How do I stop a movie clip from looping
I am using Action Script 3 and the 'stop()' function is not working to stop my movie clips from looping continuously.
I have added the 'stop()' function to the last frame on the timeline of each movie clip.
I originally built the .fla file in Flash CS6 using Action Script 2 where it was working with no problems (I have since upgraded and don't have access to CS6 anymore).
I have all the separate movie clips positioned on Frame 1 of my main stage with the following script to start them playing:
Cigarette_Reveal.play();
KickTheHabit.play();
BallMove.play();
BallFlip.play();
Offer.play();
I want each of these movie clips to stop playing after one animation sequence is complete.
Please help!
Turn on strict mode in your publish settings. This will allow you to see the compiler errors that are preventing the actionscript in your fla from compiling correctly.
Similar Messages
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I Can't stop my movie clip from looping
This is probably an easy fix, but I obviously can't get it. Below is the actionscript to loop my movie clip, but once it's activated, I can't get it to stop. I thought it would stop at 3. What did I miss??
Any help? Flash 8 (CS2).
on (rollOver){
for (i=0; i<=3; ++i){
audio_mov.duplicateMovieClip("audio_mov" +ii);remove the stop() from the first frame of blur and assign your button an instance name (eg, btn). then see if this does what you want:
blur.stop();
var tl:MovieClip=this;
btn.onRollOver=function(){
blur.play();
btn.onRollOut=function(){
tl.onEnterFrame=function(){
if(blur._currentframe==1){
blur.stop();
delete this.onEnterFrame; -
How do I stop a Movie Clip (Button) from working once clicked?
Ok,
I'm using a movie clip as a button to show content on a page, effectively its like a new page of the website. Problem is, with the script im using for it, once the content is show, the button is still active and if clicked again, will re-load the content. I want a way to effectively disable the button whist the content is shown.
Thanks.
this.services_inner.buttonMode = true;
this.services_inner.addEventListener(MouseEvent.MOUSE_OVER, rollOver_services);
this.services_inner.addEventListener(MouseEvent.CLICK, onClick_services);
function rollOver_services(evt:MouseEvent):void {
this.services_inner.play();
function onClick_services(event:MouseEvent):void {
MovieClip(root).mov.backgrounds.colour.gotoAndPlay(2);Thanks, that does stop it, however, i now need it to work again if a different button is clicked... there are 4 buttons (movie clips) in total, so I assume I'd just need to add the event listener back again on click of the others?
This is the "Services" Button, with the event listener removal.....
this.services_inner.buttonMode = true;
this.services_inner.addEventListener(MouseEvent.MOUSE_OVER, rollOver_services);
this.services_inner.addEventListener(MouseEvent.CLICK, onClick_services);
function rollOver_services(evt:MouseEvent):void {
this.services_inner.play();
function onClick_services(event:MouseEvent):void {
MovieClip(root).mov.backgrounds.colour.gotoAndPlay(2);
this.services_inner.removeEventListener(MouseEvent.CLICK, onClick_services);
This is the "Contact" Button, which when clicked would need to "re-activate" the Services button.
this.contact_inner.buttonMode = true;
this.contact_inner.addEventListener(MouseEvent.MOUSE_OVER, rollOver_contact);
this.contact_inner.addEventListener(MouseEvent.CLICK, onClick_contact);
function rollOver_contact(evt:MouseEvent):void {
this.contact_inner.play();
function onClick_contact(event:MouseEvent):void {
MovieClip(root).mov.backgrounds.art.gotoAndPlay(2);
this.services_inner.removeEventListener(MouseEvent.CLICK, onClick_contact); -
How do I stop background audio clips from playing while browsing sites?
Firefox is my default browser. I use Google chrome and Internet explorer sessions for background monitoring news site sessions at the same time. I have no problem with the other two browsers. While surfing with Firefox I get unwanted background audio clips that start and run by themselves. I cannot stop them. They run and then stop by their self. They are some sort of adware and I cannot find the source to remove them. I also get video clips sometimes that I can stop that run around the outside of the active window I am viewing. These is very annoying. I have uninstalled Firefox and reinstalled it but the problem does not go away. I antivirus software, registry change protection software, and registry cleaning software. The problem is with the default browser.
How can I locate and remove the plugin, addin or service that starts this annoying activity. I have no special unwanted toolbars installed. There is nothing in the installed programs list in the control that shouldn't be there.I had a similar problem to this. EVERYTIME i started firefox, it would play an audio clip from a flash game i played a while ago, it would last 5 minutes before finishing. i tried the starting in safe mode, but that didn't work for me, so after that i then tried RESETTING firefox, and that has worked for me.
On another side of startup problems, firefox would also open up a new tab on startup, usually 22find.com or do-search.com. i know these are caused by a virus and have since deleted it, but it had changed a preference file in firefox causing it to continue to open on startup.
Having since done the firefox reset, i haven't had either of these problems AT ALL! would recommend this as a possible fix for you friend before trying any lengthy troubleshooting process or downloading any extra anti-virus removal software.
here's the like to showing you how to reset firefox: https://support.mozilla.org/en-US/kb/reset-firefox-easily-fix-most-problems -
How can I display a Movie clip from library on stage in AS3?
Hi,
I have a movie clip in my library and I would like to display it on the stage using AS3.
do I have to define it as a variable?Do I need to use this code: addchild(movieclip);
can I use the 'x' and 'y' to position it?
What would the code look like?
Ben.Great! it works well ! thanks
But I have another question, if I wanted to used the same movie clip but postion it at different x and y positions when a different btn is selected how could I do that?
Would I have to make a copy of the movie clip and give it a different name?
or is there an better way around it?
Ben. -
Stopping a Movie Clip from continuing to Play
Hi
Apologies if this has already been asked. I have two movie
clips in my FLA. The main timeline consists of 250 frames with a
stop action to end the movie on the last frame. I've noticed that
my two MCs continue playing after the main movie has stopped and am
looking for help in stopping these when the main movie stops.
I am using Flash CS3. Any help much appreciated.
GeorgeHi Cbeech
That worked a treat - I was getting bogged down with more
complex AS - it should have been obvious it was a simple stop
action.
Once again, many thanks for that.
George -
How can i transfer/import movie clips from iMovie Events back to iPhoto Library?
hi, my camcorder only records AVCHD format and so i have to import the camcorder videos into iMovie as an iMovie Event.
i'd like to keep both photos and movies managed under iPhoto library instead.
can someone please please help me how i can transfer the movies imported into iMovie, BACK TO iPHOTO?
thank you!Process the Movie in iMovie then export it as a mov file to the finder and then import to iphoto.
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TD -
How to add handles on .mov clips from an AVCHD camera
Hi
I am trying to put transitions between the clips I have just logged and transferred from my AVCHD camera. They are imported as finite .mov files, without any in and out points. I know that I have to add handles to insert transitions. How do I change the in and out points? When I open the clip in the Viewer window and play with the little slider towards the bottom, it seems to change the overall length of the clip. Is this correct?
thanks!
TerriThanks. It does make them shorter. Next time I will do that from the start so there is less messing around on the timeline!
best
Terri -
How can I stop the play command from looping?
Hi
When I play my sequence the play head loops back to the start point. In my keyboard layout I have play in my space button (and not the the loop button)
Any ideas?
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Loading Movie Clip from a button
Hi,
How do I load a movie clip from a button? So far on my button
(b1), I have this AS: and I want the button to load the movie clip
"char1." My button already has some AS:
b2.onRollOver = function() {
_root.captionFN(true, "Hi!", this);
this.onRollOut = function() {
captionFN(false);
How would I go about adding more script to load a movie clip
to my button b2?
ThanksHey - Unfortunately I'm going to be in meetings for most of
the day, so
it'll take me a while before I can go through this in any
detail. One thing
that struck me though is that your two functions (captionFN
and
hoverCaption) are in the main1_mc not on the main timeline.
Then the
buttons are calling _root.captionFN(); which refers to the
main timeline.
I would expect that they should be calling
_root.main1_mc.captionFN(),
because that is the path to where the function is. Does that
make any
sense?
One thing that I do when I'm writing code is to always keep
all functions on
the main timeline. That way you are sure that they are being
registered
(i.e. if you call a function before the playhead reaches
where that function
is written, the function won't work. If the function is in
the first frame
of the main timeline, you know that the playhead has reached
it). What you
might want to do is to move all your functions to the very
first frame of
your movie. Then you can call them with the path:
_root.myFunction() and
you are sure that they will be found.
Maybe give that a try and let me know if it helps. In the
meantime, I'll
try to go through your code, but like I said, today's a bit
of a gong show
for me.
Sorry - I don't mean to just sluff you off or anything.
Cheers,
Brock
"respondplease" <[email protected]> wrote in
message
news:[email protected]...
> Hi Brock,
>
> Thanks again, your sample file really helps but I'm
still having problems.
> What it boils down to is that my buttons don't fully
function properly. It
> works correctly sometimes, but not consistently enough.
So if I fast
> forward
> too much or rewind and then FF, the buttons aren't
either isn't clickable
> or
> the hover text and caption box doesn't show up, etc.
This usually happens
> when
> I press FF too many times or too fast. But regardless of
how many times I
> press
> FF I would like my buttons to work
>
> Your sample file is very useful but unlike mine I have
perhaps too many
> MC's
> w/in MC's, etc. I will try to clarify my setup in hopes
of finding a
> (better)
> solution to my problems. My main timeline has my "prev",
"next", and
> "pause"
> buttons which also has the actionscript for my NEXT
BUTTON, PREV BUTTONS.
> And
> now I've added your SHOW BUTTONs function as well. I've
minorly modified
> your
> showButtons function adding a couple of more lines and
actually deleting
> the
> _root because I found that it doesn't work sometimes.
Anyhoo, here it my
> entire
> code in one frame on my main timeline:
>
> // ===== NEXT BUTTON ===== \\
> next.onPress = function() {
> _root.screen.showButtons();
> _root.createEmptyMovieClip("controller_mc", 1);
> controller_mc.onEnterFrame = function() {
> _root.screen.gotoAndPlay(_root.screen._currentframe+10);
> if
(_root.screen._currentframe+10>_root.screen._totalframes) {
> _root.screen.gotoAndStop(_root.screen._totalframes);
> }
> };
> };
> next.onRelease = function() {
> controller_mc.removeMovieClip();
> _root.screen.showButtons();
> };
> next.onReleaseOutside = function() {
> controller_mc.removeMovieClip();
> _root.screen.showButtons();
> };
>
> // ===== REWIND BUTTON ===== \\
> prev.onPress = function() {
> _root.createEmptyMovieClip("controller_mc", 1);
> controller_mc.onEnterFrame = function() {
> _root.screen.gotoAndStop(_root.screen._currentframe-10);
> if (_root.screen._currentframe-10<1) {
> _root.gotoAndStop("screen");
> }
> };
> };
> prev.onRelease = function() {
> controller_mc.removeMovieClip();
> };
> prev.onReleaseOutside = function() {
> controller_mc.removeMovieClip();
> };
> // ===== SHOW BUTTONS ===== \\
> function showButtons() {
> for (i=1; i<=6; i++) {
> _root["b"+i]._visible = true;
> _root["char"+i].removeMovieClip();
> chars._visible = true;
> cap.desc._visible = true;
> cap._visible = true;
> }
> }
> Still from my main timeline, my main1_mc is called from
the frame labeled
> "screen." My main1_mc has the b1 - b6 buttons which has
the HOVER CAPTIONS
> and
> HIDE BUTTONS FUNCTION coding. And each button calls each
movie clip ie.
> char1_mc, char2_mc, etc. Here's all my code on one frame
(in my main1_mc):
> // ===== HOVER CAPTIONS =====
> b1.onRollOver = function() {
> _root.captionFN(true, "pick me!", this);
> //display the function (true) or to hide the function
(false)
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char1_mc", "char1",
_root.getNextHighestDepth(),
> {_x:595,
> _y:345}); //this attaches movie to the _root timeline,
and renames it to
> "char1".
>
> _root.char1.swapDepths(_root.cursor_mc);
> //swaps the depth that the cursor is on and the new
movieClip is on. So
> the
> cursor will stay on top.
> };
> };
> b2.onRollOver = function() {
> _root.captionFN(true, "Hi!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char2_mc", "char2",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b3.onRollOver = function() {
> _root.captionFN(true, "Get Jac'd Up!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char3_mc", "char3",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b4.onRollOver = function() {
> _root.captionFN(true, "Boo!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char4_mc", "char4",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b5.onRollOver = function() {
> _root.captionFN(true, "I'll be your guide", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char5_mc", "char5",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> b6.onRollOver = function() {
> _root.captionFN(true, "Welcome!", this);
> this.onRollOut = function() {
> captionFN(false);
> };
> this.onRelease = function() {
> hideButtons();
> _root.attachMovie("char6_mc", "char6",
_root.getNextHighestDepth(),
> {_x:605,
> _y:345});
> };
> };
> _root.captionFN = function(showCaption, captionText,
bName) {
> if (showCaption) {
> createEmptyMovieClip("hoverCaption",
this.getNextHighestDepth());
> cap.desc.text = captionText;
> // cap._width = 7*cap.desc.text.length;
> cap._alpha = 75;
> if ((bName._width+bName._x+cap._width)>Stage.width) {
> xo = -2-cap._width;
> yo = -17;
> } else {
> xo = 2;
> yo = -17;
> }
> hoverCaption.onEnterFrame = function() {
> cap._x = _xmouse+xo;
> cap._y = _ymouse+yo;
> cap._visible = true;
> };
> } else {
> delete hoverCaption.onEnterFrame;
> cap._visible = false;
> }
> };
> // ===== END OF HOVER CAPTION ===== \\
>
> // ===== HIDE BUTTONS FUNCTION ===== \\
> function hideButtons() {
> for (i=1; i<=6; i++) {
> this["b"+i]._visible = false;
> }
> chars._visible = false;
> cap.desc._visible = false;
> }
> Sorry for copying and pasting all my code - I know it
must be annoying,
> but I
> can't seem to find what's wrong. Again, ANY help would
be greatly
> appreciated.
> Thanks for your patience. Your talent is very much
appreciated and I'm
> very
> grateful for all your help.
>
> Kindest regards
> -
Preventing a movie clip from resizing
Hello:
How can I prevent a movie clip from resizing while continuing
to allow the main movie to resize.
If this is impossible to do, knowing that would also be
helpful information.
Thank you in advance for any assistance offered,
MyMorgaineMake an Album of the Photos and Videos and put them in the order you want. Then make a slideshow of that album.
Regards
TD -
How do I move clips from one Event to another?
How do I move clips from one Event to another?
As soon as I got the new iMovie, I started importing clips and making video's. Unfortunately, I hadn't fully understood the Events feature, so all of my clips are in a single "New Event" Event. I have now created several other Events and named them properly and would like to sort all of my clips into their proper "Event" folders. How do you do that?Ahh, Ok. I actually had to go to Lynda.com to watch a training video of this highly bassackwards maneuver, but now I have it. In other words, while the intuitive thing is to make a new event to hold the clip you want and then open the old event and drag the clip into it's new event, the only way to accomplish this maneuver is to NOT create a new event, but rather, go to the clip AFTER the one you want to move, select it and then Right-Click on it and select SPLIT EVENT BEFORE SELECTED CLIP (or go to FILE>SPLIT EVENT BEFORE SELECTED CLIP). Then you wait a few seconds while the program thinks a bit (no feedback it is doing this - just a pause) and then it automatically creates a new event with the clip you wanted. Now just double-click the new event and name it something meaningful.
Thanks for your help! -
How do I get home video clips from iMovie Mac to iMovie iPad? Surely there is some degree of cross-compatibility? I have a load of clips in iMovie on my MBP that I wanna download to my iPad2 so that I can edit movies on the move. Any ideas? (The clips are in a .mov format, they have been imported / converted into this format in iMovie, original files were from a JVC camcorder in some other strange format.)
I copied the iTunes file from the external drive and it's in both places. I thought all I would need is the iTunes program (which I downloaded to new computer) and my iTunes library file. There must be something else that's missing. My iTunes library looks the same on the new computer as it does when I open it on the external drive. If I click on an iTunes library song from my new computer, it will only play if I have the external drive plugged in.
My back-up drive is a mess. I have multiple copies of music, video, photo, and document files and I don't know how that happened. ={ Obviously, I don't know how to back up stuff properly and there are back-up files extending over a 6- to 8-year period. I think all I did was just drag and drop the main folders from the back-up drive to the same main folders on the C: drive. Also (and I'm kind of fuzzy on this) Windows used to automatically save music files in a folder within my document files (which makes no sense to me). As my Jewish friends would say, "Oy Vey!" -
When loading pics to iphoto 11 from my camera, occassionaly it will include some video clips with the description of Movxxxx. I wonder if someone could direct me to some straight forward instructions as to how to transfer these video (movie) clips, which now exist in iphoto, to a dvd that will play on a dvd player as one might expect to see a video play, including the audio that was captured at the time of filming.
Thanks in advance for any assistance you can offer this novice.You need to open iMovie and it will have a event library called iPhoto Videos, click on that and the videos will load in the window next to it, then you make a new project in iMovie. Then open iDVD and make a new project then import the movies to the program then burn to a DVD..
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How do i move clips from home video to roll?
how do i move clips from home video to roll?
Ahh, Ok. I actually had to go to Lynda.com to watch a training video of this highly bassackwards maneuver, but now I have it. In other words, while the intuitive thing is to make a new event to hold the clip you want and then open the old event and drag the clip into it's new event, the only way to accomplish this maneuver is to NOT create a new event, but rather, go to the clip AFTER the one you want to move, select it and then Right-Click on it and select SPLIT EVENT BEFORE SELECTED CLIP (or go to FILE>SPLIT EVENT BEFORE SELECTED CLIP). Then you wait a few seconds while the program thinks a bit (no feedback it is doing this - just a pause) and then it automatically creates a new event with the clip you wanted. Now just double-click the new event and name it something meaningful.
Thanks for your help!
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