How to Load/Unload external SWF

Hey all, I'm in a desperate struggle to meet a deadline for college coursework. I am unable to UNLOAD an external SWF file that I have put inside another SWF file. The problem that is occurring is, although it loads successfully, when I attempt to navigate to another page after viewing the external SWF, I expect it to close as it goes on to another page however, it remains in place. If i then go back on to the page that it is loading from, it will start to keep adding more and more SWF's. The print screens should explain it easier... Below i'll post the code that I'm using currently. The external SWF I am trying to load/unload is an interactive hangman game (whether it being interactive has an effect I do not know), but any and all help with this would be seriously appreciated!
The code currently being used is:
var _swfLoader:Loader;
var _swfContent:MovieClip;
loadSWF("Real Hangman.swf");
function loadSWF(path:String):void {
   var _req:URLRequest = new URLRequest();
   _req.url = path;
   _swfLoader = new Loader();
   setupListeners(_swfLoader.contentLoaderInfo);
   _swfLoader.load(_req);
function setupListeners(dispatcher:IEventDispatcher):void {
   dispatcher.addEventListener(Event.COMPLETE, addSWF);
   dispatcher.addEventListener(ProgressEvent.PROGRESS, preloadSWF);
function preloadSWF(event:ProgressEvent):void {
   var _perc:int = (event.bytesLoaded / event.bytesTotal) * 100;
   // swfPreloader.percentTF.text = _perc + "%";
function addSWF(event:Event):void {
   event.target.removeEventListener(Event.COMPLETE, addSWF);
   event.target.removeEventListener(ProgressEvent.PROGRESS, preloadSWF);
   _swfContent = event.target.content;
   _swfContent.addEventListener("close", unloadSWF);
   addChild(_swfContent);
function unloadSWF(event:Event):void {
   _swfLoader.unloadAndStop();
removeChild(_swfContent);
   _swfContent = null;
This printscreen is showing what it looks like in the Flash view (plain background and external SWF loads when this SWF is published)
What it looks like when loaded as published swf
Picture of the external SWF working inside the other SWF
Picture of it not being able to unload when i navigate to another page!
Finally, a picture of it doubling up when i proceed to go on the 'game' page again, it just keeps loading the SWF's rather than unloading them!

for example, file1 consits of two buttons, and also considered as main page. As i click on these two buttons , it will lead me go to open the external file2.swf, and file3.swf respectively. (file2.swf and file3.swf could have other navigation buttons, however, i am just simplify here).
the code you provided is working fine. but i want to totally remove/unlink the orginal file (file1.swf) when i click on either buttons which could lead me to other page (file1.swf or file2.swf).
Besides that, in file2.swf and file3.swf could have another "back" button to turn it back to the main page (file1.swf). When the user click on that back button, the file2.swf will unloaded...and file1.swf will be called back again...
can it  be done?
so sorry if my poor explanation makes you confuse..
thank you.

Similar Messages

  • How to Load an external swf using loadmovie in AS3

    I need to create a button with script, on rollover load an external swf into movieclip in AS3.  This was able to create this in AS2, but I need to create this in AS3

    Thanks again Ned.
    Kenneth Russell
    graphic artist, Sr.
    Lockheed Martin - MS2
    2323 Eastern Blvd., Baltimore, MD 21220
    Phone 410.682.0554    Fax 410.682.0543
    From: Ned Murphy <[email protected]>
    Reply-To: [email protected]
    Date: Thu, 23 Jul 2009 19:08:25 -0600
    To: kenneth russell <[email protected]>
    Subject: How to Load an external swf using loadmovie in AS3
    In AS3 you use the Loader class to load external swf's and image files.  You
    should be able to find examples both in the Flash help files and these forums
    if you search.  If you aren't aware of how to code buttons in AS3, that can be
    found as well.  In AS3, just about any kind of interction involves the use of
    event listeners in combination event handler functions... in the case of a
    button rollover an example would be...
    btnName.addEventListener(MouseEvent.ROLL_OVER, overHandler);
    function overHandler(evt:MouseEvent):void {
         // your loading code or whatever
    >

  • Load/ Unload external .swf

    ----------------------------------------
    vita | web | design | illustration
    "main" here
    I try to have external .swf on this "main" part of my flash
    design automatically using load actionscript.
    I have 3 different sets of actionscripts for load/unload.
    But, the problem is when I click vita or other menu on the
    top after loading "main" external .swf, they are overlapped.
    How can I unload the external .swf from the automatically
    loaded .swf?
    (As I know, there are mostly buttons to click on loading
    external .swf. But for my design, I want it loads automatically.)
    Thanks in advance for suggestions. Please let me know if my
    description/question is not clear to answer.

    Are you using AS2 or AS3. The approach is completely
    different for both.

  • FAQ: How do I load an external SWF file into a parent SWF file?

    A ton of Flash users visit Adobe’s we site every month wondering  about how to load an external SWF file from within another SWF.
    Adobe's own TechNote on the subject attempts to answer the basic question, along with some common follow-up questions, including:
    How do I load more than one SWF?
    How do I load a SWF into a specific location in the display list?
    How do I resize the loaded SWF?
    How do I set its X and Y location?
    Here are some additional resources that elaborate on loading content and on working with the display list:
    Sample files for the above TechNote. A set of 3 FLA and 3 corresponding SWF files, including a parent SWF and 2 SWFs that the parent loads.
    Help > AS3 Developer’s Guide > Loading an external SWF file
    Help > AS3 Developer’s Guide > Loading display content dynamically
    Loading multiple external SWFs within a main SWF – CreativeCow.net forums
    Video tutorial: ActionScript 101 – Episode 6: Adding named objects to the Stage. By Doug Winnie. An example of how to add the loaded external asset to the Stage and modify its location or other properties.
    Video tutorial: Preloading in ActionScript 3.0.  By Lee Brimelow. A slightly more complicated example, showing how to  make the parent SWF display information about the progress of loading  the external SWF.
    Tutorial: Loading and unloading SWFs - FlashAndMath.com
    This article provides several examples of how to communicate between a parent SWF file and the loaded SWF:
    SWF to SWF Communcation via ActionScript 3.0 (by kglad)

    quote:
    Originally posted by:
    NedWebs
    You now seem to want to get rid of the swf once it has loaded
    and played itself thru. To do that you would need to have something
    in the swf itself that triggers its removal in its last frame. The
    following might work...
    MovieClip(this.parent).removeChild(this);
    Unfortunately I couldn't get this to work. I placed it on the
    last frame of the SWF to be called - is that right?
    I am not sure I am doing it correctly...

  • Remove / unload external swf file(s) from the main flash file and load a new swf file and garbage collection from memory.

    I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
    This is the error message(s) I am receiving: "TypeError: Error #2007: Parameter child must be non-null.
    at flash.display::DisplayObjectContainer/removeChild()
    at index_fla::MainTimeline/Down3()"
    import nl.demonsters.debugger.MonsterDebugger;
    var d:MonsterDebugger=new MonsterDebugger(this);
    stage.scaleMode=StageScaleMode.NO_SCALE;
    stage.align=StageAlign.TOP_LEFT;
    stage.addEventListener(Event.RESIZE, resizeHandler);
    // loader is the loader for portfolio page swf
    var loader:Loader;
    var loader2:Loader;
    var loader3:Loader;
    var loader1:Loader;
    //  resize content
    function resizeHandler(event:Event):void {
        // resizes portfolio page to center
    loader.x = (stage.stageWidth - loader.width) * .5;
    loader.y = (stage.stageHeight - loader.height) * .5;
    // resizes about page to center
    loader3.x = (stage.stageWidth - 482) * .5 - 260;
    loader3.y = (stage.stageHeight - 492) * .5 - 140;
    /*loader2.x = (stage.stageWidth - 658.65) * .5;
    loader2.y = (stage.stageHeight - 551.45) * .5;*/
    addEventListener(Event.ENTER_FRAME, onEnterFrame,false, 0, true);
    function onEnterFrame(ev:Event):void {
    var requesterb:URLRequest=new URLRequest("carouselLoader.swf");
    loader = null;
    loader = new Loader();
    loader.name ="carousel1"
    //adds gallery.swf to stage at begining of movie
    loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
    function ioError(event:IOErrorEvent):void {
    trace(event);
    try {
    loader.load(requesterb);
    } catch (error:SecurityError) {
    trace(error);
    addChild(loader);
    loader.x = (stage.stageWidth - 739) * .5;
    loader.y = (stage.stageHeight - 500) * .5;
    // stop gallery.swf from duplication over and over again on enter frame
    removeEventListener(Event.ENTER_FRAME, onEnterFrame);
    //PORTFOLIO BUTTON
    //adds eventlistner so that gallery.swf can be loaded
    MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
    function Down(event:MouseEvent):void {
    // re adds listener for contact.swf and about.swf
    MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
    MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
    //unloads gallery.swf from enter frame if users presses portfolio button in nav
    var requester:URLRequest=new URLRequest("carouselLoader.swf");
        loader = null;
    loader = new Loader();
    loader.name ="carousel"
    loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
    function ioError(event:IOErrorEvent):void {
    trace(event);
    try {
    loader.load(requester);
    } catch (error:SecurityError) {
    trace(error);
    addChild(loader);
    loader.x = (stage.stageWidth - 739) * .5;
    loader.y = (stage.stageHeight - 500) * .5;
    removeChild( getChildByName("about") );
    removeChild( getChildByName("carousel1") );
    // remove eventlistner and prevents duplication of gallery.swf
    MovieClip(root).nav.portfolio.removeEventListener(MouseEvent.MOUSE_DOWN, Down);
    //INFORMATION BUTTON
    //adds eventlistner so that info.swf can be loaded
    MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
    function Down1(event:MouseEvent):void {
    //this re-adds the EventListener for portfolio so that end user can view again if they wish.
    MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
    MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
    var requester:URLRequest=new URLRequest("contactLoader.swf");
    loader2 = null;
    loader2 = new Loader();
    loader2.name ="contact"
    loader2.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
    function ioError(event:IOErrorEvent):void {
    trace(event);
    try {
    loader2.load(requester);
    } catch (error:SecurityError) {
    trace(error);
    addChild(loader2);
    loader2.x = (stage.stageWidth - 658.65) * .5;
    loader2.y = (stage.stageHeight - 551.45) * .5;
    // remove eventlistner and prevents duplication of info.swf
    MovieClip(root).nav.info.removeEventListener(MouseEvent.MOUSE_DOWN, Down1);
    //ABOUT BUTTON
    //adds eventlistner so that info.swf can be loaded
    MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
    function Down3(event:MouseEvent):void {
    //this re-adds the EventListener for portfolio so that end user can view again if they wish.
    MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
    MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
    var requester:URLRequest=new URLRequest("aboutLoader.swf");
    loader3 = null;
    loader3 = new Loader();
    loader3.name ="about"
    loader3.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
    function ioError(event:IOErrorEvent):void {
    trace(event);
    try {
    loader3.load(requester);
    } catch (error:SecurityError) {
    trace(error);
    addChild(loader3);
    loader3.x = (stage.stageWidth - 482) * .5 - 260;
    loader3.y = (stage.stageHeight - 492) * .5 - 140;
    removeChild( getChildByName("carousel") );
    removeChild( getChildByName("carousel1") );
    // remove eventlistner and prevents duplication of info.swf
    MovieClip(root).nav.about.removeEventListener(MouseEvent.MOUSE_DOWN, Down3);
    stop();

    Andrei1,
    Thank you for the helpful advice. I made the changes as you suggested but I am receiving a #1009 error message even though my site is working the way I wan it to work. I would still like to fix the errors so that my site runs and error free. This is the error I am receiving:
    "TypeError: Error #1009: Cannot access a property or method of a null object reference."
    I'm sure this is not the best method to unload loaders and I am guessing this is why I am receiving the following error message.
         loader.unload();
         loader2.unload();
         loader3.unload();
    I also tried creating a function to unload the loader but received the same error message and my portfolio swf was not showing at all.
         function killLoad():void{
         try { loader.close(); loader2.close; loader3.close;} catch (e:*) {}
         loader.unload(); loader2.unload(); loader3.unload();
    I have a question regarding suggestion you made to set Mouse Event to "null". What does this do setting the MouseEvent do exactly?  Also, since I've set the MouseEvent to null do I also have to set the loader to null? e.g.
    ---- Here is my updated code ----
    // variable for external loaders
    var loader:Loader;
    var loader1:Loader;
    var loader2:Loader;
    var loader3:Loader;
    // makes borders resize with browser size
    function resizeHandler(event:Event):void {
    // resizes portfolio page to center
         loader.x = (stage.stageWidth - loader.width) * .5;
         loader.y = (stage.stageHeight - loader.height) * .5;
    // resizes about page to center
         loader3.x = (stage.stageWidth - 482) * .5 - 260;
         loader3.y = (stage.stageHeight - 492) * .5 - 140;
    //adds gallery.swf to stage at begining of moviie
         Down();
    //PORTFOLIO BUTTON
    //adds eventlistner so that gallery.swf can be loaded
         MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
    function Down(event:MouseEvent = null):void {
    // re adds listener for contact.swf and about.swf
         MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
         MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
    //unloads gallery.swf from enter frame if users presses portfolio button in nav
         var requester:URLRequest=new URLRequest("carouselLoader.swf");
         loader = new Loader();
         loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
         function ioError(event:IOErrorEvent):void {
         trace(event);
         try {
         loader.load(requester);
         } catch (error:SecurityError) {
         trace(error);
         this.addChild(loader);
         loader.x = (stage.stageWidth - 739) * .5;
         loader.y = (stage.stageHeight - 500) * .5;
    // sure this is not the best way to do this - but it is unload external swfs
         loader.unload();
         loader2.unload();
         loader3.unload();
    // remove eventlistner and prevents duplication of gallery.swf
         MovieClip(root).nav.portfolio.removeEventListener(MouseEvent.MOUSE_DOWN, Down);
    //INFORMATION BUTTON
         //adds eventlistner so that info.swf can be loaded
         MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
         function Down1(event:MouseEvent = null):void {
         //this re-adds the EventListener for portfolio so that end user can view again if they wish.
         MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
         MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
         var requester:URLRequest=new URLRequest("contactLoader.swf");
         loader2 = null;
         loader2 = new Loader();
         loader2.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);    
         function ioError(event:IOErrorEvent):void {
         trace(event);
         try {
         loader2.load(requester);
    }      catch (error:SecurityError) {
         trace(error);
         addChild(loader2);
         loader2.x = (stage.stageWidth - 658.65) * .5;
         loader2.y = (stage.stageHeight - 551.45) * .5;
    loader.unload();
    loader2.unload();
    loader3.unload();
         // remove eventlistner and prevents duplication of info.swf
         MovieClip(root).nav.info.removeEventListener(MouseEvent.MOUSE_DOWN, Down1);
    //ABOUT BUTTON
         //adds eventlistner so that info.swf can be loaded
         MovieClip(root).nav.about.addEventListener(MouseEvent.MOUSE_DOWN, Down3, false, 0, true);
         function Down3(event:MouseEvent = null):void {
         //this re-adds the EventListener for portfolio so that end user can view again if they wish.
         MovieClip(root).nav.portfolio.addEventListener(MouseEvent.MOUSE_DOWN, Down, false, 0, true);
         MovieClip(root).nav.info.addEventListener(MouseEvent.MOUSE_DOWN, Down1, false, 0, true);
         var requester:URLRequest=new URLRequest("aboutLoader.swf");
         loader3 = null;
         loader3 = new Loader();
         loader3.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioError);
         function ioError(event:IOErrorEvent):void {
         trace(event);
         try {
         loader3.load(requester);
    }      catch (error:SecurityError) {
         trace(error);
         addChild(loader3);
         loader3.x = (stage.stageWidth - 482) * .5 - 260;
         loader3.y = (stage.stageHeight - 492) * .5 - 140;
         loader.unload();
         loader2.unload();
         loader3.unload();
         // remove eventlistner and prevents duplication of info.swf
         MovieClip(root).nav.about.removeEventListener(MouseEvent.MOUSE_DOWN, Down3);
         stop();

  • How can I load an external SWF into a movie clip that's inside other movie clip?

    Hi.
    I creating my first flash (actionscript 3.0) website but I'm
    stuck with a visual effect I want to create.
    I have a window on my website called contentWindow. Every
    time you click a button this window is supposed to leave the stage,
    load the requested content and return to the stage.
    The sliding window is a movie clip with 83 frames, 21 to
    enter the stage, 21 to leave the stage again, 20 for nothing (its
    just to simulate the loading time) and 21 to return to the stage.
    Now my goal is, when the user clicks on a navigation button,
    the window exits the stage, loads an external SWF with the content,
    and then returns to the stage.
    I've the "window" movie clip with an instance name of
    "contentWindow". Inside there is another movie clip with an
    instance name of "contentLoader". The content that the user
    requested should appear inside the "contentLoader".
    Now, when the contentWindow leaves the stage, I get this
    error message:
    quote:
    TypeError: Error #1009: Cannot access a property or method of
    a null object reference.
    at rwd_fla::MainTimeline/trigger()
    If I switch
    "contentWindow.contentLoader.addChild(navLoader);" for
    "contentWindow.addChild(navLoader);" it works fine, but the
    external SWF doesn't move with the window.
    How can I load an external SWF into a movie clip that's
    inside other movie clip?

    Hi,
    Recently, I have been putting together a flash presentation.
    And I am just wondering if the following might help you, in your
    communication with the said swf file:
    loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
    onComplete);
    function onComplete(event:Event):void
    event.target.content.thinggy_mc.y -= 100;
    Not the best example, but this allows you to target a mc
    within an external swf file. I think if you look up this code, you
    will have an answer ;)
    Kind Regards,
    Boxing Boom

  • Loading an external swf and unloading the parent one

    Hi there i have made a navigation in flash and 3 buttons that load some external swf's. Problem is that when they load the parent swf keeps playing in the background. How can i make them play separately and make the navigation stage dissapear completely when they load?

    I have attempted to use the same Loader but it doesnt replace it i dont know why.
    var myLoader:Loader = new Loader();       
    var myLoaderMain:URLRequest = new URLRequest("main1.swf");
    var myLoaderQuiz:URLRequest = new URLRequest("quiz.swf");
    var myLoaderAnimation:URLRequest = new URLRequest("athens_animation.swf");
    var myLoaderVideo:URLRequest = new URLRequest("videogallery.swf");
    videogallerybtn.addEventListener(MouseEvent.CLICK, videoFunc);
    function videoFunc(curEvt:MouseEvent) {
              myLoader.load(myLoaderVideo);
              addChild(myLoader);
    Quizbtn.addEventListener(MouseEvent.CLICK, quizFunc);
    function quizFunc(curEvt:MouseEvent) {
              myLoader.load(myLoaderQuiz);
              addChild(myLoader);
    Animationbtn.addEventListener(MouseEvent.CLICK, AnimationFunc);
    function AnimationFunc(curEvt:MouseEvent) {
              myLoader.load(myLoaderAnimation);
              addChild(myLoader);

  • How may load an external (html) file in swf? Anyone!!!!!

    hi all,
        How may load an external html file in swf? such as google.com in a movieclip.
    anyone may help me.........????????

    With Flash, you can't do this.
    Just with FlashBuilder and Air (something like HTMLLoader  , not sure now)
    I mean loading in a movieclip..
    Of course you can open a page to display in a browser.

  • Loading an external swf into my parent swf?

    Does anyone know how I can load an external .swf file into my
    parent file? I have tried to use loader actionscript but think I am
    using the incorrect script or putting it in the wrong place? If
    anyone can tell me the script and where to/how to use it that would
    be amazing? Thanks

    thanks GWD!
    I am using the unloadMovieNum(); command, i have loaded the
    child into level 5 of my parent swf. the parent has multiple scenes
    this one with a layer with a stop(); action and another layer with
    the loadMovieNum("portfolioone.swf", 5); script. it loads the child
    perfectly. The child has a number of pictures in it and a back
    button at the end. I have been adding the
    on (release) {
    unloadMovieNum(5);
    script to the button which unloads the child but stops
    because of the stop action in the first frame of the particular
    scene within the parent. I want to be able to add a script to this
    button which will take me back to a labeled frame in a particular
    scene of the parent, I tried the this.removeMovieClip(); but
    doesn't seem to be working for me, Thanks for the reply, hope you
    can help me further??

  • AS3 Unloading external SWF piling up problem

    I have two buttons on main SWF what loads and Unload two external SWFs back and forth.
    Also one timer function is calling external Screen saver SWF and unload the existing one when no interaction found.
    I am using unloadAndStop() function to unload the external SWFs.
    But after loading and unloading external SWFs, I am facing piling up or stack overflow problem.
    Any help will be highly appreciated.
    Thanks
    import flash.net.NetConnection;
    import flash.net.NetStream;
    import flash.media.Video;
    import flash.display.MovieClip;
    import caurina.transitions.*;
    import flash.utils.Timer;
    import flash.events.*;
    var myLoader_Map_1:Loader = new Loader();
    var myLoader_Map_2:Loader = new Loader();
    var myLoader_Screen_Saver:Loader = new Loader();
    var Ss:Boolean = false;
    var Maps:Boolean = true;
    //--------------------Screen Saver---------------------------------
    ScreenSaver();
      function ScreenSaver():void{
      var url:URLRequest = new URLRequest("screensaver.swf");
      myLoader_Screen_Saver.load(url); 
      addChild(myLoader_Screen_Saver);
      setChildIndex(myLoader_Screen_Saver, 1);
      Maps = false;
      Ss = true;
      function ScreenSaver_Unload():void{
      myLoader_Screen_Saver.unloadAndStop();
    //--------------------Map Buttons---------------------------------
    function MPstart():void{
      Tweener.addTween(MC_Maps_Btns,{alpha:1, x:778.25, y:1070.65, time:1, delay:1, transition:"easeOutCubic"});
      setChildIndex(MC_Maps_Btns, 2);
      MC_Maps_Btns.Btn_Map_1.visible = true;
      MC_Maps_Btns.Btn_Map_2.visible = true;
    function MPclose():void{
      Tweener.addTween(MC_Maps_Btns,{alpha:0, x:778.25, y:1179.85, time:1, transition:"easeOutCubic"});
    //--------------------Map 1 ---------------------------------
    MC_Maps_Btns.Btn_Map_1.addEventListener(MouseEvent.CLICK,OpenMap1);
      function OpenMap1(e:MouseEvent):void{
      var url:URLRequest = new URLRequest("Map_1.swf");
      myLoader_Map_1.load(url);
      myLoader_Map_1.alpha = 1;
      addChild(myLoader_Map_1);
      setChildIndex(myLoader_Map_1, 2);
      myLoader_Map_2.unloadAndStop();
      ScreenSaver_Unload();
      Maps = true;
      Ss = false;
      MC_Maps_Btns.Btn_Map_1.visible = false;
      MC_Maps_Btns.Btn_Map_2.visible = true;
    //--------------------Map 1 ---------------------------------
    MC_Maps_Btns.Btn_Map_2.addEventListener(MouseEvent.CLICK,OpenMap2);
      function OpenMap2(e:MouseEvent):void {
      var url:URLRequest = new URLRequest("Map_2.swf");
      myLoader_Map_2.load(url);
      myLoader_Map_2.alpha = 1;
      addChild(myLoader_Map_2);
      setChildIndex(myLoader_Map_2, 2);
      myLoader_Map_1.unloadAndStop();
      ScreenSaver_Unload();
      Maps = true;
      Ss = false;
      MC_Maps_Btns.Btn_Map_2.visible = false;
      MC_Maps_Btns.Btn_Map_1.visible = true;
    //--------------------Timer ---------------------------------
    var inactiveTime:int = 10000;
    var t:Timer = new Timer(inactiveTime);
    stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown1);
    t.addEventListener(TimerEvent.TIMER, onTimer);
    t.start();
      function onMouseDown1(e:MouseEvent):void {
      t.reset();
      t.start();
      trace("Interaction detected");
      function onTimer(e:TimerEvent):void {
      handleInactivity();
      function handleInactivity():void {
      trace('You\'re inactive.');
      if (Maps == true){
      myLoader_Map_1.unloadAndStop();
      myLoader_Map_2.unloadAndStop();
      else{
      trace("No Maps");
      if (Ss == false ){
      ScreenSaver();
      MPclose();
      else{
      trace("ScreenSaver already loaded");

    This is how I applied
    import flash.net.NetConnection;
    import flash.net.NetStream;
    import flash.media.Video;
    import flash.display.MovieClip;
    import caurina.transitions.*;
    import flash.utils.Timer;
    import flash.events.*;
    var myLoader_Map_1:Loader = new Loader();
    var myLoader_Map_2:Loader = new Loader();
    var myLoader_Screen_Saver:Loader = new Loader();
    var Ss:Boolean = false;
    var Maps:Boolean = true;
    //--------------------Screen Saver---------------------------------
    function unloadAllF():void{
    if(myLoader_Screen_Saver.content){
    myLoader_Screen_Saver.unloadAndStop();
    trace("ss unloaded");
    if(myLoader_Map_1.content){
    myLoader_Map_1.unloadAndStop();
    trace("map_1 unloaded");
    if(myLoader_Map_2.content){
    myLoader_Map_2.unloadAndStop();
    trace("map_2 unloaded");
    //etc
    ScreenSaver();
      function ScreenSaver():void{
      var url_ss:URLRequest = new URLRequest("screensaver.swf");
      unloadAllF();
      myLoader_Screen_Saver.load(url_ss); 
      addChild(myLoader_Screen_Saver);
      setChildIndex(myLoader_Screen_Saver, 1);
      Maps = false;
      Ss = true;
        function ScreenSaver_Unload():void{
      myLoader_Screen_Saver.unloadAndStop();
    //--------------------Map Buttons---------------------------------
    function MPstart():void{
      Tweener.addTween(MC_Maps_Btns,{alpha:1, x:778.25, y:1070.65, time:1, delay:1, transition:"easeOutCubic"});
      setChildIndex(MC_Maps_Btns, 2);
      MC_Maps_Btns.Btn_Map_1.visible = true;
      MC_Maps_Btns.Btn_Map_2.visible = true;
    function MPclose():void{
      Tweener.addTween(MC_Maps_Btns,{alpha:0, x:778.25, y:1179.85, time:1, transition:"easeOutCubic"});
    //--------------------Map 1 ---------------------------------
    MC_Maps_Btns.Btn_Map_1.addEventListener(MouseEvent.CLICK,OpenMap1);
      function OpenMap1(e:MouseEvent):void{
      var url_map_1:URLRequest = new URLRequest("Map_1.swf");
      unloadAllF();
      myLoader_Map_1.load(url_map_1);
      myLoader_Map_1.alpha = 1;
      addChild(myLoader_Map_1);
      setChildIndex(myLoader_Map_1, 2);
      myLoader_Map_2.unloadAndStop();
      ScreenSaver_Unload();
      Maps = true;
      Ss = false;
      MC_Maps_Btns.Btn_Map_1.visible = false;
      MC_Maps_Btns.Btn_Map_2.visible = true;
    //--------------------Map 1 ---------------------------------
    MC_Maps_Btns.Btn_Map_2.addEventListener(MouseEvent.CLICK,OpenMap2);
      function OpenMap2(e:MouseEvent):void {
      var url_map_2:URLRequest = new URLRequest("Map_2.swf");
      unloadAllF();
      myLoader_Map_2.load(url_map_2);
      myLoader_Map_2.alpha = 1;
      addChild(myLoader_Map_2);
      setChildIndex(myLoader_Map_2, 2);
      myLoader_Map_1.unloadAndStop();
      ScreenSaver_Unload();
      Maps = true;
      Ss = false;
      MC_Maps_Btns.Btn_Map_2.visible = false;
      MC_Maps_Btns.Btn_Map_1.visible = true;
    //--------------------Timer ---------------------------------
    var inactiveTime:int = 10000;
    var t:Timer = new Timer(inactiveTime);
    stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown1);
    t.addEventListener(TimerEvent.TIMER, onTimer);
    t.start();
      function onMouseDown1(e:MouseEvent):void {
      t.reset();
      t.start();
      trace("Interaction detected");
      function onTimer(e:TimerEvent):void {
      handleInactivity();
      function handleInactivity():void {
      trace('You\'re inactive.');
      if (Maps == true){
      myLoader_Map_1.unloadAndStop();
      myLoader_Map_2.unloadAndStop();
      else{
      trace("No Maps");
      if (Ss == false ){
      ScreenSaver();
      MPclose();
      else{
      trace("ScreenSaver already loaded");

  • Unload external swf

    I loaded an external SWF file, now I need to understand how to unload the external SWF file. Is it possible to add the code to the last frame of the external SWFs internal timeline, so when it exits the last frame, it unloads itself.
    The script to load the SWF is below. Can I add the unload code to the last frame of timeline of the SWF?
    var Xpos:Number = 0;
    var Ypos:Number = 0;
    var swf:MovieClip;
    var loader:Loader=new Loader();
    var defaultSWF:URLRequest = new URLRequest("c1room.swf");
    loader.load(defaultSWF);
    loader.x = Xpos;
    loader.y = Ypos;
    addChild(loader);

    in the last frame of your loaded swf:
    if (this.parent is Loader) {
        this.parent.parent.dispatchEvent(new Event("playCompleted"));
    and on the timeline that contains yoru loader in your main loading swf:
    this.addEventListener("playCompleted",f)
    function f(e:Event){
        removeChild(ldr);  // where ldr is your loader that loads your external swf
        ldr.unload();
        ldr=null

  • Need help loading an external SWF

    I'm not very proficient in Flash, so any help will be greatly appreciated. I'm trying to load an external SWF with the following code:
    T1_Bttn_BloodCar.onRelease = function() {
    t1_images_mc.loadMovie("images/T1_Gallery/BloodCar_SWF/T1_BloodCar.swf");
    t1_images_mc._alpha = 0;
    It loads the SWF, but doesn't play it correctly when I test it. Here's how the loaded movie is supposed to look:
    http://www.theroboteye.com/T1_BloodCar.html
    But instead, it plays without the transitions, like this:
    http://www.theroboteye.com/TRE2009b.html
    I've been trying to figure this out for a few days and have tried adding "this._lockroot = true;" to the SWF I'm trying to load, but I can't get it to play correctly. Can anyone tell me what I'm doing wrong? Thanks in advance.

    Try using the MovieClipLoader class (loadClip method) instead of the loadMovie method.  That way you can have a listener that waits for the movie to be loaded and then pull it into play, assigning actions and properties to it after the fact.

  • Trouble loading an external swf file implemented with AS3

    I am using Adobe Flash CS3
    At first, I tried
    swf_mc.loadMovie("//swf file
    location");
    It gave me
    quote:
    Warning: 1060: Migration issue: The method loadMovie is no
    longer supported.
    USE: var l = new Loader(); addChild(l); l.load(new
    URLRequest("your url"));.
    Well, the given code isn't working at all.
    But since it is a migration error, I thought maybe I can just
    save it into Flash5 format with AS1. Then it worked with most
    external swf files. However, the one I am trying to load is a swf
    file with AS3, so my older version swf can't load it at all.
    Anyone has any ideas about how to load an external AS3 swf
    file?

    AS3 is a completely different beast than AS1 or 2. loadMovie
    was removed from the language.
    The answer to your question is two fold. First, Adobe was
    kind enough to give us the code when it finds a migration issue.
    var _ldr:Loader = new Loader();
    addChild( _ldr );
    _ldr.load( new URLRequest( "your url") );
    Handling progress has also changed. I have a ContentLoader
    package on my site that you're free to use that should familiarize
    you with the new way that things are done in AS3.
    http://sd-dezign.com/blog/?page_id=10

  • Unloading external swf file keeps memory usage growing up

    Hello everybody,
    The idea is very simple: I have a submain.swf with 5 buttons. Each button loads an external .swf file.
    com_loader.load(URLRequest);
    After playing first external swf, before I go to next one, I try to unload it:
    1. remove all its associated listeners:
    com_loader.contentLoaderInfo.removeEventListener(Event.INIT-PROGRESS-COMPLETE, idFunction);
    2. unload it:
    com_loader.unload();
    3. set to null:
    com_loader = null;
    and load next external swf file and so on.
    The problem is that the FireFox/IE8.0 Memory Usage in Task Manager is going up and I see no sign of GC activity even after 5 mins of playing. Can anyone light me up pls? This is the second week working around and no good news until now.
    Thanks in advance.
    P.S.
    If I try com_loader.unloadAndStop(); it gives me the error: Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
    Vince.

    Hi Ice,
    The loaded swf file contains only a small photo, just for testing, with no listeners or other stuff in it.
    Vic.

  • Transition_Manager and unloading external swf problems

    Hi there
    I´m having a few problems with my project which i although it work it has some unpleasant bugs that i´m trying to solve for days.
    When i load external swf´s they show up on top of the Menu button.Maybe because the button i´m pressing is inside the same movieclip as the Menu.
    Explaining better here´s a little diagram of my site:
    con2 MC (Instance of Menu) ---> cont3 MC (Instance of subMenu) and mainButton MC (Instance of Main)
    Here´s the general code which is inside the Painel.as
    package {
        import com.greensock.TweenLite;
        import com.greensock.TweenMax;
        import com.greensock.*;
        import com.greensock.easing.*;
        import flash.display.*;
        import flash.events.*;
        import flash.display.MovieClip;
        import fl.transitions.*;
        import fl.transitions.easing.*;
        import flash.net.URLRequest;
        import flash.display.Loader;
        import flash.events.Event;
        import flash.events.ProgressEvent;
        public class Painel3 extends MovieClip
            private var inFocus:MovieClip;
            public function Painel3():void
                setupClips();
                addEventListener(Event.ENTER_FRAME, loop);
            private function setupClips():void
            con2.mainButton.addEventListener(MouseEvent.ROLL_OVER, onOver);
            con2.mainButton.addEventListener(MouseEvent.ROLL_OUT, onOut);
            con2.mainButton.addEventListener(MouseEvent.CLICK, onClick);
                var len:int = con2.cont3.numChildren;
                for(var i:int=0; i<len; i++)
                    var mc:MovieClip = MovieClip(con2.cont3.getChildAt(i));
                    mc.buttonMode = true;
                    mc.loc = [mc.x, mc.y];
                    mc.addEventListener(MouseEvent.CLICK, onClick);
                    con2.cont3.visible = false;
            private function onOver(e:MouseEvent):void
            private function onOut(e:MouseEvent):void
            private function onClick(e:MouseEvent):void
                con2.cont3.visible = true;
    TransitionManager.start(con2.cont3, {type:Wipe, direction:Transition.IN, duration:1, easing:None.easeNone, startPoint:5} );                       
            private function loop(e:Event):void
                var distx:Number = mouseX / 1400;
                var disty:Number = mouseY / 1400;
                TweenLite.to(con2, 2, {
                            rotationY:(-70 +(145*distx)),
                            rotationX:(70 -(145*disty)),
                            ease:Expo.easeOut
    And then inside the subMenu.as class for the movieclip subMenu i have the buttons that load the external swf´s:
    package  {
        import com.greensock.TweenLite;
        import com.greensock.TweenMax;
        import com.greensock.*;
        import com.greensock.easing.*;
        import flash.display.*;
        import flash.events.*;
        import flash.display.MovieClip;
        import flash.net.URLRequest;
        import flash.display.Loader;
        import flash.events.Event;
        import flash.events.ProgressEvent;
        import fl.transitions.*;
        import fl.transitions.easing.*;
        public class subMenu extends MovieClip {
            public function subMenu() {
                // constructor code
                menu1.buttonMode = true;
                menu2.buttonMode = true;
                menu3.buttonMode = true;
                menu4.buttonMode = true;
                 menu1.addEventListener(MouseEvent.CLICK,link1);
                 menu2.addEventListener(MouseEvent.CLICK,link2);
                 menu3.addEventListener(MouseEvent.CLICK,link3);
                 menu4.addEventListener(MouseEvent.CLICK,link4);
            function link1(e:MouseEvent) {
               function startLoad()
                var mLoader:Loader = new Loader();
                var mRequest:URLRequest = new URLRequest("AugmentedReality_v1.swf");
                mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
                mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler);
                mLoader.load(mRequest);
    function onCompleteHandler(e:Event):void {
    var swf:DisplayObject = e.target.content;
    swf.x = -400;    
    swf.y = -300;    
    addChild(swf);
    function onProgressHandler(mProgress:ProgressEvent)
           var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal;
           trace(percent);
    startLoad();
            function link2(e:MouseEvent) {
                function startLoad()
                var mLoader:Loader = new Loader();
                var mRequest:URLRequest = new URLRequest("Fotos.swf");
                mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
                mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler);
                mLoader.load(mRequest);
    function onCompleteHandler(e:Event):void {
    var swf:DisplayObject = e.target.content;
    swf.x = -400;    
    swf.y = -300;    
    addChild(swf);
    function onProgressHandler(mProgress:ProgressEvent)
           var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal;
           trace(percent);
    startLoad();
            function link3(e:MouseEvent) {
            function link4(e:MouseEvent){
                function startLoad()
                var mLoader:Loader = new Loader();
                var mRequest:URLRequest = new URLRequest("Texto.swf");
                mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler);
                mLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgressHandler);
                mLoader.load(mRequest);
    function onCompleteHandler(e:Event):void {
    var swf:DisplayObject = e.target.content;
    swf.x = -400;    
    swf.y = -300;    
    addChild(swf);
    function onProgressHandler(mProgress:ProgressEvent)
           var percent:Number = mProgress.bytesLoaded/mProgress.bytesTotal;
           trace(percent);
    startLoad();
    Like i said the swf´s show up on top of the Menu and i need it to dissapear.
    Also i want to unload the swf currently in scene so that when i load another one they don´t pile on top of each other.
    Pls help. Thanks

    Oh btw, i´m having an error 1069 Property TransitionManager not found in subMenu and there is no default value
    at fl.transitions::TransitionManager$/start()
        at Painel3/onClick()
    This doesn´t happen when i uncheck the Export for actionscript in the subMenu class but i can´t do that or else the buttons wont work.

Maybe you are looking for