How to add objects to panel from another class?

Hi this is what i am trying to do. I have a drag and adrop tool working where the users and select objects on a small panel and drag them to another panel called the tpan. What i want to do is create another class, which creates objects and now i want to display these objects on the tpan. So say i have a class DisplayTpan(), this class is used to display the objects which have been dragged from the small panel, and objects on this panel have mouselisteners attached, so that these objects can be moved around on the tpan. I have created another class called creatObj(), and from this class i want to add objects to the tpan. The DisplayTpan class extends a Jpanel, would this be he case for the CreateObj() class? In the CreateClass i have made a call to DisplayTpan t = new DisplayTPan();
t.add(object);
But this does not add the object to the panel, any ideas on how it should be done?
Problem number two i have is say, I have two objects created on that oanel, i now want to draw a line t connect the two objects, this is just simply a call to the drawLine function but how would it be possible to add a ,mouselistener to that line, so it can be extended moved around etc? Any help much appreciated thanks.

As for your first problem...too confusing...too tired...mb tomorrow it will make sense :)
Fer the second...no need to add a mouse listener to each line. There are a couple options that spring to mind, the easiest I can think of is just check to see if the mouse click intersects with any of the lines (bit of geometry).
The second, ugly but a hella allot more accurate and better (me thinks), is to create a bounding box around the line, so the user doesn't have to click right right on the line. I created this bounding box by painting the pixels with a special key to correspond to that line. The other nice thing about this key is the fact that the lookup is quick.
The first step was the create a array of integers the size of the surface. Whenever a line is drawn on the graphical surface, do a corresponding line in the integer array, and create the bounding box inside this invisible array. Now whenever the user clicks just do a lookup into this array and check to see which line was selected...then go to town.
If you want a more detailed explination, i'll post some code later.

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