Huge MemoryAllocation - ColorMatrix on 3 - 4 MB images
Hi all
i am currently working on the medical project (built with Flex SDK3.3. and Flash Player 10.0), the project provides the drawing and image manuipulation feature on the (*.JPEG) photos, those JPEG photos are extracted from a medical DICOM format file (XRay, US, CT, etc...) with its size of every single jpeg is most likely around 3 - 4 MB (Dimension 3500 x 3000).
The problem i now encountered is the memory problem. When the 4MB image load completed, the application would occupy around 8x MB memory. However, the issue occur when i going to implement the ColorMatrix which changing the image Brightness, Contrast, etc .. the memory allocation of app. increased significantly (up to 18x MB) MB. As a WEB app., 18x MB is a BIG number and is the serious concern of performance
Hence, hope will get some help from all of you experts ....
or
any alternative way that would able to changing the Brightness, Contrast of the image but with better performance
or
any technical suggestions if i implement like that .. any risks !?
Please help ........ indeed .....
Attached please find the source code.
ponycx113
Regards
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second.
The image files will be a mixture of normal colour JPGs and
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or pretty slow!
If my client only has a modest PC, I don't want the JPG/GIF
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I'm new to Flash, so are there any 'gotchas' I need to know
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~~~~~~~~~~~~
Jefferis Peterson, Pres.
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~~~~~~~~~~~~
Jefferis Peterson, Pres.
Web Design and Marketing
http://www.PetersonSales.com -
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TORONTO, Sept. 25, 2013 /CNW/ - Sony Mobile Communications ("Sony Mobile") today introduced that the Xperia Z1, a premium waterproof1 smartphone that combines the very best of Sony's technology with a unique and groundbreaking camera experience, will launch in Canada with multiple carriers including Bell, Rogers and TELUS in mid-October 2013.
"Xperia Z1 delivers Canadians a powerful and sophisticated waterproof masterpiece crafted from premium metal and glass as we bring unforgettable experiences to life for our customers," said Tim Hernquist, Vice President of Marketing for North America, Sony Mobile Communications. "By bringing the power of Sony to the smartphone we are setting a new standard for premium smartphones."
Capture compact digital camera quality pictures and video
The elegant, 5" Xperia Z1 is the latest addition to Sony's premium Z series of products and brings Sony's proven world-class technologies to the smartphone like never before - including the very best of Sony's camera expertise. Xperia Z1 features Sony's award-winning "G Lens" with a 27mm wide angle and bright F2.0 aperture, custom made large 1/2.3-type CMOS image sensor Exmor RS for mobile with 20.7MP and a BIONZ for mobile image processing engine. The combination of these technologies delivers a similar level of quality and performance as a conventional compact digital camera in a slim, waterproof smartphone.
Independent testing has confirmed that Xperia Z1 provides the best overall image quality of all leading Android smartphones2. This means that Xperia Z1 captures beautiful, sharp and bright images even in lowlight conditions. High shutter speeds and 3x clear image zoom also prevents shots from being blurred while enabling them to be captured at distance.
Enjoy more than just taking photos and videos with a smart, social camera
Xperia Z1 takes the conventional camera experience to a whole new level by including an innovative set of Xperia Camera Applications that deliver new experiences. Applications at launch include:
Social live: Broadcast precious moments live from Xperia Z1 to Facebook and get your friends' comments right on your screen.
Info-eye™: Innovative visual search function that provides related information on items such as books or wine simply by capturing them with the camera.
Timeshift burst: Capture the perfect shot every time - Xperia Z1 takes 61 images in 2 seconds - a second before and after pressing the shutter - so you can scroll back and forth to find the perfect image.
AR effect: Overlay a selection of fun, customizable animations to create pictures using Sony's SmartARTM augmented reality technology.
Imagery on a smartphone screen has never looked so real
Thanks to the inclusion of Sony's BRAVIA TV technology, Xperia Z1 features Sony's unique TRILUMINOS Display for mobile, creating a wider palette of rich natural colours for an outstanding, immersive viewing experience. It also includes X-Reality for mobile - Sony's intelligent super resolution technology which analyzes each image and optimizes the quality to deliver super sharp videos.
Beautiful design with high power and performance
Xperia Z1 also includes all of the features consumers have come to expect of a Sony smartphone. It combines Sony's acclaimed OmniBalance design with premium materials and precision engineering in a slim waterproof and dust resistant smartphone (IP55 & IP58). A solid one-piece aluminium frame with tempered glass on the front and back ensures beauty and durability as well as a consistent viewing experience from different angles.
Xperia Z1 features the fully integrated Qualcomm® Snapdragon™ 800 processor with 2.2 GHz quad-core CPU and 4G LTE to provide a seamless connected entertainment experience and amazing speed. The Qualcomm Snapdragon 800 processor features the latest GPU and dual ISP for incredible graphics, 3D games and videos. The Xperia Z1 also includes a 3000 mAh battery for a high battery performance. Sony's Battery STAMINA Mode automatically turns off functions to save power when you don't need them and restarts them when you do.
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Dust-resistant and waterproof (IP55 & IP58), with acclaimed OmniBalance design featuring durable tempered glass and solid one-piece aluminium frame
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Memory: RAM 2 GB, Flash memory up to 16 GB, Expansion slot microSD™ card, up to 64 GB.
Xperia Z1 will launch on Android 4.2.2 (Jelly Bean).
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1 In compliance with IP55 and IP58, Xperia Z1 is protected against the ingress of dust and is waterproof. Provided that all ports and covers are firmly closed, the phone is (i) protected against low pressure jets of water from all practicable directions in compliance with IP 55; and/or (ii) can be kept under 1.50 metre of freshwater for up to 30 minutes in compliance with IP58. The phone is not designed to float or work submerged underwater outside the IP55 or IP58 classification range that may lead to your warranty will being void.
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3 Subject to market availability
4 Sony Entertainment Network services are subject to availability by region. Please visit www.sonyentertainmentnetwork.com for more details. Additional fees may apply
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About Sony Mobile Communications
Sony Mobile Communications is a subsidiary of Tokyo-based Sony Corporation, a leading global innovator of audio, video, game, communications, key device and information technology products for both the consumer and professional markets. With its music, pictures, computer entertainment and online businesses, Sony is uniquely positioned to be the leading electronics and entertainment company in the world. Through its Xperia™ smartphone and tablet portfolio, Sony Mobile Communications delivers the best of Sony technology, premium content and services, and easy connectivity to Sony's world of networked entertainment experiences. For more information: www.sonymobile.comI hope its released soon in the US
Thanx for the info
"I'd rather be hated for who I am, than loved for who I am not." Kurt Cobain (1967-1994) -
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Hi,
I am looking for a plug-in or other option with what I can use for example the Novation Nocturn in the develop module in LR.
But for Windows there is probably no solution aviable There is "Paddy", but that is outdated and not working..
Actually I dont undersand, why there is no native support for MIDI controllers, the potential is huge, just turn knobs and edit the image..
Any ideas or solutions? Or at least a explanation why this is not possible..
ThanksKeith_Reeder napsal(a):
Dave Merchant wrote:
I've never heard of someone editing photos on an audio mixing desk.
And - you have to ask - what benefits would come from being able to do so (or otherwise controlling via Midi)?
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And just that physically feeling..
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I have a brand spanking new MacPro quad, with 2 NVIDIA GeForce 7300 GT video cards (I mention this only because of Aperture's use of GPUs).
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Aperture is such a wonderful program when it works... I've had a bunch of minor issues with the program over the past year I've been using it - but this is insane.
If anyone can provide some clues as to how to fix this I'd appreciate it.
Thanks,
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Note: A small update to my post. I thought the histogram had disappeared, but upon closer inspection it is there -- but it reads as if it were a completely black image (e.g., all of the values are in the first column). Another clue...
Message was edited by: davebetsI should mention that i have NOT upgraded to iOS 5 on the 3GS and don't want to. Therefore, no iCloud on the phone.
-
Photoshop CS6 icons sometimes do not appear on Macintosh
Yes, this is a question.
I've been using my trial of Photoshop CS6 Extended for 10 days now. I have run into a peculiar problem - when saving a file Photoshop does not display any sort of icon. No thumbnail, no generic, nothing. It's not a huge problem, I can always open the image but not by double-clicking on the icon: it's just not there.
I'm wondering if anyone else has had this problem and if there is a resolution to it - or is it just a bug? I didn't have this problem with the beta version and I've repaired all permissions on my hard drive to see if that was the problem.
Any help would be appreciated.
Regards,
ClintonClinton, I'm experiencing what sounds like the identical problem (running Mac OSX 10.6.8) ...
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- Re-opening the files and re-saving in the same format using any other graphics utility (Preview, Graphic Converter, AND Photoshop CS4! creates the icon successfully.
- Deleting the .DS_Store files for any given directory does not eliminate the problem
- Repairing disk permissions does not eliminate the problem
Only thing I haven't tried yet is rebuilding the entire volume in DiskWarrior - that is next.
I created 7 identical copies of the same stock photo in different file formats (.tif, .jpg, png, psd, .pdf) - Only #6 (re-opened in Preview and re-saved) and #7 (saved in Illustrator CS6) are displaying file icons.
Would love some real help from Adobe on this...
UPDATE TO THIS POST
Deleting the .DS_Store files for directory and restart appears to solve the problem...
Message was edited by: [email protected] -
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* Maybe there really is something wrong with the box or the disk image.
Disappointing...
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1) Whatever the configuration ... Ram is essential and shall never be ignored .
2) Whatever the hardware platform your machine is running on check your software version and keep up to date , that goes 20 times for anything Universal Binary.
3) When treating high volume files Hard drive space is ESSENTIAL and not only necessary and frankly setting up a raid from a Mac is still seamless and fast.
If you all made it through to this point then your mac is becoming a powerhouse never slows down and really smiles and keeps on coming ... i have been running G5 machines for a long time on mac os X servers since the G5s came out and before that were yet G4s . First thing you need when dealing with large files is RAM second drives and third software versions.
I would not dream running anything with 512 mb of ram at all that is a constant on all macs , you have a memory expansion capability to 16GB mmm that shall really help .
Further you have 4 bays for drives ... may i dare think they are here for some reason such as treating high volumes files ?
Third and foremost when using nvidia cards dont expect superb performance on a 30" screen when using the FX4500 card since nvidia cards have a really bad record on that matter with the G5 .. would you deal with massive 3D open GL etc etc etc ... ATI is it plain simple and really outperforming it has always been the case for macs .
Yes, ATI X1900XT are rare now because of delays but the cards are no slugs on a mac and they mean business when running on 30" screens . A pci-x X800xt radeon card running on a previous dual processor machine kept kicking the Quadro running off a PCI-e on a quad machine ... we then tested with a X1900xt prototype and again the world changed .. all the things the nvidia card could not deal with the X1900xt just smiled at and kept on chomping non stop .
I did not still get aperture since i have yet little need for it but my educated guess would be that with a little ram a nice set of raid array (you dont need 15k rpm drives unless you treat live HD solely on a internal array) and or an Xraid setup the machine would just scream in performance. If you use the machine for production processing power of the chip is just a tiny part of the whole performance equation thinking about streamlining your pipelines and data flow takes your setup to whole new grounds.
A quad running 4D server Maya some data backups mysql and about 103 processes is occupied about 10 percent load averages .....
secondly regarding disk images and apple installs errr please take the time to install everything from scratch i am guessing aperture you just have seen running might be using rosetta and is just a transfer from a G5 that would explain performance issues . 18 Mb a picture is not huge ... we use about 100Mg images on PS maya strata etc etc etc and frankly image size with a bit of ram never has been an issue.
G5 Quad 2.5 7TB xraid 16GB of ram. Mac OS X (10.4.7) Mac os X server 10.4.7 -
ZOMG PLEASE HELP! - ColorMatrixFilter - How to set a SPECIFIC HLS to a greyscale png
I am able to use the color matrix filter to change the pngs
that I am loading dynamicly. Thing is, I can't seem to figure out
how to apply a SPECIFIC hue, saturation and luminance.
Basically I can successfully modify my grey scale png to all
sorts of colors already. I need to be able to colorize them with,
for example I would in photoshop put in H:212 S:36 L:-48 and it
would turn out a great blue... how do I turn those numbers in to
the proper color matrix to be applied?
I have done a good bit of research on hls/rgb and also tried
using this adobe sample app to put in numbers similar to above,
expecting to get a matrix that would apply those transformations.
Using the resultant matrix, the image stays at a very low
saturation even when using positive luminance values. I could guess
at it, but I have a bunch of PMS colors I am going to have to
match... SO at least being able to convert HLS or RGB into an
applicable color matrix with predictable results is needed.
Here is a sample of what I am trying to do, but just using
CSS and JavaScript.
http://www.customtiedye.com/colors.htm
- Since it is using pngs you can't use internet explorer to view it
properly. But even if you have only ie, you can see that changing
the selection in the lower drop down box shows you a different
color of the shirt. All of these images were colorized in photoshop
from the same source image I am using in the flash application. I
need to translate the HLS numbers I used in photoshop into
colormatrices to apply to the same image.
Here is what I have so far for the flash application.
http://www.customtiedye.com/dyeshop.html
- If you don't see the flash app, try in IE, I have not bothered
tweakin anything as far as html because I am stuck at this issue.
The buttons are not marked right, start at the top and go
down, you'll see what I mean. I can apply the color matrixes and
the effect is working, but HOW DO I GET THE SPECIFIC MATRICIES FOR
SPECIFIC COLORS?
Please help :o) Thank you in advance.Thanks for the reply. I've seen every example out there I
believe. From satori color to quasimondo. The problem is not making
it work. The problem is how to make it show an exact color.
How do I use colormatrix to colorize a greyscale image to a
SPECIFIC color. It's a great tool and I can change my greyscales to
all sorts of colors, but how do I make them a SPECIFIC color, like
with setrgb I could just set the rgb, if I have hls values how do I
convert that into a useable colormatrix to modify a greyscale.
For instance: (please read)
In photoshop I would adjust hls and put in say: 212/60/60 for
a nice blue, apply it and my grey scale is now a nice blue.
In flash, how do I use that info to change the grey scale
image to the same color?
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