How to use expansion files for AIR app (flash cs6) on Google Play Store

I am currently working on an app that will undoubtedly end up bigger than the maximum size of 50 MB for the APK, and I have no clue how to add files to an expansion pack, how to load expansion pack, what files need to be in expansion pack, or even what an expansion pack does/how it works. If anyone can point me in the right direction, that would be great, I want to make an expansion pack now before I get even more files.

Haven't had a need to do this for file size purposes but since we can now download and use SWFs with ABC, I just specify my external SWFs when I compile and once my app is run it downloads the SWFs (with a pretty preloader) before the user can do anything. I have my own servers so I believe that's all that Amazon Bucket is actually used for. That user didn't have their own web servers to serve up the SWF content from.
Aside that, check the answer here. Google will turn any extra files uploaded for your app into OBB for you. You just upload the SWF:
Create expansion file for AS3 android Air App Flash cs6 - Stack Overflow
It also outlines if you need to upload multiple files then .zip them up and use an AS3 .zip library to extract the files.

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