How to stop and resume the animations of nested movieclips
Hi
I have many nested movieclips in different positions of the main timeline.
I have 2 buttons, play_btn and pause_btn.
I'd like when the user click pause_btn, the animations on the main timeline and in nested movieclips stop.
Whe he click play_btn the animations resume in both the main timeline and nested movieclips.
I have created array of nested movieclips on the main timeline.
var arr:Array = new Array(mc1, mc2, mc3, mc4, mc5);
play_btn.addEventListener(MouseEvent.CLICK, on_play_btn);
pause_btn.addEventListener(MouseEvent.CLICK, on_pause_btn);
function on_play_btn(e:MouseEvent):void
gotoAndPlay(currentFrame);
for(var i:Number = 0; i < arr.length; i++)
if(arr[i] != null)
arr[i].play();
function on_pause_btn(e:MouseEvent):void
gotoAndStop(currentFrame);
for(var k:Number = 0; k < arr.length; k++)
if(arr[k] != null)
arr[k].stop();
but it only stops the animations on the main timeline and dosen't stop the animations in the nested movieclips.
Help me Please.
I'm having the same issue.I have a main timeline, which has nested movieclips with there own timelines and motion tweens. Using the new motion tween, and not the classic tween, which may or may not be the problem.
Was having a similar issue with stopping the timeline, the main timeline would stop, but the nested movieclips would keep going. Found this blog post that helped.
http://blog.nobien.net/2009/02/05/as3-stopping-all-timeline-animations/
Used the code below to stop everything by passing the stage as the displayObject. Worked great, but now i'm having the reverse issue. When I resume play, the nested movieclip timeline stays exactly where I stopped it, and the main timeline resumes play. If there are a 100 frames in the nested movieclip, once it reaches the 101st frame, the main timeline kicks in again.
function stopAllChildMovieClips(displayObject:DisplayObjectContainer):void{
var numChildren:int = displayObject.numChildren;
for (var i:int = 0; i < numChildren; i++) {
var child:DisplayObject = displayObject.getChildAt(i);
if (child is DisplayObjectContainer) {
if (child is MovieClip) {
MovieClip(child).stop();
stopAllChildMovieClips(DisplayObjectContainer(child));
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