End Sub
End Class
Please remember to mark the replies as answers if they help and unmark them if they provide no help, this will help others who are looking for solutions to the same or similar problem. Contact via my webpage under my profile
but do not reply to forum questions. -
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How do you set the duration for multiple stills in iMovie 2013?
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Apple, do I really have to adjust close to 500 pictures to a 5 second duration individually???
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If you try it, you will be very disappointed.
Try finding the precise end of a piece of music that fades or ends on a big chord with a ring-out. You'll see that it's trial-and-error: what's the point where it becomes inaudible? It depends on how high your speakers are turned up. You might have them way up, you set an end point for the layer, and then you do a RAM Preview at a more reasonable volume. You might say, "Hey! The music ends before the layer ends!"... but you KNOW you set the layer's out point when the audio file goes silent.
AE has layer markers that can be used on an audio layer to mark beats, words, etc. They come in very handy.
I guess it comes down to this: because AE can do so much different stuff, there are very few automated procedures. Oh, Adobe tries with effects that convert audio levels to keyframes, but they're not 100% reliable... especially on something like a capella choral works. For true accuracy, you need find the timings yourself.
If you want something simpler, try a different application. But be prepared for lower level of accuracy. -
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In the inspector, on the Layout tab, there's a checkbox that reads, "Show Thumbnail Track".
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How do I set the default currency in Discoverer Plus?
The currency in currently defaulting to $. Where is the setting to alter this so we can have UK pounds instead? The data has been entered in GBP.Thank you Esther, but, following your steps, when I get to Select Currency, there are no symbols to select. There is just a generic symbol, which means it will pick whichever currency is defaulted. All I can do is tick or untick the 'Use' box.
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Using Acrobat 9, Setting permissions is very confusing!
How do we set the permissions for document so that:
-- the end user needs no password
-- Printing: Allowed
-- Changing the Document: Not Allowed
-- Doument Assembly: Not Allowed
-- Content Copying: Not Allowed
-- Content Copying for Accessability: Not Allowed
-- Page Extraction: Not Allowed
-- Commenting: Allowed
-- Filling of Form Fields: Allowed
-- Signing: Not Allowed
-- Dreating of Template Pages: Not AllowedNot possible. If you allow filling in forms you must allow signing. BTW, while it is nice to be able to set permissions anything that depends upon passwords that you set is easily overcome by third party utilities. Don't do anything that really depends upon these permissions. If you want to set permissions using the Document Properties Dialog box (control D), then click on the Security button. In the Security Method Dialog box, select password security and fill it out as you need.
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How do I set the thumbnail image of my videos that export to my computer? I'm using Premiere Elements 11 on a windows 8.1 PC 64bit.
Or how does Premiere 11 determine where to set the image for the video it is exporting?
I already know how to use Freeze frame and save the image to my computer by Publish+Share/Computer/ Immage.
Thanks,
MikeMike
This is not Adobe. Rather user to user. We are all visitors here.
Just a bit of history....back in the days of Premiere Elements 4, you could set a "poster frame" in what was called the Project area. You did this by right clicking a blank area there and, from the drop down menu that appeared, selecting View/Preview Area, and using the poster frame feature there.
As I said, when a video imports into Premiere Elements, the thumbnail of the import has been presenting as the first frame of the video. With this Preview area "poster frame" option, you could set the video's thumbnail in the Project area so that the first frame was another frame in the video. But, this "perk" was restricted to thumbnails of the video in Project area.
If you exported to file with the first frame modified video, the export's thumbnail in Windows Explorer would present with other than the real first frame or the poster frame as the first frame.
Also, in more recent versions, I have observed that the export to file does not display the real first frame of the video in Windows Explorer. Seems random, but I have not kept track.
And, remember, at the onset I wrote
As far as I have ever seen, Premiere Elements Windows uses the first frame of the video for its thumbnail in the program.
I know of no way within Premiere Elements to control what the program opts to do in this matter. In some compatibility
issues, it opts to give no image but a generic one.
I did not say that you can expect to have the Premiere Elements' export file's thumbnail in Windows displaying with its real first frame. And, the more you get into this, depending on the versions, more details need to be added to my comment about "...first frame of video for its thumbnail in the program..."
I would have to look into all this further to get perspective on the contributing factors.
ATR
Add On...The Poster Frame feature appeared in versions 4, 7, 8, and 9 by my count.
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