Loading an external swf and unloading the parent one
Hi there i have made a navigation in flash and 3 buttons that load some external swf's. Problem is that when they load the parent swf keeps playing in the background. How can i make them play separately and make the navigation stage dissapear completely when they load?
I have attempted to use the same Loader but it doesnt replace it i dont know why.
var myLoader:Loader = new Loader();
var myLoaderMain:URLRequest = new URLRequest("main1.swf");
var myLoaderQuiz:URLRequest = new URLRequest("quiz.swf");
var myLoaderAnimation:URLRequest = new URLRequest("athens_animation.swf");
var myLoaderVideo:URLRequest = new URLRequest("videogallery.swf");
videogallerybtn.addEventListener(MouseEvent.CLICK, videoFunc);
function videoFunc(curEvt:MouseEvent) {
myLoader.load(myLoaderVideo);
addChild(myLoader);
Quizbtn.addEventListener(MouseEvent.CLICK, quizFunc);
function quizFunc(curEvt:MouseEvent) {
myLoader.load(myLoaderQuiz);
addChild(myLoader);
Animationbtn.addEventListener(MouseEvent.CLICK, AnimationFunc);
function AnimationFunc(curEvt:MouseEvent) {
myLoader.load(myLoaderAnimation);
addChild(myLoader);
Similar Messages
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FAQ: How do I load an external SWF file into a parent SWF file?
A ton of Flash users visit Adobe’s we site every month wondering about how to load an external SWF file from within another SWF.
Adobe's own TechNote on the subject attempts to answer the basic question, along with some common follow-up questions, including:
How do I load more than one SWF?
How do I load a SWF into a specific location in the display list?
How do I resize the loaded SWF?
How do I set its X and Y location?
Here are some additional resources that elaborate on loading content and on working with the display list:
Sample files for the above TechNote. A set of 3 FLA and 3 corresponding SWF files, including a parent SWF and 2 SWFs that the parent loads.
Help > AS3 Developer’s Guide > Loading an external SWF file
Help > AS3 Developer’s Guide > Loading display content dynamically
Loading multiple external SWFs within a main SWF – CreativeCow.net forums
Video tutorial: ActionScript 101 – Episode 6: Adding named objects to the Stage. By Doug Winnie. An example of how to add the loaded external asset to the Stage and modify its location or other properties.
Video tutorial: Preloading in ActionScript 3.0. By Lee Brimelow. A slightly more complicated example, showing how to make the parent SWF display information about the progress of loading the external SWF.
Tutorial: Loading and unloading SWFs - FlashAndMath.com
This article provides several examples of how to communicate between a parent SWF file and the loaded SWF:
SWF to SWF Communcation via ActionScript 3.0 (by kglad)quote:
Originally posted by:
NedWebs
You now seem to want to get rid of the swf once it has loaded
and played itself thru. To do that you would need to have something
in the swf itself that triggers its removal in its last frame. The
following might work...
MovieClip(this.parent).removeChild(this);
Unfortunately I couldn't get this to work. I placed it on the
last frame of the SWF to be called - is that right?
I am not sure I am doing it correctly... -
Create pop-up page, submit it and refresh the "parent" one.
Hi, I have a page where I have region with the report where I display pictures associated with the record. What I would like to have is enable user to click a button which would open pop-up page to submit new picture and after submission region would be refreshed showing new picture with description.
Is this possible?
Thanks
RobertI still don't know if this is possible.
To create thubnails create report with the link to the pictures using code below
decode(nvl(dbms_lob.getlength(photo.thumb),0),0,null,'<img src="'||apex_util.get_blob_file_src('P35_PHOTO',photo.record_id)||'" width="48" />') "RPA_THUMB"
photo.thumb is where you store thumb in the back end
P35_PHOTO item used to upload photo
photo.record_id is the photo id
Robert -
Loading an external swf into my parent swf?
Does anyone know how I can load an external .swf file into my
parent file? I have tried to use loader actionscript but think I am
using the incorrect script or putting it in the wrong place? If
anyone can tell me the script and where to/how to use it that would
be amazing? Thanksthanks GWD!
I am using the unloadMovieNum(); command, i have loaded the
child into level 5 of my parent swf. the parent has multiple scenes
this one with a layer with a stop(); action and another layer with
the loadMovieNum("portfolioone.swf", 5); script. it loads the child
perfectly. The child has a number of pictures in it and a back
button at the end. I have been adding the
on (release) {
unloadMovieNum(5);
script to the button which unloads the child but stops
because of the stop action in the first frame of the particular
scene within the parent. I want to be able to add a script to this
button which will take me back to a labeled frame in a particular
scene of the parent, I tried the this.removeMovieClip(); but
doesn't seem to be working for me, Thanks for the reply, hope you
can help me further?? -
Loading an external SWF from an external SWF
Hello,
I'm somewhat caught between a rock and a hard spot on a flash
site project. Here is the situation:
I have created a parent movie (which loads all external SWFs
inside of it) that has the menu navigation built into it. However,
my client wants me to place some more links inside of the external
SWFs that lead to other pages (external SWFs) of the site. Is this
at all possible? I was hoping there is a way to tell a button in an
external SWF to make the parent movie switch between external SWFs.
Any and ALL help is very much appreciated. Thank you.
Another question: does this involve using the _parent script?
ElijahHello,
Thank you for replying. Here is exactly what I'm needing to
do:
We will call the parent file "index.swf". Inside "index.swf"
I have a "holder" for external swf files to load into when I call
on them from the main menu buttons on "index.swf". When a customer
comes to the site, the "index.swf" file initially loads
"welcome.swf". Inside of "welcome.swf", I have some images that I
want to make into links to other external swf files.
My problem is when someone clicks on one of those pictures I
want the "index.swf" file to open up the corresponding external swf
file in its "holder", where "welcome.swf" currently resides. Also,
all of these swf files ("index.swf" included) have stand-alone FLA
files, none are attached to one another. I have never worked with
"levels" before, would that be necessary in this case? I have
attached the code for the external swf loader.
I hope that gives you a better idea of what I'm trying to
accomplish.
Thanks again.
Elijah
CODE: -
My basic question is: "What are the classes which we should not use for iOS using the packager."
I have been trying for a few days trying to get a simple Flash app to run on the iPad. A very simple app (with sound!) with just 2 classes works fine (Performance is a whole other issue. We will get to that). But if I try anything else, all I get is a white/black screen on the iPad. So it would be really nice to know what classes, functions, etc we CANNOT use for the Packager.
I have fairly simple app (not as simple as 2 classes) which loads some art assets via URLRequest/Loader, puts them on the stage. Fairly common standard practice in AS3.
I've read about not able to load an external file using the Packager. So to fix the situation of loading assets, I have looked into the [embed] tag, which seems to work. I hope the blogger doesn't mind, but this page is an excellent source on what works and doesn't work with the [embed] tag in it's various flavors: http://www.richardleggett.co.uk/blog/index.php/2010/03/08/flash_builder_and_flash_pro_asse t_workflows. For example, AS3 in a swf is stripped out from an external swf using [embed].
The best way to load an external swf file for iOS seems to be using [embed] with "application/octet-stream" and load the swf through ByteArray (Option #4 in the link above). This works great on the PC. HOWEVER, on iPad, it fails. The [embed] tag works on the iPad with the other ways, so my guess is that loadBytes() does not work. Is this true Adobe/Flash guys? Can you confirm this?
My initial question is "why is this not allowed on iOS?". If it is because of the fact that it uses a Loader, can it be changed so it's not using a Loader to construct a MovieClip? I have a ByteArray with the raw swf/MovieClip data. Why can't I construct a MovieClip from it without going through Loader?
This loadBytes() failure seems to be the only thing preventing me from using the normal pipeline of Flash development in loading external assets. If there are other ways people have found, please share!
Now on to performance. Adobe, can you post some examples/samples of code which runs at decent performance? Like a "tech demo" of what is possible using the Packager running on iPad/iPhone. That would be extremely helpful for everyone. I have done a lot of the optimizing suggestions on various sites and pages ( and by Adobe http://www.adobe.com/devnet/flash/articles/optimize_content_ios.html), but I am not seeing the 30 fps performance that is MORE than possible on iPhone/iPad. Displaying and moving around Bitmaps (I don't use any vector graphics) should be blazing fast. Quake runs on iPad without any problems and that code is 10 years old. Moore's law dictates that drawing Bitmaps using CPU should be faster than a 3D engine written 10 years ago... I am trying out the new iOS 4.2 which is supposed to be "significantly" better, but I am still stuck on loadBytes().
So at this point, I am blocked on loadBytes() and my performance for a simple app which draws a few Bitmaps and MovieClips is terrible. I am hopeful some people out there have figured out some solution (there are lots of clever people out there) and I will stumble on to something. But being forced to go native Objective-C seems to be my only option at this point.
In summary, here are the questions I would like to ask the Adobe/Flash group for some more help/information/advise:
- Why is Loader not allowed on iOS? Is it a technical limitation of the hardware/os/Flash? Will it never be supported? What is the future of this class on iOS?
- Why is loadBytes() not allowed on iOS? I have the raw embedded data in memory. I don't need to make a remote call so security should not be an issue. Can I create a MovieClip without using Loader?
- Why is AS3 stripped from the timeline when a Symbol is retrieved using [embed]? Maybe this is the same reason loadBytes() fails, but if I could use [embed] and get a copy of the Symbol, that is what I need. (There are issues with the mx.core.MovieClipLoaderAsset/Asset, but it is better than being blocked by loadBytes())
- What are some apps you guys have written that we can use to compare PC vs iOS? Again, a "tech demo" or sample code of what you as experts in Packager for iOS have done which runs at decent framerate (30+fps) would be of tremendous help. If the Adobe/Flash group hasn't gotten the current Packager for iOS to handle more than 50+ 2D Bitmaps on screen running at 30+fps, that would be good to know. Please let us know what the experts and owners of your software are capable of getting the most throughput using the Packager. I'd hate to sound a bit fed up/angry, but I think you are wasting a lot of people's time and energy with a piece of software that, to me, seems like it was a bit early to release. Flash can do some great things. If it can do it on iOS, even better. But PROVE it to us that it's possible, before having your customers run into barriers imposed on us by trial and error.
Thanks.I have hardly ever seen a post here from someone at Adobe, so you may need to be patient.
Read this article, and get its associated demo files, to see some good performing tech demos:
http://www.adobe.com/devnet/flash/articles/optimize_content_ios.html
Back to your main point, loaders are working, what isn't working for you is accessing of things in the library of a successfully loaded swf, that have been set to Export for ActionScript. That means that the swf you have loaded has an ActionScript Class, to represent the library symbol. iOS Flash apps are native ARM code, and don't include the virtual machines that a browser plugin has, and so it's not able to interpret ActionScript. That may be why it would fail.
Now, I can think of at least a couple of reasons why you might want to have external swfs with elements that you want to reuse in the main swf. One would be if you're intending to make a lot of them, like say if you wanted to have an Asteroids game and the ability to use artwork from a set of different swfs. Another reason might be if you want to skin your interface, by taking specific elements from the loaded swf and using them in the main swf. That way you could have artists preparing those swfs for you, and you just include them in your package, and load the one you want.
There is a way to do either of those things. The second one can be done by having the item as a named symbol on the stage of the loaded swf. With a to-be-loaded swf named "inner.swf", that has a movieclip on its stage named "mc1", this script in the main swf would load that external swf and use its symbol on the main swf's stage, without having to make the inner swf's symbol use ActionScript:
var req:URLRequest = new URLRequest("inner.swf");
var ldr:Loader = new Loader();
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,loaded);
ldr.load(req);
function loaded(e:Event) {
var mc:MovieClip = e.target.content as MovieClip;
var innermc:* = mc.mc1;
innermc.x = 50;
innermc.y = 50;
addChild(innermc);
For the other case, you can take the item off the stage of the loaded swf and draw it into a bitmapdata, and then make as many bitmaps from that as you like. Here's the above example, only it adds the original movieclip to the main swf stage, and also creates a bitmap that looks the same:
var req:URLRequest = new URLRequest("inner.swf");
var ldr:Loader = new Loader();
ldr.contentLoaderInfo.addEventListener(Event.COMPLETE,loaded);
ldr.load(req);
function loaded(e:Event) {
var mc:MovieClip = e.target.content as MovieClip;
var innermc:* = mc.mc1;
innermc.x = 50;
innermc.y = 50;
addChild(innermc);
var bmd:BitmapData = new BitmapData(innermc.width,innermc.height);
bmd.draw(innermc);
var bm:Bitmap = new Bitmap(bmd);
bm.x = 150;
bm.y = 150;
addChild(bm);
So, the thing to learn is that a native ARM code application does not have an ActionScript interpreter in it, and if you need to do something that normally requires interpreting ActionScript, find another way to do it. -
Unloading a loaded external SWF with a close button on the external SWF to unload
I have found some discussion on this topic but I am still having trouble getting it to work and was hoping to get some help here.
Here I have a file: http://www.dril-quip.com/test/main.swf
I have: main.swf (a menu) and I have module.swf (content)
If you navigate to Subsea Wellhead Systems/SS-15 BigBore II and click on that I have it load an external swf which covers most of the parent.
So far so good. My problem is unloading the loaded 'Child' swf with the button provided on the loaded 'Child' swf.
below is the code I used to load the file but I cant, for the life of me, find a way to unload it.
var bigboreLoader:Loader = new Loader();
btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent);
function bigborecontent(event:MouseEvent):void{
var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf");
bigboreLoader.load(bigboreRequest);
stage.addChild(bigboreLoader);
I am certain it requires the Child to communicate with the parent somehow but I am at a loss. If I could get a bit of advice or a link to something deal with this, it would be a big help. I just need to have my links load my modules and the remove them when the close buttong is hit on the loaded swf. I promise I have done searches and I admit I have found asnwers but still they are not working. I found the code below:
Main FLA:
function removeF() {
removeChild(bigboreLoader);
var bigboreLoader:Loader = new Loader();
btnbb2.addEventListener(MouseEvent.MOUSE_UP, bigborecontent);
function bigborecontent(event:MouseEvent):void{
var bigboreRequest:URLRequest = new URLRequest("moduletemplate.swf");
bigboreLoader.load(bigboreRequest);
stage.addChild(bigboreLoader);
EXTERNAL FLA:
btnClose2.addEventListener(MouseEvent.CLICK, bigborecontent);
function bigborecontent(myevent:MouseEvent):void {
MovieClip(parent.parent).removeF();
I think I have a misunderstanding of the code. Thanks for any help you might be able to provide.This was the original code I got:
Main FLA: (on AS layer inside DropDownButton Movie Object)
function removeF() {
removeChild(myLoader);
var myLoader:Loader=new Loader ();
page1_mc.addEventListener(MouseEvent.CLICK, page1content);
function page1content(myevent:MouseEvent):void {
var myURL:URLRequest=new URLRequest("page1.swf");
myLoader.load(myURL);
addChild(myLoader);
EXTERNAL FLA: (on main time line of this file)
close_mc.addEventListener(MouseEvent.CLICK, closeMC);
function closeMC(myevent:MouseEvent):void {
MovieClip(parent.parent).removeF();
Main.FLA
myLoader=bigboreLoader (my new loader)
page1_mc=btnbb2 (the button who event will call external swf)
page1content = bigborecontent (name given to SWF being loaded???)
myURL=bigboreRequest (my new URLrequest for bigbore)
page1.swf=moduletemplate.swf (actual address of what I am loading)
External.FLA
close_mc=button that will close external swf
closeMC=movie clip to close? -
How to load and unload more than one external swf files in different frames?
I do not have much experience on Adobe Flash or Action Script 3, but I know the basics.
I am Arabic language teacher, and I design an application to teach Arabic, I just would like to learn how to load and unload more than one external swf files in different frames.
ThanksLook into using the Loader class to load the swf files. If you want to have it happen in different frames then you can put the code into the different frames.
-
Loading external swf and object error
Hello Forum,
I have two swf files, Flash CS3, action script 3.
One file can be considered to be the parent container, it
does have some objects on its stage.
The other file is a file that I would like to load into the
master file using the Loader object.
The file that I would like to load, works fine (or so it
seems) standalone. This file contains
a timer object, a loader object (which loads images from an
xml file), and XMLLoader feature,
and a button that I have created from a class that i have
created for a button. I can set the
label for the button from the swf like a property. This swf
is all Actionscript, using
addchild to get the various things on the stage.
I am using actionscript to load the objects on the stage in
the external file - as opposed to having
them on the timeline before hand.
When I try to load this external swf file in to a parent swf
file I get an error like this:
TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at weekly_tasks_fla::MainTimeline/frame1()
This error happens whenever (in the external swf file) i add
an object
(like a button or a textfield) to the stage of the exteranl
swf file.
I am able to load other swf files ok (as long as I did not
create them!).
Confused Again,
eholz1I sat typing into the quick reply, but this isn't sorry.
The issue here is that when you roll over another object
within the application it assumes that you have moved out of the
current object even if the new object is within the container of
the current object.
Hope that makes sense upto now. I had the same problem and
had to do this...
On mouse Over pr Rollover on internal object I run the stop
propogation and then restart the mouse over of the parent
container.
private function stopGadget(e:MouseEvent):void
// Stops the current mouse over running the parent container
mouse over. Then reloads the parent container for the gadget bar
(BIT OF A HACK)
e.stopPropagation();
Application.application.showTheGadget(e);
I think my comment sums it up a BIT of a Hack. -
Loading an external SWF in and displaying it behind overlay/watermark
I am building a SWF and the goal is to load in an external SWF file and then display that within my container. They are totally unrelated items and I do not want to modify the functionality of the item I am loading in. My SWF will briefly display a watermark overlay, but then disappear. Can anyone guide me into this best way of doing this?
Also, is there anyway to get the properties from the SWF I loaded in (namely height and width) so I might be able to easily adjust the size of my SWF to match?
Thanks!just load your external swf using the loader class. what you described doing is standard stuff and nothing special needs to be done.
however, you must wait until loading is complete before you can access the loaded object's width and height. -
AS2 mc loads 1 external swf from group depending on cookies and .html location
I am attempting to load an external swf banner into an empty movieclip (main.fla for argument), which seems straightforward enough. But the idea is that each .swf (banner) is a link to its own respective html page. I.E. bannerA.swf links to pageA.html etc.
The first problem is that I dont want main.fla to display bannerA.swf on pageA.html since the user will already be on pageA. So I need main.fla to recognize the .html page that the user is currently on (I have to do this in one flash file, otherwise I would make 4 which exclude the banner for its own page– though, if this would greatly reduce headache, I might be able to talk the powers that be into it).
Secondly, I need main.fla to remember which banner (or banners) the user has seen on previous visits to a page so that the banners will rotate with each consecutive visit.
Im guessing this can be implemented with an array and some listeners, but Im no AS2 guru. Any help would be more than appreciated.
Thank You,
RyanOh, I know I am sorry about that! I have been fiddling around
and updating that version... I changed it to be a pop-up after I
posted the question because in the forum for where I purchased the
main layout template, a lot of people had written in saying that
they could not get any gallery features to work with the buttons...
so its something in the main page code, I don't know what.. but I
am a bit eager to get the site up so I reverted to a pop-up for
now... -
Loading External SWF and setting variables
Hello Everyone.
I'm sure you are all a where of the FlashVars attribute for
Flash embeds which holds variables for SWF's when they are
rendered. I'm attempting to load an External SWF dynamically
from within my own SWF and need to provide it with the values
normally stored in the FlashVars. For the example below I
wait until the External SWF is completely loaded using the
onLoadInit event from moviecliploader and then i attempt to
set the required variables that the loaded SWF needs. This works
great in test and debug mode (ie. Test Movie and Debug Movie
from the Control menu), but when i publish my FLA to SWF and run
the SWF the variables will NOT get set in the loaded External SWF.
From my readings ive people have mentioned that the player is only
able to access Methods of an External SWF. If this is the case then
how do they expect people to set the FlashVars of dynamically
loaded SWFs? I investigated the loadVariables procedure as well and
had the same results in test mode and was wasn't reliable because
of timing issues.
The sample source is below... if anyone has any ideas or has
come across this issue before, I would really appreciate some
insight.
Thank you in advance for your time.
var loader_mc:MovieClipLoader = new MovieClipLoader();
var mclListener:Object = new Object();
loader_mc.addListener(mclListener);
mclListener.onLoadProgress = function(target_mc:MovieClip,
numBytesLoaded:Number, numBytesTotal:Number) {
// DO NOTHING
mclListener.onLoadComplete = function(target_mc:MovieClip) {
// DO NOTHING
mclListener.onLoadInit = function(target_mc:MovieClip) {
// WORKS IN TEST MODE NOT IN PUBLISH/SWF MODE
target_mc._root.param1 = "value1";
// WORKS IN TEST MODE NOT IN PUBLISH/SWF MODE
_level0.container_mc.param1 = "value1";
this.createEmptyMovieClip("container_mc",
this.getNextHighestDepth());
container_mc._lockroot = true;
loader_mc.loadClip("somecoolflash.swf", container_mc);I've tried that as well and it behaves the same as onLoadInit
... Works when i test but doesnt when i publish to a swf. I think
this is security related and the flash player just cant write to a
loaded swf and set variables. -
Can we load and unload the files in the run time?
Can we load and unload the files in the run time?
For example there are four files named "test1.h & test1.c" and another set "test2.h & test2.c" (I attached them as attachment to this post).
test1.h contains code:
int variable; //variable declared as integer
test1.c contains code:
variable = 1; //variable assigned a value
test1.h contains code:
char *variable; //variable declared as string
test1.c contains code:
variable = "EXAMPLE"; //variable assigned a string
So here, in this case can I dynamically load / unload the first & second group of files so that the same variable name "variable" can be used both as integer and string? And if yes, how is that to be done?
Solved!
Go to Solution.
Attachments:
test.zip 1 KBWhat do you mean by "dynamically"?
If you want to have a variable that either is an int or a char in the same program run, I'm afraid your only option is to define it as a variant and assign from time to time the proper data type in the variant according to some condition. Next, every time you access the variable you must firstly check which data type is stored in it, next access it in the proper way.
If on the other hand your option or to have a run in which the variable is an int, next you stop the program and in a following run it is a char, you may have it by using some appropriade preprocessor clause:
#ifdef CHAR_TYPE
#include "test1.h"; // variable defined as a char
#else
#include "test2.h"; // variable defined as int
#endif
Next, every time you want to access the variable you must proceed in the same vay:
#ifdef CHAR_TYPE
variable = "string";
#else
variable = 1;
#endif
Does it worth the effort?
Additionally, keep in mind that this "dynamical" approach can work only in the IDE, where you can properly #define your CHAR_TYPE or not depending on your wishes: when you compile the program, it will have only one #include depending on the definition of the macro.
Proud to use LW/CVI from 3.1 on.
My contributions to the Developer Zone Community
If I have helped you, why not giving me a kudos? -
Redirect [SWF] and [Unload SWF] trace?
Hi all!
I was wondering if there is a way to redirect or disable
[SWF] and [Unload SWF] based messages when working with external
SWFS.
Ideally I would like to redirect trace statements, but I
doubt that's possible.
Thanks!I would like to add a question to this topic, but instead of describing it, I would like to refer to this forum, where it was described very good: http://www.gotoandlearnforum.com/viewtopic.php?f=33&t=28730
In short:
When the loader object is only referenced by a local variable within a method and there's no other reference to the loader, other than the EventListener, the loaded SWF file is being sporadically unloaded (by the GC perhaps) before I am able to access the loader.content! That's kind of a bug, I guess and not acceptable!
So any help would be much appreciated!
Regards,
Matthias -
How can I load an external SWF into a movie clip that's inside other movie clip?
Hi.
I creating my first flash (actionscript 3.0) website but I'm
stuck with a visual effect I want to create.
I have a window on my website called contentWindow. Every
time you click a button this window is supposed to leave the stage,
load the requested content and return to the stage.
The sliding window is a movie clip with 83 frames, 21 to
enter the stage, 21 to leave the stage again, 20 for nothing (its
just to simulate the loading time) and 21 to return to the stage.
Now my goal is, when the user clicks on a navigation button,
the window exits the stage, loads an external SWF with the content,
and then returns to the stage.
I've the "window" movie clip with an instance name of
"contentWindow". Inside there is another movie clip with an
instance name of "contentLoader". The content that the user
requested should appear inside the "contentLoader".
Now, when the contentWindow leaves the stage, I get this
error message:
quote:
TypeError: Error #1009: Cannot access a property or method of
a null object reference.
at rwd_fla::MainTimeline/trigger()
If I switch
"contentWindow.contentLoader.addChild(navLoader);" for
"contentWindow.addChild(navLoader);" it works fine, but the
external SWF doesn't move with the window.
How can I load an external SWF into a movie clip that's
inside other movie clip?Hi,
Recently, I have been putting together a flash presentation.
And I am just wondering if the following might help you, in your
communication with the said swf file:
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
onComplete);
function onComplete(event:Event):void
event.target.content.thinggy_mc.y -= 100;
Not the best example, but this allows you to target a mc
within an external swf file. I think if you look up this code, you
will have an answer ;)
Kind Regards,
Boxing Boom
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