HOW TO MAKE THIS GAME MULTIPLAYER???

its in java but i would like to know how to make it multiplayer so i can host a game for others over the internet
http://www.nintendo8.com/game/321/tecmo_super_bowl/
theres the link to the game

KRhodes330 wrote:
its in java but i would like to know how to make it multiplayer ...By leaning Java.

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    import java.applet.*;
    import java.awt.event.*;
    import java.util.*;
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      Image buff;
      Canvas Panel;
      Graphics2D gPanel;
      Graphics2D gBuffer;
      Bug redBug;
      Bug[] rivals=new Bug[20];
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        Image imgBlue=getImage(getCodeBase(),"bluebug.gif");
        Image imgYellow=getImage(getCodeBase(),"yellowbug.gif");
        Image imgPurple=getImage(getCodeBase(),"purplebug.gif");
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    rivals[i]=new Bug(imgPurple, 0, 0); // rival purple bug
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    setrivals(i);
    game=new Thread(this); // game thread for controlling
    public void stop(){
    loop=false; // stop the thread
    public void run(){
    while(loop){
    drawPanel(); // draw game screen
    try{ Thread.sleep(50);}catch(Exception e){}
    public void initPanel(){    // initialize the panel
    Panel=new Canvas(){
    public void paint(Graphics g){
    if(gPanel==null){
         gPanel=(Graphics2D)Panel.getGraphics();
    drawPanel();
    Panel.setSize(dim); // size of the panel
    Panel.addKeyListener(this); //add keylistener for the game
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    void setrivals(int en){ 
    int x, y;
    next:while(true){
    x=rnd.nextInt((int)dim.getWidth()-rivals[en].getWidth());
    y=-rnd.nextInt(5000)-200;
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    rivals[en].setLocation(x, y);
    break;
    void check(Bug en){       // check if bugs collides
    if(redBug.collision(en)){        // if collide,
    if(redBug.getX()>en.getX()){  // if rival bug is on the left side from user's,            
    en.move(-10, 0); // move rival bug in 10 to the left
    redBug.move(10, 0); // move user's bug in 10 to the right
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    else{                     // if rival bug is on the right side from user's,
    en.move(10,0); // move rival bug in 10 to the right
    redBug.move(-10, 0); // move user's bug in 10 to the left
    crash++;          //add # of crash
    synchronized void drawPanel(){                        // draw panel
    gBuffer.clearRect(0, 0, (int)dim.getWidth(), (int)dim.getHeight()); //clear buffer
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    for(int i=0;i<rivals.length;i++){
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    gPanel.drawImage(buff, 0,0, Panel); // draw buffer in panel
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         gPanel.drawString("crash:"+crash,30, 30);
         gPanel.setFont(new Font(null,Font.BOLD,20));
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              gPanel.dispose();
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    redBug.move(20,0); // the bug moves to the right
    public void keyReleased(KeyEvent ke){}
    public void keyTyped(KeyEvent ke){}

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    its okay onmosh.....what we need to
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    is useless.....in the first place....all we
    want....is just to ask...some....help....but
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    that there are members in here which......not
    good...to follow.....just as suggestion for those
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    can't you do in a very nice message sharing in a very
    nice....way....why we need to put some
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    ******* ****....its not.....lastly especially you
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    URK
    Join........us..........do not be..........afraid.......

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