HTML5 Audio Issue Workarounds

I have spent the better part of a week working on problems with a project played back fine in Flash but had audio problems with HTML5.  Here are some of the issues and workarounds I came up with:
Custom buttons muting audio  
The playbar buttons are too small for smartphones and most tablets so I created larger navigation buttons.  Unfortunately, the audio would mute whenever I used the TOC and CC buttons. 
Created user variable currentFrame
"Assign currentFrame with cpInfoCurrentFrame" at beginning of button Advanced Action
"Assign cpCmndGoToFrameAndResume with currentFrame" as last action.
iOS devices repeating audio from first slide after a "Loading..." of  other slides
Made the audio files as small as possible (use 32kbps as Audio Preference).  Be sure to record as WAV and make this a publish preference to minimize audio artifacts.
Delayed audio start time at least 200-300 ms from slide start.  I had originally added silence to the beinning of all my files so CC would appear from beginning of slide.  Deleting the silence and delaying the audio minimized "Loading..." and eliminated the first audio repeat problem. 
Placed end of mouse movements outside of audio content to avoid iOS dual audio file issue.
MobilePlaybar lacking TOC and CC buttons
This one's actually another way around the audio muting problem.  I initially didn't use the MobilePlaybar becasue of it not having TOC and CC buttons.  I prefer having the Playbar outside of the content area so I went with a modified MobilePlaybar.
Created TOC.png and CC.png.  Added to assets\playbar\PlaybarIcons.
Edited assets\playbar\playbarScript.js
     Replaced 'Exit' in playbarAssetArr = with 'CC' and 'TOC'
     Changed var left = 8; to var left = 9;
\assets\js\CPPlaybar.js already has CC and TOC code so does not need to be modified.
I have one last issue that others may have an answer for.  The MobilePlatbar Back and Forward buttons don't always work with i iOS.  Any ideas?

Hi there,
same issue here.
A workaround, far from perfect, is to request the base64 encoded data using an Ajax call
and set the src attribute of the audio element to 'data:audio/mpeg;base64,' + base64encodedaudio.
Regards

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  • My Ipad 2 external speakers does not work and headphones has popping sound. This all occured at the same time as my Iphone and Ipod headphones only played mono (no, the "mono" option is not on). How can there be audio issue for all these devices?

    My IPad 2 external speaker does not work and the original headphones have popping sound when used. This all occurred at the same time as my IPhone and IPod headphones only plays mono (and no, the "mono" option is not on) with the original headphones, as well as, other headphones tested.  How can there be audio issue for all these devices at the same time?
    As you may have noted from the list of Apple devices I own, I believed in the Apple and the products it was producing; but it is hard to believe from my experience and the other voices within the Apple Community that we are all experiencing the same hardware issues. Especially since I recently, I upgraded to an IPhone 4g (no, my faith in IPhone 5 series is very little) and is experiencing the same audio problem as described above. So now, I am off to the Apple store again to be told that it’s a hardware problem on new IPhone. Really? Apple, what happen to the pride in the product you were producing?

    Everyone does things a little differently. I love to "jam " along with iTunes ( or old Lp's) . Always have. That's where/how I've learned to play .
    I'm sure leonieDF is giving a proper way to jam along on a keyboard with an iTune. He blows my mind all the time with what he knows. Nuff respects to him !
    What I do is make a GB project I call "Jam With". I'll make several new tracks that are blank. Just has a few instruments named in the blank tracks. You can change those per song ...
    Because I'm not concerned about changing the pitch / key.... of the iTune or the tempo ... I can simply play along with it.
    Peace,
    P. Dreadie

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