How to paint drugging object

Hi everyone!
I have such a problem - i have to draw dragging object/jbjects (JLabels) on JPanel. I tried to use custom cursor but it can be 32x32 maximum size. I guess I must draw dragging mounually using Graphics of JPanel, but:
1. How to call repaint method during dragging?
2. How to paint several times in a second avoiding blinking of whole scene?

Crosswinder wrote:
I have such a problem - i have to draw dragging object/jbjects (JLabels) on JPanel. I tried to use custom cursor but it can be 32x32 maximum size. I guess I must draw dragging mounually using Graphics of JPanel, but:
1. How to call repaint method during dragging?
2. How to paint several times in a second avoiding blinking of whole scene?If I understand you correctly, you have a JLabel on a JPanel and you want to click on it and drag it somewhere else, much like you would see in a chess application where a chess piece is on a chessboard and then dragged to another position. If this is what you want to do, then one solution is to use a JLayeredPane, to have your JLabel with its ImageIcon initially held in the JLayeredPane's default layer (JLayeredPane.DEFAULT_LAYER). Then when the JLabel is clicked on, raise it to the JLayeredPane.DRAG_LAYER, and as the mouse moves (from within a MouseAdapter object), move the JLabel as well. An example of this can be found here: [questions-about-events-differents-layers: Fubarable's post 10|http://www.java-forums.org/awt-swing/30640-questions-about-events-differents-layers.html#post132204]
Much luck.

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