How do I target a nested Movie Clip in an FLV component?
Hello all!
I have a video player that's control bar's x & y are over
the top of the video. It is set to alpha 0, and when the user rolls
over the video the control bar's alpha goes to 1 and becomes
visible. I have a few even listeners and a function that makes this
happen.
My issue is that the buffer handle and the volume handle do
not go to alpha 0, despite the fact that their parents do. The
instance of "volumeHandle" is the child of "volumeSlider".
"volumeSlider" does go to alpha 0, then to alpha 1 on rollover, but
it's child "volumeHandle, is always visible. The same applies to
the respective instances of the buffer bar.
I have tried volumeHandle.volumeSlider.alpha = 0; ,but that
doesn't work.
My guess is that the conflict lies in the linkage of the
controls for the buffer and volume handles.
Any guidance would be greatly appreciated! Thanks in advance.
Shawn
Also, the AS I have for the volume bar movie clip, instance
name "volumeSlider" is:
stop();
this.handleLinkageID = "VolumeBarHandle";
this.handleLeftMargin = 3;
this.handleRightMargin = 3;
this.handleY = 11;
this.fullness_mc.fill_mc.slideReveal = true;
The VolumeBarHandle linkageID applies to the same MC as the
"volumeHandle" instance.
This is one of the two movie clips that will not go to alpha
0.
Thanks again.
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I added an event listener to the blog button by saying,
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this part of the code works it goes to the 2nd frame of the timeline it is in and stops wich is a blown up version of the origanal symbol
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hi,
I recently downloaded a flash template that was built on AS2
and have been trying to figure out how it works for a couple of
weeks now (excuse my ignorance when it comes to AS). I have a
question about nested Movie Clips. The way the template is
constructed invovles a massive amount of nested movie clips and a
large number of instances of each movie clip. The way i understand
it is that if an instance of a movie clip is put on the stage and
given an instance name, any modifications to that movie clip should
be unique to that instance. However when i modify the colour of any
of the movie clips i select, it changes the colour of all other
instances.
Am i missing something obvious here??
Thanks in advance for your help
Kind Regards
DamienYea. This particular template i am working with appears to
change and manipulate colours dynamically as you said. Also it
doesn't have all of the content (txt and images) within the actual
flash document. They are all loaded dynamically through a txt
document and external files (jpgs amoungst others) which makes it
alot harder to edit since i dont fully understand the xml format
they have in the txt document. As well as this, the template has
no, and i mean NO documentation what so ever which makes it much
more difficult to work through. But i guess i will keep pluggin
away at it :)
Thanks again for your help Ned
Damien -
Buttons with nested movies clips...
Hi guys
I'm a flash newb. Have just read some tutorials on creating
flash buttons that contain nested movie clips for the different
states. So I went and made 5 of them for my site, all seems great
the rollover effects are just as planned, and I thought I could add
URL link to them in Dreamweaver but thats not working out. Been
googling my *** off to add URL via actionscript (of which I
understand VERY little) , found some code (add the following to key
frame :on(release) {
getURL('
http://www.generic.com',
'_parent');
Major problem is, when I try to add AS to the frame/button,
I'm getting told I 'current selection cannot have actions applied
to it' If I persist and add the script anyway, funnily enough it
doesn't work.
I did an experimental button, consisting of diff coloured
boxes, and AS will apply to that no problem.
I'm tearing my hair out, as I already posted the flash links
on my site and have had to add a note for visitors to use static
links in the interim.
I would love to post the .fla file but I don't see an option
anywhere here to do so.
If some wise soul can help my dumb *** out of this bind it
would be greatly appreciated.You were using AS2 code, which will not work in AS3. That
particular code is placed on an object, which AS3 does not allow
for, which is why it wouldn't let you... all code in AS3 goes into
timeline frames.
For mouse interctive objects (buttons, movieclips, etc) you
assign event listeners to the object. Let's say your button has an
instance name of "btn", here's a variety of the possible event
listeners avaiable, and I've assigned them to the button....
btn.addEventListener(MouseEvent.CLICK, clickHandler);
btn.addEventListener(MouseEvent.DOUBLE_CLICK,
doubleClickHandler);
btn.addEventListener(MouseEvent.MOUSE_DOWN,
mouseDownHandler);
btn.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler);
btn.addEventListener(MouseEvent.MOUSE_OVER,
mouseOverHandler);
btn.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
btn.addEventListener(MouseEvent.MOUSE_WHEEL,
mouseWheelHandler);
All of those "...Handler" things at the end are the names of
functions you create to take action when the listener hears
something it's assigned for... you can name them anything you want,
and here's and example of how the function might look for the CLICK
event...
function clickHandler(event:MouseEvent):void {
trace("clickHandler");
Again, you can name the function anything you want, and the
code within the function can be whatever you need done when the
button is clicked... just be sure to include the argument
"event:MouseEvent" because the listeners throws an argument to the
function and the function needs to expect it. The "event" part of
that is a variable name, so you can name it whatever you like, such
as "e", which is commonly done. The MouseEvent defines the class,
and should be exactly what it is.... a MouseEvent, caps and
all. -
Can't get nested movie clip to play
Hi everyone,
I have a movieclip on one of the frames on the maintimeline.
Within this movieclip is a nested movieclip which itself is
contained by another clip. The first movie clip plays to a certain
frame where I've got some code telling the nested movie clip to
play at that frame but this nested clip doesn't play. I'm not sure
if I'm targetting the nested clip incorrectly or whether something
else is wrong with the code.
The .fla file can be downloaded at:
http://www.officelinkonline.com.au/Ad/
if someone would take a look. The movie clip in question is
on the layer called text5, and within this mc on frame 15 is the
code I'm trying to use to get the nested movieclip to play at that
point. The code used on that frame is:
this.innerText5_mc.free_mc.play();
stop();
pauseAnim = setInterval (this, "nextFrame", 4000);
I wondered if someone could take a look and see what I might
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"FREE" scale up.
Would really appreciated any advice.
ThanksThanks again. I'm a bit worried that you weren't able to see
the font that I used. All of the text used in the animations are
static text fields. I don't seem to have the option to embed these
characters since it's static text. It'll only let me embed if the
text fields are dynamic. Does this mean I have to change them all
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in one place?
Appreciate your continued help. -
After years of using Premiere, I’m looking at using After Effects. Premiere does most of what I need (I don’t need moving graphics and titles) but the masking and rotoscoping seems to be better in After Effects. I’ve started a great video by Tom Green at school. This is probably silly question- I don’t understand is how does one places the whole movie clip into AF? I only see 30 seconds or so of the 5 minute clip on the timeline in AF.
Ahh, thanks. I simply add more minutes (the length of the clip) into the "new composition".
A new problem: When I try a dynamic link with premiere AE says “Failed to connect to adobe Premiere Pro Dynamic Link”, but PP will link with AE. I just installed AF last week. Do I need to uninstall and reinstall them (along with the rest of the Creative Suite)? -
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Hi All,
First off, I am a noob to Flash and AS3, but have learned a lot over the last few weeks working on this project (http://www.jtapia.com/vcore/vcore_eng_up.html - go to COMPANY INFORMATION > PROCESS SUMMARIES to see the problem).
My problem is I have a nested movie clip that houses a text URL link to a PDF file in another nested MC. The link works fine OUT of the parent clip but does not work when nested inside the clip. The odd thing is, I have almost the SAME exact thing in the navigation and it all works fine (except it isn't a URL link but I do use an event listener to look for MOUSE_OVER, etc).
The only code refrencing the parent clip is:
1) The fluid layout code (a stage event listener)
2) At different stages in the main timeline, I adjust the nested timeline to various points in the nested clip (i.e. - MovieClip(mc_page_text).gotoAndPlay(2); )
Everything works great EXCEPT the URL links. The animations, everthing else works - no errors.
I've been reading and searching for help on this for hours and can't find a solution. Any help is much appreciated!
Thanks!
Jake
PS - if I left out critical info, please let me know and sorry in advanceHi kglad,
There really isn't any code...the parent clip (main timeline) is on a stop(); frame - the link is via the STATIC TEXT properties box under OPTIONS > LINK. I think that is what's so confusing to me. The only other code is this (as I mentioned in the first post):
the fluid layout code:
function resizeListener (e:Event):void { //fluid layout code
// trace("stageWidth: " + stage.stageWidth + " stageHeight: " + stage.stageHeight);
mc_page_text.x = ((stage.stageWidth / 2) - 258);
mc_page_text.y = ((stage.stageHeight / 2) - 161.5);
mc_logo.x = ((stage.stageWidth / 2) - 354.05);
mc_logo.y = ((stage.stageHeight / 2) - 244);
mc_contact.x = ((stage.stageWidth / 2) + 132.95);
mc_contact.y = ((stage.stageHeight / 2) - 239.7);
mc_nav.x = ((stage.stageWidth / 2) - 500);
mc_nav.y = stage.stageHeight - 178;
mc_footer.x = ((stage.stageWidth / 2) - 500);
mc_footer.y = stage.stageHeight - 15.05;
mc_bg.width = stage.stageWidth;
mc_bg.height = stage.stageHeight;
mc_fade_out.width = stage.stageWidth;
mc_fade_out.height = stage.stageHeight;
And these two references to the mc_page_text MC (the parent clip of the actual STATIC TEXT items) from the main timeline:
MovieClip(mc_page_text).gotoAndPlay(2);
MovieClip(mc_page_text).gotoAndPlay("textFADE");
Thanks for the help!
Jake -
How to stop , play nested movie clips....
Hi all,
I'm calling a swf file in a container_mc, which is in
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the external swf file which is loaded in the container_mc
movieclip.
The other major issue is that I'm not able to add a
progressbar(sliderbar) which runs according to the animation, to
this interface. Please help ASAPI have a similiar situation however the container_mc has me
puzzled, I'm not sure what that is - perhaps you can answer my
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I have a master swf called index.swf. The index.swf has a
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Each frame has a sidebar which loads external swfs (i.e.
genInfo.swf) - each external swf is made up of a series of Movie
Clips which run in succession along the timeline; each Movie Clip
belongs within its own frame (i.e. MCseg1 is in frame seg1; MCseg2
is in frame seg2, etc).
I need to pause and play each individual Movie Clip at will;
I have built two buttons (pauseBtn and playBtn) into a Movie Clip
called MCpausePlay. The first frame of MCpausePlay contains the
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move to frame(2) which contains the playBtn, the pauseBtn is coded
with -
on(release) {
gotoAndPlay(2);
The playBtn is coded:
on(release) {
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When clicked, the MCpausePlay moves from pause to play.
That's all I have been able to get this to do.
How do I code MCpausePlay to pause and then play each
individual Movie Clip? (How do I get a Movie Clip to control other
Movie Clips?). Should I code the Movie Clip, the frames within the
Movie Clip, or each individual button within the Movie Clip? And,
does this MCpausePlay belong on the Index.swf file, or should it be
on each external swf? Or perhaps built in to every Movie Clip? I
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As 2.0 class objects- how to swap depths of a movie clip
How do you bring an object to the top? if it's just a movie
clip, I could do a swapdepths, but if it's a movieclip that's part
of an AS 2.0 object, how do you swap depths of the whole object?
I create 2 objects (same class) which each have a movieclip
within them. The movie clip is created on a unique level with
getNextHighestDepth().
I have a button which tries to swapDepths of the 2 objects,
but I can't get it to work. Can anyone help?
here's the detail:
1. create a symbol in the library called "someShape_mc" and
put some shape in it - a circle, a square, whatever - this symbol
is exported for action script, and has an AS 2.0 Class of
"ClassObject" ( I also put a dynamic text field in the shape to
display the current depth - it's called "depth_txt")
2. create a button called "swap_btn" on the stage.
Frame 1 has the following actionscript:
var BottomObject:ClassObject = new ClassObject(this,100,150);
var topObject:ClassObject = new ClassObject(this,110,160);
// for the button add this:
Swap_btn.onRelease=function() {
// try it with the full path:
_root.BottomObject.__LocalMovieClip.swapDepths(_root.topObject.__LocalMovieClip);
// try it with with just the objects:
BottomObject.__LocalMovieClip.swapDepths(topObject.__LocalMovieClip);
// try it with the object as a movieclip
BottomObject.swapDepths(topObject);
trace("Did it Swap?");
// try it with a method in the class....
BottomObject.swapIt(topObject.__LocalMovieClip);
BottomObject.swapIt(topObject);
trace("nope... no swapping going on...");
================================
here's the AS file: "ClassObject.as"
class ClassObject extends MovieClip{
var __LocalMovieClip;
var __Depth;
function ClassObject(passedIn_mc:MovieClip,x:Number,y:Number)
__Depth = passedIn_mc.getNextHighestDepth();
__LocalMovieClip =
passedIn_mc.attachMovie("someShape_mc","__LocalMovieClip",__Depth);
trace("made a shape at " + __Depth);
__LocalMovieClip._x = x;
__LocalMovieClip._y = y;
__LocalMovieClip.depth_txt.text = __Depth;
public function swapIt(targetMc) {
__LocalMovieClip.swapDepths(targetMc);
__LocalMovieClip.depth_txt.text =
__LocalMovieClip.getDepth(); // no difference.
trace("Tried to swap from within the class...");
========================
so- the goal is to bring the "bottom" Class object on top of
the "top" object. The button tries various methods of swapping the
depths of the movie clips - but there is not one that works. What
am I missing?
tia
ferdThank you for your response - and here I have included the
code I reworked to show how it works, and doesn't work. you're
right about not needing the extra containers, but this example is
part of a bigger thing...
I'm confused - it works ONLY if I attach the movie outside
the class, even though the "attachment" occurs, I'm thinking, at
the same scope level, that is, _root.holder_mc, in both examples.
it seems that the advantage of having a class is defeated
since I have to do the extra coding for each object that will be
created. It's like the class can only have a reference to the
movieclip outside itself, and not have a clip INSIDE that is fully
functioning. am I right about this? Is there someplace good I can
learn more about class objects and movieclip usage?
also, my class object IS a movieclip, but " this.getDepth() "
is meaningless inside the class object. hmmm...
This one works..... attaching the movies at the root level
(to a holder_mc)
// Frame 1
tmp1 =
holder_mc.attachMovie("someShape_mc","tmp1",holder_mc.getNextHighestDepth());
var BottomObject:ClassObject3 = new
ClassObject3(tmp1,100,150);
tmp2 =
holder_mc.attachMovie("someShape_mc","tmp2",holder_mc.getNextHighestDepth());
var topObject:ClassObject3 = new ClassObject3(tmp2,110,160);
// for the button add this:
Swap_btn.onRelease=function() {
BottomObject.swapIt(topObject);
trace("clicked button");
// ClassObject3.as
class ClassObject3 extends MovieClip{
var __LocalMovieClip:MovieClip;
function
ClassObject3(passedInMovieClip:MovieClip,x:Number,y:Number) {
trace(" this class object is at ["+this.getDepth()+"]");
__LocalMovieClip = passedInMovieClip;
__LocalMovieClip._x = x;
__LocalMovieClip._y = y;
public function swapIt(targetMc:MovieClip):Void {
trace("do the swap in the class");
trace("===========================");
trace("target type :" + typeof(targetMc));
trace("__LocalMovieClip type :" + typeof(__LocalMovieClip));
__LocalMovieClip.swapDepths(targetMc.__LocalMovieClip);
This one does NOT work..... attaching the movies within the
class object...
// Frame 1
var BottomObject:ClassObject2 = new
ClassObject2(holder_mc,100,150);
var topObject:ClassObject2 = new
ClassObject2(holder_mc,110,160);
// for the button add this:
Swap_btn.onRelease=function() {
BottomObject.swapIt(topObject);
trace("clicked button");
// ClassObject2.as
class ClassObject2 extends MovieClip{
var __LocalMovieClip:MovieClip;
function
ClassObject2(passedInMovieClip:MovieClip,x:Number,y:Number) {
__LocalMovieClip =
passedInMovieClip.attachMovie("someShape_mc","stuff1",passedInMovieClip.getNextHighestDep th());
__LocalMovieClip._x = x;
__LocalMovieClip._y = y;
public function swapIt(targetMc:MovieClip):Void {
trace("do the swap in the class");
trace("===========================");
trace("target type :" + typeof(targetMc));
trace("__LocalMovieClip type :" + typeof(__LocalMovieClip));
__LocalMovieClip.swapDepths(targetMc.__LocalMovieClip); -
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Hello!
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I have made my movie clip and now I want to nest it into a
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nest it. I want, when a person rolls over the button for the movie
clip to run. When they roll off of the button the movie clip stops.
When they click on the button it takes them to a link. If anyone
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Thank You ahead of time.Thank You SOOOO Much for replying to this. I can't tell you
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I just assumed that was the only way I could do it, (nest
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So everywhere you have the my_mc. Should I replace it with
jiggle.onRollOver etc....?
ALso you say to attach the code to the action layer in the
frame the MC appears, not in the MC itself.
So, in the timeline that I have my MC , I have an actions
layer. Do I not want an actions layer there? Should I just save the
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I actually have 5 of these MC.that all need to do the same
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Pause Playback for Nested Movie Clips
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I'm using this script which works fine for pausing the root
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Here is the button script:
on (release) {
if (global_sound.getVolume() == 100) {
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stop();
Help appreciated. Thanks!kglad,
I mean I've issued a stop(); in the root timeline and now the
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How do I View Guides for Movie Clips in Relation to Entire Scene?
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The person who originally made this file made that highlighted shape into a movie clip and then dropped it in to the main timeline. I was wondering if there was a way that I could see where that shape is in relation to the area of the entire stage and the other objects in the main timeline? Meaning if I am inside of the greenblock movie clip all I see is what is below:
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Sincerely,
TissalSomehow double clicking on your system seems to be connected to the command
fl.getDocumentDOM().enterEditMode('');//the view where you don`t see the rest of your stage
whereas normally it defaults to
fl.getDocumentDOM().enterEditMode('inPlace'); //the view where you can see everything els on stge alphablended
you can either create a shortcut to
edit>edit in place or alter the standard behaviour of your double click
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Can't Import Word docs into RH9
Each time I try importing a Word document into RH9 I get an error message stating the the Import session failed (0x80004005). Word 2010 is installed on my machine. Any clues what could be causing this issue?
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I have a trial version of Lightroom, and I want to buy it as a stand alone product.
I'm i Norway, btw. When I follow the link to where I can download LIghtroom Bilderedigeringsapp | Last ned gratis prøveversjon av Adobe Lightroom 5 and follow the next link to Lightroom standalone purchase, all the way down on that page, I come to a