How to play swf with progress bar?
I have a SWF file that was generate NOT from Flash. Is there
a player that can allow me to play it full screen with basic
controls at the bottom? Controls that I can choose play, stop,
pause, fast fwd, rewind and a progression bar. Thanks!
Another question is how can I convert swf to exe with the
flash projector embedded with the exe, keep in mind that this is
not originally from Flash, it's from a third party program that
can't export to flash projector.
Thanks.
Glenn
Hi Patrick,
Since this issue is mainly related to a control which belongs to third-party, I would recommend you consider posting this issue on the same site like the following thread because issues related to third-party are not supported.
https://forums.adobe.com/thread/717505?tstart=0
Regards.
Carl
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Click
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\x8A\x13>\x84\x82\x84\xEBQ\x84\xF0a\f\\\u00F8\b\x06+\xDC\x80\x01\n\x1F\xC5\xA0\x84\x8Fa \xC2\xC7qs\x1F\r\x0EcL\xA6c\xF2\x88\xFE\x07WG@D",
bkg: [232,232,232],
tmpFile: function FN(/*?str*/s)
FN.file && FN.file.remove();
FN.file = null;
if( !s ) return null;
return FN.file = (function(fx)
fx = new File(''+fx);
if( !fx.open("w") ) return null;
fx.encoding = 'BINARY';
fx.write(s);
fx.close();
return fx;
})(Folder.temp+'/_'+(+new Date)+'.swf');
// Creates the UI
var rc = SB.rc,
w = new Window( 'dialog', '', undefined, {borderless:true} ),
p = w.add( 'panel' ),
fl = p.add( 'flashplayer', undefined, rc.tmpFile(rc.swf) ),
t = p.add( 'statictext', undefined, msg),
r;
rc.tmpFile(); // kills the tmp swf file
// UI Skin/Style
with( w.graphics )
backgroundColor = newBrush(
BrushType.SOLID_COLOR,
[rc.bkg[0]/255, rc.bkg[1]/255, rc.bkg[2]/255, 1 ]
p.orientation ='row';
p.alignChildren = ['left','center'];
fl.preferredSize = [50,50];
// Fire!
SB.win = w;
w.onActivate = function(){ process(); w.close(-1); };
r = -1==w.show();
// Cleanup and return
SB.win = null;
w.onActivate = null;
rc = w = p = fl = t = null;
return r; // true=>OK, false=>broken
// SAMPLE CODE
var myHugeLoop = function()
var i = 500000;
while( i-- )
// you have to periodically call SpinProgressBar.win.update()
// but not necessary at each iteration
SpinProgressBar.win.update();
Math.cos(i)*
Math.cos(i)*
Math.cos(i)*
Math.cos(i)*
Math.cos(i)*
Math.cos(i)*
Math.cos(i)*
Math.cos(i)*
Math.cos(i)*
Math.cos(i);
if( SpinProgressBar("Currently processing a huge loop...", myHugeLoop) )
alert( "All is fine." );
else
alert( "The process has been broken by the user!" );
@+
Marc -
How do I programmatically change progress bar limit?
Hello all. I have a custom control and one of the indicators is a progress bar. The bar is used to show the position of a life test fixture as the fixture moves up and down. I would like to have the max limit of the bar to be set by the user. The user enters a number and the bar maximum will be that number. That way the bar is more indicative of actual fixture movement. How would I programatically do this?
I read about using the Range property, but I can't seem to access it. Is this because the progress bar is part of the cluster? Would I need to separate the progress bar from the cluster, get the Range property set up, then put the bar back into the cluster?
My problem here is that since this is a custom control, it is set as a typedef, with my vi using 12 copies of it. So if I can't get the typedef to accomplish what I want, I guess I'll have to break the link between the typedef and the vi, go into the vi, and edit all 12 custom controls to do it.Hi Dhouston
please find the ZIP file attached. somehow i can't upload a VI
Eventhough the cluster is a typdef control, you can still right click the slide inside the cluster and create a property node.
hope this helps
RENN
Kudos always welcome for helpful posts
Attachments:
setScaleRangeProgramatically_V2.zip 10 KB
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