How to resize a uploaded image in stage

Hi everybody, I am a very fresh guy in AS 3.0 and I am a novoice in this script.
I have got a task to create project of dynamic banner generation.
here I need to upload a image file. Then I need to handle the resize, rotate and alpha property to the image loaded dynamically.
then I need to add text fields for adding text and need to change the font type, size, rotate, alpha for the text. you can add 1 or more text.
then similarly i needed to draw shapes and need to handle the alpha, resizing, color property for the drawn shapes.
After all the thing are done in the stage, then i have a publish button. when clicked this must create a swf file of the size of the bg image.
I know that this is a big task, but helps will make this thro' . ( I also need suggestions that how to start it along)
Thanks a lot for any helps.
krsmk

Dietmar,
When I right-click on the image I could only save the image in .bmp format. But I have found out that my browser (or pc) causes this problem. I have downloaded the files on a other PC. I Think this problem is related to my export problem (exporting application problem
Thanks for your reply.
Please let me know If you have any idea what causes these problems.
Fred.

Similar Messages

  • How to insert or upload image in RichTextEditor ?

    Hello everyone,
    I am new to flex and trying to design a full-fledged RichTextEditor in flex builder,Can anyone tell me how to add or upload image
    in RichTextEditor at users cursor location ?
    also user should be able to resize and move the image around the text editor.

    It can be done in either. There are 3 steps.
    Learn about greenscreen (keying) including lighting, filming, best formats for video (the way they do it in the weather segment) or masking and roto.
    learn about image editing including sizing images, color correcting, applying effects
    learn about controlling motion and editing duration of stills in a NLE or After Effects
    When you have a few of these basics down and have designed your production you then load up the video and the stills, key out the background or mask around your talent to separate the talent from the background, add your photos to the time line and animate their duration and position.
    This is extremely basic stuff that can be accomplished in a NLE or in AE. You can basically reproduce just about any effect you've ever seen in a movie in AE with the right planning and plug-ins. You can do just about anything you've ever seen in a news broadcast in any modern NLE.

  • How to resize a gif image

    hi
    i need to resize a gif image to my preferable height and width . i have copied some code from net , its working fine for small images . but when i resize large images the background becomes back .... so
    any body help me put in this....
    regards
    mano

    hi
    thanks for ur reply . can u plz tell me were to insert the code here
    Image image = Toolkit.getDefaultToolkit().getImage("C:\\image.gif");
    MediaTracker mediaTracker = new MediaTracker(new Container());
    mediaTracker.addImage(image, 0);
    mediaTracker.waitForID(0);
    // determine thumbnail size from WIDTH and HEIGHT
    int thumbWidth = Integer.parseInt("120");
    int thumbHeight = Integer.parseInt("75");
    double thumbRatio = (double)thumbWidth / (double)thumbHeight;
    int imageWidth = image.getWidth(null);
    System.out.println("imageWidth "+ imageWidth);
    int imageHeight = image.getHeight(null);
    double imageRatio = (double)imageWidth / (double)imageHeight;
    if (thumbRatio < imageRatio) {
    thumbHeight = (int)(thumbWidth / imageRatio);
    } else {
    thumbWidth = (int)(thumbHeight * imageRatio);
    // draw original image to thumbnail image object and
    // scale it to the new size on-the-fly
    BufferedImage thumbImage = new BufferedImage(thumbWidth,
    thumbHeight, BufferedImage.TYPE_INT_RGB);
    Graphics2D graphics2D = thumbImage.createGraphics();
    graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
    RenderingHints.VALUE_INTERPOLATION_BILINEAR);
    graphics2D.drawImage(image, 0, 0, thumbWidth, thumbHeight, null);
    // save thumbnail image to OUTFILE
    BufferedOutputStream out = new BufferedOutputStream(new
    FileOutputStream(args[1]));
    JPEGImageEncoder encoder = JPEGCodec.createJPEGEncoder(out);
    JPEGEncodeParam param = encoder.
    getDefaultJPEGEncodeParam(thumbImage);
    int quality = Integer.parseInt("75");
    quality = Math.max(0, Math.min(quality, 100));
    param.setQuality((float)quality / 100.0f, false);
    encoder.setJPEGEncodeParam(param);
    encoder.encode(thumbImage);
    out.close();
    System.out.println("Done.");

  • How can I tile an image on stage to fill the background using AS3?

    Hi,
    I have a small image which is to be tiled on background filling it completely. How can I code it?
    Thanks.

    I don't know if you cna draw directly to the stage or not (i think not) but this would do the job
    package
              import flash.display.Bitmap;
              import flash.display.Sprite;
              import flash.events.Event;
              public class Main extends Sprite
                        [Embed(source="flash.png")]
                        private var Picture:Class;
                        public function Main():void
                                  if (stage)
                                            init();
                                  else
                                            addEventListener(Event.ADDED_TO_STAGE, init);
                        public function init(e:Event = null):void
                                  removeEventListener(Event.ADDED_TO_STAGE, init);
                                  var background:Sprite = new Sprite();
                                  addChild(background);
                                  var image:Bitmap = new Picture();
                                  background.graphics.beginBitmapFill(image.bitmapData);
                                  background.graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
                                  background.graphics.endFill();

  • How to resize photo upload icons in Safari?

    When I go online to upload a photo from Safari, or any other browser for that matter, the preview icons in the grid view of the file upload pane are tiny. For example, I see the photo icons just fine in the finder window but, regardless of how big or small I scale the photos to be in the finder or on the desktop, the photo icons remain tiny in Safari. The icons were a fine size in Lion since I upgraded to Mountian Lion the icons have been really small and I haven't figured out how to change the size.
    Any help to this conundrum would be much appreciated
    ^this is basically how tiny the icons are, when I'd really like maybe 3 or 4 photos per row

    When I go online to upload a photo from Safari, or any other browser for that matter, the preview icons in the grid view of the file upload pane are tiny. For example, I see the photo icons just fine in the finder window but, regardless of how big or small I scale the photos to be in the finder or on the desktop, the photo icons remain tiny in Safari. The icons were a fine size in Lion since I upgraded to Mountian Lion the icons have been really small and I haven't figured out how to change the size.
    Any help to this conundrum would be much appreciated
    ^this is basically how tiny the icons are, when I'd really like maybe 3 or 4 photos per row

  • Flash CS5 crashes uploading image onto stage.

    I'm having trouble using Flash CS5.  It keeps crashing when I import an image onto the stage...this is very basic.  Any ideas?  It's been months like this and I have already updated windows 7 and patched the program. Thanks.
    Here is the error message:
    Problem signature:
      Problem Event Name:    APPCRASH
      Application Name:    Flash.exe
      Application Version:    11.0.2.489
      Application Timestamp:    4c68dc9c
      Fault Module Name:    ntdll.dll
      Fault Module Version:    6.1.7600.16385
      Fault Module Timestamp:    4a5bdb3b
      Exception Code:    c0150010
      Exception Offset:    000845bb
      OS Version:    6.1.7600.2.0.0.768.3
      Locale ID:    1033
      Additional Information 1:    2865
      Additional Information 2:    2865b1bb537c4d5e61b79207bc968f0a
      Additional Information 3:    b61f
      Additional Information 4:    b61f9c03baceeeccb7c0d979d418afc8
    Read our privacy statement online:
      http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409
    If the online privacy statement is not available, please read our privacy statement offline:
      C:\Windows\system32\en-US\erofflps.txt

    You may be running out of memory during the import process. Use smaller groups and re-save the movie between imports.

  • How to compress an uploaded image?

    Hi guys,
    I'm doing a website that registered user able to upload their image and other user able to see those image on a page like ebay, which can list the image on the left side. But the problem here is some image is 100KB and if the page display 20 records, then 20X 100KB is 2MB, which really take sometimes to load the listing page. anyway I can compress the image after user uploaded the image?
    regards,
    kmthien

    Hi guys,
    Sorry i know that jpg is already compressed. But like the listing page, the image size need only like 50x50 pixels. but user have uploaded an 300x300 pixels image. so any java component can reduce the image size?

  • How I resized the Small Image for a Product Module

    I wanted a big picture for my small product module.
    1. I inserted {tag_largeimage} in place of {tag_smallimage} on the small product module.
    Site Manager -> Module Templates -> Online Shop -> Individual Product Small.
    The picture was 200 X 275. It was getting cut off.
    2. I open File Manager -> CSS and look in style.css for numbers smaller than those dimensions.
    At the bottom, at lines 1594/1595 I found what I was looking for: "#content .shop-product-small .image".
    3. I increased the dimensions to 200*275. If your site is automatically generating a border you'll need to include them in the final dimensions.
    The customer gets a better view of what I'm selling. I'm happy with the result. I hope this helps.

    Hi Steve,
    You should just use the large product image, use _path to get the raw URL of the image and use the tumbnail generation code (see knowledgebase) and specify your dimensions. This allows you to use then properly use a large product image in your detail view

  • How to resize the TIFF image in JAI

    public static final void appendImage(String fileName, Document doc, PdfWriter writer)
    throws Exception {
    try {
    /* using the Java Advanced Imaging API to deal with tiffs */
    if ( ImageUtil.isTif(fileName) ) {
    LOG.debug("We are dealing with a tiff ...");
    File file = new File(fileName);
    SeekableStream s = new FileSeekableStream(file);
    ImageDecoder dec = ImageCodec.createImageDecoder("tiff", s, null);
    System.out.println("Number of images in this TIFF: " + dec.getNumPages());
    PdfContentByte cb = writer.getDirectContent();
    for (int k = 0; k < dec.getNumPages(); ++k) {
    RenderedImage ri = dec.decodeAsRenderedImage(k);
    Raster ra = ri.getData();
    BufferedImage bi = new BufferedImage(ri.getColorModel(),Raster.createWritableRaster(ri.getSampleModel(), ra.getDataBuffer(), null), false, new Hashtable());
              LOG.debug("The Buffered Image is :" + bi);
    Image img = Image.getInstance(bi, null, true);
              //Sreenivas added for Oregon
              img.rawData();
              LOG.debug("The RawData is:");
              img.scaledHeight();
              LOG.debug("The rheight:");
              img.scaledWidth();
    LOG.debug("The rwidth is:");
              //Sreenivas Ended
    img.scalePercent(36);
              LOG.debug("The Scale Percent is:" + img);
              float y = doc.top() - img.scaledHeight();
              //float x = doc.top() - img.scaledWidth();//Sreenivas added for Oregon
    img.setAbsolutePosition(0, y);
    LOG.debug("Top Position..."+ y );
    doc.newPage();
    cb.addImage(img);
    /* the Toolkit can handle GIF, JPEG or PNG. */
    else {
    java.awt.Image coreImage = Toolkit.getDefaultToolkit().createImage(fileName);
    Image image = Image.getInstance(coreImage, null);
    image.setAbsolutePosition(0, 0);
    doc.newPage();
    doc.add(image);
    LOG.debug("Added image "+fileName);
    catch (Throwable t) {
    LOG.error(t);
    doc.add(new Chunk(t.getMessage()));
    I have written like this.. Image has been display,but it cutting

    public static final void appendImage(String fileName,
    Document doc, PdfWriter writer)
    throws Exception {
    try {
    /* using the Java Advanced Imaging API to deal
    o deal with tiffs */
    if ( ImageUtil.isTif(fileName) ) {
    LOG.debug("We are dealing with a tiff ...");
    File file = new File(fileName);
    SeekableStream s = new
    s = new FileSeekableStream(file);
    ImageDecoder dec =
    er dec = ImageCodec.createImageDecoder("tiff", s,
    null);
    System.out.println("Number of images in this
    in this TIFF: " + dec.getNumPages());
    PdfContentByte cb =
    yte cb = writer.getDirectContent();
    for (int k = 0; k < dec.getNumPages(); ++k)
    (); ++k) {
    RenderedImage ri =
    Image ri = dec.decodeAsRenderedImage(k);
    Raster ra = ri.getData();
    BufferedImage bi = new
    e bi = new
    BufferedImage(ri.getColorModel(),Raster.createWritable
    Raster(ri.getSampleModel(), ra.getDataBuffer(),
    null), false, new Hashtable());
              LOG.debug("The Buffered Image is :" + bi);
    Image img = Image.getInstance(bi, null,
    (bi, null, true);
              //Sreenivas added for Oregon
              img.rawData();
              LOG.debug("The RawData is:");
              img.scaledHeight();
              LOG.debug("The rheight:");
              img.scaledWidth();
    LOG.debug("The rwidth is:");
              //Sreenivas Ended
    img.scalePercent(36);
              LOG.debug("The Scale Percent is:" + img);
              float y = doc.top() - img.scaledHeight();
    //float x = doc.top() -
    () - img.scaledWidth();//Sreenivas added for Oregon
    img.setAbsolutePosition(0, y);
    LOG.debug("Top Position..."+ y );
    doc.newPage();
    cb.addImage(img);
    /* the Toolkit can handle GIF, JPEG or PNG. */
    else {
    java.awt.Image coreImage =
    eImage =
    Toolkit.getDefaultToolkit().createImage(fileName);
    Image image = Image.getInstance(coreImage,
    reImage, null);
    image.setAbsolutePosition(0, 0);
    doc.newPage();
    doc.add(image);
    LOG.debug("Added image "+fileName);
    catch (Throwable t) {
    LOG.error(t);
    doc.add(new Chunk(t.getMessage()));
    I have written like this.. Image has been
    display,but it cutting,pls some body help me..i will be very happy..Thank u lot

  • How to resize image in JSP using JAI ??!!

    Please help me how to resize an JPEG image from my JSP, could I use JAI lib ? how ?

    Hello,
    I had the same problem few months ago ( in that case i used Jimi instead of JAI).
    The answer to your question is: use the java class called "Image".
    Infact you can use JAI just for load or save to disk your image that you have to resize and then use the following code to resize the image :
    Image imgResized = img.getScaledInstance(100,1,Image.SCALE_AREA_AVERAGING);
    The object "img" is the image to resize and the object "imgResized" is the image resized with width equals to 100 and with a right height.
    I used Jimi just to save my image and i think that with JAI there is a method to do this.
    You can use JAI to load in memory your image too so you can avoid problem with MediaTraker class.
    I hope that this can help you.
    Cheers.
    Stefano

  • How to resize a photo from CameraUI?

    Hi there,
    i really need som help here. I cant seem understand how to resize an still image taken with the camera. Here are the code so far(also with the upload part). I just need a thumbnail to be uploaded to the server, not the HQ-image. Any ideas?
              Simple AIR for iOS Package for selecting a cameraroll photo or taking a photo and processing it.
              Copyright 2012 FIZIX Digital Agency
              http://www.fizixstudios.com
              For more information see the tutorial at:
              http://www.fizixstudios.com/labs/do/view/id/air-ios-camera-and-uploading-photos
              Notes:
              This is a barebones script and is as generic as possible. The upload process is very basic,
              the tutorial linked above gives information on how to post the image along with data to
              your PHP script.
              The PHP script will collect as $_FILES['Filedata'];
              import flash.display.MovieClip;
              import flash.events.MouseEvent;
              import flash.events.TouchEvent;
              import flash.ui.Multitouch;
        import flash.ui.MultitouchInputMode;
              import flash.media.Camera;
              import flash.media.CameraUI;
              import flash.media.CameraRoll;
              import flash.media.MediaPromise;
        import flash.media.MediaType;
              import flash.events.MediaEvent;
              import flash.events.Event;
              import flash.events.ErrorEvent;
              import flash.utils.IDataInput;
              import flash.events.IEventDispatcher;
              import flash.events.IOErrorEvent;
              import flash.utils.ByteArray;
              import flash.filesystem.File;
              import flash.filesystem.FileMode;
              import flash.filesystem.FileStream;
              import flash.errors.EOFError;
              import flash.net.URLRequest;
              import flash.net.URLVariables;
              import flash.net.URLRequestMethod;
                        // Define properties
                        var cameraRoll:CameraRoll = new CameraRoll();                                        // For Camera Roll
                        var cameraUI:CameraUI = new CameraUI();                                                            // For Taking a Photo
                        var dataSource:IDataInput;                                                                                          // Data Source
                        var tempDir;                                                                                                                        // Our temporary directory
                        CameraTest() ;
                        function CameraTest()
                                  Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
                                  // Start the home screen
                                  startHomeScreen();
                        // =================================================================================
                        // startHomeScreen
                        // =================================================================================
                        function startHomeScreen()
                                  trace("Main Screen Initialized");
                                  // Add main screen event listeners
                                  if(Multitouch.supportsGestureEvents)
                                            mainScreen.startCamera.addEventListener(TouchEvent.TOUCH_TAP, initCamera);
                                            mainScreen.startCameraRoll.addEventListener(TouchEvent.TOUCH_TAP, initCameraRoll);
                                  else
                                            mainScreen.startCamera.addEventListener(MouseEvent.CLICK, initCamera);
                                            mainScreen.startCameraRoll.addEventListener(MouseEvent.CLICK, initCameraRoll);
                        // =================================================================================
                        // initCamera
                        // =================================================================================
                        function initCamera(evt:Event):void
                                  trace("Starting Camera");
                                  if( CameraUI.isSupported )
                                            cameraUI.addEventListener(MediaEvent.COMPLETE, imageSelected);
                                            cameraUI.addEventListener(Event.CANCEL, browseCancelled);
                                            cameraUI.addEventListener(ErrorEvent.ERROR, mediaError);
                                            cameraUI.launch(MediaType.IMAGE);
                                  else
                                            mainScreen.feedbackText.text = "This device does not support Camera functions.";
                        // =================================================================================
                        // initCameraRoll
                        // =================================================================================
                        function initCameraRoll(evt:Event):void
                                  trace("Opening Camera Roll");
                                  if(CameraRoll.supportsBrowseForImage)
                                            mainScreen.feedbackText.text = "Opening Camera Roll.";
                                            // Add event listeners for camera roll events
                                            cameraRoll.addEventListener(MediaEvent.SELECT, imageSelected);
                                            cameraRoll.addEventListener(Event.CANCEL, browseCancelled);
                                            cameraRoll.addEventListener(ErrorEvent.ERROR, mediaError);
                                            // Open up the camera roll
                                            cameraRoll.browseForImage();
                                  else
                                            mainScreen.feedbackText.text = "This device does not support CameraRoll functions.";
                        // =================================================================================
                        // imageSelected
                        // =================================================================================
                        function imageSelected(evt:MediaEvent):void
                                  mainScreen.feedbackText.text = "Image Selected";
                                  // Create a new imagePromise
                                  var imagePromise:MediaPromise = evt.data;
                                  // Open our data source
                                  dataSource = imagePromise.open();
                                  if(imagePromise.isAsync )
                                            mainScreen.feedbackText.text += "Asynchronous Mode Media Promise.";
                                            var eventSource:IEventDispatcher = dataSource as IEventDispatcher;
                                            eventSource.addEventListener( Event.COMPLETE, onMediaLoaded );
                                  else
                                            mainScreen.feedbackText.text += "Synchronous Mode Media Promise.";
                                            readMediaData();
                        // =================================================================================
                        // browseCancelled
                        // =================================================================================
                        function browseCancelled(event:Event):void
                                  mainScreen.feedbackText.text = "Browse CameraRoll Cancelled";
                        // =================================================================================
                        // mediaError
                        // =================================================================================
                        function mediaError(event:Event):void
                                  mainScreen.feedbackText.text = "There was an error";
                        // =================================================================================
                        // onMediaLoaded
                        // =================================================================================
                        function onMediaLoaded( event:Event ):void
                                  mainScreen.feedbackText.text += "Image Loaded.";
                                  readMediaData();
                        // =================================================================================
                        // readMediaData
                        // =================================================================================
                        function readMediaData():void
                                  mainScreen.feedbackText.text += "Reading Image Data.";
                                  var imageBytes:ByteArray = new ByteArray();
                                  dataSource.readBytes( imageBytes );
                                  tempDir = File.createTempDirectory();
                                  // Set the userURL
                                  var serverURL:String = "http://www.hidden_in_this_example.com/upload.php";
                                  // Get the date and create an image name
                                  var now:Date = new Date();
                                  var filename:String = "IMG" + now.fullYear + now.month + now.day + now.hours + now.minutes + now.seconds;
                                  // Create the temp file
                                  var temp:File = tempDir.resolvePath(filename);
                                  // Create a new FileStream
                                  var stream:FileStream = new FileStream();
                                  stream.open(temp, FileMode.WRITE);
                                  stream.writeBytes(imageBytes);
                                  stream.close();
                                  // Add event listeners for progress
                                  temp.addEventListener(Event.COMPLETE, uploadComplete);
                                  temp.addEventListener(IOErrorEvent.IO_ERROR, ioError);
                                  // Try to upload the file
                                  try
                                            mainScreen.feedbackText.text += "Uploading File";
                                            //temp.upload(new URLRequest(serverURL), "Filedata");
                                            // We need to use URLVariables
                                            var params:URLVariables = new URLVariables();
                                            // Set the parameters that we will be posting alongside the image
                                            params.userid = "1234567";
                                            // Create a new URLRequest
                                            var request:URLRequest = new URLRequest(serverURL);
                                            // Set the request method to POST (as opposed to GET)
                                            request.method = URLRequestMethod.POST;
                                            // Put our parameters into request.data
                                            request.data = params;
                                            // Perform the upload
                                            temp.upload(request, "Filedata");
                                  catch( e:Error )
                                            trace(e);
                                            mainScreen.feedbackText.text += "Error Uploading File: " + e;
                                            removeTempDir();
                        // =================================================================================
                        // removeTempDir
                        // =================================================================================
                        function removeTempDir():void
                                  tempDir.deleteDirectory(true);
                                  tempDir = null;
                        // ==================================================================================
                        // uploadComplete()
                        // ==================================================================================
                        function uploadComplete(event:Event):void
                                  mainScreen.feedbackText.text += "Upload Complete";
                        // ==================================================================================
                        // ioError()
                        // ==================================================================================
                        function ioError(event:Event):void
                                  mainScreen.feedbackText.text += "Unable to process photo";

    1. Create a BitmapData of the correct size of the full image
    2. Use BitmapData.setPixels to create pixel data from your byteArray
    3. Make a new Bitmap, Bitmap.bitmapData = BitmapData
    4. Create a matrix with the correct scaling factors for your thumbnail
    5. Create a new BitmapData the size of your thumb
    6. Use BitmapData.draw to draw your image data from the Bitmap to the new BitmapData with the scaling matrix
    7. Use BitmapData.getPixels to create a bytearray from your thumb BitmapData
    8. save it
    You'll have to look up the AS3 reference to see how all these methods work.

  • How to resize a jpg/gif file to a fix size using jimi ?

    I have search from the web and didn't find any example on doing this.
    Can any one give example on how to resize a jpg image. let say 120x240
    to a fixed size 40x40 ?
    thank you

    Hi.
    When you got that image in form of a file, just load it and invoke the image's getScaledInstance(...)-method.
    Here's how it could work:
    import java.awt.*;
    public class Test {
    public static void main(String[] argv) {
      // define where the image comes from:
      URL toImage = new URL("file:/C:/test.jpg");  // or the like
      // get the image:
      Image image = Toolkit.getDefaultToolkit().createImage(toImage);
      // scale the image to target size (40x40 here):
      Image smallImage = image.getScaledInstance(40, 40, Image.SCALE_DEFAULT);
      // you might want to do other things like displaying it afterwards
    }HTH & cheers,
    kelysar

  • How to resize movie clip dynamically

    how to resize movie clip sccording the stage size and width

    how to resize movie clip sccording the stage size and width

  • Limit the filesize upload and resize a blob image in a report

    I'd like to know how to do both.. I have a file browse that uploads images to my application. It's called P34_IMG1. I would like to limit the file dimensions to a maximum of 200 x 300 px (but it can be less) and have a limit of 1MB in filesize.
    As well as the above, I'd like to know how to resize this image into a 'thumbnail' of sorts that shows the image much smaller in a report. The image shows but they are too big. How do I resize them?
    Thanks much
    -J

    oh I didn't see this reply, Tony. Sorry.
    No I don't have the image like that in the report, the report's query is like this:
    select * from (
    select      "LOTS"."LOTID" as "LOTID",
          "LOTS"."LOTNAME" as "LOTNAME",
          "LOTS"."ADD1" as "ADD1",
          "LOTS"."ADD2" as "ADD2",
          "LOTS"."ADD3" as "ADD3",
          "LOTS"."COUNTRY" as "COUNTRY",
          "LOTS"."MESSAGE" as "MESSAGE",
          "LOTS"."APPSTATUS" as "APPSTATUS",
          "LOTS"."SENDERMESSAGE" as "SENDERMESSAGE",
          "USERS"."USERNAME" as "USERNAME",
             dbms_lob.getlength("IMG1") as "IMG1"
    from      "USERS" "USERS",
          "LOTS" "LOTS"
    where   "LOTS"."USERID"="USERS"."USERID" AND (UPPER("USERS"."USERNAME") = UPPER (:APP_USER)))
    where (
    instr(upper("APPSTATUS"),upper(nvl(:P40_SEARCH,"APPSTATUS"))) > 0
    )and the IMG1 column in the report attributes has the number/date format as IMAGE:LOTS:IMG1:LOTID::::::inline:Download. So I don't know how to use this to resize the images, unfortunately.

  • How do i create a website that allows customer to upload images and text?

    I need some help i have a friend who has asked me if i can create a website that allows them to upload their own images and text at their leisure.
    His company is in the car sales trade so they need to regularly be updating their stock, and this needs to be done by somebody with limited computer knowledge so ease of use is fairly important.
    I am using dreamweaver cs4 on a G5 Imac running Snow leopard 10.6.8, my skills are limited to creating uncomplicated websites but i am very keen to learn, i am aware of content management systems such as Druplal but have zero knowledge on how to use these.
    Any assistance would be greatly appreciated
    Andy Barrington
    www.andybarrington.com

    You can take a read here
    http://www.hotscripts.com/category/php/scripts-programs/classified-ads/autos/
    http://icloudcenter.com/auto-dealer-car-sales-script.htm
    Although putting together a form that would upload images and all the descriptions required seems like a fairly straghtforward project, depending on your current skill set.
    Gary

Maybe you are looking for

  • Loops not working

    Is there a setup to enable all the loops as they dont work initially

  • Picked quantity not getting updated in ERP outbound delivery

    Hi All, I have an outbound delivery which is replicated from ERP to EWM. I have confirmed the Warehouse task for picking & completed PGI in EWM system. The status update has taken place in ERP delivery (i.e ERP delivery status shows that goods moveme

  • Fraudelent charge for Gameloft "Order & Chaos Online"!

    I received an e-mail that this morning that I had purchased an app called "Order & Chaos© Online" for $6.99 and two in-app purchases for $14.99 each! I haven´t installed this on either my iPhone or my iPad so obviously my account must have been compr

  • Synchronization with Mac and iOS

    Hi, I have a Mac running Lion, iPad and iPhone, everything equipped with last software version of iPhoto. Just wondering, is there a way to automatically synch modification done to photos on one of those devices? For example I see that if I modify a

  • How to avoid @ for running a sql query in sqlplus

    Hi friends, Is there a way to avoid typing @ for the execution of every sql script in the database. Maybe playing around with the login.sql or something. I am bored of typing shift+@ every execution of running any of my scripts(i have nearly 3000 scr