How to change chords & keys for loops?

Hey, guys! I'm a total newbie, so I was hoping someone could give me "step-by-step" instructions for how to do this.... I am creating a song using one of the blue acoustic guitar loops in Logic Pro 9 & I have the option to "Play in" any chord/key imaginable when I am listening to the various loops... However, when I drag the loop over to the work area, it reverts back to the original key & I have no idea how to change it to the preferred key. I want to use this same loop throughout the song, but I need to be able to change the key several times in order to create my own chord progressions.... Any idea how I can make this happen? Thanks!!!!

May I dare to tell you the magic four letters?
But to give you a hint: learn how to configure global tracks, activate the chord track and look if you find the epic answer there
Fox

Similar Messages

  • How can I repeat a for loop, once it's terms has been fulfilled???

    Well.. I've posted 2 different exceptions about this game today, but I managed to fix them all by myself, but now I'm facing another problem, which is NOT an error, but just a regular question.. HOW CAN I REPEAT A FOR LOOP ONCE IT HAS FULFILLED IT'S TERMS OF RUNNING?!
    I've been trying many different things, AND, the 'continue' statement too, and I honestly think that what it takes IS a continue statement, BUT I don't know how to use it so that it does what I want it too.. -.-'
    Anyway.. Enought chit-chat. I have a nice functional game running that maximum allows 3 apples in the air in the same time.. But now my question is: How can I make it create 3 more appels once the 3 first onces has either been catched or fallen out the screen..?
    Here's my COMPLETE sourcecode, so if you know just a little bit of Java you should be able to figure it out, and hopefully you'll be able to tell me what to do now, to make it repeat my for loop:
    Main.java:
    import java.applet.*;
    import java.awt.*;
    @SuppressWarnings("serial")
    public class Main extends Applet implements Runnable
         private Image buffering_image;
         private Graphics buffering_graphics;
         private int max_apples = 3;
         private int score = 0;
         private GameObject player;
         private GameObject[] apple = new GameObject[max_apples];
         private boolean move_left = false;
         private boolean move_right = false;
        public void init()
            load_content();
            setBackground(Color.BLACK);
         public void run()
              while(true)
                   if(move_left)
                        player.player_x -= player.movement_speed;
                   else if(move_right)
                        player.player_x += player.movement_speed;
                   for(int i = 0; i < max_apples; i++)
                       apple.apple_y += apple[i].falling_speed;
                   repaint();
                   prevent();
                   collision();
              try
              Thread.sleep(20);
              catch(InterruptedException ie)
              System.out.println(ie);
         private void prevent()
              if(player.player_x <= 0)
              player.player_x = 0;     
              else if(player.player_x >= 925)
              player.player_x = 925;     
         private void load_content()
         MediaTracker media = new MediaTracker(this);
         player = new GameObject(getImage(getCodeBase(), "Sprites/player.gif"));
         media.addImage(player.sprite, 0);
         for(int i = 0; i < max_apples; i++)
         apple[i] = new GameObject(getImage(getCodeBase(), "Sprites/apple.jpg"));
         try
         media.waitForAll();     
         catch(Exception e)
              System.out.println(e);
         public boolean collision()
              for(int i = 0; i < max_apples; i++)
              Rectangle apple_rect = new Rectangle(apple[i].apple_x, apple[i].apple_y,
    apple[i].sprite.getWidth(this),
    apple[i].sprite.getHeight(this));
              Rectangle player_rect = new Rectangle(player.player_x, player.player_y,
    player.sprite.getWidth(this),
    player.sprite.getHeight(this));
              if(apple_rect.intersects(player_rect))
                   if(apple[i].alive)
                   score++;
                   apple[i].alive = false;
                   if(!apple[i].alive)
                   apple[i].alive = false;     
         return true;
    public void update(Graphics g)
    if(buffering_image == null)
    buffering_image = createImage(getSize().width, getSize().height);
    buffering_graphics = buffering_image.getGraphics();
    buffering_graphics.setColor(getBackground());
    buffering_graphics.fillRect(0, 0, getSize().width, getSize().height);
    buffering_graphics.setColor(getForeground());
    paint(buffering_graphics);
    g.drawImage(buffering_image, 0, 0, this);
    public boolean keyDown(Event e, int i)
         i = e.key;
    if(i == 1006)
    move_left = true;
    else if(i == 1007)
         move_right = true;
              return true;     
    public boolean keyUp(Event e, int i)
         i = e.key;
    if(i == 1006)
    move_left = false;
    else if(i == 1007)
         move_right = false;
    return true;
    public void paint(Graphics g)
    g.drawImage(player.sprite, player.player_x, player.player_y, this);
    for(int i = 0; i < max_apples; i++)
         if(apple[i].alive)
              g.drawImage(apple[i].sprite, apple[i].apple_x, apple[i].apple_y, this);
    g.setColor(Color.RED);
    g.drawString("Score: " + score, 425, 100);
    public void start()
    Thread thread = new Thread(this);
    thread.start();
    @SuppressWarnings("deprecation")
         public void stop()
         Thread thread = new Thread(this);
    thread.stop();
    GameObject.java:import java.awt.*;
    import java.util.*;
    public class GameObject
    public Image sprite;
    public Random random = new Random();
    public int player_x;
    public int player_y;
    public int movement_speed = 15;
    public int falling_speed;
    public int apple_x;
    public int apple_y;
    public boolean alive;
    public GameObject(Image loaded_image)
         player_x = 425;
         player_y = 725;
         sprite = loaded_image;
         falling_speed = random.nextInt(10) + 1;
         apple_x = random.nextInt(920) + 1;
         apple_y = random.nextInt(100) + 1;
         alive = true;
    And now all I need is you to answer my question! =)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           

    package forums;
    import java.util.Random;
    import javax.swing.Timer;
    import javax.imageio.ImageIO;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.io.*;
    public class VimsiesRetardedAppleGamePanel extends JPanel implements KeyListener
      private static final long serialVersionUID = 1L;
      private static final int WIDTH = 800;
      private static final int HEIGHT = 600;
      private static final int MAX_APPLES = 3;
      private static final Random RANDOM = new Random();
      private int score = 0;
      private Player player;
      private Apple[] apples = new Apple[MAX_APPLES];
      private boolean moveLeft = false;
      private boolean moveRight = false;
      abstract class Sprite
        public final Image image;
        public int x;
        public int y;
        public boolean isAlive = true;
        public Sprite(String imageFilename, int x, int y) {
          try {
            this.image = ImageIO.read(new File(imageFilename));
          } catch (IOException e) {
            e.printStackTrace();
            throw new RuntimeException("Bailing out: Can't load images!");
          this.x = x;
          this.y = y;
          this.isAlive = true;
        public Rectangle getRectangle() {
          return new Rectangle(x, y, image.getWidth(null), image.getHeight(null));
      class Player extends Sprite
        public static final int SPEED = 15;
        public Player() {
          super("C:/Java/home/src/images/player.jpg", WIDTH/2, 0);
          y = HEIGHT-image.getHeight(null)-30;
      class Apple extends Sprite
        public int fallingSpeed;
        public Apple() {
          super("C:/Java/home/src/images/apple.jpg", 0, 0);
          reset();
        public void reset() {
          this.x = RANDOM.nextInt(WIDTH-image.getWidth(null));
          this.y = RANDOM.nextInt(300);
          this.fallingSpeed = RANDOM.nextInt(8) + 3;
          this.isAlive = true;
      private final Timer timer = new Timer(200,
        new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            repaint();
      public VimsiesRetardedAppleGamePanel() {
        this.player = new Player();
        for(int i=0; i<MAX_APPLES; i++) {
          apples[i] = new Apple();
        setBackground(Color.BLACK);
        setFocusable(true); // required to generate key listener events.
        addKeyListener(this);
        timer.setInitialDelay(1000);
        timer.start();
      public void keyPressed(KeyEvent e)  {
        if (e.getKeyCode() == e.VK_LEFT) {
          moveLeft = true;
          moveRight = false;
        } else if (e.getKeyCode() == e.VK_RIGHT) {
          moveRight = true;
          moveLeft = false;
      public void keyReleased(KeyEvent e) {
        moveRight = false;
        moveLeft = false;
      public void keyTyped(KeyEvent e) {
        // do nothing
      public void paintComponent(Graphics g) {
        super.paintComponent(g);
        //System.err.println("DEBUG: moveLeft="+moveLeft+", moveRight="+moveRight);
        if ( moveLeft ) {
          player.x -= player.SPEED;
          if (player.x < 0) {
            player.x = 0;
        } else if ( moveRight ) {
          player.x += player.SPEED;
          if (player.x > getWidth()) {
            player.x = getWidth();
        //System.err.println("DEBUG: player.x="+player.x);
        Rectangle playerRect = player.getRectangle();
        for ( Apple apple : apples ) {
          apple.y += apple.fallingSpeed;
          Rectangle appleRect = apple.getRectangle();
          if ( appleRect.intersects(playerRect) ) {
            if ( apple.isAlive ) {
              score++;
              apple.isAlive = false;
        g.drawImage(player.image, player.x, player.y, this);
        for( Apple apple : apples ) {
          if ( apple.isAlive ) {
            g.drawImage(apple.image, apple.x, apple.y, this);
        g.setColor(Color.RED);
        g.drawString("Score: " + score, WIDTH/2-30, 10);
      private static void createAndShowGUI() {
        JFrame frame = new JFrame("Vimsies Retarded Apple Game");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.getContentPane().add(new VimsiesRetardedAppleGamePanel());
        frame.pack();
        frame.setSize(WIDTH, HEIGHT);
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
      public static void main(String[] args) {
        SwingUtilities.invokeLater(
          new Runnable() {
            public void run() {
              createAndShowGUI();
    }Hey Vimsie, try resetting a dead apple and see what happens.

  • How to get out of for loop in eclipse debugging

    How to get out of for loop in eclipse debugging for java classes ?
    I am in a for loop in a code. i want to get out of it ...but how ?

    is changing the behaviour of a running class like that really going to be any use for debugging? what's the actual problem?

  • How to change 'z' key into 'A' key with key blinding?

    How to change 'z' key into 'A' key?
    Although txt.setText("A") can set the text field with 'a', but it is not original input from keyboard because it cant trigger the key listener.
    It is possible to perform key pressing more than a key in same time? Example, perform 'q' & 'w' keys pressing at the same time.
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    public class Main
    {   public static void main(String[] args)
        {   JFrame f = new JFrame("Test");
            Test GUI = new Test();
            GUI.setOpaque(true);
            f.setContentPane(GUI);
            f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            f.pack();
            f.setVisible(true);
    class Test extends JPanel
    {   JTextArea txta = new JTextArea(10,20);
        JTextField txt = new JTextField(10);
        JScrollPane sp_txta = new JScrollPane(txta);
        public Test()
        {   this.setPreferredSize(new Dimension(400,300));
            setLayout(new BorderLayout());
            txta.setEditable(false);
            add(sp_txta, BorderLayout.CENTER);
            add(txt, BorderLayout.PAGE_END);
            Action testAction = new AbstractAction()
            {   public void actionPerformed(ActionEvent ae){ txt.setText("A"); }
            txt.getInputMap().put(KeyStroke.getKeyStroke('z'), "test");    //Change z into A
            txt.getActionMap().put("test", testAction);
            txt.addKeyListener
            (   new KeyListener()
                {   public void keyPressed(KeyEvent e){ txta.append(e.getKeyChar() + " key is pressed \n"); }
                    public void keyReleased(KeyEvent e){ txta.append(e.getKeyChar() + " key is released \n"); }
                    public void keyTyped(KeyEvent e){ txta.append(e.getKeyChar() + " key is typed \n"); }
    }Edited by: 835972 on Feb 11, 2011 8:11 AM

    It is possible to perform key pressing more than a key in same time? Example, perform 'q' & 'w' keys pressing at the same time.With r.keyPress method, it only can perform single key pressed at a time. Do you have any idea how to perform multiple key pressed at a time?The javadoc for Robot.keyPress suggests ( "+The key should be released using the keyRelease method+" ) that the key remains "pressed" until you keyRelease(...) it. So, press the keys sequentially:
    theRobot.keyPress(KeyEvent.VK_Q);
    theRobot.keyPress(KeyEvent.VK_W);
    // At this stage both Q and W are pressed "in same time"
    ... // do stuff
    theRobot.keyRelease(KeyEvent.VK_W);
    // At this stage, only Q is pressedI suspect that in real life, unless you're a very gifted musician, you don't really press keys "at the same time" (under the time resolution of a keyboard, which I imagine is around a few milliseconds).

  • After 2 years want to change depreciation key for a asset

    Hi,
    For a particular asset we want to change depreciation key for this asset already we have posted depreciation for 2 years. After 2 years user realizes they are using wrong depreciation key now they want to change depreciation key for a particular asset.  In new financial year till now they have not posted depreciation .I just want to now what is the impact of this changes how we will adjust the value in future because previously they are calculating depreciation  1.63% now they want to calculate depreciation 3.33 % can any one tell me about the future impact of asset.
    How we will adjust the value?
    Thanks and Regards,
    Neha

    Hi,
    Does your user wants to post the depreciation for closed Fiscal years?
    If yes First calculate unplanned depreciation for the difference up to the last closed fiscal year and post in the current year.
    Now after posting this then change the depreciation key in the asset master and in the next run the system identifies the difference between posted value with the old Key and teh correct key and adjusts the difference in the current period depreciation run.
    If the user don't want to post the values of the previous years, change the key in asset master so that the difference in the depreciation from the start of the fiscal year is adjusted in the current period.
    Future impact if the option is second the asset life will be more when compared to the actual life. In first case there is no effect.
    Provide Business with these two solutions and they have to choose between the options.
    Reward points if useful.
    Sarma

  • How to change fn keys to pause music instead of refresh screen

    ive been trying for hours to find out how to change the value for the fn + fx keys.Ex. i want the fn + F5 key to pause/play music or movie instead of refreshing the web site. so far i had come to conlusion that i need to change somthing in the regedit, but i can't find the place to change it. please help me and thanks  P.S. i have a Lenovo z50-70

    I think the Rex has indicated that this is more or less what he gets by turning off Background Audio for slide 1. (Muted audio which then resumes playing at slide 2).
    This is actually a very good question.  I've never thought of trying to get the background audio to begin playing at anything other than slide 1.  I'm not aware of any advanced action variable that can be used to initialise the background audio at a given slide.  Is there such a beast?
    It would also be great to be able to control the volume of the background audio at runtime.  I find many elearning courses set the background audio volume too high and it competes with the voiceover, making it difficult to understand.  It would be very useful if learners could reduce the volume of the background audio independent of the voiceover audio.
    Actually, when it comes to triggering audio or sound files, Captivate could do with quite a bit more functionality.  Something to keep in mind for enhancement requests for Cp6.  I've added it to my IdeaScale list: http://captivate6ideas.ideascale.com/a/dtd/More-control-over-background-audio-start-end--- volume/98552-11786  for anyone that wants to vote on it.

  • How to change default approval for ResourceAuthorizerApproval ?

    Hi,
    I'am new in OIM and I follow documentation where I found some predefined workflows. I'd like to use them.
    Could you tell me, step by step, how to change default approval for ResourceAuthorizerApproval (only for my new defined resource).
    I'm using OIM 11g and Design Console 11.1.1.3.0.2.0

    Ok, I made new tamplate (copy of existing one), there I changed Template Level Approval Process and set allowed resources. It seems to be ok :)
    If there are other solutions please share with me
    Thanks
    M.

  • How to change a color for a row in ALV grid display

    Hi,
       how to change a color for a row in ALV grid display based on a condition.Any sample code plz

    Hello Ramya,
    Did you check in [SCN|How to color a row of  alv grid]
    Thanks!

  • How to change material component for a Purchase Order?

    How to change material component for a Purchase Order?
    I need FM .
    PLEASE help

    Dear ,
    Create PO with item category L....There in Item detail you will get tab for material.
    There click in component Button, it will take you to the component screen there you can assign and deassign components.
    Hope this helps.
    Regards
    Utsav

  • How I change the icon for iTunes songs?

    When I drag iTunes songs onto my desktop the icon is white with a gray iTunes icon. How can change this icon for all of my iTunes songs?

    Thanks Patrick. I used Control-Click on the actual audio file on my desktop opened the Show View Options menu and turned off the icon preview option. That changed my icons from gray with a white background to red with a white background which is exactly what I wanted.  You pointed me in the right direction. Appreciate it.

  • How to change Apple ID for all applications in iPad2?

    I have changed Apple ID via Settings > Store > Apple ID > Sign out my old Apple ID > Sign in with my new Apple ID.... But, by this method, Apple ID in  iCloud, Facetime, and iMessage isn't changed follow to my new one! Do I misunderstand about changing ID? and How to change Apple ID for these applications?
    PS. I do not want to do hard reset my iPad2
    Thank you all for your kindly help ^^

    Go into Settings > iCloud > Account > Change to your new Apple ID
    Settings > Messages >  Recieve At > New Apple ID
    Settings > Facetime > Change to new Apple ID

  • I cannot find how to change the language for labels in a quiz

    I cannot find how to change the language for labels in a quiz

    You have to be aware that this will only change labels if you edit before adding quiz slides: Preferences, Quiz, Default Labels. You will have to edit the labels, choosing another language will not change them automatically.

  • How to change the Icon for a JFileChooser ?

    Has anyone figured out how to change the icon for an instance of JFileChooser from the coffee cup to something else?
    I'm on 1.4
    Thanks,
    Ken

    Never mind. I figured it out.
    You have to use an instance of JFrame in the call to showXxxxDialog(Component c). Set the icon of the JFrame to what you want the JFileChooser's icon to be.

  • How to change the color for HTML words in JEditorPane?

    Hi Sir,
    In the JTextPane , we could change the word's color by using:
    Style style = doc.addStyle("test",null);
    StyleConstants.setForeground(style, Color.red);
    doc.setCharacterAttributes(10,20,syle,true);
    we can change the text into red color,which range is from 10 to 30.
    But how to change the color for HTML words in JEditorPane?

    Hi,
    you can use an AttributeSet to apply the foreground color. Let's say, doc is a HTMLDocument, then SimpleAttributeSet set = new SimpleAttributeSet();
    doc.getStyleSheet().addCSSAttribute(set, CSS.Attribute.COLOR, "#0D0D0D"); would apply a color to a given AttributeSet. The AttributeSet with your color then can be applied to a selected range of text in a JEditorPane by   /**
       * set the attributes for a given editor. If a range of
       * text is selected, the attributes are applied to the selection.
       * If nothing is selected, the input attributes of the given
       * editor are set thus applying the given attributes to future
       * inputs.
       * @param editor  the editor pane to apply the attributes to
       * @param a  the set of attributes to apply
      public void applyAttributes(JEditorPane editor, AttributeSet a) {
        ((HTMLDocument) editor.getDocument()).getStyleSheet().addCSSAttribute(set, CSS.Attribute.COLOR, "#0D0D0D");
        editor.requestFocus();
        int start = editor.getSelectionStart();
        int end = editor.getSelectionEnd();
        if(end != start) {
          doc.setCharacterAttributes(start, end - start, a, false);
        else {
          MutableAttributeSet inputAttributes =
            ((SHTMLEditorKit) editor.getEditorKit()).getInputAttributes();
          inputAttributes.addAttributes(a);
      } Ulrich

  • HT3500 How can change apple ID for updating of programs

    How can change apple ID for updating of programs?

    You need to delete them and then download them from the desired Apple ID.
    (85684)

Maybe you are looking for