How to make an image clickable region?
Hi
Please see the image below, in particular I have a seperate layer READ MORE, I want to save this image as a PNG file and in my HTML page make the READ MORE region like a clickable button. I know I can slice this into a seperate image and wrap in a <DIV tag to do this, but any other ideas please ?
Google for "HTML image map" for way too many tutorials. Image maps are typically taught before DIVs.
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Adobe Community Expert
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"Dara_BSI" <[email protected]> wrote in
message
news:f4vm0n$kei$[email protected]..
>I am working on my site and I am constructing it using
only external CSS. I
>am
> looking for a different look than I have previously done
and want to use
> an
> actual image for the back ground of one of the DIV
containers rather than
> just
> a color. My problem has been since I want my site to be
fluid I need to
> find a
> way to have the image scale with the container. I could
have sworn I saw
> how to
> change this attribute during some online reading I had
done but I can not
> find
> it. Can anyone here help?
>
> Dara
> -
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Hi guys,
I've been programming in Java for a while, and am very new to Java3D. I have the code below which displays a simple sphere in a box. I have some things I'd like to do but am unsure of how to go about them.
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
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import java.awt.event.WindowAdapter;
import java.awt.*;
public class prototype1 {
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SimpleUniverse universe = new SimpleUniverse();
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The second thing I cannot do is to make the sphere clickable, so that when you click on it a simple System.out.println occurs. I have looked around and found a group.setPickable(true); sort of statement, can this be applied here? Or is a better method to have a button over the sphere and make it invisible? Or is there some way to detect the co-ordinates of the panel that have been clicked? If anyone has any ideas or can point me towards some good tutorials that would be fanatastic,
Thanks
BeccyHi!
Right have figured out the first problem by myself!
This is my code so far:
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.swing.BoxLayout;
import javax.swing.JFrame;
import javax.vecmath.*;
import com.sun.j3d.utils.behaviors.mouse.MouseWheelZoom;
import java.awt.event.*;
import java.awt.*;
public class prototype1 {
public prototype1() {
JFrame.setDefaultLookAndFeelDecorated(true);
JFrame frame = new JFrame("Prototype Visualisation");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Panel canvasPanel = new Panel();
canvasPanel.setLayout(new BoxLayout(canvasPanel, BoxLayout.Y_AXIS));
GraphicsConfiguration config = SimpleUniverse
.getPreferredConfiguration();
Canvas3D canvas = new Canvas3D(config);
canvas.setSize(700,450);
canvasPanel.add(canvas);
frame.add(canvasPanel);
frame.pack();
frame.setVisible(true);
SimpleUniverse universe = new SimpleUniverse(canvas);
BranchGroup group = new BranchGroup();
Sphere sphere = new Sphere(0.1f);
sphere.setPickable(true);
TransformGroup maing = new TransformGroup();
maing.addChild(sphere);
group.addChild(maing);
Color3f light1Color = new Color3f(1.8f, 0.1f, 0.1f);
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 100.0);
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//group.setPickable(true);
universe.getViewingPlatform().setNominalViewingTransform();
//TransformGroup cameraTransform = universe.getViewingPlatform().getViewPlatformTransform();
//cameraTransform.setTransform(getCameraTransform(5.0));
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public static void main(String[] args) { new prototype1(); }
}
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