HT1725 Can you help me with a issue please?

There's been a problem with my game that I purchased Call of duty Strike team when I starterd to play on the missions and survival it will always crash can I have a refund please!!!!!

That hapens sometimes
See:
iOS: Troubleshooting applications purchased from the App Store
Contact the developer/go to their support site if only one app.
Restore from backup. See:
iOS: How to back up              
Restore to factory settings/new iPod
Last, contact iTunes by
How to report/refund an issue with your iTunes Store, App Store, Mac App Store, or iBooks Store purchase

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    the problem is just with SellMilk() at the Milk Class
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    import java.text.*;
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        }Edited by: mshadows on Dec 22, 2007 12:06 AM

    ok here is the code that has the problem .. what's wrong with it?
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                this.addMouseListener(this);
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          public void mouseClicked( MouseEvent event ){}
          public void mouseMoved( MouseEvent event ){}
          public void mouseEntered( MouseEvent event ){}
          public void mouseExited( MouseEvent event ){}
          public void mousePressed( MouseEvent event )
          {int xPos = event.getX();
                  int yPos = event.getY();
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                        for (int j=0; j<3; j++){
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                                       turn = 2;
                                       repaint();
                                       Win();
                                  else{
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                                       playerlabel.setText( "O Player Turn" );
                                       repaint();
              if ( play && turn ==2 )
    for (int i=0; i<3; i++){
                        for (int j=0; j<3; j++){
                             int x = squares[i][j].getX();
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                                  if( squares[i][j].getOccupied() ==0 ){
                                       String ptext;
                                       ptext = "O";
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                                       myplayer[i][j] = p;
                                       squares[i][j].setOccupied(2);
                                       playerlabel.setText( "X Player Turn" );
                                       turn = 1;
                                       repaint();
                                       Win();
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                                       repaint();
          public void mouseReleased( MouseEvent event )
          public void mouseDragged( MouseEvent event )
         public void Win(){
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              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else if (squares[1][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[1][2].getOccupied() &&squares[1][2].getOccupied() == 2)
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              {playerlabel.setText("Player 1 X WON THE GAME!");
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              {playerlabel.setText("Player 2 O WON THE GAME!");
              play =false;          }
              else if (squares[0][1].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][1].getOccupied() &&squares[2][1].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
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               if (squares[0][0].getOccupied() == squares[1][1].getOccupied() &&squares[1][1].getOccupied()==squares[2][2].getOccupied() &&squares[2][2].getOccupied() == 2)
              {playerlabel.setText("Player 2 O WON THE GAME!");
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         }//end win
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                   for (int j=0; j<3; j++){
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                   for (int j=0; j<3; j++){
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            //End of paintComponent   
            Edited by: mshadows on May 18, 2008 7:53 AM

    I was playing with this a little bit and came up with this game model, something that I'm sure can be improved upon greatly:
    TttXO.java
    an enum to encapsulate X vs O. I could use a boolean here since it has 2 states, but this seems more intuitive to me
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        X, O
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    * @author Pete
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        private boolean occupied = false;
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        public void reset()
            occupied = false;
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            return occupied;
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            return xo;
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            else
                return "-";
    package dy08.m05.ttt;
    * Tic Tac Toe game model
    * @author Pete
    public class TttGameModel
        private TttCell[][] cellGrid = new TttCell[3][3];
        private boolean xTurn = true;
        private boolean win = false;
        public TttGameModel()
            for (int i = 0; i < cellGrid.length; i++)
                for (int j = 0; j < cellGrid.length; j++)
    cellGrid[i][j] = new TttCell();
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    xTurn = true;
    win = false;
    for (int i = 0; i < cellGrid.length; i++)
    for (int j = 0; j < cellGrid[i].length; j++)
    cellGrid[i][j].reset();
    public boolean isXTurn()
    return xTurn;
    public boolean isWin()
    return win;
    * @param row
    * @param col
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    if (xTurn)
    currentXO = TttXO.X;
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    win = checkWin(col, row, currentXO);
    xTurn = !xTurn; // toggle xturn
    return true;
    public boolean checkWin(int col, int row, TttXO xo)
    boolean win = false;
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    for (int i = 0; i < 3; i++)
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    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][col].getXO() == xo;
    win |= temp;
    if (row == col) // if slash diagonal
    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][i].getXO() == xo;
    win |= temp;
    if (row + col == 2) // if backslash diagonal
    temp = true;
    for (int i = 0; i < 3; i++)
    temp &= cellGrid[i][2 - i].getXO() == xo;
    win |= temp;
    return win;
    // used to test and debug the class
    public String toString()
    StringBuilder sb = new StringBuilder();
    for (int i = 0; i < cellGrid.length; i++)
    for (int j = 0; j < cellGrid[i].length; j++)
    sb.append(cellGrid[i][j] + " ");
    sb.append("\n");
    if (win)
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    else
    sb.append("No winner yet");
    return sb.toString();
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    private static void checkMove(TttGameModel model, int i, int j)
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