How to play swf with progress bar?

I have a SWF file that was generate NOT from Flash. Is there
a player that can allow me to play it full screen with basic
controls at the bottom? Controls that I can choose play, stop,
pause, fast fwd, rewind and a progression bar. Thanks!
Another question is how can I convert swf to exe with the
flash projector embedded with the exe, keep in mind that this is
not originally from Flash, it's from a third party program that
can't export to flash projector.
Thanks.
Glenn

Hi Patrick,
Since this issue is mainly related to a control which belongs to third-party, I would recommend you consider posting this issue on the same site like the following thread because issues related to third-party are not supported.
https://forums.adobe.com/thread/717505?tstart=0
Regards.
Carl
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\x8A\x13>\x84\x82\x84\xEBQ\x84\xF0a\f\\\u00F8\b\x06+\xDC\x80\x01\n\x1F\xC5\xA0\x84\x8Fa \xC2\xC7qs\x1F\r\x0EcL\xA6c\xF2\x88\xFE\x07WG@D",
            bkg: [232,232,232],
            tmpFile: function FN(/*?str*/s)
                    FN.file && FN.file.remove();
                    FN.file = null;
                    if( !s ) return null;
                    return FN.file = (function(fx)
                        fx = new File(''+fx);
                        if( !fx.open("w") ) return null;
                        fx.encoding = 'BINARY';
                        fx.write(s);
                        fx.close();
                        return fx;
                    })(Folder.temp+'/_'+(+new Date)+'.swf');
        // Creates the UI
        var    rc = SB.rc,
            w = new Window( 'dialog', '', undefined, {borderless:true} ),
            p = w.add( 'panel' ),
            fl = p.add( 'flashplayer', undefined, rc.tmpFile(rc.swf) ),
            t = p.add( 'statictext', undefined, msg),
            r;
        rc.tmpFile(); // kills the tmp swf file
        // UI Skin/Style
        with( w.graphics )
            backgroundColor = newBrush(
                BrushType.SOLID_COLOR,
                [rc.bkg[0]/255, rc.bkg[1]/255, rc.bkg[2]/255, 1 ]
        p.orientation ='row';
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        fl.preferredSize = [50,50];
        // Fire!
        SB.win = w;
        w.onActivate = function(){ process(); w.close(-1); };
        r = -1==w.show();
        // Cleanup and return
        SB.win = null;
        w.onActivate = null;
        rc = w = p = fl = t = null;
        return r; // true=>OK, false=>broken
    // SAMPLE CODE
    var myHugeLoop = function()
        var i = 500000;
        while( i-- )
            // you have to periodically call SpinProgressBar.win.update()
            // but not necessary at each iteration
            SpinProgressBar.win.update();
            Math.cos(i)*
            Math.cos(i)*
            Math.cos(i)*
            Math.cos(i)*
            Math.cos(i)*
            Math.cos(i)*
            Math.cos(i)*
            Math.cos(i)*
            Math.cos(i)*
            Math.cos(i);
    if( SpinProgressBar("Currently processing a huge loop...", myHugeLoop) )
        alert( "All is fine." );
    else
        alert( "The process has been broken by the user!" );
    @+
    Marc

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    Attachments:
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