How to detect external SWF has stopped not using totalFrames

Trying to find a way to detect when an externally loaded SWF has stopped. Using "totalFrames" like the example below doesn't work for what I'm trying to accomplish.
I need something that simply listens and detects when the clip has stopped. Editing the external SWF is not an option. Thanks in advance for any insight.
function onfrm( evnt: Event ): void
if (newMC.currentFrame == newMC.totalFrames )
newMC.removeEventListener( Event.ENTER_FRAME, onfrm);
trace("End of banner");

Just did a small test, and at least with loading a swf that has a timeline the totalFrames option works fine:
var m:MovieClip;
var a:Loader = new Loader();
a.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
a.load(new URLRequest("anim.swf"));
function done(e:Event):void
  m = MovieClip(a.content);
  m.addEventListener(Event.ENTER_FRAME, chek);
  addChild(m);
function chek(e:Event):void
  if(m.currentFrame == m.totalFrames){
  trace("done");
  m.removeEventListener(Event.ENTER_FRAME, chek);

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       Mini Bridge
       Kuler
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  • Satellite P300: Display Driver has stopped working using external monitor

    I have a number of these Satellite P300 PSPCCA-OC201Y and recently bought external monitors for them.
    Since then we seem to be getting "Display Driver has stopped working and has recovered" messages, then after about 5 of these, it crashes.
    Starting with one machine, I have updated display drivers, bios was current, all to no avail.
    I then did a complete system restore back to original. Has not solved the problem.
    Any ideas?

    hi Keven Dickenson,
    as you said you restored the system and still there is no way to get things work it may be a hardware issue...
    i my opinion you should consult a servicepartner to check this out...
    is there any of the machines working with the external monitor at all?
    if none of them is able to connect to ext. display maybe your installation has a problem or the monitor is faulty...
    try it with another monitor and recover one system to factory installation....

  • How to make external SWFs garbage collected in Air for iOS?

    My app uses lots of external SWFs( well they are actually included in the app with a folder but they aren't embeded ) and they do not contain any bitmapdata, only vector graphics. The problem I'm having is that they seem to be never garbage collected and System.privateMemory keeps increasing as the app loads more SWFs.
    Since those SWFs only contain vector graphics, I simply nullify all the variables that are holding reference to SWF file and call System.gc().. But it doesn't seem to be working. What would I need to do for the garbage collector to clean the SWFs?
    I'm using Air for iOS 3.5.0.1060 and ActionScript3.0.

    Yes I'm calling System.gc() twice. I tried using loader.unloadAndStop(true) and it seems SWFs are being garbage collected but another problem has surfaced. When repeatedly loading and unloading SWF in a short period, the air garbage collector sometimes fails to work.
    I've tested loading and unloading same SWF 50k times and checked trace.  Occasionally, garbage collector misses to collect garbage like below( swf #45119 is not being garbage collected).
    [UnloadSWF] main.swf/[[DYNAMIC]]/45115
    [UnloadSWF] main.swf/[[DYNAMIC]]/45116
    [UnloadSWF] main.swf/[[DYNAMIC]]/45117
    [UnloadSWF] main.swf/[[DYNAMIC]]/45118
    [UnloadSWF] main.swf/[[DYNAMIC]]/45120
    [UnloadSWF] main.swf/[[DYNAMIC]]/45121

  • Some of my external swf flies will not load

    I am using CS6 on windows 7, 64 bit
    I work totally in code with a main class calling in library items and objects.
    I am loading an external swf, then when a button is clicked the swf is unloaded and another one is loaded in.
    Most of the swfs were produced in CS5 but I have republished them all in CS6 with the same settings as the parent swf. ( I know this can be a problem if the versions are different)
    2 of the swfs load fine and the others give the following error message
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
         at Main()
    when it tries to implement:
    imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,imageLoaded);
    Which seems to say it can't find the file. ( If I name one of the working files to be the same name as one of the failing files it works fine!)
    It doesn't matter what order the swfs are loaded in the same ones load and the same ones fail!
    By a process of elimination I think there must be something different about the swfs that don't work. As Ihave published them all using CS6 with the same settings at the parent swf I have no idea what the problem is.
    Is there anything that may cause problems and stop a swf being loaded?
    thanks

    Hi Ned,
    Thanks for the debugging tip. That has helped me move slightly further forward.
    I now have bare code that just loads in an external swf so I could test a few different ones.
    I work with graphic designers who work on the timeline and often import/copy and paste from illustrator/inDesign.
    Having tested a few different external swfs made by differnt people I have found slighly different results.
    Some load fine - hooray!
    others produce this error and get stuck in  loop but something does eventually show:
    ReferenceError: Error #1056: Cannot create property __rslLoaders on Main.
        at fl.rsl::RSLPreloader/contentComplete()
    and others produce this error after seeming to be in a loop and nothing shows, then when I close the flash player I get
    Error #2044: Unhandled ioError:. text=Error #2036: Load Never Completed.
    So I get the feeling it must be something in the external swfs that the parent swf doesn't like.

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