How to define function within for loop pls help?????

Hi this is the problem i have a class, and within that class there is an actionPerformed function, in this class i also create an instance of another class, this other class also contains an actionPerformed function, which wis executed if a jButton has been pressed, when I try to place this actionPerfromed function within a for loop of a function i get an error saying illegal start of experssion, and that the class should be defined abstract as it does not define actionPerformed, when i take it out of the for loop it compliles fine, i need the function to be placed within the for loop because it needs to know the variable of the for loop, is there anyway around this? Thanks, below is the code:
public class DisplayTransitions extends JFrame implements ActionListener
public void add()
for(int i = 0; i < char2.size(); i ++)
mPanel.add(tim[i] = new JButton("Time"));
tim.addActionListener(this);
public void actionPerformed(ActionEvent ae)
     if (ae.getSource() == tim[i])
          timeIncr();

This is your for loop using an anonymous inner class for the listener:
            for (int i = 0; i < char2.size(); i++) {
                mPanel.add(tim[i] = new JButton("Time"));
                tim.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
if (ae.getSource() == tim[i]) {
timeIncr();
Learn more about anonymous inner classes from a good Java book or the Java tutorial (try http://java.sun.com/docs/books/tutorial/java/javaOO/QandE/nested-answers.html).

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  • ? on How to Load Variable Within For Loop

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    Here is a sample from the code.
    The input table is shown with the 6 different Fnma codes. Instead of checking each code for data, I want to build the field name, load this field name with data from the input record and move the data to the output record.
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    Ln.Ln_Fnma_Ftr4_Cd,
    Ln.Ln_Fnma_Ftr5_Cd,
    Ln.Ln_Fnma_Ftr6_Cd,
    from LOAN Ln
    where PROD_DATE = '16-FEB-11';
    Here is the FOR LOOP that successfully builds the field name in l_feat_code_name. Then I "assume" by moving this field to l_output that l_output will contain the actual data, not the field name. However, it appears to contain the field name instead of the data.
    FOR l_To IN 1 .. 6
    LOOP
    l_feat_code_name := ('l_loan_rec.ln_fnma_ftr'||l_to||'_cd');
    l_output := l_feat_code_name;
    IF (l_output is not null or
    l_output <> ' ') THEN
    l_out_rec.Inv_Type := l_Fnma_Cd;
    l_out_rec.feat_code := l_output;
    l_out_rec.Src_Delete_Flag := l_src_delete_flag_n;
    PIPE ROW(l_svc_ln_rec);
    END IF;
    END LOOP;
    How can I move the data itself into the l_out_rec.feat_code output record? Thanks in advance.

    Hi,
    l_output is defined as follows:
    l_output varchar2(20) ;
    I appreciate your example.
    Again, after I build l_feat_code_name it contains the column name from the input record, Ln_Fnma_Ftr1_Cd, ....Ftr2...., .....Ftr3..... and so on up to Ftr6. However, I also need the **data value** of Ln_Fnma_Ftr1_Cd, ....Ftr2...., .....Ftr3..... and so on up to Ftr6. My question is how to get the data value. You see below when I move l_feat_code_name to l_output I'm expecting l_output to contain the **data value**. Instead, when I display it in DBMS_output, it shows the column name.
    CURSOR cur_loan(prod_date_in IN DATE) IS
    Select
    Ln.Ln_No,
    Ln.Prod_Date,
    Ln.Ln_Fnma_Ftr1_Cd,
    Ln.Ln_Fnma_Ftr2_Cd,
    Ln.Ln_Fnma_Ftr3_Cd,
    Ln.Ln_Fnma_Ftr4_Cd,
    Ln.Ln_Fnma_Ftr5_Cd,
    Ln.Ln_Fnma_Ftr6_Cd,
    from LOAN Ln
    where PROD_DATE = '16-FEB-11';
    Here is the FOR LOOP that successfully builds the field name in l_feat_code_name. Then I "assume" by moving this field to l_output that l_output will contain the actual data, not the field name. However, it appears to contain the field name instead of the data.
    FOR l_To IN 1 .. 6
    LOOP
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    l_output := l_feat_code_name;
    IF (l_output is not null or
    l_output ' ') THEN
    l_out_rec.Inv_Type := l_Fnma_Cd;
    l_out_rec.feat_code := l_output;
    l_out_rec.Src_Delete_Flag := l_src_delete_flag_n;
    PIPE ROW(l_svc_ln_rec);
    END IF;
    END LOOP;

  • How to use reverse function in FOR loop

    Hi,
    Can we use REVERSE function in for loop.
    If so can u please give an explanation with some example.
    Thanks in advance.
    Satya.

    In SQL you could do this...
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    Wrote file afiedt.buf
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          7369 SMITH      HTIMS
          7499 ALLEN      NELLA
          7521 WARD       DRAW
          7566 JONES      SENOJ
          7654 MARTIN     NITRAM
          7698 BLAKE      EKALB
          7782 CLARK      KRALC
          7788 SCOTT      TTOCS
          7839 KING       GNIK
          7844 TURNER     RENRUT
          7876 ADAMS      SMADA
          7900 JAMES      SEMAJ
          7902 FORD       DROF
          7934 MILLER     RELLIM
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    import java.awt.*;
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    public class Main extends Applet implements Runnable
         private Image buffering_image;
         private Graphics buffering_graphics;
         private int max_apples = 3;
         private int score = 0;
         private GameObject player;
         private GameObject[] apple = new GameObject[max_apples];
         private boolean move_left = false;
         private boolean move_right = false;
        public void init()
            load_content();
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                        player.player_x -= player.movement_speed;
                   else if(move_right)
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         return true;
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    buffering_graphics.fillRect(0, 0, getSize().width, getSize().height);
    buffering_graphics.setColor(getForeground());
    paint(buffering_graphics);
    g.drawImage(buffering_image, 0, 0, this);
    public boolean keyDown(Event e, int i)
         i = e.key;
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    move_left = true;
    else if(i == 1007)
         move_right = true;
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    public boolean keyUp(Event e, int i)
         i = e.key;
    if(i == 1006)
    move_left = false;
    else if(i == 1007)
         move_right = false;
    return true;
    public void paint(Graphics g)
    g.drawImage(player.sprite, player.player_x, player.player_y, this);
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         if(apple[i].alive)
              g.drawImage(apple[i].sprite, apple[i].apple_x, apple[i].apple_y, this);
    g.setColor(Color.RED);
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    public void start()
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         public void stop()
         Thread thread = new Thread(this);
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    GameObject.java:import java.awt.*;
    import java.util.*;
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    public Image sprite;
    public Random random = new Random();
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    public int player_y;
    public int movement_speed = 15;
    public int falling_speed;
    public int apple_x;
    public int apple_y;
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         player_x = 425;
         player_y = 725;
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         apple_x = random.nextInt(920) + 1;
         apple_y = random.nextInt(100) + 1;
         alive = true;
    And now all I need is you to answer my question! =)                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           

    package forums;
    import java.util.Random;
    import javax.swing.Timer;
    import javax.imageio.ImageIO;
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    import java.io.*;
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          this.y = y;
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        public Player() {
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          y = HEIGHT-image.getHeight(null)-30;
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        public int fallingSpeed;
        public Apple() {
          super("C:/Java/home/src/images/apple.jpg", 0, 0);
          reset();
        public void reset() {
          this.x = RANDOM.nextInt(WIDTH-image.getWidth(null));
          this.y = RANDOM.nextInt(300);
          this.fallingSpeed = RANDOM.nextInt(8) + 3;
          this.isAlive = true;
      private final Timer timer = new Timer(200,
        new ActionListener() {
          public void actionPerformed(ActionEvent e) {
            repaint();
      public VimsiesRetardedAppleGamePanel() {
        this.player = new Player();
        for(int i=0; i<MAX_APPLES; i++) {
          apples[i] = new Apple();
        setBackground(Color.BLACK);
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        g.drawString("Score: " + score, WIDTH/2-30, 10);
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        JFrame frame = new JFrame("Vimsies Retarded Apple Game");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.getContentPane().add(new VimsiesRetardedAppleGamePanel());
        frame.pack();
        frame.setSize(WIDTH, HEIGHT);
        frame.setLocationRelativeTo(null);
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      public static void main(String[] args) {
        SwingUtilities.invokeLater(
          new Runnable() {
            public void run() {
              createAndShowGUI();
    }Hey Vimsie, try resetting a dead apple and see what happens.

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