I just Draw a shap in Geometry and key framing and everything is good

I just Draw a shape in Geometry and key framing and everything is good ,but as soon as I get to the secondary for set the changes everything will change !The shape will automatically change its place to couple pixel up and to the right ! my footage is in 2K red and was shot by Red Camera . I really don`t know what is the problem , any helps ?

SKF5656 wrote:
I just purchased a new laptop, so consequently had to buy Itunes Match to get all of my music back.
No you didn't.
Now everything is in the cloud
Except for anything you did not purchase in iTunes Store.
Only you iTunes purchases are in the cloud.
Reada the article that brenden dv posted to copy your iTunes library to new computer.

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  • I just Draw a shape in Geometry and key framing and everything is good ,bu

    I just Draw a shape in Geometry and key framing and everything is good ,but as soon as I get to the secondary for set the changes everything will change !The shape will automatically change its place to couple pixel up and to the right ! my footage is in 2K red and was shot by Red Camera . I really don`t know what is the problem , any helps ?

    Howdy,
    This is a really good question about one of the bigger challenges of building a 3D project. When you add objects to the Canvas (including drawing), they get added in the camera's viewspace, facing the camera and sharing the same up-vector (i.e. positive Y is up). This is all well and good, but what about doing what you ask, where you want to add an object in the localspace of another object? Let's look at your example: adding a shape that is coplanar to a photo, with the camera not necessarily aligned with the photo.
    As Mark suggested, you can draw the shape in the camera's viewspace and then drag-and-drop the Position and Rotation channels from the photo onto the shape. This will replace the shape's Position and Rotation values with that of the photo, making them coplanar and located in the same place. The shortcoming of this method is that you draw the shape at a size that seems correct in the Canvas, but once it's moved to the same place as the photo, it will often turn out to be too small or large. Then you have to make further tweaks.
    Another solution is to use the Isolate command. Isolate temporarily aligns the current view to the selected object and solos that object. So you could isolate the photo and then draw the shape in the Canvas and it will be coplanar with the photo. The only caveat is that the moment you finish drawing the shape, it will disappear. This is because the photo is still isolated (and soloed). As soon as you de-isolate the photo, everything will reappear.
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    Howdy,
    This is a really good question about one of the bigger challenges of building a 3D project. When you add objects to the Canvas (including drawing), they get added in the camera's viewspace, facing the camera and sharing the same up-vector (i.e. positive Y is up). This is all well and good, but what about doing what you ask, where you want to add an object in the localspace of another object? Let's look at your example: adding a shape that is coplanar to a photo, with the camera not necessarily aligned with the photo.
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    Another solution is to use the Isolate command. Isolate temporarily aligns the current view to the selected object and solos that object. So you could isolate the photo and then draw the shape in the Canvas and it will be coplanar with the photo. The only caveat is that the moment you finish drawing the shape, it will disappear. This is because the photo is still isolated (and soloed). As soon as you de-isolate the photo, everything will reappear.
    The easiest way to use Isolate for new photos—not ones already in the project—is to place the photo in a 3D group, position the group where you want the photo and shape to be, then isolate the group and add anything you want to it (shapes, image, text, etc).

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