I am unable to enter my contact with my ipod 4s. need help

I am unable to enter my contact and my blutooth sees else but can not connect to them

What happens when you try to enter "my contact"? Just what are you doing?
Also maybe:
http://support.apple.com/kb/HT3887#interference
Wireless input devices: Bluetooth frequently asked questions
I do not really understand what you want.

Similar Messages

  • Trouble with installing ipod software need help!

    hey guys wonderingif anybody can help me I just recently purchased an ipod nano and had installed the ipod and itunes cd to my laptop. It downloaded everything but when i had connected my nano to my computer and opened up itunes an icon popped up and it said that "the software required for communicating with the ipod was not installed correctly. Please reinstall itunes to install ipods software." so I did many times and again the same message came up so i dont know what i am doing wrong! Please anyone help... i wanna try out my ipod!

    hi philli!
    also see:
    iPod for Windows: Fast user switching in Windows XP is not supported
    iPod appears in Windows Explorer but does not appear in iTunes
    love, b

  • Im having trouble with my ipod and need help

    ok heres the deal, i have recently purchased a new computer and transferred my itunes to the new computer succesfuly. but when im updating my ipod it says that certain songs/videos are not authorized for your ipod exct....... and wont put those songs and videos on my ipod but theyve stayed in my itunes library. but the thing is the "unautherized songs/videos" are all of my purchased items that i bought at the music store on my old computer. so idk what to do because it just won put my music store purcashed items on my ipod. to all who read these i really neeed help so if you know what to do or have any sugestions just tell me.
    id really appreciate it!!!!!!!!!!!!!!!!
    idk   Windows XP Pro  

    In short you have to authorize the purchased songs/video again for there on another PC. You authorized them on your old PC when you bought them, but now since they have need moved, there now on a PC that has not been authorized.
    Here is a link explaining what authorization is, how to do it, how to deauthorize your old PC and other things
    http://www.apple.com/support/itunes/musicstore/authorization/

  • I just restored my phone, however I have to sign into icloud and the phone is set to the previous owner's email and password. I am unable to get in contact with them. What can I do?

    I just restored my phone, however I have to sign into icloud and the phone is set to the previous owner's email and password. I am unable to get in contact with them. What can I do?
    Please help!

    Hello codyfromseminole,
    After reviewing your post, I believe your device is under Activaltion Lock. The following article will provide you with more information about the feature:
    iCloud: Activation Lock
    With iOS 7 or later, Find My iPhone includes a feature called Activation Lock, which is turned on automatically when you set up Find My iPhone. Activation Lock makes it harder for anyone to use or sell your iPhone, iPad, or iPod touch if it’s ever lost or stolen. 
    With Activation Lock, your Apple ID and password are required before anyone can:
    Turn off Find My iPhone on your device
    Sign out of iCloud on your device
    Erase and reactivate your device
    Important:    Make sure to remember your Apple ID and password, and that your password is unique and secure—someone else shouldn’t be able to guess it. For more information, see the Apple Support article Security and your Apple ID. 
    If you want to give away or sell your device, be sure to erase your content and settings (in Settings > General > Reset > Erase All Content and Settings). When you erase your content, Find My iPhone and Activation Lock are also turned off. 
    If you no longer have the device, follow the instructions to remove a device you no longer have. For more information, see the Apple Support article What to do before selling or giving away your iPhone, iPad, or iPod touch. 
    For more information about Activation Lock, see the Apple Support article Find My iPhone Activation Lock in iOS 7.
    Thank you for contributing to Apple Support Communities.
    Cheers,
    BobbyD

  • Unable to sync some apps with my ipod

    I am unable to sync some apps with my ipod touch

    See:
    Identifying iPod models
    The iPod touch (3rd generation) can be distinguished from iPod touch (2nd generation) by looking at the back of the device. In the text below the engraving, look for the model number. iPod touch (2nd generation) is model A1288, and iPod touch (3rd generation) is model A1318.

  • After entering the redemption code from Adobe Photoshop CC, I keep getting an error saying "This card was purchased in a country that does not match your Adobe ID. You can try signing in with a different Adobe ID or get in touch with us if you need help."

    Hi. I'm a Mac user. After entering the redemption code from Adobe Photoshop CC, I keep getting an error saying "This card was purchased in a country that does not match your Adobe ID. You can try signing in with a different Adobe ID or get in touch with us if you need help." What should I do?

    Did you purchase the software in another country than where you live?

  • HT5699 The country I am living in is not on the Apple Contact Support list and I need help with my security questions.

    I am currently living in Tunisia but it's not on the Apple Contact Support list. I need help with my security questions which I cannot remember the answers. There is no link to send a reset email. What do I do?

    Click here and ask the iTunes Store staff for assistance.
    (114040)

  • My iPod no longer appears as  folder/file in Itunes when connected.  Library, genius, playlists, etc.  are present, but there is no longer cross reference with the iPod itself.  Help!?

    My iPod no longer appears as  folder/file in Itunes when connected.  Library, genius, playlists, etc.  are present, but there is no longer cross reference with the iPod itself.  Help!?

    I just tried it again and this time a different message showed up "The iPod 'name' cannot be synced. The required folder cannot be found." I have no clue what folder it could be talking about.

  • TS2776 unable to sync notes from itunes to pc ..need help!

    unable to sync notes from itunes to pc ..need help!

    Here is the info I've been hunting for: http://support.apple.com/kb/HT4204

  • Problem with changing flash content - Need help

    I need help in changing  the flash content. Here is my proble,
    1) I bought a flash template (I will call this Original) from a website and paid some money to customize my menu,logo and background color.
    2) After they finished it they sent me several files. Like 1) index.html, .swf, psd, .fla. In all the files .html,.swf (the video) and .psd I am seeing my customize changes (logo,menu and background color). But the .fla file they sent me is still shows everything from original template. It doesn't have my logo, menu or background color.
    3) I asked their technical support and they walk me through. a) Open the .fla file in flash pro. b) Change the content c) Hit Ctrl+Enter and it will export the new .swf file to the flash folder. d) Make sure I delete the video from flash folder and replace the name with the one I created.
         I did all these steps. But the problem is the .SWF that i generated is showing everything from the orignal template. It did change the content but I don't see any of my customize request. (Menu, logo or color)
    4) Then I open the index.html and I DID NOT see any of the changes in the content.
    My feeling is they did not provide me the correct .FLA file. I really need your help.
    My confusion is a) Have they provide me the correct .FLA file or I am doing something wrong. b) When I generated the new .swf video and renamed it properly why it didn't reflect in the index.html file.
    I am really going back and forth with them since last 15 days and its not going anywhere. I really appreciate any help.
    Thanks,
    Jessy

    Unfortunately, if you have not enough knowledge about using Flash, and do not want to pay to have this done for you, the folks who did this for you are likely going to be the only ones who can help you resolve it.  They should be able to provide the edited fla and the new swf if they are in any way a credible/reliable business.... which at this point sounds like they are not.

  • Various problems with my ipod touch please help

    Hi,
    I need help yesterday when i plugged my ipod in to update my podcasts like i do every morning I kept getting an error message that i can't remember and then when it was finished syncing there was no content on it. then i started getting the error message that my account had been disabled due to security purposes???  anyway i went to work (without my ipod...tourture!) and when i got back i tried to sync it again only this time my ipod was giving me the message that it couldn't be synced because there was not enough space but i my ipod is a 32 gb and when i clicked on the ipod screen the bar at the bottom had my usual adudio and video content (the space that it uses) but then the rest of the bar was yello (other content?) and I don't know what it is and its taking all the space up on the ipod. so i tried restoring it but the same thing would keep happening. so i uninstalled itunes piece by piece (to my dismay i lost everything in my library and it won't open now. I went to teh apple website to try and download the itunes but it kept telling "now that you've downloaded itunes lets get started" but nothing had actually downloaded! i finally got the 32 bit version to install but now when i try to open itunes it won't and gives me the error message that "itunes can't be opened because it was created by a new version". i have lost everything and now i can't even use my ipod. i paid 3 or 4 hundred dollars for this about two years ago not to mention all the content i have already purchased and its all lost and I don't have any warranty. Can anyone help????

    - Try completely removing and reinstalling all the Apple software using these instructions:
    Removing and reinstalling iTunes, QuickTime, and other software components for Windows Vista or Windows 7
    - The try restoring the iPod via iTunes.  First try restoring from backup. If still problem then restore to factoery defaults/new iPod
    - If you can't restore, try placing the iPod in recovery mode and then restoring.  For recovery mode see:
    iPhone and iPod touch: Unable to update or restore

  • Java using GUI's mixed with opengl... needs help...urgent....

    guys, i need help.... is anyone there have an idea about opengl...? ill attach 4 files that needs to be enhanced or debug for possible errors. to see the canvas... you should have atleast all the needed lib and jar of opengl in your pc.
    its urgent, its for our thesis actually....ill be dividing the codes with the use of (" **** ")sign...
    * Main.java
    * Created on 29 January 2007, 08:12
    * To change this template, choose Tools | Template Manager
    * and open the template in the editor.
    package longgong;
    * @author welcome
    public class Main {
        /** Creates a new instance of Main */
        public Main() {
         * @param args the command line arguments
        public static void main(String[] args) {
            // TODO code application logic here
            frmMain f = new frmMain();
    * frmMain.java
    * Created on November 10, 2006, 10:52 AM
    * To change this template, choose Tools | Template Manager
    * and open the template in the editor.
    package longgong; // create a floder named longgong and add the class inside
    import java.awt.event.*;
    import javax.swing.*;
    import javax.swing.event.*;
    import java.awt.*;
    * @author all user
    public class frmMain extends JFrame implements ActionListener, ChangeListener, ItemListener{
        JPanel pnlWest, pnlEast, pnlCenter, pnlSouth, pnlTitle, pnlSlider, pnlPlayers;
        JSlider slrSpeed;
        JList lstResults;
        String varResults [] = new String[31];
        JLabel lblPlayers, lblTitle;
        JCheckBox lblPlayer1, lblPlayer2, lblPlayer3, lblPlayer4, lblPlayer5, lblPlayer6;
        ImageIcon imgDice1;
        MyCanvas canvas;
        JButton btnStart, btnStop;
        JMenuBar menuBar;
        JMenu menuFile, menuView, menuHelp;
        JMenuItem menuNew, menuExit, menuIn, menuOut, menuHigh, menuPlay, menuAbout;
        boolean isNew = false;
        /** Creates a new instance of frmMain */
        public frmMain() {
            setLayout(new BorderLayout());
            setTitle("Longgong");
            setSize(780,600);
            canvas = new MyCanvas(getSize().width, getSize().height);
            imgDice1 = new ImageIcon("c:\\java\\images\\one.png");
            menuBar = new JMenuBar();
            menuFile = new JMenu("File");
            menuView = new JMenu("View");
            menuHelp = new JMenu("Help");
            menuNew = new JMenuItem ("New Game");
            menuNew.addActionListener(this);
            menuExit = new JMenuItem ("Exit");
            menuExit.addActionListener(this);
            menuIn = new JMenuItem ("Zoom In");
            menuIn.addActionListener(this);
            menuOut = new JMenuItem ("Zoom Out");
            menuOut.addActionListener(this);
            menuHigh = new JMenuItem ("High Score");
            menuPlay = new JMenuItem ("How To Play");
            menuPlay.addActionListener(this);
            menuAbout = new JMenuItem ("About");
            menuAbout.addActionListener(this);
            menuFile.add(menuNew);
            menuFile.add(menuExit);
            menuView.add(menuIn);
            menuView.add(menuOut);
            menuView.add(menuHigh);
            menuHelp.add(menuPlay);
            menuHelp.add(menuAbout);
            menuBar.add(menuFile);
            menuBar.add(menuView);
            menuBar.add(menuHelp);
            setJMenuBar(menuBar);
            varResults[0] = "Dice Results";
            varResults[1] = "1. 3-4-2";
            varResults[2] = "2. 3-1-4";
            varResults[3] = "3. 3-6-5";
            slrSpeed = new JSlider(0, 100, 0);
            slrSpeed.setPaintTicks(true);
            slrSpeed.setMinorTickSpacing(1);
            slrSpeed.setPaintLabels(true);
            slrSpeed.setSnapToTicks(true);
            slrSpeed.addChangeListener(this);
            slrSpeed.setEnabled(false);
            btnStart =  new JButton("Start");
            btnStart.addActionListener(this);
            btnStop =  new JButton("Stop");
            btnStop.addActionListener(this);
            pnlWest = new JPanel();
            pnlEast = new JPanel();
            pnlCenter = new JPanel();
            pnlSouth = new JPanel();
            pnlTitle = new JPanel();
            pnlSlider = new JPanel();       
            pnlPlayers = new JPanel();
            pnlWest.setLayout(new BorderLayout());
            pnlEast.setLayout(new BorderLayout());
            pnlEast.setPreferredSize(new Dimension(100,400));
            pnlCenter.setLayout(new BorderLayout());
            pnlSouth.setLayout(new FlowLayout());
            pnlTitle.setLayout(new FlowLayout());
            pnlSlider.setLayout(new FlowLayout());       
            pnlPlayers.setLayout(new BoxLayout(pnlPlayers,BoxLayout.Y_AXIS));
            pnlPlayers.setPreferredSize(new Dimension(150,400));
            lblPlayers = new JLabel("  Players: Choice (s)");
            lblPlayer1 = new JCheckBox("None");
            lblPlayer1.addItemListener(this);
            lblPlayer2 = new JCheckBox("None");
            lblPlayer2.addItemListener(this);
            lblPlayer3 = new JCheckBox("None");
            lblPlayer3.addItemListener(this);
            lblPlayer4 = new JCheckBox("None");
            lblPlayer4.addItemListener(this);
            lblPlayer5 = new JCheckBox("None");
            lblPlayer5.addItemListener(this);
            lblPlayer6 = new JCheckBox("None");
            lblPlayer6.addItemListener(this);
            lstResults = new JList(varResults);
            pnlPlayers.add(lblPlayers);
            pnlPlayers.add(lblPlayer1);
            pnlPlayers.add(lblPlayer2);
            pnlPlayers.add(lblPlayer3);
            pnlPlayers.add(lblPlayer4);
            pnlPlayers.add(lblPlayer5);
            pnlPlayers.add(lblPlayer6);
            pnlSlider.add(slrSpeed);
            pnlSlider.add(btnStart);
            pnlSlider.add(btnStop);
            pnlEast.add(BorderLayout.CENTER, lstResults);
            pnlCenter.add(BorderLayout.SOUTH, pnlSlider);    
            pnlCenter.add(BorderLayout.CENTER, canvas);    
            lblTitle = new JLabel("LONGGONG DICE GAME SIMULATION");
            pnlTitle.add(lblTitle);
            getContentPane().add(BorderLayout.NORTH,pnlTitle);   
            getContentPane().add(BorderLayout.WEST,pnlPlayers);
            getContentPane().add(BorderLayout.EAST,pnlEast);
            getContentPane().add(BorderLayout.CENTER, pnlCenter);
            getContentPane().add(BorderLayout.SOUTH,pnlSouth);
            setResizable(false);
            canvas.start();
            show();       
        //name change when player is selected
        public void itemStateChanged(ItemEvent e) {
        Object source = e.getItemSelectable();
        int choice;
        if (source == lblPlayer1) {
            if (lblPlayer1.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer1);
        if (source == lblPlayer2) {
            if (lblPlayer2.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer2);
        if (source == lblPlayer3) {
            if (lblPlayer3.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer3);
        if (source == lblPlayer4) {
            if (lblPlayer4.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer4);
        if (source == lblPlayer5) {
            if (lblPlayer5.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer5);
        if (source == lblPlayer6) {
            if (lblPlayer6.isSelected()) {
                frmChoices fchoices = new frmChoices(lblPlayer6);
           // if (e.getStateChange() == ItemEvent.DESELECTED)
            //...make a note of it...
        //slider speed change
        public void stateChanged(ChangeEvent e){      
               canvas.speed(slrSpeed.getValue());
        public void actionPerformed (ActionEvent e){
            if (e.getActionCommand().equals ("Exit")){
                System.exit (0);     
            //connects to frmNew
            if (e.getActionCommand().equals ("New Game")){
                frmNew n = new frmNew(this);   
                lblPlayer1.setText("None");
                lblPlayer2.setText("None");
                lblPlayer3.setText("None");
                lblPlayer4.setText("None");
                lblPlayer5.setText("None");
                lblPlayer6.setText("None");
                isNew = true;
                lblPlayer1.setSelected(false);
                lblPlayer2.setSelected(false);
                lblPlayer3.setSelected(false);
                lblPlayer4.setSelected(false);
                lblPlayer5.setSelected(false);
                lblPlayer6.setSelected(false);
            if (e.getActionCommand().equals ("Start")){
               slrSpeed.setEnabled(true);
               canvas.setRandomDicePosition();
            if (e.getActionCommand().equals ("Stop")){
                slrSpeed.setValue(0);
                slrSpeed.setEnabled(false);
            //ADDED
             if (e.getActionCommand().equals ("New Game")){
               frmNew n = new frmNew(this);           
            if (e.getActionCommand().equals ("Zoom In")){
                canvas.zoomIn();          
            if (e.getActionCommand().equals ("Zoom Out")){
                canvas.zoomOut();          
            if (e.getActionCommand().equals ("How To Play")){
                frmPlay p = new frmPlay();           
            if (e.getActionCommand().equals ("About")){
                frmAbout a = new frmAbout();           
    package longgong;
    // Java  classes
       import java.awt.*;
       import java.awt.event.*;
       import java.net.URL;
    // GL4Java classes
       import gl4java.GLContext;
       import gl4java.awt.GLAnimCanvas;
       import gl4java.utils.textures.*;
       class MyCanvas extends GLAnimCanvas implements KeyListener, MouseListener
         // holds information on which keys are held down.
          boolean[] keys=new boolean[256];
          float     xrot;                    // X Rotation ( NEW )
          float     yrot;                    // Y Rotation ( NEW )
          float     zrot;                    // Z Rotation ( NEW )
          float[] diceRotX = new float[3];
          float[] diceRotY = new float[3];
          float[] diceRotZ = new float[3];
          float[] diceTranX = new float[3];
          float[] diceTranY = new float[3];
          float[] diceTranZ = new float[3];     
          float speedValue;
          Dice[] D;
          float zoom = -15.0f;
          public MyCanvas(int w, int h)
             super(w, h);
             //Registers this canvas to process keyboard events, and Mouse events
             addKeyListener(this);
             addMouseListener(this);  
             setAnimateFps(60); // seemed to be essential in getting any performance
             speedValue=0.0f;
             diceTranX[0] = -2.0f;
             diceTranY[0] = 2.0f;
             diceTranZ[0] = zoom;
             diceTranX[1] = 2.0f;
             diceTranY[1] = 1.0f;
             diceTranZ[1] = zoom;
             diceTranX[2] = 0.0f;
             diceTranY[2] = -2.0f;
             diceTranZ[2] = zoom;
          public void zoomIn(){
              zoom=zoom+1.0f;
           public void zoomOut(){
              zoom=zoom-1.0f;
          public void speed(float s){
            speedValue=s/100;
        /** void reshape(int width, int height) Called after the first paint command.  */  
          public void reshape(int width, int height)
             if(height==0)height=1;
             gl.glViewport(0, 0, width, height);                       // Reset The Current Viewport And Perspective Transformation
             gl.glMatrixMode(GL_PROJECTION);                           // Select The Projection Matrix
             gl.glLoadIdentity();                                      // Reset The Projection Matrix
             glu.gluPerspective(45.0f, width / height, 0.1f, 100.0f);  // Calculate The Aspect Ratio Of The Window
             gl.glMatrixMode(GL_MODELVIEW);                            // Select The Modelview Matrix
             gl.glLoadIdentity();                                      // Reset The ModalView Matrix     
       /** void preInit() Called just BEFORE the GL-Context is created. */  
          public void preInit()
          { doubleBuffer = true; stereoView = false; // buffering but not stereoview
          public void setRandomDicePosition(){
             for (int i=0; i<3; i++){
               D.setCoordinates(diceRotX[i],diceRotY[i],diceRotZ[i],diceTranX[i],diceTranY[i],diceTranZ[i]);
    D[i].getRandomDice();
    /** void init() Called just AFTER the GL-Context is created. */
    public void init()
    //float width = (float)getSize().width;
    //float height = (float)getSize().height;
    D = new Dice[5];
    D[0] = new Dice(this);
    D[1] = new Dice(this);
    D[2] = new Dice(this);
    //initialize dice location
    for (int i=0; i<3; i++){
    D[i].setCoordinates(diceRotX[i],diceRotY[i],diceRotZ[i],diceTranX[i],diceTranY[i],diceTranZ[i]);
    D[i].getRandomDice();
    gl.glEnable(GL_TEXTURE_2D);                              //Enable Texture Mapping ( NEW )
    gl.glShadeModel(GL_SMOOTH); //Enables Smooth Color Shading
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); //This Will Clear The Background Color To Black
    gl.glClearDepth(1.0); //Enables Clearing Of The Depth Buffer
    gl.glEnable(GL_DEPTH_TEST); //Enables Depth Testing
    gl.glDepthFunc(GL_LEQUAL); //The Type Of Depth Test To Do
    gl.glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); //Really Nice Perspective Calculations
    public void DrawBoundaries(){
    double x,y;
    double radius = 5.0f;
    gl.glLoadIdentity();                                             // Reset The View
    gl.glTranslatef(0.0f,0.0f,zoom-1.0f);
    gl.glRotatef(90.0f,0.0f,0.0f,1.0f);
    gl.glColor3f(0.6f,0.3f,0.3f);
    gl.glBegin(gl.GL_POLYGON);
    // angle is
    // x = radius * (cosine of angle)
    // y = radius * (sine of angle)
    for (double a=0; a<360; a++) {
    x = radius * (Math.cos(a));
    y = radius * (Math.sin(a));
    gl.glVertex3d(x, y, 0.0f);
    gl.glEnd();
    gl.glColor3f(1.0f,1.0f,1.0f);
    public void DrawGLScene()
    gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);     // Clear The Screen And The Depth Buffer
    DrawBoundaries();
    for (int i=0; i<3; i++){
    D[i].startDiceMovement();
    D[i].setTz(zoom);
    D[i].setSpeed(speedValue);
    D[i].drawDice();
    for (int i=0; i<3; i++){
    //start of loop
    if(i!=0){    
    if (D[0].getMoveLeft()==true){        
    if ( (D[0].getTx()>=D[i].getTx()-1.0f) && (D[0].getTx()<=D[i].getTx()) ){
    if (D[0].getMoveLeft()== true) D[0].setMoveLeft(false);
    else D[0].setMoveLeft(true);
    }else{
    if ( (D[0].getTx()-1<=D[i].getTx()) && (D[0].getTx()-1>=D[i].getTx()-1) ){
    if (D[0].getMoveLeft()== true) D[0].setMoveLeft(false);
    else D[0].setMoveLeft(true);
    if (D[0].getMoveUp()==true){        
    if ( (D[0].getTy()>=D[i].getTy()-1.0f) && (D[0].getTy()<=D[i].getTy()) ){
    if (D[0].getMoveUp()== true) D[0].setMoveUp(false);
    else D[0].setMoveUp(true);
    }else{
    if ( (D[0].getTy()-1<=D[i].getTy()) && (D[0].getTy()-1>=D[i].getTy()-1) ){
    if (D[0].getMoveUp()== true) D[0].setMoveUp(false);
    else D[0].setMoveUp(true);
    }//end of if i!=0
    if(i!=1){    
    if (D[1].getMoveLeft()==true){        
    if ( (D[1].getTx()>=D[i].getTx()-1.0f) && (D[1].getTx()<=D[i].getTx()) ){
    if (D[1].getMoveLeft()== true) D[1].setMoveLeft(false);
    else D[1].setMoveLeft(true);
    }else{
    if ( (D[1].getTx()-1<=D[i].getTx()) && (D[1].getTx()-1>=D[i].getTx()-1) ){
    if (D[1].getMoveLeft()== true) D[1].setMoveLeft(false);
    else D[1].setMoveLeft(true);
    if (D[1].getMoveUp()==true){        
    if ( (D[1].getTy()>=D[i].getTy()-1.0f) && (D[1].getTy()<=D[i].getTy()) ){
    if (D[1].getMoveUp()== true) D[1].setMoveUp(false);
    else D[1].setMoveUp(true);
    }else{
    if ( (D[1].getTy()-1<=D[i].getTy()) && (D[1].getTy()-1>=D[i].getTy()-1) ){
    if (D[1].getMoveUp()== true) D[1].setMoveUp(false);
    else D[1].setMoveUp(true);
    }//end of if i!=1
    if(i!=2){    
    if (D[2].getMoveLeft()==true){        
    if ( (D[2].getTx()>=D[i].getTx()-1.0f) && (D[2].getTx()<=D[i].getTx()) ){
    if (D[2].getMoveLeft()== true) D[2].setMoveLeft(false);
    else D[2].setMoveLeft(true);
    }else{
    if ( (D[2].getTx()-1<=D[i].getTx()) && (D[2].getTx()-1>=D[i].getTx()-1) ){
    if (D[2].getMoveLeft()== true) D[2].setMoveLeft(false);
    else D[2].setMoveLeft(true);
    if (D[2].getMoveUp()==true){        
    if ( (D[2].getTy()>=D[i].getTy()-1.0f) && (D[2].getTy()<=D[i].getTy()) ){
    if (D[2].getMoveUp()== true) D[2].setMoveUp(false);
    else D[2].setMoveUp(true);
    }else{
    if ( (D[2].getTy()-1<=D[i].getTy()) && (D[2].getTy()-1>=D[i].getTy()-1) ){
    if (D[2].getMoveUp()== true) D[2].setMoveUp(false);
    else D[2].setMoveUp(true);
    }//end of if i!=2
    //end of loop for i
    /** void display() Draw to the canvas. */
    // Purely a Java thing. Simple calls DrawGLScene once GL is Initialized
    public void display()
    for(int i=0;i<3;i++){
    glj.gljMakeCurrent(); //Ensure GL is initialised correctly
    DrawGLScene();
    glj.gljSwap(); //Swap buffers
    glj.gljFree(); // release GL
    // Key Listener events
    public void keyTyped(KeyEvent e){
    public void keyPressed(KeyEvent e){
    switch(e.getKeyCode())
    //Kill app
    case KeyEvent.VK_ESCAPE:
    System.exit(0);
    break;
    default :
    if(e.getKeyCode()<250) // only interested in first 250 key codes, are there more?
    keys[e.getKeyCode()]=true;     
    break;
    public void keyReleased(KeyEvent e){
    if(e.getKeyCode()<250) // only interested in first 250 key codes, are there more?
    keys[e.getKeyCode()]=false;
    // mouse listener events
    public void mouseEntered( MouseEvent evt )
    Component comp = evt.getComponent();
    if( comp.equals(this ) )
    //requestFocus();
    public void mouseExited( MouseEvent evt ){
    public void mousePressed( MouseEvent evt ){
    public void mouseReleased( MouseEvent evt ){
    public void mouseClicked( MouseEvent evt )
    Component comp = evt.getComponent();
    if( comp.equals(this ) )
    requestFocus();
    * Dice.java
    * Created on 08 February 2007, 22:26
    * To change this template, choose Tools | Template Manager
    * and open the template in the editor.
    package longgong;
    import java.net.URL;
    import gl4java.GLContext;
    import gl4java.awt.GLAnimCanvas;
    import gl4java.utils.textures.*;
    * @author welcome
    public class Dice {
          GLAnimCanvas glCanvas ;
          URL codeBase;
          int[]texture1 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture2 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture3 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture4 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture5 = new int[1]; //Storage for one texture ( NEW )    
          int[]texture6 = new int[1]; //Storage for one texture ( NEW )    
          float rx;
          float ry;
          float rz;
          float tx;
          float ty;
          float tz;
          float speed;
          boolean txMoveLeft;
          boolean tyMoveUp;
          boolean tzMoveFront;
        /** Creates a new instance of Dice */
        public Dice(GLAnimCanvas g) {
            glCanvas = g;       
            if(!LoadGLTexture("c:\\java\\images\\one.png",texture1)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\two.png",texture2)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\three.png",texture3)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\four.png",texture4)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\five.png",texture5)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            if(!LoadGLTexture("c:\\java\\images\\six.png",texture6)){
                System.out.println("Failed to load Textures,Bailing!");
                System.exit(0);
            txMoveLeft = true;
            tyMoveUp = true;
         public boolean inCircleBoundaries(float x, float y, float radius)
            float r;       
            r = (float)Math.sqrt((x*x) + (y*y));
            if (r <= radius)
                return  true;
            else
                return false;
        public void setCoordinates(float corRx,float corRy,float corRz,float corTx,float corTy,float corTz){
            rx = corRx;
            ry = corRy;
            rz = corRz;
            tx = corTx;
            ty = corTy;
            tz = corTz;
        public void getRandomDice(){
            int num = (int)(Math.random() * 6);
            if (num==1){
                rx=0.0f;
                ry=0.0f;
                rz=0.0f;
            else if (num==2){
                rx=90.0f;
                ry=0.0f;
                rz=0.0f;
            else if (num==3){
                rx=0.0f;
                ry=-90.0f;
                rz=0.0f;
            else if (num==4){
                rx=0.0f;
                ry=90.0f;
                rz=0.0f;
            else if (num==5){
                rx=-90.0f;
                ry=0.0f;
                rz=0.0f;
            else{
                rx=180.0f;
                ry=0.0f;
                rz=0.0f;
        public float getTx(){
            return tx+0.5f;
        public float getTy(){
            return ty+0.5f;
        public float getTz(){
            return tz+0.5f;
        public void setTz(float z){
            tz=z;
        public boolean getMoveLeft(){
            return txMoveLeft;
        public boolean getMoveUp(){
            return tyMoveUp;
        public void setMoveLeft(boolean m){
            txMoveLeft = m;
        public void setMoveUp(boolean m){
            tyMoveUp = m;
        public void startDiceMovement(){    
            if (txMoveLeft==true) {
                tx+=speed;           
            else {
                tx-=speed;
            if (tyMoveUp==true) {
                ty+=speed;
            else {
                ty-=speed;
            ry+=(speed*4);
            rx+=(speed*4);
            //rz+=(speed*2);
            //tx+=speed;
            //ty+=speed;
            //tz+=speed;             
         if (inCircleBoundaries(tx,ty,3.5f)==false) {  
            if (tx>=3.0f) txMoveLeft = false;
            if (tx<=-3.0f) txMoveLeft = true;
            if (ty>=3.0f) tyMoveUp = false;
            if (ty<=-3.0f) tyMoveUp = true;
        public void setSpeed(float s){
            speed = s;
         public void drawDice(){        
             glCanvas.gl.glLoadIdentity();                                             // Reset The View
             glCanvas.gl.glTranslatef(tx,ty,tz);
             glCanvas.gl.glRotatef(rx,1.0f,0.0f,0.0f);
             glCanvas.gl.glRotatef(ry,0.0f,1.0f,0.0f);
             glCanvas.gl.glRotatef(rz,0.0f,0.0f,1.0f);
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture1[0]);        
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Front Face
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f,  1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture6[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
               // Back Face          
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, -1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture2[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Top Face
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f, -1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture5[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Bottom Face
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f,  1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture3[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Right face
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f( 1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f( 1.0f, -1.0f,  1.0f);
             glCanvas.gl.glEnd();
             glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, texture4[0]);
             glCanvas.gl.glBegin(glCanvas.gl.GL_QUADS);        
                // Left Face
             glCanvas.gl.glTexCoord2f(0.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f, -1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 0.0f); glCanvas.gl.glVertex3f(-1.0f, -1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(1.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f,  1.0f);
             glCanvas.gl.glTexCoord2f(0.0f, 1.0f); glCanvas.gl.glVertex3f(-1.0f,  1.0f, -1.0f);
             glCanvas.gl.glEnd();
          public boolean LoadGLTexture(String fileName, int textureNumber[])
             PngTextureLoader texLoader = new PngTextureLoader(glCanvas.gl, glCanvas.glu);
             if(codeBase!=null)  
                texLoader.readTexture(codeBase, fileName);
             else
                texLoader.readTexture(fileName);
             if(texLoader.isOk())
                //Create Texture
                glCanvas.gl.glGenTextures(1, textureNumber);
                glCanvas.gl.glBindTexture(glCanvas.gl.GL_TEXTURE_2D, textureNumber[0]);
                glCanvas.gl.glTexParameteri(glCanvas.gl.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        

    ill attach 4 files that needs to be
    enhanced or debug for possible errors. i hate to break it to you, but even if you post this for the seventh time, finding and fixing errors in your code remains your task.

  • Iphoto update is messed how, i do i fix it. Photos that i try to sync aren't showing up in my "Last Import" or "Last Month" What's wrong with it? I need help a.s.a.p

    please i need help on this. I really need to fix this

    Remember: we cannot see your machine. There are 9 different versions of iPhoto and they run on 8 different versions of the Operating System. The tricks and tips for dealing with issues vary depending on the version of iPhoto and the version of the OS.  So to get help you need to give as much information as you can. Basic things like :
    - What version of iPhoto.
    - What version of the Operating System.
    - Details. As full a description of the problem as you can. For instance: 'iPhoto won't export' is best explained by describing how you are trying to export, and so on.
    - History: Is this going on long? Has anything been installed or deleted?
    - Are there error messages?
    - What steps have you tried already to solve the issue.
    - Anything unusual about your set up? Or how you use iPhoto?
    Anything else you can think of that might help someone understand the problem you have.
    Posts that consist of "iPhoto doesn't work. Help" or "iPhoto won't print" or "Suddenly I have no photos!!!!!!!!!!" mean that any helper is simply guessing. More information means you get better assistance.

  • Problem with Quicktime...need help...

    I used to visit "VirusRadio.com" frequently and listen to old Opie and Anthony shows online, and never had a problem. Here lately (after installing XP Pro, I've noticed) I've been totally unable to stream content off this website. When I had Home Edition, I just downloaded quicktime and this site loaded perfectly, yet this isn't so on XP Pro. Maybe some of my firewall/Internet settings aren't correct, or maybe it's a quicktime issue...but I need help. I'm losing my mind trying to figure this out. Any help would be much appreciated. Thanks!

    These software conflicts could be due to some inconsistency the Leopard upgrade caused in the System folder. Doing a clean "Archive & Install" of Leopard will probably fix your problems.

  • Problem with My photo stream need help.

    Hi.I just use my photo stream with icloud control panel.First it's work,my pictures upload automatically to my pc but now when I take new photos,they are not sent.
    It was happened after I had deleted all my photo stream but my setting still same. I don't know the reason and need help.Thank regards.

    In my iPhone,at first my photo stream still uploaded but now when I took a photos,it didn't upload to my photo stream.

Maybe you are looking for

  • Need Help with "Channels" CS5

    I am learning about using channels as a mean of channel masking in CS5.  The instructor on a dvd starts with a general understanding of channels.  Within the first 2 minutes, I can't seem to replicate his instructions. Here are steps I take to look a

  • When is the Zen Neeon coming out in the U.

    I'm the satisfied owner of a zen micro, but I was just wondering when the neeon is coming out in the U.S. And also, is the battery life that much better than the micro? I might be persuaded to buy another 5 Gig mp3 player cause I'm just that shallow.

  • Can't see my iPhone in Finder or Photoshop

    I can see my (1st generation) iPhone in iTunes, but not in Finder or Photoshop. I restored it, still no luck. Any recommendations would be greatly appreciated.

  • ICloud after transition to iOS 7 is disconnected

    After transition to iOS 7 already several times in the iCloud settings all settings are disconnected. Regularity I didn't find. I want to call, I open contacts, and the list is empty. Slightly the heart attack didn't grab. It appeared that in the iCl

  • Option append with spool command create tow different file.

    I have this situation: DEFINE USERNAME=PIPPO DEFINE VERSIONE=02.02.02 spool &USERNAME_file_&VERSIONE.log ---do some stuff spool off spool &USERNAME_file_&VERSIONE.log append -- do some stuff spool off Oracle doesn't append things in the forst log. by