How do you create a background like this...

Hi,
I am building a mock-up for a website and am wondering how to create a background in Photoshop like they have in the following link (where they have these thin diagnol stripes in the background of the entire page):
http://www.neatco.com/
I appreciate your time and look forward to hearing back from you soon.
Thanks!

If you Google "Photoshop diagonal pattern tutorial" you will find thousands of tutorials.

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    Try Replicate.
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  • How do I create an image like this?

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    Hello Adobe Community
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    I have been thinking about this for some time but i don't have a clue on how to create a website like this and it must take a very long time.http://puu.sh/5Ki7Q.png
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              import flash.events.Event;
              import flash.events.MouseEvent;
              import flash.events.KeyboardEvent;
              import flash.geom.Point;
              public class DocumentMain extends MovieClip
                        public var _startMarker:StartMarker = new StartMarker;
                        public var _Player:Player;
                        public var _Boundaries:Boundaries;
                        public var _Wall:Wall;
                        public var _Floor:Floor;
                        public var _LButton:LButton = new LButton;
                        public var _RButton:RButton = new RButton;
                        public var _UButton:UButton = new UButton;
                        public var _DButton:DButton = new DButton;
                        private var _vy:Number;
                        private var _vx:Number;
                        public function DocumentMain()
                                  stage.focus = stage;
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                                  stage.addChild(_RButton);
                                  _RButton.x = 210;
                                  _RButton.y = 600;
                                  _RButton.height = 75;
                                  _RButton.width = 75;
                                  _RButton.addEventListener(MouseEvent.MOUSE_DOWN, RMouseDown);
                                  _RButton.addEventListener(MouseEvent.MOUSE_UP, RMouseUp);
                                  stage.addChild(_DButton);
                                  _DButton.x = 140;
                                  _DButton.y = 650;
                                  _DButton.height = 75;
                                  _DButton.width = 75;
                                  //_DButton.addEventListener(MouseEvent.MOUSE_DOWN, DMouseDown);
                                  //_DButton.addEventListener(MouseEvent.MOUSE_UP, DMouseUp);
                                  stage.addChild(_UButton);
                                  _UButton.x = 140;
                                  _UButton.y = 550;
                                  _UButton.height = 75;
                                  _UButton.width = 75;
                                  _UButton.addEventListener(MouseEvent.MOUSE_DOWN, UpMouseDown);
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                                  _startMarker.y = 300;
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                                  _vy = 0;
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                                  _Player.addEventListener(MouseEvent.MOUSE_UP, JumpUpHandler);
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                                  stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
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                                  _vy = -20;
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                        private function LMouseDown(MouseEvent):void
                                  _vx = -20;
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                                  trace("LMouseUp");
                                  _vx = 0;
                        private function RMouseUp(MouseEvent):void
                                  _vx = 0;
                        private function RMouseDown(MouseEvent):void
                                  trace("RMouseDown");
                                  _vx = 20;
                        private function UpMouseDown(MouseEvent):void
                                  _vy = -20;
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                                  trace("UMouseUp");
                                  //_vx = 0;
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                                  _vy +=  2;
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                                  _Player.x += + _vx;
                                  _Player.y += + _vy;
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                        private function processAllTheCollisions():void
                                  if (_vy > 0)
                                            if (_Player.y > 500)
                                                      _Player.x = _startMarker.x;
                                                      _Player.y = _startMarker.y;
                                                      _Boundaries.x = 0;
                                                      _Boundaries.y = 0;
                                                      _vy = 0;
                                            else
                                                      var collision:Boolean = false;
                                                      if (_Boundaries.hitTestPoint(_Player.x,_Player.y,true))
                                                                collision = true;
                                                      if (collision)
                                                                while (collision)
                                                                          _Player.y -=  0.1;
                                                                          collision = false;
                                                                          if (_Boundaries.hitTestPoint(_Player.x, _Player.y, true))
                                                                                    collision = true;
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                                  _Boundaries.x += (stage.stageWidth * 0.5) - _Player.x;
                                  _Player.x = stage.stageWidth * 0.5;
                                  //_Boundaries.y += (stage.stage.stageHeight * 0.5) - _Player.y;
                                  //_Player.y = stage.stageHeight * 0.5;
                        private function keyDownHandler(e:KeyboardEvent):void
                                  switch (e.keyCode)
                                            case 37 :
                                            _vx = -20;
                                            break;
                                            case 38 :
                                            _vy = -20;
                                            break;
                                            case 39:
                                            _vx = 20;
                                            break;
                                            default:
                        private function keyUpHandler(e:KeyboardEvent):void
                                  switch (e.keyCode)
                                            case 37 :
                                            case 39 :
                                            _vx = 0;
                                            break;
                                            default:

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    Regards,
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